some new summons?

Spiritforge - Harshlands
Spiritforge - Harshlands Posts: 6 Arc User
edited March 2011 in Suggestion Box
i was looking through all of the mystic skills, and i was hoping that you guys will add a few more monster summonings. the mystics are almost the same as venos, but venos can have a lot of pets while mystics can only summon 4 monsters (not counting the plant ones). i'm just saying that maybe they should have like 2 or 3 more at least. thank you for reading.
Post edited by Spiritforge - Harshlands on

Comments

  • EIsea - Lost City
    EIsea - Lost City Posts: 33 Arc User
    edited March 2011
    Add more pets to mystics?
    They are already OP (in my opinon, anyway).
    Yes, venos can have loads of pets - but that is one of thier class features.
    You give Mystics mor pets and venos might aswell quit and make mystics themsleves.

    Besides, we have the 4 'main pets' and then the 'sub pet' (plants). Why do you want more?
    Not to mention you have heals aswell...
  • Evict - Heavens Tear
    Evict - Heavens Tear Posts: 2,301 Arc User
    edited March 2011
    Meanwhile in Seeker land..
    [SIGPIC][/SIGPIC]
    Dysk is my tasty chimichanga. <3
  • Shulkie - Dreamweaver
    Shulkie - Dreamweaver Posts: 1,529 Arc User
    edited March 2011
    the mind simply boggles..

    you want variety of pets with the associated levelling hassles and only being able to use 1 at a time - choose veno
    you want to always have pets/summons of your level and be able to use multiple summons at once - mystic

    different classes. learn the game.
    [SIGPIC][/SIGPIC]
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  • Outlaw_Arch - Heavens Tear
    Outlaw_Arch - Heavens Tear Posts: 406 Arc User
    edited March 2011
    they already have the baese covered for mystic pets. you have the tank, the mag, the support and the DD. what other role could there be for a pet to fulfill?

    but who knows maybe there will be another pet or 2, they don't have their level 79+ skills yet.
  • WritersBlock - Sanctuary
    WritersBlock - Sanctuary Posts: 96 Arc User
    edited March 2011
    I added this to my favorites to reply to later but everyone already covered my points b:thanks

    Venos are venos and mystics are mystics. All classes have their own skills, features, pros, cons, and limitations...deal with it O.o
    b:angry why isn't there a thumbs up smiley?!?!?!
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited March 2011
    For me mystic didn't tame monster or spirit, but make a contract with them. b:chuckle
    So they not catch em all type b:bye
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
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  • Larkray - Dreamweaver
    Larkray - Dreamweaver Posts: 220 Arc User
    edited March 2011
    First point: Mystics do not have pets, they have SUMMONS!!!!111oneoneone.... They are not designed for their summon to be taking all the damage. YOU are the primary target for enemy monsters. The things you have are there to support you while you fight.

    Much like D2's Hireling system, Each summon has what its good at, whether it be direct damage so you have to deal less, or supporting buffs making you take less damage. Not to mention you get the ability to sacrifice your said summon into a fusion giving you immediate buff/stat bonuses...

    Yea... no new summons please. kthxbai.
    There's more to making a judging than everything being in black and white. The decision making process is a puddle of grays.
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  • Maisha - Dreamweaver
    Maisha - Dreamweaver Posts: 144 Arc User
    edited March 2011
    First point: Mystics do not have pets, they have SUMMONS!!!!111oneoneone.... They are not designed for their summon to be taking all the damage. YOU are the primary target for enemy monsters. The things you have are there to support you while you fight.

    Much like D2's Hireling system, Each summon has what its good at, whether it be direct damage so you have to deal less, or supporting buffs making you take less damage. Not to mention you get the ability to sacrifice your said summon into a fusion giving you immediate buff/stat bonuses...

    Yea... no new summons please. kthxbai.

    +1

    but IMO, Earthguard altogether was a waste... I would have argued off for revamps of the classes before genesis as I see no point of creating new race/classes. They could have just used the new area for more lvl100+ instances for a different set of armor/weaponry as it adds to the list of things to do at end level. In the end, you're still stuck with the same events available to us from the day PWI was born. b:sweat
    I quit PW and all its games it had to cater to me. I'm off playing a better pay-to-play game where I experience no glitches, no spamming LF squads, lose stuff in PK mode, lose exp on death or anything for cheaper price than what I paid for here. However, I'll still be lurking around pwi forums from time to time. Quit Date: March 4, 2011 RIP my beloved characters. b:bye
  • Outlaw_Arch - Heavens Tear
    Outlaw_Arch - Heavens Tear Posts: 406 Arc User
    edited March 2011
    +1

    but IMO, Earthguard altogether was a waste... I would have argued off for revamps of the classes before genesis as I see no point of creating new race/classes. They could have just used the new area for more lvl100+ instances for a different set of armor/weaponry as it adds to the list of things to do at end level. In the end, you're still stuck with the same events available to us from the day PWI was born. b:sweat

    ^this. there are tons of other things they could have worked on. all sorts of other things that could have been added:

    1new skills for old classes- not just high level skills but new skills ranging from level 29 and up.

    2. a job or sub-class system: would have been nice if i was and had a sub class called the ranger or sharpshooter, the sub class opens up new skills and perks you otherwise wouldn't have

    3. agreed more instances would be nice.

    4. BUG FIXES!!!!!

    5. revamped AH

    6. more molds and gear: comeone, you guys gonna keep all those empty slots full of question marks all the time? add new legand, TT, etc. there are annoying level gaps for some gear. you have some gear you can get at level 58+ the next level for a better one would be like level 88 wth?!?!

    7. more veno pets AND skills: throw some love at the venos after all this time, surely there should be more skills for pets to learn.

    8. more quest chains like the tideborn chain.

    just the couple idea i thought up off the top of my head
  • Maisha - Dreamweaver
    Maisha - Dreamweaver Posts: 144 Arc User
    edited March 2011
    1new skills for old classes- not just high level skills but new skills ranging from level 29 and up.

    So far, I've played a Mystic up until level 27. (This is only coming from what I think about mystics, not seekers).

    1: They could have done the "summon" and plant things to venos. I mean come on, I've spent over 500 gold just to get a herc who can't fly or swim! It would have been nice if they revamped venos to actually do more Crowd Control work through runs so they are "needed" besides throwing sparks or using what debuffs they currently have!

    2: the resurrection spell and falling petals and all other "healing" spells would have looked better for clerics. I mean, I would trade Siren's Kiss for the rez buff on my cleric, with the cost of 1 spark!

    Those were the major factors coming from a level 27 mystic as what I see a Mystic being a waste.

    Lastly though, all the minor changes that we hoped to see, like the meditation effects on the old races, bug fixes, etc..weren't implemented or worked for. This makes me disappointed. SMH.
    I quit PW and all its games it had to cater to me. I'm off playing a better pay-to-play game where I experience no glitches, no spamming LF squads, lose stuff in PK mode, lose exp on death or anything for cheaper price than what I paid for here. However, I'll still be lurking around pwi forums from time to time. Quit Date: March 4, 2011 RIP my beloved characters. b:bye