lvl 100 skills

HarmOwnie - Dreamweaver
HarmOwnie - Dreamweaver Posts: 574 Arc User
edited March 2011 in Wizard
hi

i would like to know if someone of you already got the 2 lvl 100 skills for chrono pages. I mean i read before that those skills even if they sound powerfull fall short of expectations. So any experience from players who got the skills would be appreciated. Im a skill addict but spending ~125 mil for 2 skills which are not worth it would be a big waste. Because investing the coins into rank or refinements or a cube necklace or ....instead would lead to a significant improvement of my character too.

greetz harm0wnie
Post edited by HarmOwnie - Dreamweaver on

Comments

  • prof
    prof Posts: 1,111
    edited March 2011
    I use elemental invocation .. rarely. the damage is mediocre, the debuff is strong but 10 minute cooldown is just stupid, and the animation is so flashy you'll be getting focused by archers not in your tw.

    I use manifest virtue quite often, it's a nifty skill. the 5 minute cooldown is lame, but 30 seconds of +160%(for me)~ matk is just so.. convenient. especially in tw, or mass pk, when you have a bunch of targets you can jump through. it helps that I have a lot of cast, and my demon wellspring gives another -20%.

    my opinion? get virtue, ignore invocation. i don't even have invocation on hotkey.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited March 2011
    haha I don't have either.. but if I could get one or the other I'd get invocation. I like that its a skill that can reduce an opponent's chi (we don't have anything like that atm).. always thought it'd be fun to use on cata barbs running down a lane.. them not being able to turtle would be pretty awesome. Manifest virtue on the other hand gives less of a bonus than single spark (lol?) although it does last longer. Even double spark at 400% bonus is not that spectacular.. so I don't see myself ever using manifest lol. But I haven't tried either.. so I can't really say for sure XD
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  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited March 2011
    prof wrote: »
    I use elemental invocation .. rarely. the damage is mediocre, the debuff is strong but 10 minute cooldown is just stupid, and the animation is so flashy you'll be getting focused by archers not in your tw.

    I use manifest virtue quite often, it's a nifty skill. the 5 minute cooldown is lame, but 30 seconds of +160%(for me)~ matk is just so.. convenient. especially in tw, or mass pk, when you have a bunch of targets you can jump through. it helps that I have a lot of cast, and my demon wellspring gives another -20%.

    my opinion? get virtue, ignore invocation. i don't even have invocation on hotkey.

    For Virtue

    As the recent warring intensifies, the Wizards have managed to create a new method of
    temporarily enhancing their combat capabilities. This technique involves imbuing
    their weapons directly with Mana and Chi.
    Increases magic attack by (maximum mana/100)%. Lasts 30 seconds.


    well i guess ~16k mana is the average mana a wiz has on lvl 100 (mine is 15.5 atm on 98)with a pure build so there is you 160% added to magic attack. But even if the boost of your magic attack is nice i wonder if it does stack with other sparks during the 30s

    For Invocation

    Utilizes elemental energies to attack the enemy. The power of
    Water washes away target's spirit by reducing target's mana by 50% of magic damage over
    30 seconds. The power of Fire burns up target's soul by making it lose 20 Chi for each
    hit over 30 seconds. The power of Earth strikes target's body, inflicting Earth damage
    60% of caster's maximum mana. The powers of Water and Fire affect only non-monster
    targets. Caster's mana is still spent even if the spell is interrupted.


    here the questions are
    a) how many hits can a wiz make in 30s and what's with non chi based classes like the physical ones
    and
    b) lets assume the 50% mana DoT is calculated from the earth dmg of the spell itself then the effect is rather low and a player using a mana apo would no probs to keep the mana still up
    and
    c) 60% of casters maximum mana = 16k mana *0. 6 = 9.6 k dmg but i heared that there is still pvp dmg reduction on this effect too so it would be 2,4k dmg which is less than the dmg a gush or pyro would do


    @adroit doesnt sparking add % WEAPON DMG? according to the description the skill should add % of MAGIC ATT which is the value Base magic attack + rings +weapon + poins in magic from stuff so if you have lets say 8-10k magic attack +160% would mean you get a magic attack of 12,8-16k then which would sharply increase the dmg of a hit

    greetz harm0wnie
  • MageFizban - Lost City
    MageFizban - Lost City Posts: 1,158 Arc User
    edited March 2011
    stuff

    greetz harm0wnie

    pretty sure you'd be better off spending the millions on getting a few pieces of your armor to +7 from +5.
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited March 2011
    word yo. Refining your wep to make all your spells hit harder is way better than getting a new spell.
  • prof
    prof Posts: 1,111
    edited March 2011
    a) how many hits can a wiz make in 30s and what's with non chi based classes like the physical ones
    in 30 seconds? if non-stop hitting, I'd assume I could hit once every second. that is, of course, with -49% channeling, and assuming I'm not being stunned(where I'm usually a first target).
    b) lets assume the 50% mana DoT is calculated from the earth dmg of the spell itself then the effect is rather low and a player using a mana apo would no probs to keep the mana still up
    mana burn doesn't work in 99% of the game, only in tw/arena/duels, 2 of the 3 people will be using pots/charms..

    mana burn is useless unless, in your pve server, people get all their thrills out of duels.
    c) 60% of casters maximum mana = 16k mana *0. 6 = 9.6 k dmg but i heared that there is still pvp dmg reduction on this effect too so it would be 2,4k dmg which is less than the dmg a gush or pyro would do
    this doesn't seem like a question? but yes, the damage of invocation is mediocre. it's slower than all of our spammable attack skills, does less damage, and has a 10 minute cooldown. the only upside is the debuff that removes chi-per-hit, but venomancers have one of these that has a 30 second cooldown.

    b:shutup
  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited March 2011
    1. weapon +10
    2. armor +6/7ish
    3. decent ornaments+7/10
    4. lvl100 skills

    in that order imo :P
    i like potato
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited March 2011
    word yo. Refining your wep to make all your spells hit harder is way better than getting a new spell.

    The question is if the wiz lvl 100 skills are "worth" getting them at all. That's the reason why im asking for experience with those skills because i doubt many players have them. While the benefit of archers lvl 100 skills for instance is clear fill up full chi instantly with 15min cd and special version of hp debuff with 5 min cd the wiz skills in comparison look rather poor especially with all the rumours about being bugged and not giving the dmg stated and so on.

    Dont get me wrong i know that improving gear would be first if you have to make an order of what to do first but the question is are the skills worth getting them at all. I mean if they are not powerfull there is no justification for the long cooldown.

    greetz harm0wnie
  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited March 2011
    a cata barb without chi with a constantly burning mp charm is better than one with chi and skills 100% available xd
    i like potato
  • Minimus_ - Sanctuary
    Minimus_ - Sanctuary Posts: 240 Arc User
    edited March 2011
    I have e. invocation and it is worth it if u like to TW. Have a 5aps on catbarb xD In some cases also nice in pk. Idk about m. virtue
    Middle lane, middle lane.. b:shutup
  • Mystic-Night - Heavens Tear
    Mystic-Night - Heavens Tear Posts: 1,619 Arc User
    edited March 2011
    Why the **** would you have a 5 aps on a cat barb?
  • MageFizban - Lost City
    MageFizban - Lost City Posts: 1,158 Arc User
    edited March 2011
    Why the **** would you have a 5 aps on a cat barb?

    He's saying that if you have a 5aps person attacking a cata barb, then the barb would be virtually chi-less because of "The power of Fire burns up target's soul by making it lose 20 Chi for each hit over 30 seconds." effect of Elemental Invocation.
  • Evanera - Heavens Tear
    Evanera - Heavens Tear Posts: 1,423 Arc User
    edited March 2011
    I'm pretty sure the description is glitched, and it only takes like 5 chi per hit. Also, my point was basically if you have a 5 aps person on a cat barb (unless a sin is soloing it on a flank path or something) that 5 aps person needs to be shot in the face b:surrender
  • MageFizban - Lost City
    MageFizban - Lost City Posts: 1,158 Arc User
    edited March 2011
    I'm pretty sure the description is glitched, and it only takes like 5 chi per hit. Also, my point was basically if you have a 5 aps person on a cat barb (unless a sin is soloing it on a flank path or something) that 5 aps person needs to be shot in the face b:surrender

    Whoops. I totally didn't know Mystic-Night was you hahah.

    You should go look at cheze's old vids :P
  • Hudini - Harshlands
    Hudini - Harshlands Posts: 79 Arc User
    edited March 2011
    Whoops. I totally didn't know Mystic-Night was you hahah.

    You should go look at cheze's old vids :P

    I wouldnt bother talking to her, shes pretty dumb, the fact I remember from my stint on HT proves that. 100 skills are cool, not really worth the coin. 30 secs later the barb will be full chi again.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited March 2011
    I wouldnt bother talking to her, shes pretty dumb, the fact I remember from my stint on HT proves that. 100 skills are cool, not really worth the coin. 30 secs later the barb will be full chi again.

    I've never met you before, but you're pretty dumb because I say so. Oh wait.. we are supposed to support our claims? wtf
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  • Evanera - Heavens Tear
    Evanera - Heavens Tear Posts: 1,423 Arc User
    edited March 2011
    Let him be, he's still butthurt I guess because whenever I saw him in PK I would kill him rather quickly on my veno.
  • MageFizban - Lost City
    MageFizban - Lost City Posts: 1,158 Arc User
    edited March 2011
    Hey! I rmr someone posting about Hudini spelled without an O and you responding that it looks better that way. That was you right? That was soooo long ago.
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited March 2011
    I'm pretty sure the description is glitched, and it only takes like 5 chi per hit. Also, my point was basically if you have a 5 aps person on a cat barb (unless a sin is soloing it on a flank path or something) that 5 aps person needs to be shot in the face b:surrender
    Well normally it would be logical to assume that the dmg a physical dmg class can do on a target with high hp and physical def is limited but since we are in PWI and 5 APS is OP a 5 APS sin with decent weapon can also drop barbs relatively quick so the application for elemental invocation might still be valid.

    @Minimus thx 4 your experience
    @Evanera - why do you think it is glitched ?

    greetz harm0wnie
  • Ketania - Heavens Tear
    Ketania - Heavens Tear Posts: 122 Arc User
    edited March 2011
    Physical damage users will more often than not be more beneficial killing LA/arcanes instead?

    The skill is glitched because I had someone test it on me and my chi loss was nowhere near 20 per hit, more like 5.
  • Minimus_ - Sanctuary
    Minimus_ - Sanctuary Posts: 240 Arc User
    edited March 2011
    Physical damage users will more often than not be more beneficial killing LA/arcanes instead?

    The skill is glitched because I had someone test it on me and my chi loss was nowhere near 20 per hit, more like 5.

    Bms are HF-ing the purged, not invoked catbarb (or any other class) anyways. - I don't know if it was 5, 10 or 20 chi per hit but it works for me.The cooldown could be shorter for the skill but that's not a biggie.
    Middle lane, middle lane.. b:shutup
  • Ketania - Heavens Tear
    Ketania - Heavens Tear Posts: 122 Arc User
    edited March 2011
    Carefully read what I said. More often than not, was clearly stated in that post.

    BM's getting the odd chance of being alone with a cat barb to stun lock/aps cat barbs, or HFing them for their party/other's is those less often times.
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