Make random Champion mobs appear, increase difficulty of high level mobs and rewards

Ceiba - Sanctuary
Posts: 257 Arc User
As an addition to increase defense, sacrifice assasult mobs, etc, make random mobs with the add "Champions" these mobs will spawn 0exp normal mobs of the same type close to them all the time, 10xHP, 4xDMG,DEF and -70% -90%aps debuffs that cant be removed by 3xspark . They will spawn at random, in areas very far from the cities, with random respawn times and will offer increase EXP,Drops and prob a chance to a mold or another reward.
Add a boss called "Reaper of the skies", this boss will live on the world map at a height of 52-78, but will avoid safe zones. This boss will have Harpy Wraith status/skills, move at 20m/s, drop no items and gives 1 exp. Pretty much this is a punishment boss for whoever thinks that the sky is a safe zone to AFK.
Add a 100+ map, filled with level 150 mobs, these mobs are harder than anything on the normal zones or heaven/hell/Past zones, they will all have a -aps aoe debuff and chain aggro, they will also roam around and not remain still in an area. Inside this new map the champions will be incredibly hard (enough to take down a very good geared squad of 100s), and world bosses inside this area will be desgined for a group of 60 or more ppl to take down all of the mobs/champs/bosses will have -aps debuff that cant be purified with triple sparks.
This map will offer great rewards based on the number of mobs killed, those rewards range from very high exp (enough to make FCC runs obsoletes) to great items (really good ones) these items wont be offered in any pack and ppl will actually feel proud of wearing them.
Anyway just some random thoughts, give to my 100+ chars something to do.
Add a boss called "Reaper of the skies", this boss will live on the world map at a height of 52-78, but will avoid safe zones. This boss will have Harpy Wraith status/skills, move at 20m/s, drop no items and gives 1 exp. Pretty much this is a punishment boss for whoever thinks that the sky is a safe zone to AFK.
Add a 100+ map, filled with level 150 mobs, these mobs are harder than anything on the normal zones or heaven/hell/Past zones, they will all have a -aps aoe debuff and chain aggro, they will also roam around and not remain still in an area. Inside this new map the champions will be incredibly hard (enough to take down a very good geared squad of 100s), and world bosses inside this area will be desgined for a group of 60 or more ppl to take down all of the mobs/champs/bosses will have -aps debuff that cant be purified with triple sparks.
This map will offer great rewards based on the number of mobs killed, those rewards range from very high exp (enough to make FCC runs obsoletes) to great items (really good ones) these items wont be offered in any pack and ppl will actually feel proud of wearing them.
Anyway just some random thoughts, give to my 100+ chars something to do.
Post edited by Ceiba - Sanctuary on
0
Comments
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go play around in map 4...Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0
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Past zones are boring, mobs offer next to no challenge they just have an increased dmg overall, also the place is empty most of the time, the rewards are bad unless you spent your whole life there etc.0
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Champions idea seems stolen from Humm another game, I agree with the random boss flying around and killing AFKers gotta be amazing to watch it PWN an afk player.0
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