Genie Skills
MonstaKid - Heavens Tear
Posts: 3 Arc User
so, I'm looking to build a good genie. What are the MUST HAVE skills a cleric's genie must have, in order, and why?
sorry to be picky b:surrender
Thanks
sorry to be picky b:surrender
Thanks
Post edited by MonstaKid - Heavens Tear on
0
Comments
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None skills on genie are must-have xD
but i for myself use ALOT
1. absolut domain (immune to any damage for few seconds, with squad members in range)
2. holy path
3. luring skill of Zeal (i m better than any veno b:sin)
Other usefull skills:
- Expel (not sure about the name), target gets immune to all physical damage <--some clerics use it, i dont
- Second Wind or Tree of Protection ..healing skills, i find them for myself pve wise useless, since i can heal myself. pvp is ok.
- Rainbow Blessing (i think that was the name, not sure anymore tho) reduction of channel time
- There are many usefull passive skills against sleep, stun and silent (f.e. fortify).
- Extreme Poison debuff.
- Earthquake, for knocking back and aoe damage (works only on mobs)If i m trolling and spamming on forum...then i cant sleep and need a good laugh0 -
ive heard cloud eruption (chi skill????) is good also??0
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MonstaKid - Heavens Tear wrote: »ive heard cloud eruption (chi skill????) is good also??
o.o ya, forgot about that one. Tho its not a must.
Lets think it practicly.
I never lacked chi for BB.
I rarely DD with spark.
But then its me, it depends how YOU play and if you are willing to sacrifice a genie slot for it.
Btw: i just checked how much food it costs 500!If i m trolling and spamming on forum...then i cant sleep and need a good laugh0 -
Well, my genie skills are:
Holy Path: pretty much a must-have. We're a slow class and the speed this skill gives helps a lot.
Tree of Protection: Sometimes there are situations in which I don't have time to target myself and throw a heal. Or maybe I get stunned so using my heals or pots if I need is kinda out of the question.I think it's a good skill both pve and pvp wise. Second Wind is a good heal spell too. The difference is that Tree of Protection is a heal over time (acts kinda like Ironheart) and Second wind is an instant heal (kinda like welspring).
Earthquake: Great knock-back skill.It also interrupts channeling, but I haven't used it for that purpose in a very long time. I mainly use it in delta if I wake up I got to many mobs hitting me and I'm losing hp too fast for my BB/charm/health aura (if up) to handle.It buys the squad a few seconds so they can get them off me.
Cloud eruption: Gives you a spark and some additional chi. It's great for getting a quick spark when you need. I use it in case my BB drops and I need chi quick to put it back up.
Oh, and I forgot Absolute Domain: great skill to save your squad's butt!0 -
Hmm..to be honest, i really use only 3 skills on genie (AD, luring, holy). Maybe i m to old fashioned b:chuckleIf i m trolling and spamming on forum...then i cant sleep and need a good laugh0
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Well, I don't like luring. Especially if it's something that might 1-shot me b:shocked0
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Soira - Raging Tide wrote: »Well, I don't like luring. Especially if it's something that might 1-shot me b:shockedIf i m trolling and spamming on forum...then i cant sleep and need a good laugh0
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3k hp and tt80 at lvl 99? o.o''0
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Just for my opinion clerics really don't need pulling skill on genie. You have the rest of the squad to pull, no reason to put your life at risk.
My current genie has (1.)holypath, (2.)Tree of Protection, (3.)Cloud Eruption, (4.)Absolute Domain, (5.)Expel, and (6.)Tangling Mire.
1.As for skills to have Holypath is a must, end of discussion on that skill.
2.Tree of protection I used to really like, but as I get higher I've lost pretty much all use for this skill. (good in ff at second boss if you're uncharmed) As far as pvp with this skill, I'd rather use Expel, or AD, or holy path away.
3.I always used to think this skill was kinda stupid for a cleric to have, but since I've gotten it I think its really important. Things will come up where you need to bb alot (Warsong) and for many of these things there really is no alternative to CE, yeah you can get by without it. But it is a huge difference. (also as far as single DPS) CE will help more then Extreme Poison just because it'll allow you to spark more often.
4.Its nice has a 3min CD though. tbh the main time I use this skill is to use Irongaurds afterward for 12 sec of immunity without the stun in TW. outside of that its rather situational.
5.if you pvp at all and even if you don't I'd highly recommend expel, (against sins expel works better then AD imo, and doesn't have the pesky 3min cooldown).
6.I have this because I had a 6th spot and no affinities to get a cooler skill. though this is actually pretty nice. allows me to debuff bosses while in BB. And is pretty cheap too.0 -
Soira - Raging Tide wrote: »3k hp and tt80 at lvl 99? o.o''
yush, play more my veno anyway. i raaarreeeelllyyy die, actually i dont remember when i died last time
@Mrvate
None skills are a must, before genies came out, we managed to get everywhere as well. i had more than once times, where i had no genie chi at all, still was able to get everywhere on time, even without holy path (even in fc and fb79)
If you mean FC second boss with the bubble. Waste of Chi and Charm. 1 time IH on yourself and 2 times IH on tanker, cause the boss doesnt even hit that hard.
I never needed sparks, even with interruption (and i helped out in warsong/aba/sot many times as well).
As for luring skill, if he still does his quests, then he needs it alone due fact that he needs to pull sometimes one mob from others. i do need it cause i do all my quests, as i do on all my other chars as well.If i m trolling and spamming on forum...then i cant sleep and need a good laugh0 -
ColdSnow - Dreamweaver wrote: »None skills are a must, before genies came out, we managed to get everywhere as well. i had more than once times, where i had no genie chi at all, still was able to get everywhere on time, even without holy path (even in fc and fb79)
If you mean FC second boss with the bubble. Waste of Chi and Charm. 1 time IH on yourself and 2 times IH on tanker, cause the boss doesnt even hit that hard.
I never needed sparks, even with interruption (and i helped out in warsong/aba/sot many times as well).
As for luring skill, if he still does his quests, then he needs it alone due fact that he needs to pull sometimes one mob from others. i do need it cause i do all my quests, as i do on all my other chars as well.
Yes you can live without genies, but the OP asked which ones are a "must". and tbh there is no genie skill that comes close to the usefulness of holy path. I did not get skills on my genie till lvl 87, you can still do ff and such without it I know. But at the same time pretty much everyone that I did ff with would tell me to get holy path and that I was too slow. And from when I did ff on my cleric to the pulls they do now, not having holy path, could quite likely cause a squad wipe.
I was refering to the second boss in FF, and what you said does work but there are flaws with that. and I have seen countless clerics die at that boss on the different characters I've done ff in.
CE may not be needed, but if there is ever a time where you needed to stop and build chi CE likely would have helped there. Definitely not needed, but extremely useful. I also think its great to have in RB before they get chi aura going, TW when you're flying back to the battle to get abit of chi for plume shell etc. doing tt's where you you need to bb so you have chi to get it back up if needed.
I have pretty clean quest lists on almost all of my characters, and I can say I've never needed a genie pull to do any of them. Only character I've pulled mobs on while grinding is veno, and tbh even thats pretty rare.0
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