Plvl in FCC

Soczia - Sanctuary
Soczia - Sanctuary Posts: 12 Arc User
edited March 2011 in General Discussion
Hello everyone.
I have a question about FCC. I want to make new char and power lvl him in FCC, I know I need to pay 1kk to squad, but I dunno how many lvls i can reach when I enter FCC at lvl1, can you tell me that?

Thanks
Post edited by Soczia - Sanctuary on

Comments

  • Tiageos - Sanctuary
    Tiageos - Sanctuary Posts: 266 Arc User
    edited March 2011
    Well, since it depends on....

    A. what level you are.
    B. what the level spread of the squad is.
    C. How many mobs/exp is gotten during said run.

    .... It's all relative and there's do direct answer.

    I've heard that you can take a toon from 1-33 just killing the heads.
    At higher levels, you need more exp per level so you would get less of course.

    Lastly, why the hell do you want to super level? You'll just end up being high level and missing skills and cultivations.

    We already have enough high levels that don't know what they're doing, or can't do it well because their skill levels fail, why add more?
  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited March 2011
    Full frost run from lvl 1....

    You would come out at around low-mid 4x.
    Nothing worthwhile to mention here, enjoy the animated signature~

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  • Soczia - Sanctuary
    Soczia - Sanctuary Posts: 12 Arc User
    edited March 2011
    Thank you guys for answers.
    I just wanted to make BM and hit 60lvl, but I need to think about it.
  • Eden - Raging Tide
    Eden - Raging Tide Posts: 301 Arc User
    edited March 2011
    it depends on two factor

    how often ur activating hyper

    whether or not the plvlr takes u for a full run or starts u off at the big room

    a full run assuming u have a competnt person doing the run for u is gonna likely get u well into the 50s altho i only ever did full fcc runs using alts with a lvl 101 sin... idk how much it hurts ur xp for the person doing the pwr lvling to be 102-105

    a run that starts at big room also depends on how fast and how many activations, and also whether or not u can ever kill heads by urself... but i seen it get from low 30 to 50 doing half run
  • Doqui - Raging Tide
    Doqui - Raging Tide Posts: 436 Arc User
    edited March 2011
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  • BlaZinBoy - Heavens Tear
    BlaZinBoy - Heavens Tear Posts: 40 Arc User
    edited March 2011
    It's best to go from 1-60 then go to ff...you know..actually learn something than being a weak standby getting exp..
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2011
    Let's not pretend this game is rocket science.
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  • Sanctam - Dreamweaver
    Sanctam - Dreamweaver Posts: 328 Arc User
    edited March 2011
    Let's not pretend this game is rocket science.

    Except the archer section
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited March 2011
    Good players will be good at their class, no matter how long it takes them to level.


    Good players who power level will be good at their class, good players who level up slowly will be good at their class.

    Bad players who power level will be bad at their class, bad players who level up slowly will be bad at their class.
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  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited March 2011
    Guess these will always happen now . .
    Especially because it's a lot cheaper to pay few dollars (converted to zen) for FCC power level, compared to buying the in game fast exp item.

    Oh no !! PWI do something before you losing more customer that buying your fast exp items . . b:chuckle

    Somehow i smell new packs next week . . (b:shutup) containing earthguard 3+ m/s aerogear
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