TW

Getter_Robo - Dreamweaver
Getter_Robo - Dreamweaver Posts: 200 Arc User
edited April 2011 in Suggestion Box
I don't know if this was suggested or not already, but has the idea for more TW maps come up?

To me, doing the same battle field over and over again gets a little boring after a bit. If there were more maps, that would, for me at least, keep things interesting.

So when going into a TW you won't know what map you might get where it is random. This could really keep things interesting so that keeps all factions on their toes instead of seeing some of the same tactics done over and over again.

And with those new maps maybe new siege weapons that are unique to the map itself as well as obsticals in the tw map that can make spell danger for both factions.

For instance:

-Traps
-Wondering mobs (can respawn)
-Towers that can attack both sides
-Maybe a small mob base that is in the way of both sides. But not to difficult to get through, but a little pve thing for many to enjoy that never get to enjoy it.

-more ideas later-
Post edited by Getter_Robo - Dreamweaver on

Comments

  • Maisha - Dreamweaver
    Maisha - Dreamweaver Posts: 144 Arc User
    edited April 2011
    to add to your idea, I actually would like to see a city (like raging tide) become a short term hold for factions and perks for holding areas as such are being able to do "special" instances within that area for more mat/gear drops, and people who can enter the instance must be in the faction who's holding that certain land. (of course, one city per faction hold is allowed at a time to keep a variety of balance) At least that way, you'll have occasional TW events (which means more PVP or end game things to do) that runs every couple hours and more PVE content after a faction claims a piece of land.
    I quit PW and all its games it had to cater to me. I'm off playing a better pay-to-play game where I experience no glitches, no spamming LF squads, lose stuff in PK mode, lose exp on death or anything for cheaper price than what I paid for here. However, I'll still be lurking around pwi forums from time to time. Quit Date: March 4, 2011 RIP my beloved characters. b:bye