Opened up a new pet slot! :)
Galliteya - Heavens Tear
Posts: 68 Arc User
I farmed enough hay to open up a pet slot. Right now I have a petite sawfly and a glacial walker. Any suggestions as to what my 3rd pet might be if I'd ever use it? Thankies. *huggles* b:cute
Post edited by Galliteya - Heavens Tear on
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A dark wanderer or scorpion would be a nice addition They're good DD's for when you don't use your pet to tank
Another option would be a water-pet soon as you get a waterquest, you can however use your flying pet too for those by luring the mobs to the surface...
The last thing that would be nice would be a ranged pet. (eldergoth marksman) If you turn off it's skills it will attack at range, this is really nice for luring ^^[SIGPIC][/SIGPIC]
Thanks Silvychar for the awesome sig
Characters:
waterfal - lvl 90 demon ferrari veno
Hazumi_chan - lvl 9x sage seeker0 -
A for-fun pet.[SIGPIC][/SIGPIC]
☆Heavy Armor Venomancer since level 1☆
Previously known as _Surreal_b:avoid
Sig by me.
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OP looks a bit low level for a marksman (if memory serves), however you should be able to capture a Jealous Cactopod (Lvl 17 mob - should be fairly quick to level to 31). Like the eldergoth, if you switch off the skills it defaults to its ranged attack of flinging spines at enemy. It's also kinda weird having this little green blob following you[SIGPIC][/SIGPIC]
There is no place in a perfect world for double entendre!0 -
a water pet[SIGPIC][/SIGPIC]
tOtOty | Heavens Tear VenoMANcer | (Cow) TotalSin0 -
Water pet is must imho. As I remember at 40-60 lvls are a few quests in water.
U have tank/dd land pet-Glacial Walker
U have air pet/dd- Petite Safly
Land & Air...need water!
After 60 lvl you should done all your water quests till 80(about) so you can trash water pet because it's useless to train it more and take another random pet you want.
My 2 cents b:byeMy chars: 97 barb, 87 cleric, 91 veno, 80 archer, 74 Blademaster, 34 Psychic, 30 Assasin, 20 Wizard, 44 Seeker, 20 Mistyc.
^ I have SO many personalities to play them all! b:cute
And YAY for my Phoenix!(on THIS veno ^^) b:victory0 -
I'd say that at some point your third slot will be for a luring pet - preferably a ranged pet.
I suggest that you swap in the water pet instead of the air pet for the times you need it.
You might also want to consider a magic tank or damage/debuff pet.0 -
TBH, I time share my pet slots depending on what I'm doing.
When I only had 3 slots, I always had my tanker and air pet in bag. The other slot rotated between DD pets, luring pets, and the occasional water pet.
I'd go for a Dark Wanderer or a Varicose Scorpion next. It can double as a DD pet and a lure pet pre-41 (level to get an Eldergoth Marksman).
A water pet isn't really as much of a must as people tend to say it is. If you do all of the quests in water, yes, you'll want a water pet. But I found that I put off some of the water quests and ground out those levels on land because navigating in water is such a pain.0 -
A good water pet is nice for the quests from 40 to 60, but the amount of time it takes to level a water pet is far greater than the time saved by doing so. It's better to just use the highest level tortoise you can catch and ditch it when you're done. As such, saying "water pet" doesn't really answer what the third slot should be, because it's only temporary anyway.
As for magic tank pets, I've never seen a use for one except Trioc, and that's not enough reason to level a pet.
Everyone else is right to an extant though. A pulling pet for instances is a good idea, as the glacial walker is so freaking slow. A ranged pet will let you solo some bosses you'd have to call in for help otherwise, and doubles as a good puller. A pet for debuffing will probably be a bit expensive, but can help out a squad further and is easy to combine with another role. And while the sawfly is already a good DD pet, it can't go inside instances so you may want a wanderer or scorpion for when you don't have to tank. Finally, being a veno should be fun, so you can always get something silly to goof around with - just don't use it in bhs or anything. People won't like that. They might not say anything, but they'll probably be thinking it.0 -
Lenley - Dreamweaver wrote: »Everyone else is right to an extant though. A pulling pet for instances is a good idea, as the glacial walker is so freaking slow. A ranged pet will let you solo some bosses you'd have to call in for help otherwise, and doubles as a good puller. A pet for debuffing will probably be a bit expensive, but can help out a squad further and is easy to combine with another role. And while the sawfly is already a good DD pet, it can't go inside instances so you may want a wanderer or scorpion for when you don't have to tank. Finally, being a veno should be fun, so you can always get something silly to goof around with - just don't use it in bhs or anything. People won't like that. They might not say anything, but they'll probably be thinking it.
^ This. Personally, I'd lean towards the DD/debuff pet. At level 67, I've found that all pulling work so far can be done either by my tank pet or my DD pet. I do have a pup I'm going to skill for luring when I have spare time and coin, but she isn't a priority at the moment; while having special skills and extra speed for luring is very nice, the others have done the job just fine so far.
But again, that's my personal preference - I like having a pet that will add some extra damage, and that I can put skills on to increase my damage (and the squad's damage). You don't absolutely need such a pet, especially since the walker does nice damage anyways. It does however fit in nicely with the veno's role of debuffer... Amp + ironwood from the veno, mire + xpoison from the genie, and howl from the pet = awesome. ^^0 -
Lenley - Dreamweaver wrote: »As for magic tank pets, I've never seen a use for one except Trioc, and that's not enough reason to level a pet.
Magic tanking:
- Trioc
- Calcid
- All bosses in 59
- Yan the Traitior
- Wurlord
- (many more)
They certainly have their uses, especially if you aren't considering a herc.
While I have a few gag/fun pets and would encourage people to get them, Pet slot priority should go to what you have need for, then to fun pets. But then, needs will change depending on your play style and who/what you tend to squad with.0 -
Mauntille - Heavens Tear wrote: »Magic tanking:
- Trioc
- Calcid
- All bosses in 59
- Yan the Traitior
- Wurlord
- (many more)
They certainly have their uses, especially if you aren't considering a herc.
Sure, the bosses you mentioned have magic attacks, but they will choose to melee primarily unless they're being range tanked. The only one of those that will only use magic is Trioc, which is why I mentioned him. There aren't any pets classified as "magic tank" pets that can attack at range, so they're rather incapable of doing the job and therefore useless.0 -
Lenley - Dreamweaver wrote: »Sure, the bosses you mentioned have magic attacks, but they will choose to melee primarily unless they're being range tanked. The only one of those that will only use magic is Trioc, which is why I mentioned him. There aren't any pets classified as "magic tank" pets that can attack at range, so they're rather incapable of doing the job and therefore useless.
Turn off skills for a cactopod or eldergoth (marksman or sharpshooter)...0 -
Mauntille - Heavens Tear wrote: »Turn off skills for a cactopod or eldergoth (marksman or sharpshooter)...
But then you're talking about a ranged pet, not a magic tank. Magic tank is the term given to pets like the frogling or the carapest that have extremely good m.def. Neither the Eldergoth or the cactopods have good magical defense, but they are used like that because they're the only ones that can.0 -
True, I guess. I just tend to think of magic tanking and ranged tanking as the same thing in most cases. Cactopods and Eldergoths don't have the absolute highest m.def, but it's decent enough to work as a magic tank.
The frogling and carapest don't have ranged attacks, making their superior m.def effectively worthless.0 -
Mauntille - Heavens Tear wrote: »True, I guess. I just tend to think of magic tanking and ranged tanking as the same thing in most cases. Cactopods and Eldergoths don't have the absolute highest m.def, but it's decent enough to work as a magic tank.
The frogling and carapest don't have ranged attacks, making their superior m.def effectively worthless.
I tend to not bother with ranged pets except for some fb 89 heaven cactopod for pulling. I don't play enough for a ranged pet to need to tank.[SIGPIC][/SIGPIC]
☆Heavy Armor Venomancer since level 1☆
Previously known as _Surreal_b:avoid
Sig by me.
[=>theempire.ucoz.com<=]0 -
Well considering all what have been said before, what would you recommend more : to have a ranged pet (indifferent which one of eldergoths?) or a good puller like kowlin?0
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I took my Scorpion as my 3rd pet ^^. I missed him. He's like a little puppy heehee. That little bouncing from side to side he does is cute.b:cute
As far as pulling and debuffing skills. My genie has Tangling Mire, Second Wind and Earthflame. Any idea for a 4th skill?
I love my 3 pets though. Glacial Walker(Bubba), Petite Sawfly(Gump) and I havn't named my scorp yet. ^^
One quick question I have is. I've put 20vit into my stats. Have I messed up? b:sad Alot of posts suggested a little bit extra vit for those moments that it's needed. Thankies! *Huggles* b:cute0 -
I get most of my use of a ranged pet in OHT, pulling stygean in 79 is another major use.
But you're right that the absolute best use for a ranged pet is luring firefoxie in an unwined eden. That's gotta be an 80m lure, let's see those filthy genie lovers do THAT! (Through until I got the cactopod, I'l admit I sometimes cleared the pillar and then ran up jumped a couple of times right at the basde of the hill and geneie lured - because the monkey sometimes aint smart enough to do it. The longer range on the cactopod is really visible there.)
Aaaanyway. Third pet.
I'd have to say the elgergolth. It's a decent secondary tank if your main one snuffs it due to a lagspike or a bad decision to cast something with a long channel (it's not great at first, but it actually gets quite tough later one - and roar is a wonderful skill for a secondary tank to have, pulls stuff off the cleric a treat) it's a decent, though not wonderful, damage dealer - and the luring ability is great.
There's a few times a kowlin lures better - when there's a lot of slow-channel or melee-only things close enough to you that they eldergolth will still annoy them, but slow enough that the kowlin will do its job before they hit it. I've had luring polearm be that, occasionally.
Edit: 20 vit is fine, though quite a lot for a low level, you might want to slow down putting more for a while.
And yes - a socorpion works very similarly to a kowlin for these discussions. Very good damage dealer, decently fast mover.0 -
Vitenka - Dreamweaver wrote: »But you're right that the absolute best use for a ranged pet is luring firefoxie in an unwined eden. That's gotta be an 80m lure, let's see those filthy genie lovers do THAT!
Pulling Peach in Abbadon is another nasty one.
But basically what she said. While your pet slots are limited, pick something that can double up to be your lure pet.
Ranged for ranged tanking or light and speedy (but still durable enough to get the job done) for DD.0 -
I would advise you a ranged pet as well.
I wasn't too much of a monkey pet fan untill I got one myself - at first just to check what are all the people on the forums talking about. I absolutely love it now, and can't imagine going on without it! Right now I have the (level up almost to me, of course) lvl 46 purple monkey, for the looks, range, and initial skills (lvl5 bash is honey for everyday grind).
Ranged pet lets you tank things that would eat your golem before you can say 'omg-why-is-my-pet-heal-not-enough?'. In my early 40's I mistook bosses for Goshiki quest and was dead sure I'm supposed to kill the one that was, in fact, for the 60+ part of the quest (same names, dammit). It ate my golem in 3 hits, just like krixxix did. I returned there with a lvl41 monkey, freshly caught. It took me about 20 minutes and I couldn't move my finger from petheal key, but I got him down b:chuckle
The thing is that even when boss' magic atack and phisical atack are same strenght, their magic atack has much longer casting time, thus giving lower dps, which you can easily outheal. Monkey's m-def is not the highest it could be (btw, I'm raising a frog, too, but not for tanking, rather a support debuffing pet for teamplay on bosses that have nasty aoes, so I have pet that can do their job and live) but it's really nice anyway, as well as it's other stats. And when I get that Protect of my dreams on it... and maybe Claw, too...[SIGPIC][/SIGPIC]
DREAMWEAVER:
Myrrmidonna, 8x Trickster b:sin
Eskarinne, 5x Summoner b:cute
It is not the destination that makes the journey worthwhile...0 -
Galliteya - Heavens Tear wrote: »I took my Scorpion as my 3rd pet ^^. I missed him. He's like a little puppy heehee. That little bouncing from side to side he does is cute.b:cute
As far as pulling and debuffing skills. My genie has Tangling Mire, Second Wind and Earthflame. Any idea for a 4th skill?
I'm a little confuzzled, are we talking genie skills or pet skills for your Scorp?
Genie skills, I have the same set up as you, plus extreme poison. The only bad thing about that is xpoison is a dex skill, while the others are strength... so if you want xpoison to last a decent time, you have to add some dex. I've got strength high enough to heal me for over 2/3 of my HP, and 50 mag to speed up energy regen, now I'm saving up points to put into dex to make the xpoison debuff last longer. But if you want to not deal with balancing points like that, a str based skill would take care of that.
Pet skills, my preferred damage/debuff setup is bash, ele bash (flesh ream would also work), howl, threaten. The two bashes (or bash and ream) do damage, howl makes the mob take more magic damage (which increases the veno's damage output), and threaten reduces the mob's attack. Another viable setup is how I'm skilling my skatefish - bash, ele bash, ream, howl. Or, if you plan to go demon, bash, ele bash/ream, howl, and pierce (for those times demon ironwood doesn't debuff).One quick question I have is. I've put 20vit into my stats. Have I messed up? b:sad Alot of posts suggested a little bit extra vit for those moments that it's needed. Thankies! *Huggles* b:cute
Nope, 20 vit is fine - a little bit of vit gives you extra hitpoints for "oh ****" moments. Just stop adding it when ya feel it's enough. 20 might be enough for you - one of my friends has capped hers at 53.0
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