Putting away Summons
Svedra - Archosaur
Posts: 52 Arc User
Ok so we all know that you can't manually put away your summons, clicking the Icon a second time just re-summons it.
So here's the solution:
step 1- command the summons to halt (it's the collar icon in your pet bar)
step 2- walk away
step 3- look down and notice the pet bar for said summons is gone *poof* once you get far enough away from the halt point
step 4- re-summon and repeat as necessary
that is allb:bye
So here's the solution:
step 1- command the summons to halt (it's the collar icon in your pet bar)
step 2- walk away
step 3- look down and notice the pet bar for said summons is gone *poof* once you get far enough away from the halt point
step 4- re-summon and repeat as necessary
that is allb:bye
Post edited by Svedra - Archosaur on
0
Comments
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Svedra - Archosaur wrote: »Ok so we all know that you can't manually put away your summons, clicking the Icon a second time just re-summons it.
So here's the solution:
step 1- command the summons to halt (it's the collar icon in your pet bar)
step 2- walk away
step 3- look down and notice the pet bar for said summons is gone *poof* once you get far enough away from the halt point
step 4- re-summon and repeat as necessary
that is allb:bye
Very true.
You can also:
1: Summon a mount
2: Summon a baby pet
3: Turn into a catshop
or
4: Use energy leech. (level 49 skill)
b:victoryMy YT Page: "youtube.com/user/somebodythe5th" I have HD PWI/Minecraft Videos
I am a non-cashshopper. I registered on: 08-26-2008 22:21:23
"Only those who worked hard for their power are worth to be respected..." - Wolfssohn - Sanctuary
"When life gives you lemon, set up a catshop and sell lemonade at 15% markup." Okeano - Harshlands
Also, Minecraft is awesome.0 -
Svedra - Archosaur wrote: »Ok so we all know that you can't manually put away your summons, clicking the Icon a second time just re-summons it.
So here's the solution:
step 1- command the summons to halt (it's the collar icon in your pet bar)
step 2- walk away
step 3- look down and notice the pet bar for said summons is gone *poof* once you get far enough away from the halt point
step 4- re-summon and repeat as necessary
that is allb:bye[SIGPIC][/SIGPIC]
A good moderator should:
- Have the computer skills necessary to handle forum-related tasks (Web skills, basic programming)
- Be patient to handle all sorts of requests
- Be level-headed to keep discussions and some petty squabbles in check.b:cool0 -
And I thought veno's were annoying with their pets b:surrender0
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Here's an idea - create a new high-level skill for Venomancers... "PuppetMaster" - enables Venos a XX% chance to unsummon another player's pet if the other player's pet has under 50% loyalty bar (if Mystic pets have loyalty, that is; if not, then it would be level determined). Venomancers are, after all, the ORIGINAL Pet Masters, and should have some sort of perk to that effect.0
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dirtycar74 wrote: »Here's an idea - create a new high-level skill for Venomancers... "PuppetMaster" - enables Venos a XX% chance to unsummon another player's pet if the other player's pet has under 50% loyalty bar (if Mystic pets have loyalty, that is; if not, then it would be level determined). Venomancers are, after all, the ORIGINAL Pet Masters, and should have some sort of perk to that effect.
Mystics don't have "pets", they have summons, so that would only work on other venos. Plus its the dumbest idea EVER.......so yea b:thanks0
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