Stealth in FF

Annalyse - Heavens Tear
Annalyse - Heavens Tear Posts: 2,618 Arc User
edited February 2011 in Suggestion Box
Why are assassins reaching level cap before everyone else (and will continue to do so if you consider the ranking list)? Many classes can solo FF at a high level, but only they can stealth past whatever groups of mobs they like to make it the fastest run possible.

Solution: add at least one lvl ? mob to each group of mobs in FF. This brings the assassin class closer to the other classes at least where the FF instance is concerned, and brings at least some of the QQing down. They don't have to have more HP, don't have to be harder to kill, just have to be lvl ? so that they cannot be stealthed past.

I would like to see some of the other classes have a chance at 105. I am not personally trying but some people are, and we should try to level the playing field a bit. b:surrender
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Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
Post edited by Annalyse - Heavens Tear on

Comments

  • Yukkuri - Heavens Tear
    Yukkuri - Heavens Tear Posts: 624 Arc User
    edited February 2011
    I really like this suggestion. However, I'd change it a little. Just make every mob "?" while keeping the same stats. That'll even the field.
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  • Krisnda - Lost City
    Krisnda - Lost City Posts: 1,465 Arc User
    edited February 2011
    +1 even though it still might not stop squads from taking only sins and bms :(
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  • Adeacia - Heavens Tear
    Adeacia - Heavens Tear Posts: 90 Arc User
    edited February 2011
    I really like this suggestion. However, I'd change it a little. Just make every mob "?" while keeping the same stats. That'll even the field.

    I like this idea. The only thing that would change is assassins being unable to stealth their way through the map. Something they should not be able to do in the first place.b:victory
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited February 2011
    I really like this suggestion. However, I'd change it a little. Just make every mob "?" while keeping the same stats. That'll even the field.

    A lvl ? mob with the same HP as a normal mob takes 4 times longer to kill, cause of the 75% dmg reduction to lvl? targets

    So same stats = thougher mob
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  • Falcondance - Heavens Tear
    Falcondance - Heavens Tear Posts: 699 Arc User
    edited February 2011
    So, 75% weaker instance-wide level ? mobs.

    I support this idea wholeheartedly.
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  • Yukkuri - Heavens Tear
    Yukkuri - Heavens Tear Posts: 624 Arc User
    edited February 2011
    A lvl ? mob with the same HP as a normal mob takes 4 times longer to kill, cause of the 75% dmg reduction to lvl? targets

    So same stats = thougher mob

    Okay, fine. Why don't we just crank it up and simply modify the level value to 150?
    [sigpic][/sigpic]LOVE
    Information: It is proven that the majority of the Perfect World International player base suffers from "Motorcylophobia".

    -Every single patch to an MMO causes players to cry: "They Changed It, Now It Sucks". Every. Single. Patch. -Taken from TV Tropes.
  • Avriel - Harshlands
    Avriel - Harshlands Posts: 80 Arc User
    edited February 2011
    Okay, fine. Why don't we just crank it up and simply modify the level value to 150?

    Because of the damage reduction, in order to keep the difficulty the same, the mob's stats would have to be lowered in order to raise the level of the mobs.


    Oh by the way Tunnel Snakes rule.
  • Yukkuri - Heavens Tear
    Yukkuri - Heavens Tear Posts: 624 Arc User
    edited February 2011
    ಠ_ಠ You guys really have to find something wrong...

    Assasins explode as soon as they enter. Problem solved.
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    Information: It is proven that the majority of the Perfect World International player base suffers from "Motorcylophobia".

    -Every single patch to an MMO causes players to cry: "They Changed It, Now It Sucks". Every. Single. Patch. -Taken from TV Tropes.
  • Adeacia - Heavens Tear
    Adeacia - Heavens Tear Posts: 90 Arc User
    edited February 2011
    Okay, fine. Why don't we just crank it up and simply modify the level value to 150?

    Level ? IS level 150. They are the same thing. The damage reduction is from the massive level gap.
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited February 2011
    Not all the mobs have to be lvl ?.... that might get a bit tough on the low level groups. All it would take is one mob in each group to keep a sin from stealthing through. But you are right about them still being tougher, so to rectify that they could have less HP to make them a bit easier to beat (like the array mobs in OHT... those are level ? but easy enough for my lvl 80s chars to beat). I'm not suggesting super strong mobs here, just suggesting lvl ? placed throughout to keep sins from stealthing through. But I don't want to make the instance too hard for the lower levels to run.
    [SIGPIC][/SIGPIC]
    Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

    Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
  • Littlebluboi - Heavens Tear
    Littlebluboi - Heavens Tear Posts: 49 Arc User
    edited February 2011
    Just make all mobs ? and 4x times weaker.
  • Nyxyo - Harshlands
    Nyxyo - Harshlands Posts: 233 Arc User
    edited February 2011
    sin goes and solo fc until go out of his mind cause he need hi lvl to be effective in pk.. i got veno 101 cleric 100 that are just fine really ..other class don't need sleep in fc at all..

    sin does solo so much cause also he can kill boss fast ...and many time i open road into mobs with my sin just for the fun of it really...

    don't think will matter much at all if will make this change ..and other classes still wont go for 103 or 105b:surrender
  • CandyCorn - Raging Tide
    CandyCorn - Raging Tide Posts: 1,547 Arc User
    edited February 2011
    sin goes and solo fc until go out of his mind cause he need hi lvl to be effective in pk.. i got veno 101 cleric 100 that are just fine really ..other class don't need sleep in fc at all..

    sin does solo so much cause also he can kill boss fast ...and many time i open road into mobs with my sin just for the fun of it really...

    don't think will matter much at all if will make this change ..and other classes still wont go for 103 or 105b:surrender

    yeah even if they imply that yo ucan still kill the mobs and easly solo b:chuckle
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