Apo and Runes

ColdSnow - Dreamweaver
ColdSnow - Dreamweaver Posts: 983 Arc User
edited May 2011 in General Discussion
Well honestly i want stealth apo.

There is apo to add magic attack to physicals, speed, etc. so i would like to have one for stealth as well. Would make the game more interesting.

As for Runes--- i want one with increasing speed for longer time. I find it useless to get so many mats for apo to increase speed if you have holy path. I think an added rune with increasing speed for 30min would be more usefull (especially for clerics).
If i m trolling and spamming on forum...then i cant sleep and need a good laugh
Post edited by ColdSnow - Dreamweaver on

Comments

  • Lesthar - Heavens Tear
    Lesthar - Heavens Tear Posts: 3,045 Arc User
    edited April 2011
    Well honestly i want stealth apo.

    There is apo to add magic attack to physicals, speed, etc. so i would like to have one for stealth as well. Would make the game more interesting.

    As for Runes--- i want one with increasing speed for longer time. I find it useless to get so many mats for apo to increase speed if you have holy path. I think an added rune with increasing speed for 30min would be more usefull (especially for clerics).

    Ninja mode everywhere? Could be funny. That said, it would need to be a bit costly to prevent mass abuse.
    Wait, you want this so assassins are not the only ones that can cause griefing in PK? Hmm hmm...

    I feel that runes are quite not interesting enough, given the cost of materials for manufacturing... Even the lowest ones. Common garnets, for a minor buff of one half-hour, for real?
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  • ColdSnow - Dreamweaver
    ColdSnow - Dreamweaver Posts: 983 Arc User
    edited May 2011
    Ninja mode everywhere? Could be funny. That said, it would need to be a bit costly to prevent mass abuse.
    Wait, you want this so assassins are not the only ones that can cause griefing in PK? Hmm hmm...

    I feel that runes are quite not interesting enough, given the cost of materials for manufacturing... Even the lowest ones. Common garnets, for a minor buff of one half-hour, for real?

    O.o i m on pve server and dont really care about pk, but then i could just run and solo instances within 10min like they can.

    I do find it interesting to work with runes, as for myself i rather would save spamming 15k stamina on chi stones per 30min runs (thats like 20k~ in coins worth) on other genie skills and use runes (which would cost me 15k if i use shards for 15-30min).
    If i m trolling and spamming on forum...then i cant sleep and need a good laugh
  • Pytharia - Lost City
    Pytharia - Lost City Posts: 757 Arc User
    edited May 2011
    Stupid idea, and anyway sins still have the advantage with cat-like treads and sharp observer

    i guess it could help pve wise, but still no
  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited May 2011
    I can agree with stealth pots, if you make the cost of them several hundred thousand coin plus the mats for one.

    Sort of like the detection pots you can make in a city owned by your faction, only with a 500,000 coin fee.

    That's what I think PWE would do if stealth pots ever get implemented.
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  • ColdSnow - Dreamweaver
    ColdSnow - Dreamweaver Posts: 983 Arc User
    edited May 2011
    the detection apo costs on dreamweaver from kitt shops 100k...not saying that its worth it to buy them for that price but i never heard that you need to pay 500k fee...if its the case why would people sell it for 100k then @_@
    If i m trolling and spamming on forum...then i cant sleep and need a good laugh
  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited May 2011
    @ColdSnow I meant, slap a 500k fee on stealth pots (not stealth detection pots that are already in the game) IF stealth pots were implemented in the game.

    It would prevent people from abusing them.
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