Putting away Summons

Svedra - Archosaur
Svedra - Archosaur Posts: 52 Arc User
edited March 2011 in General Discussion
Ok so we all know that you can't manually put away your summons, clicking the Icon a second time just re-summons it.

So here's the solution:
step 1- command the summons to halt (it's the collar icon in your pet bar)
step 2- walk away
step 3- look down and notice the pet bar for said summons is gone *poof* once you get far enough away from the halt point
step 4- re-summon and repeat as necessary

that is allb:bye
Post edited by Svedra - Archosaur on

Comments

  • SomebodyTwo - Lost City
    SomebodyTwo - Lost City Posts: 247 Arc User
    edited March 2011
    Ok so we all know that you can't manually put away your summons, clicking the Icon a second time just re-summons it.

    So here's the solution:
    step 1- command the summons to halt (it's the collar icon in your pet bar)
    step 2- walk away
    step 3- look down and notice the pet bar for said summons is gone *poof* once you get far enough away from the halt point
    step 4- re-summon and repeat as necessary

    that is allb:bye

    Very true.

    You can also:

    1: Summon a mount
    2: Summon a baby pet
    3: Turn into a catshop
    or
    4: Use energy leech. (level 49 skill)

    b:victory
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  • Krisnda - Lost City
    Krisnda - Lost City Posts: 1,465 Arc User
    edited March 2011
    Ok so we all know that you can't manually put away your summons, clicking the Icon a second time just re-summons it.

    So here's the solution:
    step 1- command the summons to halt (it's the collar icon in your pet bar)
    step 2- walk away
    step 3- look down and notice the pet bar for said summons is gone *poof* once you get far enough away from the halt point
    step 4- re-summon and repeat as necessary

    that is allb:bye
    Thanks for the information, we'll add this to the list SomebodyTwo just made about how to unsummon pets. ^^
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  • Kehrendorh - Archosaur
    Kehrendorh - Archosaur Posts: 492 Arc User
    edited March 2011
    And I thought veno's were annoying with their pets b:surrender
  • dirtycar74
    dirtycar74 Posts: 88 Arc User
    edited March 2011
    Here's an idea - create a new high-level skill for Venomancers... "PuppetMaster" - enables Venos a XX% chance to unsummon another player's pet if the other player's pet has under 50% loyalty bar (if Mystic pets have loyalty, that is; if not, then it would be level determined). Venomancers are, after all, the ORIGINAL Pet Masters, and should have some sort of perk to that effect.
  • psicho69
    psicho69 Posts: 142
    edited March 2011
    dirtycar74 wrote: »
    Here's an idea - create a new high-level skill for Venomancers... "PuppetMaster" - enables Venos a XX% chance to unsummon another player's pet if the other player's pet has under 50% loyalty bar (if Mystic pets have loyalty, that is; if not, then it would be level determined). Venomancers are, after all, the ORIGINAL Pet Masters, and should have some sort of perk to that effect.


    Mystics don't have "pets", they have summons, so that would only work on other venos. Plus its the dumbest idea EVER.......so yea b:thanks