Pushback

Bloyse - Heavens Tear
Bloyse - Heavens Tear Posts: 289 Arc User
edited March 2011 in General Discussion
As it has been proven that the Mystic's push back skill works in PvP, will the other classes' get revamped to work (wizard's FoW, archer's knockback arrow, etc.) or will it remain that new classes get an unfair advantage like Psychics do (reflect vs veno's bramble)?
ALSO KNOWN AS Bloysius Fliiiickingsly, Esquire

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Bloyse - 101 Wizard - Wizard of Fliiick

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Post edited by Bloyse - Heavens Tear on

Comments

  • SandraPlease - Sanctuary
    SandraPlease - Sanctuary Posts: 40 Arc User
    edited March 2011
    Is there any video or something showing it? Ive only seen it be done against pets in pvp.
  • Bloyse - Heavens Tear
    Bloyse - Heavens Tear Posts: 289 Arc User
    edited March 2011
    In fairness the only proof I have is my guild leader's word. Anyone else got any proof? Though I don't think he would lie...
    ALSO KNOWN AS Bloysius Fliiiickingsly, Esquire

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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2011
    Mystic knockback works in PVP.
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  • Haden - Dreamweaver
    Haden - Dreamweaver Posts: 376 Arc User
    edited March 2011
    No one's gonna believe it til theres a link to a vid of a mystic knocking someone back
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  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited March 2011
    There was a video of it that supposedly showed it to us. I never watched the video myself but someone even said the exact time that you had to check.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2011
    Someone (I think SombodyTwo) posted one of her mystic on one of the China servers knocking back a bot veno.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2011
    How hard is it to find a lvl 49 Mystic to duel if you want to be so damn skeptical.
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  • Rainmasta - Lost City
    Rainmasta - Lost City Posts: 15 Arc User
    edited March 2011
    They won't change the old classes, because that would mean NOT absolutely f***ing over wizards. As we all know, that would blatantly violate the devs' policies.
  • Shadowfire - Dreamweaver
    Shadowfire - Dreamweaver Posts: 356 Arc User
    edited March 2011
    They won't change the old classes, because that would mean NOT absolutely f***ing over wizards. As we all know, that would blatantly violate the devs' policies.

    This. b:surrender
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  • SomebodyTwo - Lost City
    SomebodyTwo - Lost City Posts: 247 Arc User
    edited March 2011
    Yeah, here is the vid.

    http://www.youtube.com/watch?v=Vie03bEzZm8

    Knockback is at 1:10 b:victory
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  • Phantom_Mage - Lost City
    Phantom_Mage - Lost City Posts: 30 Arc User
    edited March 2011
    They should than enable knock-back on all other classes that have it, or disable it on the mystic. Why should one class have it enabled while the other classes don't?
  • Bloyse - Heavens Tear
    Bloyse - Heavens Tear Posts: 289 Arc User
    edited March 2011
    They should than enable knock-back on all other classes that have it, or disable it on the mystic. Why should one class have it enabled while the other classes don't?

    My point. It's an unfair advantage.
    ALSO KNOWN AS Bloysius Fliiiickingsly, Esquire

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  • RouxLouka - Dreamweaver
    RouxLouka - Dreamweaver Posts: 511 Arc User
    edited March 2011
    My point. It's an unfair advantage.

    I don't think so. BM and wiz basically knock themselves backwards and forwards using leaps and shrink.
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  • Lady_Seolfor - Dreamweaver
    Lady_Seolfor - Dreamweaver Posts: 73 Arc User
    edited March 2011
    Perhaps this could be useful to push back enemy cata barbs in TW. Depending on how often it can be casted, of course.
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  • Phantom_Mage - Lost City
    Phantom_Mage - Lost City Posts: 30 Arc User
    edited March 2011
    I don't think so. BM and wiz basically knock themselves backwards and forwards using leaps and shrink.

    True. But than, we don't have a skill to make us run faster like most other classes do. We (wizzys) use this to escape tough situations mostly because of us quickly dying, so this skill is needed badly. It's just that Mystics are able to use knock-back in pvp while other classes don't. For classes like wizzys it could become very useful, like knocking back a sin, especially with Will of the Phoenix's quick cast time.
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited March 2011
    True. But than, we don't have a skill to make us run faster like most other classes do. We (wizzys) use this to escape tough situations mostly because of us quickly dying, so this skill is needed badly. It's just that Mystics are able to use knock-back in pvp while other classes don't. For classes like wizzys it could become very useful, like knocking back a sin, especially with Will of the Phoenix's quick cast time.

    but then again mystic has no speed movement skill.
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  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited March 2011
    As it has been proven that the Mystic's push back skill works in PvP, will the other classes' get revamped to work (wizard's FoW, archer's knockback arrow, etc.) or will it remain that new classes get an unfair advantage like Psychics do (reflect vs veno's bramble)?

    I used to agree it was unfair that bramble doesn't work compared to vengeance.

    Then I remembered that vengeance reflects based on a SET NUMBER, whereas bramble reflects based on a PERCENT. You think reflecting 60% of all incoming damage is balanced? Yeah ok...not saying the 2k per hit that a fully pimped out Psy (AKA +12 everything) can reflect is neccesarily balanced, but it's a hell of a lot more balanced than making EVERY veno, regardless of gear quality, reflect 60% of all damage taken.

    In that same sense, just because knockback on a Mystic exists, doesn't mean knockback on other classes would be balanced. Psys for instance? We have one. And we have about three skills that we could follow it up with (a stun, a freeze, an 80% slow) that would make Psys an absolute nightmare for melee'ers to fight. Same for wizzies; I dunno if a knockback skill with an 8 second cooldown combined with a 30 meter teleport is such a balanced combo...
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  • Bloyse - Heavens Tear
    Bloyse - Heavens Tear Posts: 289 Arc User
    edited March 2011
    Right because 5aps is balanced /sarcasm

    Bramble works in TW, so why not open PvP?

    Also why were freezes brought into this? So if you could knockback and then freeze afterwards, it's not like melee classes can't protect themseves from it.

    I'm pretty sure mystics can freeze with at least one skill, so automatically because they can knockback then freeze makes them a nightmare?

    Any combo can be countered, my argument is if you do it for one class and not the others, it's unfair.
    ALSO KNOWN AS Bloysius Fliiiickingsly, Esquire

    ~Almost original Tao member & Former Tao Director ~
    ~ Former Enrage Executor ~

    Bloyse - 101 Wizard - Wizard of Fliiick

    >Official Mr. Grammar of HT< according to DarkFury
  • Boogiepanda - Raging Tide
    Boogiepanda - Raging Tide Posts: 4,682 Arc User
    edited March 2011
    Imagine archers + demon wingspan on melees, the QQ would be endless
  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited March 2011
    Right because 5aps is balanced /sarcasm

    Bramble works in TW, so why not open PvP?

    Also why were freezes brought into this? So if you could knockback and then freeze afterwards, it's not like melee classes can't protect themseves from it.

    I'm pretty sure mystics can freeze with at least one skill, so automatically because they can knockback then freeze makes them a nightmare?

    Any combo can be countered, my argument is if you do it for one class and not the others, it's unfair.

    No, lemme put it this way:

    Psy stuns a melee target, then once the stun is done, might freeze the target (60% chance). The target will definitely be slowed (80% movement redux) in between the stun and freeze, just in case. You're adding a new step to it, where the target gets pushed back AGAIN and the process is repeated AGAIN. Yes there's a counter to this, but Psy has yet another insurance card by the name of Psy will. Quite honestly, if I successfully stun, slow, AND freeze a BM or Barb before he reaches me and I Psy will, he's pretty low on health and dropping. If I could push him back and repeat that, well, that'd be quite difficult for him. I would easily be able to outlast the duration of an anti-stun with Psy will, and then I can push him back and stun. By the time I'm done with that chain and he gets to me, I can once again use my knockback (which also interrupts channeling, meaning no way I'll get stunned first).

    Mystics have TWO freeze that we don't even know the success or the duration of, and that freeze eats at it's chi; one of those freezes seems like it'd be an insta kill anyways and costs two sparks, the other costs 30 chi. The knockback skill itself costs 30 chi too and has 12 second cooldown. (mine doesn't and has 8 second cooldown)



    I'm not saying it couldn't be balanced, but I am saying it's not as simple as "ours should work too." Little differences like a Psy having far more status ailments to stack with the pushback or a wizzie also having a kiting skill could make all the difference in the world when it comes to OP vs. acceptable.
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  • gilnunes
    gilnunes Posts: 46 Arc User
    edited March 2011
    Wiz FoW should work in pvp as a stun at least. Wizard class is in disadvantage obviously.
  • Aneurysmal - Heavens Tear
    Aneurysmal - Heavens Tear Posts: 798 Arc User
    edited March 2011
    This. b:surrender
    Least they actually let us target both of the new classes this time before we're lolpwned from stealth? b:surrender

    Nah, Seeker's Stealth is a lvl 100 skill and gives 50 stealth level.b:chuckle
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  • Phantom_Mage - Lost City
    Phantom_Mage - Lost City Posts: 30 Arc User
    edited March 2011
    No, lemme put it this way:

    Psy stuns a melee target, then once the stun is done, might freeze the target (60% chance). The target will definitely be slowed (80% movement redux) in between the stun and freeze, just in case. You're adding a new step to it, where the target gets pushed back AGAIN and the process is repeated AGAIN. Yes there's a counter to this, but Psy has yet another insurance card by the name of Psy will. Quite honestly, if I successfully stun, slow, AND freeze a BM or Barb before he reaches me and I Psy will, he's pretty low on health and dropping. If I could push him back and repeat that, well, that'd be quite difficult for him. I would easily be able to outlast the duration of an anti-stun with Psy will, and then I can push him back and stun. By the time I'm done with that chain and he gets to me, I can once again use my knockback (which also interrupts channeling, meaning no way I'll get stunned first).

    Mystics have TWO freeze that we don't even know the success or the duration of, and that freeze eats at it's chi; one of those freezes seems like it'd be an insta kill anyways and costs two sparks, the other costs 30 chi. The knockback skill itself costs 30 chi too and has 12 second cooldown. (mine doesn't and has 8 second cooldown)



    I'm not saying it couldn't be balanced, but I am saying it's not as simple as "ours should work too." Little differences like a Psy having far more status ailments to stack with the pushback or a wizzie also having a kiting skill could make all the difference in the world when it comes to OP vs. acceptable.

    You're missing the point here. If it works for Mystics, it should work for other classes that have it as well. In the end, it just knocks players back, which is just what we are asking for.