What is the seekers role?
nativedave
Posts: 2 Arc User
I've just come back to the game after a long absence and I am wondering what is the seekers role? Like in Pve/PVP parties, PK, etc.
I've also been wondering if this class is gimp. I don't really want to play a class that can't hold up against all of the others. How do they fair in PK, PVE, etc? I'm going to be playing with a friend and we will be leveling together. We were both thinking about being seekers. However, I'm thinking that may be a bad idea. We're both pretty new to the whole melee class concept, as we were both high end wizards in the past.
Thanks for reading, and any advice is appreciated.
I've also been wondering if this class is gimp. I don't really want to play a class that can't hold up against all of the others. How do they fair in PK, PVE, etc? I'm going to be playing with a friend and we will be leveling together. We were both thinking about being seekers. However, I'm thinking that may be a bad idea. We're both pretty new to the whole melee class concept, as we were both high end wizards in the past.
Thanks for reading, and any advice is appreciated.
Post edited by nativedave on
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Comments
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I wouldn't say that they are gimp... They can fill the role of DPH, or even heavy tanking in some cases, as well as easily off tank in all cases.
They are heavy DPH dealers, and have some fast action AoEs... You can think of them as a heavy armored wizard/psy with the abilities to manipulate their opponants defence/attack levels, as well as gaining some themselevs. They have an awesome self purgeing skill that can also deleiver the negative effects to the opponants.. They have both close combat, and ranged physical/magic attacks. A nice debuffing set of skills (one still needs a fix i think) Their crowed control is minimum to low in comparision to a sin, or a barb...but still have a few skills that will aid you in achieveing it.
In PvP its still under some evaluations from players. They still yet to find where they stand in the ranks of PvP action... but for most part sins still dominate the 1v1 asspect, but Seekers absolutelly shine well in TW/mass PK scenerios.
Over all they are just a FUN class to play,0 -
i don't know thing one about PvP. in PvE, however, seekers are starting to look pretty good actually. good defenses, good damage output, good debuffs (when they proc) and AoEs; the ones that have impressed me play as nuke-damage skill spammers, almost as much at range as in melee.
honestly, i'm not sure that thinking of seekers as melee physical DDs is the best approach at all. they've got so many metal-magic attacks and ranged ones, and seem to rely so much on skill spamming, that it might be better to think of them as metal-magic casters almost.
my own seeker's still stuck in the upper 3x levels (dumping XP, saving up spirit; the 39 skills are going to take a lot of SP) but i'm quite impressed with what it can do already. a potion drain like you wouldn't believe, but earthguard are that. i grind on that char, and i'm not the least bit worried about having a same-level mob respawn on me before i'm done killing the previous one --- not even if that happens twice or thrice in a row. chug some potions, hit second wind if things get truly bad, AoE and maybe spark; mobs die, heavy armor keeps me alive. it's all cool.
seekers i've squadded with tend to play as melee DDs and crowd control, and have done very well at it. at bosses they debuff with their stances and nukes. mine isn't yet high enough level for me to really know how to work teamplay as a seeker "properly", though.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
LenieClarke - Heavens Tear wrote: »i don't know thing one about PvP. in PvE, however, seekers are starting to look pretty good actually. good defenses, good damage output, good debuffs (when they proc) and AoEs; the ones that have impressed me play as nuke-damage skill spammers, almost as much at range as in melee.
honestly, i'm not sure that thinking of seekers as melee physical DDs is the best approach at all. they've got so many metal-magic attacks and ranged ones, and seem to rely so much on skill spamming, that it might be better to think of them as metal-magic casters almost.
my own seeker's still stuck in the upper 3x levels (dumping XP, saving up spirit; the 39 skills are going to take a lot of SP) but i'm quite impressed with what it can do already. a potion drain like you wouldn't believe, but earthguard are that. i grind on that char, and i'm not the least bit worried about having a same-level mob respawn on me before i'm done killing the previous one --- not even if that happens twice or thrice in a row. chug some potions, hit second wind if things get truly bad, AoE and maybe spark; mobs die, heavy armor keeps me alive. it's all cool.
seekers i've squadded with tend to play as melee DDs and crowd control, and have done very well at it. at bosses they debuff with their stances and nukes. mine isn't yet high enough level for me to really know how to work teamplay as a seeker "properly", though.
i was thinking of switching to a 5str and 4dex 1 vit build. With the 4 dex every two levels i can have the similar accuracy of my blademaster. Although the 30 vit minium and 5str and 5dex is tempting me.b:pleased[SIGPIC][/SIGPIC]0 -
By the time you are in your 70s, having lvl 30 defence really compensates for lack of HP, so I chose to not spend any in VIT... and still out tank most vit build barbs.0
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i've no idea what kind of build will work for a level-6x and up seeker, since i don't have one myself, and am building the one i do have for DD and not tanking. that said, i've statted 30 vit and capped it there; i'm not dying much at all, playing my seeker, with that. i'm going 3str 2dex until that build stops working for me, or until i stop noticing my attacks missing --- we'll see if that ever happens.
i dunno if having more vit would be "useless", but i suspect if you want to tank you will probably need damage output more (to keep aggro) and might want to get your HP from refines and shards instead of the 15 HP/vit.
at least, that would be what i'd try if i wanted to get into the tanking game. maybe i will, after i get my seeker a great many more levels and better gear.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
Yea im typically at minimum dex for swords, rest str, have 2-50% accuracy rings wich helps alot, and plan on going rank line which will help in hitting. I may in endgame contribute a few more dex for some added crits, but waiting till I see what I can get from gear alone.0
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LenieClarke - Heavens Tear wrote: »i've no idea what kind of build will work for a level-6x and up seeker, since i don't have one myself, and am building the one i do have for DD and not tanking. that said, i've statted 30 vit and capped it there; i'm not dying much at all, playing my seeker, with that. i'm going 3str 2dex until that build stops working for me, or until i stop noticing my attacks missing --- we'll see if that ever happens.
i dunno if having more vit would be "useless", but i suspect if you want to tank you will probably need damage output more (to keep aggro) and might want to get your HP from refines and shards instead of the 15 HP/vit.
at least, that would be what i'd try if i wanted to get into the tanking game. maybe i will, after i get my seeker a great many more levels and better gear.
I guess that settles it, i am switching to the vit30 and then going 6str and 4dex. . Thanks guys, yeah most of my bhs the vit isn t really doing anything, plus i am 60+ in levels now so i am not squishy anymore xD.XD sorry no longer going 5str and 5dex , that is stupid i dont need my dex to be that high. 6str and 4dex a bit more balanced dd for me worked well on my blademaster.[SIGPIC][/SIGPIC]0 -
I'm level 73 with about 150 dex 230+str and I think 50 Vit. It works out real well for me, as I don't really want to use the Misty rings...I rarely miss anything and people miss alot on me. A lot. Lol. Crit rate is about 10% and I'm just really enjoying my Seeker at the moment. I can always of course restat should I want to but for now this seems to be working for me.
I would say that Seekers are squad support / secondary tank. Esp with bloodpaint I can take over with Vortex in a hurry.0 -
1 as to the original question the seekers role is to absorb and output damage in combos/usually also helpings deal higher dmg.
2 although they can if they try(like every other class)they arnt specifically built for tanking
3 pvp wise they own way more then most sins will let on b:thanks( almost saw one get 1 shot eriler by similer lvl seeker
4 pve wise they also kick ***. less dmg taken and more dished out. not haveing to aps out the ***. and combo dmg. and if they have lureing help they can just set up vortex with a bp and go to town until the charm is dead b:victory0 -
honestly i dont see a seeker as a tank... seekers do a lot of damage but not enough to ever keep aggro and they are definately not an aps class so to rely on a seeker to tank rather than a barb w/ aggro skills im afraid you will be dissapointed. an archer or mage will easily take aggro off you because seekers cant really keep up (at least what i have experienced in the squads i have gone in).
as for pvp... unfortunately im still working on finding ways to up my magic defense since i have been a cleric and a wiz... all my orns are phys orns. i have even put LA 99 boots and wrists on the seeker to try and balance out the defenses- still she is very weak against any magic class.
without 79 skills or lvl 11 skills... seekers are still not up to par with the rest as to be expected- seekers lack anti stuns and stuns to really be able to pvp well. we will see when the 79 skills come out how good we are. using the parchblade sword stance, the proc is not often enough to really be happy.... i find myself trying to stay alive until one of the procs kicks in ( even with heartshatter ).
also against +10 melee fighters i find that kiting is something seekers will have to do- especially for aps classes like someone stated above me- they are like a heavy metal mage.
besides this.. i think seekers are really fun to play in pve, these are just my thoughts so far as lvl 100 seekers go0 -
Seeker's role imo seems to be a HA AoE DD - we get so many AoE skills and our def is good, adrenal numbness is very nice. I'd expect it to do very well in TW - pop a cheeky -channeling skill and vortex away, watch the crowds drop fast0
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Mendy__ - Sanctuary wrote: »honestly i dont see a seeker as a tank... seekers do a lot of damage but not enough to ever keep aggro and they are definately not an aps class so to rely on a seeker to tank rather than a barb w/ aggro skills im afraid you will be dissapointed. an archer or mage will easily take aggro off you because seekers cant really keep up (at least what i have experienced in the squads i have gone in).
as for pvp... unfortunately im still working on finding ways to up my magic defense since i have been a cleric and a wiz... all my orns are phys orns. i have even put LA 99 boots and wrists on the seeker to try and balance out the defenses- still she is very weak against any magic class.
without 79 skills or lvl 11 skills... seekers are still not up to par with the rest as to be expected- seekers lack anti stuns and stuns to really be able to pvp well. we will see when the 79 skills come out how good we are. using the parchblade sword stance, the proc is not often enough to really be happy.... i find myself trying to stay alive until one of the procs kicks in ( even with heartshatter ).
also against +10 melee fighters i find that kiting is something seekers will have to do- especially for aps classes like someone stated above me- they are like a heavy metal mage.
besides this.. i think seekers are really fun to play in pve, these are just my thoughts so far as lvl 100 seekers goHaden - Dreamweaver wrote: »The reasons to choose sage should be obvious, as they're the same on all classes.
Sage usually has higher attack damage, and defenses. Sage has a chi boost.
If those arent good enough reasons heres the skills followed with my opinions on them
Northern Sky Waltz:
lvl13, self buff.
Channel: 0.2 sec
Cooldown: 8sec
Cast: 0.8sec
Mp: 70
Last 10minutes. When under this effect, each attack has 30% chance to place a Eye of the Northern Sky on target, last for 10seconds. When use Staggering Strike on target will activate the Eye of the Northern Sky, which cause 2060 extra damage, paralzye for 3seconds, and defense lvl reduce by 20 for last 8seconds, debuff will disappear after active.
Sage: Chance of placeing Eye of the Northern Sky increase by 10%
Demon: Paralzye last 1 addition sec
Sage has the higher chance of procing
Parchedblade Dance:
lvl 29, self buff
Channel: 0.4 sec
Cooldwon: 8 sec
Cast: 0.667 sec
Mp: 70
Last 10minutes. When under this effect, each attack has 20% chance to place a Bloodlet on target, last 20 seconds. When use Stalagstrike on target will activate the debuff, which cause 3750 extra damage and stun for 3 seconds, debuff will disappear after active.
Sage: Chance to place Bloodlet increase by 5%
Demon: Stun duration increase by 1 sec
Again sage has the higher chance of procing, bud demon's increased stun is nice too, but not as nice as having the chance to stun.
Soulsever Minuet:
lvl 49, self buff
Channel: 0.3 sec
Cooldown: 8 sec
Cast: 0.7
Mp: 70
Last 10minutes. When under this effect, each attack has 50% chance to place Spirit Bore on target, last 30seconds. When use Gemini Slash on target will activate the debuff, which cause 7950 metal damage on target and reduce attack and defense lvl by 10 for 3minutes, debuff will disappear after active.
Sage: Chance to place Spirit Bore increase by 15%
Demon: Def lvl decrease effect increase by 2
Increased damage by 2% or increased chance ot procing, I like the chance vs the -def level
Heart Shatter:
lvl 24, curse
Range: 20m
Channel: 1 sec
Cooldown: 15 sec
Cast: 0.467 sec
Mp: 70
Place a sword mark at target, target will receive addition 35% damage from phy and metal skills, last for 600 sec, only work in PvE, effect will not work with normal attack.
Sage: Damage receive debuff increase by 10%
Demon: Target also got addition 15% chance to receive crit
Demon actually looks better here but the increased proc is nice too in pve
Mind Shatter:
lvl 39, curse
Range: 20m
Channel: 1 sec
Cooldown: 15 sec
Cast: 0.533 sec
Mp: 70
Place a sword mark at target, target will has addition 35% chance of recieve crit from wood and water skills, last for 300 sec, only work in PvE, effect will not work with normal attack.
Sage: Chance of recieve crit increase by 15%
Demon: Target will also recieve addition 15% damage
Same with the previous skill, but demon shines a bit more
Soul Shatter:
lvl 59, curse
Channel: 1 sec
Cooldown: 180 sec
Cast: 0.467 sec
Mp: 70
Place a sword mark at target, target will receive addition 120% damage from fire and earth skills and also 50% higher crit chance, only work in PvE, effect will not work with normal attack.
Sage: Damage receive effect increase by 30%
Demon: Duration increase by 10 sec
Meh
Rock Splitting Cleave:
lvl 0, attack
Range: Melee
Channel: 0.267 sec
Cooldown: 3 sec
Cast: 0.733 sec
Mp: 75
Deal base damage plus 950 extra phy damage.
Sage: Range increase to 12m
Demon: 20% to gain 50 chi
Sage's increased range feels nicer, but the chance for more chi is nice too but fighting at range is kind of a seekers calling card.
Staggering Strike:
lvl 9, attack
Range: 12m
Channel: 0.2 sec
Cooldown: 3 sec
Cast: 0.8 sec
Mp: 70
Deal base damage plus 1380 phy damage and activate Eye of the Northern Sky.
Sage: Cooldown reduce by 1 sec
Demon: Cast time reduce by 0.2 sec
prefer the sage on this side
Ion Spike:
lvl 29, attack
Range: 20m
Channel: 1.4 sec
Cooldown: 15 sec
Cast: 2 sec
Mp: 135
Deal base phy damage plus 150% weapon damage plus 3900 extra metal damage to target and nearby enemies within 12m, also 100% chance to reduce target's metal resistance by 35% for 10 seconds. Cost one spark.
Sage: Metal resistance reduce effect increase by 5%
Demon: Metal resistance reduce effect duration increase by 3 sec
Sage's increased reduction is nicer than the increased duration
Stalagstrike:
lvl 29, attack
Range: Melee
Channel: 0.5 sec
Cooldown: 8 sec
Cast: 0.5 sec
Mp: 140
Deal base phy damage plus 2500 extra phy damage to all nearby enemies within 12m and activate Bloodlet.
Sage: Extra damage increase by 1500
Demon: 33% chance to cause targets to suffer 4500 damage bleed effect over 9 sec
Higher damage vs a chance to cause a dot that causes 500 dmg per second Prefer sage
Heartseeker:
lvl 39, attack
Range: 28m
Channel: 1.057 sec
Cooldown: 15 sec
Cast: 1.267 sec
Mp: 95
Deal base phy damage plus 100% weapon damage plus 2900 extra metal damage to target and also has 75% chance to paralyze target for 8seconds.
Sage: Chance of paralzye increase by 15%
Demon: Range increase by 5m
Increased chance to paralyze vs increased 5 meter range, hard choice
Darkcloud Bolt:
lvl 39, attack
Range: Melee
Channel: 0.3 sec
Cooldown: 8 sec
Cast: 0.7 sec
Mp: 115
Deal base phy damage plus 1700 extra phy damage to all nearby targets within 12m.
Sage: 50% to interupt target's channel
Demon: Cooldown reduce by 2 sec
Sage > Demon considering all classes can be interrupted
Gemini Slash:
lvl 49, attack
Range: 28m
Channel: 3.333 sec
Cooldown: 15 sec
Cast: 2 sec
Mp: 150
Deal base phy damage plus 450% weapon damage plus 5300 extra phy damage to all nearby enemies within 12m of target and activate Spirit Bore.
Sage: extra damage increase by 2000
Demon: 33% to reduce target's movement speed by 60% for 8 sec
Sage > Demon
Edged Blur:
lvl 59, attack
Range: Melee
Channel: 0.467 sec
Cooldown: 30 sec
Cast: -0.001 sec
Mp: 500
Deal base phy damage plus 6500 extra metal damage to all enemies within 8m every 3 seconds for 12seconds. Cost 2 sparks.
Sage: Attack area increase by 2m
Demon: Duration increase by 3 sec
3 seconds = 1 extra attack vs 2 extra meters on the circular aoe, edge demon
Yataghan Vortex:
lvl 59, attack
Range: Melee
Channel: 1.4 sec
Cooldown: 30 sec
Cast: -0.001
Mp: 435
Deal base phy damage plus 100% weapon damage plus 8300 extra phy damage to all nearby enemies within 12m every 1.5 seconds until use up all mp or skill cancel. Cost 2 spark
Sage: Attack area increase by 2m
Demon: Each attack has 20% chance to stun target for 1 sec
Gotta give this one to demon
Unfetter:
lvl 9, self bless
Channel: 0 sec
Cooldown: 70 sec
Cast: 0 sec
Mp: 60
Increase movement speed by 100% for 15seconds.
Sage: Resist to stun, slow for 4 sec
Demon: 100% chance to remove all debuff
Hard choice, but if you're already stunned, and fighting like a seeker, you wont want to remove debuffs.
Blade Affinity:
lvl 19, self bless
Channel: 0 sec
Cooldown: 60 sec
Cast: 0 sec
Mp: 50
Increase channel speed by 85%, last for 6 seconds
Sage: Evasion increase by 50% for 6 sec
Demon: Cooldown reduce by 10 sec
hard to compare, but prefer sage
Adrenal Numbness:
lvl 29, self bless
Channel: 0.4 sec
Cooldown: 15 sec
Cast: 0.5 sec
Mp: 110
Increase defense lvl by 32 for 30 minutes
Sage: Increase def lvl by 3
Demon: Accuarcy increase by 10%, last for 5 mins
Edge sage
Voidstep:
lvl 39, attack
Range: 38m
Channel: 0 sec
Cooldown: 180 sec
Cast: 0.6 sec
Mp: 140 sec
Charge at target, stun target for 3 seconds. Cost 1 spark.
Sage: Stun duration increase by 1 sec
Demon: 33% not use spark
Edge Sage
Quid Pro Quo: lvl 59, curse
Range: 25m
Channel: 0.533 sec
Cooldown: 60 sec
Cast: 0.667 sec
Mp: 330
Transfer 10 negative status to target, silence target for 1 second.
Sage: Cooldown reduce by 15 sec, silence duration increase by 2 sec
Demon: Paralyze target for 2 sec
Originally Demon had a steal positive buff effect, but now its not there, edge sage
Sword and Blade Mastery:
lvl 29, passive
Damage from sword and blade type weapon increase by 75%
Sage: Damage increase to 90%
Demon: 1% crit rate
Seekers attack damage is higher with sage, vs 1% crit... Prefer sage but most people do
Celestial Eruption
Recover 20% HP, add 500% weapon damage, and reduce all damage taken by 25%
for 15 seconds. Invincible for 3 seconds.
Cost three Sparks
Demonic Eruption
Recover 20% HP, add 500% weapon damage, and increase attack speed by 25%
for 15 seconds. Invincible for 3 seconds.
Cost three Sparks
Defense vs speed, hmm.. Sage > Demon
回光诀:
lvl79
Recover 40% hp, immune to stun, slow effect for 6 seconds.
翔龙剑劲:
lvl79
Deal large amount of damage to target and activate 九尊剑眼 and disarm target for 3 seconds.
九尊剑诀:
lvl100
Each attack has 20% chance to place 九尊剑眼 on target.
归刃诀:
lvl100
Reset cooldown of Unfetter, Voidstep. Increase crit rate by 15%, last for 12 seconds. Cost 2 spark.
Here are the Sage and Demon skills I got from another thread.
Many say sage is better due to highter chance of sowrd status effects, Unfether with anti-stun and more. b:pleased[SIGPIC][/SIGPIC]
✰The Nostradamus of PWI ✰
★ A not so Retired Veteran of PWI ★
✰ ~SilverCleric~ ✰0 -
SilverCleric - Lost City wrote: »Here are the Sage and Demon skills I got from another thread.
Many say sage is better due to highter chance of sowrd status effects, Unfether with anti-stun and more. b:pleased
thank you? lol... i have looked over these many times before (i was giving observations of a seeker BEFORE the skills are released... as in the present day) read the folliwing...Mendy__ - Sanctuary wrote: »without 79 skills or lvl 11 skills... seekers are still not up to par with the rest as to be expected- seekers lack anti stuns and stuns to really be able to pvp well. we will see when the 79 skills come out how good we are.
was refering to the lvl 79 anti stun as to what i am waiting for... overall- it is still too early to tell
and i agree with most on sage is better, and will be going sage... having proc rates increased is a huge bonus, along with having another anti-stun and extra damage on a few skills-- also being arcanes before (both sage) i have always loved using the sage spark as another dew of star protection in a way0 -
Mendy__ - Sanctuary wrote: »thank you? lol... i have looked over these many times before (i was giving observations of a seeker BEFORE the skills are released... as in the present day) read the folliwing...
was refering to the lvl 79 anti stun as to what i am waiting for... overall- it is still too early to tell
and i agree with most on sage is better, and will be going sage... having proc rates increased is a huge bonus, along with having another anti-stun and extra damage on a few skills-- also being arcanes before (both sage) i have always loved using the sage spark as another dew of star protection in a way
I'm sorry, but I was trying to help. b:surrender
Also, the 79 skills was at the bottom of the list, heres the 79 skill that might fit you discription.
回光诀:
lvl79
Recover 40% hp, immune to stun, slow effect for 6 seconds.
[SIGPIC][/SIGPIC]
✰The Nostradamus of PWI ✰
★ A not so Retired Veteran of PWI ★
✰ ~SilverCleric~ ✰0 -
seeker roles: we will find out when the non-FCCers discover it b:victory hopefully soon. imo its just too early to say, especially when
-skills arent all out
-1month since the release
-most high seekers that should know their role just FCCed so they too are still discovering the real deal(or waiting)[SIGPIC][/SIGPIC]lagunal8.deviantart.com
★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan0
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