Water Bosses

Lenestro - Sanctuary
Lenestro - Sanctuary Posts: 490 Arc User
edited April 2011 in Wizard
What is the best DPS i get get from attacking a water boss, cus im finding stone rain>SS to be kinda slow.... is it time I finally started leveling the forbidden pitfall?
Post edited by Lenestro - Sanctuary on

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  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited April 2011
    What is the best DPS i get get from attacking a water boss, cus im finding stone rain>SS to be kinda slow.... is it time I finally started leveling the forbidden pitfall?
    According PWIwiki-Damage, Etacomb skill database, Etacomb character calculator, I calculated damage output from spells for

    Level 100

    Psychic and Wizard

    with same gear and stats (Intellect 471 for each of them, Weapon base attack 900, so Magic attack - same - 6000).


    Soulforce of psychic = 15000

    Black voodoo coefficient = 22% or 0,22

    Earth, Fire, Water mastery of Wizard coefficient = 20% or 0,2

    All skills level 10 (non - sage/devil)

    using formula
    skill damage = (base damage attack multiple*magic attack + skill weapon attack multiple * weapon attack + constant damage)*(1+coefficient of mastery)

    For example, for Gush:

    Gush damage=(1*6000+1*900+1379)*(1+0.2)=9926
    total time (cast and channel) is equal to 2.3 for Gush, so we have 3600 per second Gush damage.

    As result I got following tables:

    1) for psychic
    Spell................Damage.....Damage per second
    Aqua Impact......10092......5046
    Spirit Blast.........10910......5455
    Torrent..............14129......6422
    Landslide............12810......6405
    Aqua Cannon......12008......4003
    Sand Trap..........15252......5084
    Glacial Shards.....12780......4260
    Sandburst Blast...13440......4480
    Red Tide.............17196......5732
    Earth Vector........12640......6320
    Sandball Clash.....17295......4324
    Sum..................148552....57531
    Average.............13505.......5230
    Soulburn.............270000....30000 (if physic had been hit twice per second)

    2) for Wizard
    Spell.............................Damage ..Damage per second
    Pyrogram........................9935.......4319
    Gush...............................9926.......4963
    Stone Rain.....................11903.......3501
    Crown of Flame..............10814.......5407
    Hailstorm........................9354.......3118
    Divine Pyrogram.............14033.......4678
    Pitfall .............................11520.........5760
    Dragon's Breath..............12550.......4183
    Will of the Phoenix..........12521.......6260
    Sandstorm.....................15586.......3896
    Glacial Snare..................16296.......3790
    Black Ice Dragon Strike....24178.......4317
    Blade Tempest................16152.......2785
    Mountain's Seize.............22680.......3544
    Sum.............................197447......60522
    Average.........................14103........4323

    As soon as I used same formulas for Phychic and Wizard,
    I must say that my results are real and damage per second of psychic level 100 is 1,2 times more ...

    Edit:
    I just had seen that Psychic has
    Aqua Spirit and Earthen Spirit skills (20% more for Psychic's Earth and Water skills ) + 20% or 0.2, so really
    psychic level 100 has 1,4 times more powerful spells than Wizard.

    And if psychic use Soulburn yet ... 15000 per hit of level 100 psychic is something.

    P.S.

    I not included debuffs into calculation, like Undine strike or Soul of Retaliation.

    From PWIwiki-Damage:
    The amount of damage you must deliver to kill something or that something needs to kill you, winds up being health divided by the damage delivered percentage. This simplifies to:

    health / (1 - defense / (40 * attacker level + defense))

    Using above data you can calculate "best DPS i get get from attacking a water boss", which is dependent from your level, defense of the Water boss, applied buffs and debuffs and level of your skills.
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited April 2011
    I use:
    SS-> SR -> pyro -> pitfal -> repeat
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Kokin - Dreamweaver
    Kokin - Dreamweaver Posts: 32 Arc User
    edited April 2011
    I usually use:
    Sandstorm -> Undine -> Stone Rain -> Pitfall -> Sandstorm -> (*)Undine -> Stone Rain -> (**)Pyrogram/Will of Phoenix -> repeat

    (*) need to check if undine effect is out, if not i use Pyrogram/Will of Phoenix.
    (**) i don't use pitfal again since the DoT effect doesn't reset so i rather use some other spell that does a higher base dmg with a fast cast.

    Note: spamming undine eats your mp in a blink QQ so u can cut it from this...
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited April 2011
    The DoT effect actually stacks Kokin, same as with heal over time
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
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