Ideas for Future Expansion Classes.
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Josh - Lost City
Posts: 30 Arc User
Feel free to add your own guys this is just to pass time while the servers are down.
Illusionist
Weapon - [All magic including Soulspheres]
Decoy - Creates a temporary ghost copy of yourself and teleports you [5] meters away.
Distract - Causes all attackers to untarget and target self.
Smoke Screen - Covers [20] meters around you in a smoke screen.
Mesmerize - Deals [110%] weapon damage and [10%] chance to silence target.
Slight of Hand- While active [1%] chance to cast skill without cast time.
Mirror Mirror - [20%] chance to capture last skill casted on you. Allows the use of captured skill for one charge.
Grand Finale - deals [400%] weapon damage to target and [20] meters around target.
Hat Trick - [20%] chance to increase duration of one random effect currently casted on target.
Levitate - Stuns target and reduce incoming damage by [7%]
Survivalist
Weapon - [Dagger,Boomerang]
Repel - Pushes targets [5] meters back while causing damage
Throw and Retrieve - Throw weapon dealing [200%] weapon damage;
Kick Dirt - Increases evasion by 20% and has a [5%] chance to avoid next attack (including magical)
Mud Trap - Slow targets in [20] meters for 10 seconds and has a 10% chance to imobolize.
Heal Wounds Mastery - When not in combat increase regeneration by 50%.
Throw Item - Throws random item in Survial bag dealing [item weight]*(skill level + 10% of weapon damage)
Also we need Looting pets that will only loot items that belong to you and your party.
Illusionist
Weapon - [All magic including Soulspheres]
Decoy - Creates a temporary ghost copy of yourself and teleports you [5] meters away.
Distract - Causes all attackers to untarget and target self.
Smoke Screen - Covers [20] meters around you in a smoke screen.
Mesmerize - Deals [110%] weapon damage and [10%] chance to silence target.
Slight of Hand- While active [1%] chance to cast skill without cast time.
Mirror Mirror - [20%] chance to capture last skill casted on you. Allows the use of captured skill for one charge.
Grand Finale - deals [400%] weapon damage to target and [20] meters around target.
Hat Trick - [20%] chance to increase duration of one random effect currently casted on target.
Levitate - Stuns target and reduce incoming damage by [7%]
Survivalist
Weapon - [Dagger,Boomerang]
Repel - Pushes targets [5] meters back while causing damage
Throw and Retrieve - Throw weapon dealing [200%] weapon damage;
Kick Dirt - Increases evasion by 20% and has a [5%] chance to avoid next attack (including magical)
Mud Trap - Slow targets in [20] meters for 10 seconds and has a 10% chance to imobolize.
Heal Wounds Mastery - When not in combat increase regeneration by 50%.
Throw Item - Throws random item in Survial bag dealing [item weight]*(skill level + 10% of weapon damage)
Also we need Looting pets that will only loot items that belong to you and your party.
Post edited by Josh - Lost City on
0
Comments
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assassins need more aoe skills
{weapons}
Naginata for the different races.
{characters}
male and female merge for the class's would be nice instead of having a separate character for the venomancer for male just merge the two.
at the elder when you start you get the choice of the sex you would like.0
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