How do LCs players think about 5aps
Regenbogen - Lost City
Posts: 1,559 Arc User
susa started atread about 5aps a while ago in general discussion but it drowned in trolls and flamers...
i want some feedback on this from PWIs most experienced players...
- cap aps at 3.33 - prettty damn fast already
- normal attack chi gain weapon based - increased chigain when using skills
- increase durability loss while under effect of a spark - "when you hit harder your weapon should also break faster" (f.e. 1spark 2x, 2spark 4x, 3spark 8x)
ty b:surrender
i want some feedback on this from PWIs most experienced players...
- cap aps at 3.33 - prettty damn fast already
- normal attack chi gain weapon based - increased chigain when using skills
- increase durability loss while under effect of a spark - "when you hit harder your weapon should also break faster" (f.e. 1spark 2x, 2spark 4x, 3spark 8x)
ty b:surrender
i am waiting for you my little flagcarriers b:kiss
Post edited by Regenbogen - Lost City on
0
Comments
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im not going to waste so much energy trying to QQ about this.
the only reason y i will QQ is to make GMs not nerfing it.
but i know, theres no point. GMs will read your QQ but wont do anything about it.
why?
becos they wont do it unless PWCN does it.
so yea. if u wanna QQ, go QQ at PWCNs, n since i cant write chinese (which is my own mother language n im a disgrace for not knowing how to write it) i wont write it. its meaningless.
so what makes me think that GMs wont do anything?
rubber banding, ppl been QQing for ages, not fixed yet.
core connect problems, not fixed yet.
ppl QQing about TW pays, not fixed yet.
and tat closed beta testing for forsaken world is a fake too. what is the objective of a closed beta testing? to let players play the game n report the problems. so if the problems are known, it is time to fix it.
but all i see r problems/glitch reporting, does GMs fix it? no!!!
why? becos foesaken world CN will fix it. becos Forsaken world CN already have their closed beta testing on china. their players play their game n report to GMs in china. so they will fix it. n whatever tats fixed there, they will bring it here.
so what is the point of forsaken world closed beta testing? NO POINT !!!
we play CBT n report glitches but GMs will ignore it. all the fixing n stuffs will be implemented from FWCN's testing.
so why does forsaken world activate their CBT? becos FWCN does it. all these r just a cover up. we aint the players of PWI.... players of PWCN r the TRUE players. only their suggestions counts and only their QQs will be taken into account of GMs.
ok so wat else?
oh the general discussion thread. i dunno why ppl r discussing stuffs there? GMs wont change anything. the only thing that i will write on general discussion thread is ask questions. i got my answer then i bail. no point discussing anything. GMs wont change anyuthing.0 -
In pve its a little broken, its hard for people to find squads. 5.0 aps are built to kill bosses fast. Wiz's have low dps but everyone knows that so no one makes a farming wiz. Wiz's have huge dph and are amazing for tw and aoe's in some instances. You can't 5.0 a cata squad to death or every single mob in a big pull.
Veno's still have value they were made a solo class, that hasnt been changed by aps but its been a little nerfed by the TT super ultra hard mode, they can purge but not all bosses in end game instances, venos can still solo instances just not do them at the speed of sound like a squad of 5.0's x.x'
Every class has something they do best, 5.0 kill bosses fast but they can't nuke a crowd of mobs or purge the cata barb or quick shot a squishy from 30 meters away. Every class has a special thing that the other classes can't quite do as well but i still think 5.0 needs a tiny nerf to give the classes that got the extremely bad end of this deal a little break. Wiz's who can't match the dps and barbs who can't hold the aggro Anyways what i think is that 5.0 aps is a little over powered but i think a small nerf could be made that both sides wouldn't mind. Not something drastic like a 3.33 cap that would make everyone who worked so hard for 5.0 aps work for nothing but something simple like a little longer cooldown on a spark. In pvp 5.0 aps isn't anything super unless it's really highly refined but really whats the difference between getting hit for 5 1.3k's in a second and taking 8k from a wiz's sandstorm crit? b:thanks That's what i think anyways.Shhh don't troll, it's yulk bait.0 -
1. Remove zerk/god of frenzy from daggers.
2. 3.33? What the..you kill? If atk speed cap is 3.33 what is the point of using fist/claw/dagger?
3. Chi from weapon can't compare to the sin's chi skills. 2spark instantly without cast, 1.5spark chi skill, 50chi from paralyze skill.0 -
Lingzi - Lost City wrote: »im not going to waste so much energy trying to QQ about this.
the only reason y i will QQ is to make GMs not nerfing it.
but i know, theres no point. GMs will read your QQ but wont do anything about it.
why?
becos they wont do it unless PWCN does it.
so yea. if u wanna QQ, go QQ at PWCNs, n since i cant write chinese (which is my own mother language n im a disgrace for not knowing how to write it) i wont write it. its meaningless.
so what makes me think that GMs wont do anything?
rubber banding, ppl been QQing for ages, not fixed yet.
core connect problems, not fixed yet.
ppl QQing about TW pays, not fixed yet.
...
lingzi this isnt a QQ nothing will change ever thread...is this a new QQ per post record? b:pleased
@HealingBliss
bosses aren't meant to be killed fast the way it is now...
yeah its more convient and faster...
those hardcore farmers which try to jump on the pay2win train aren't playing the game anymore all they do is have a farming competition...b:chuckle
yes veno can solo instances but the time it takes is crazy...
dps of herc: ~2-3k? really time consuming when you cant attack the boss yourself because you need to spamheal
bms can switch to axes and circle through aoe skills...
there is also the lv99 tt green pole which comes with soul shatter proc=5%chance for purge...
@Calvin
1. +1 arcanes don't have a slight chance against that
2. max possible base aps? since most peole anyway just get 3.33 and then demon spark to jump to 5.0
3. never said anything in detail about chii am waiting for you my little flagcarriers b:kiss0 -
1. God of Frenzy is pretty OP on daggers, especially in tandem with the power dash glitch.
2. No idea how it is for BMs, but sins can kill pretty easily at 3.33. I'm at 2.5 with relentless courage (my int sucks I know QQ) and I've been able to kill <10k hp BMs charmed and <16k hp uncharmed under the right circumstances (without triple spark, which is a bad idea for pvp imo).
3. Pretty sure Regenbogen is talking about PvE applications of chi gain.
PvP: 5.0 is way OP on sins, less so on BMs but still pretty crazy.
PvE: Nerfing to 3.33 aps wouldn't necessarily make wizzies more wanted in squads. BMs wouldn't be able to permaspark at all, but this would just lead to NV squads being assassin only squads with random classes for buffs.0 -
HealingBliss - Lost City wrote: »In pve its a little broken, its hard for people to find squads. 5.0 aps are built to kill bosses fast. Wiz's have low dps but everyone knows that so no one makes a farming wiz. Wiz's have huge dph and are amazing for tw and aoe's in some instances. You can't 5.0 a cata squad to death or every single mob in a big pull.
Veno's still have value they were made a solo class, that hasnt been changed by aps but its been a little nerfed by the TT super ultra hard mode, they can purge but not all bosses in end game instances, venos can still solo instances just not do them at the speed of sound like a squad of 5.0's x.x'
Every class has something they do best, 5.0 kill bosses fast but they can't nuke a crowd of mobs or purge the cata barb or quick shot a squishy from 30 meters away. Every class has a special thing that the other classes can't quite do as well but i still think 5.0 needs a tiny nerf to give the classes that got the extremely bad end of this deal a little break. Wiz's who can't match the dps and barbs who can't hold the aggro Anyways what i think is that 5.0 aps is a little over powered but i think a small nerf could be made that both sides wouldn't mind. Not something drastic like a 3.33 cap that would make everyone who worked so hard for 5.0 aps work for nothing but something simple like a little longer cooldown on a spark. In pvp 5.0 aps isn't anything super unless it's really highly refined but really whats the difference between getting hit for 5 1.3k's in a second and taking 8k from a wiz's sandstorm crit? b:thanks That's what i think anyways.
Your point is valid if sandstorm took 1 second to channel/cast......it takes 2.5 seconds so thats 12.5 hits at 1.3ks and 8k from wizs sandstorm if crit (i have high crit rate..21 atm) so good luck.0 -
just though i would add to what biggy said. thats 12.5 hits of non crits of 1.3k vs 1 hit of 4k. if your going to compare crit wise, than just to be the most fair possible thats ~11 hits of 1.3k and 1 hit o 2.6k vs 8k. so to sum it up
~15k(fist) vs 4k(sandstorm) if no one crits
~16.5k(fist) vs8k if both crit once.
still goes to 5.0 hands down0 -
everyone Listen !!!
5 Aps Isnt Op !!! Defnitely Not On Sins !!!
Why?!!!
Becos As Soon As U Demon Spark, U Got Out Of Stealth !!! Then Ppl Gank U N U Die, Demon Spark Isnt Usable, Seriously. Sin Die Like Paper. We Cannot Afford To Demon Spark.
If U Demon Spark, U Expose Your Location, Then Bm Stunlocks U W/e, U Wiill Die. 5aps Aint Op On Sins.
It Is Op On Bm Only Kuz They Have Better Survivability.0 -
Everyone that's been to lazy to make their own 5.0 char will always say its broken. I mean its "only" been 2 years now since people started making interval builds...so little time lol.
Instead people make absolutely useless alts for moneymaking like wizard/psy, so they they can keep crying about being excluded. I just dont get why some people cant adapt and get a pve char, specially when you can Frost from 90-100 in 2 weeks and a 4.0/5.0 will pay for itself
Capping at 3.33 in pve and the BMs would get replaced by sins. Sins can still be pretty much perma-sparked at 3.33 if you keep track of CD on your chi skills.
I dont think interval builds in general are broken in pvp. How often do you let a BM run up to you, than Demon Spark and 5.0 in your face in pvp anyway? BMs would suck in pvp if they got gimped at 3.33 while sins wouldn't even be effected lol.
Sins are very broken in 1v1 pvp. But capping 5.0 wont change that at all since they are just as OP at 2.86/3.33.0 -
TigerLily - Lost City wrote: »Everyone that's been to lazy to make their own 5.0 char will always say its broken. I mean its "only" been 2 years now since people started making interval builds...so little time lol.
Instead people make absolutely useless alts for moneymaking like wizard/psy, so they they can keep crying about being excluded. I just dont get why some people cant adapt and get a pve char, specially when you can Frost from 90-100 in 2 weeks and a 4.0/5.0 will pay for itself
Capping at 3.33 in pve and the BMs would get replaced by sins. Sins can still be pretty much perma-sparked at 3.33 if you keep track of CD on your chi skills.
I dont think interval builds in general are broken in pvp. How often do you let a BM run up to you, than Demon Spark and 5.0 in your face in pvp anyway? BMs would suck in pvp if they got gimped at 3.33 while sins wouldn't even be effected lol.
Sins are very broken in 1v1 pvp. But capping 5.0 wont change that at all since they are just as OP at 2.86/3.33.
Lily are you really a woman in RL cause you texts your words are so well wrinten and so amazingly intelligent that you give me the HOTZZZZb:dirty
Marry me nawb:victory0 -
please note i stated more than just caping at 3.33 althought this was a number were a few people could live with
- aps should be capped at a point were UNSPARKED interval dps are around the same as a UNSPARKED casters with equivalent gear...
- drastically increase durability loss while using sparks...
this is intended to make SPARK+INTERVAL almost worthless for pve without gimping its damage in pvp...
- increase chigain for skills, decrease chigain from normal attack based on weapons
axes, pole, swords and anything with low interval gets a big chiboost
also to those people saying "reroll 5aps toon":
do you play veno, wiz, psy, cleric just to show off the gear you have farmed with your 5aps alt?
imo if you think yes then you lost the game! b:chucklei am waiting for you my little flagcarriers b:kiss0 -
Must - Lost City wrote: »Lily are you really a woman in RL cause you texts your words are so well wrinten and so amazingly intelligent that you give me the HOTZZZZb:dirty
Marry me nawb:victory
Ya she is a hotty!0 -
Must - Lost City wrote: »Lily are you really a woman in RL cause you texts your words are so well wrinten and so amazingly intelligent that you give me the HOTZZZZb:dirty
Marry me nawb:victory
What is this? Lily is more br than Shinzoko and you can't marry her, she's my secret wifey. b:angry~Carpe Diem~0 -
Pretty sure, most of Sins still dont need to spark to kill any arcane. I usually hit arcanes with normal hits for over 4k/hit. Even with 3,33 aps u will die in 1 second. Not to mention chill of the deep + throatcut its usually 1 shot for 75% of arcane users...
Well if u nerf sparking or make ppl use skills to gain chi, at the end they will just normal attack without sparking. 3,33 is still decent attack rate, ofc the dmg will be lower than 5 aps, but a squad of 3,33 aps can still kill very fast.
I also second Lily in her words. Its not hard to make a 5 aps char and seriously ppl complaining abt it, should just make 1 and understand... Im against nerfing the aps, but I think magic classes should get some bonuses - i dunno maybe bosses with lower mdef, or increase the power of channeling to make it similiar to interval?Because size really MATTERS!!!0 -
Wadzio - Lost City wrote: »Pretty sure, most of Sins still dont need to spark to kill any arcane. I usually hit arcanes with normal hits for over 4k/hit. Even with 3,33 aps u will die in 1 second. Not to mention chill of the deep + throatcut its usually 1 shot for 75% of arcane users...
Well if u nerf sparking or make ppl use skills to gain chi, at the end they will just normal attack without sparking. 3,33 is still decent attack rate, ofc the dmg will be lower than 5 aps, but a squad of 3,33 aps can still kill very fast.
I also second Lily in her words. Its not hard to make a 5 aps char and seriously ppl complaining abt it, should just make 1 and understand... Im against nerfing the aps, but I think magic classes should get some bonuses - i dunno maybe bosses with lower mdef, or increase the power of channeling to make it similiar to interval?
yeah its the same thing as when i kill some stupid interval noob with crappy tt99+3glaive
he has 5aps and thinks he is god then get 2hit because his mdef and refines are ****...
full garnet gem sharded, with +10 gear full buffed wizards might even be a problem for you...
the things you suggest were disscussed a few times already they arn't really a solution to the problem but bringing up new problems instead.
the main problem is decent interval user have way too much dps at all, not only compared to caster...
i doubt anybody inteded/could imagine full 5aps squad killing bosses in merely 30seconds when developing the game...b:surrenderi am waiting for you my little flagcarriers b:kiss0 -
Regenbogen - Lost City wrote: »i doubt anybody inteded/could imagine full 5aps squad killing bosses in merely 30seconds when developing the game...b:surrender
5 APS is the soft cap. The hard cap is either 10 or 20, I forget.
And if you don't think it was intended... they released interval tomes first... then interval Nirvana pants soon after. It was very intended. Intended to make a lot of money. And they won.I post in forums. This one and others. That's why I post.0 -
Michael_Dark - Lost City wrote: »5 APS is the soft cap. The hard cap is either 10 or 20, I forget.
And if you don't think it was intended... they released interval tomes first... then interval Nirvana pants soon after. It was very intended. Intended to make a lot of money. And they won.
actually its the other way:
hard cap = 5aps
soft cap = 20(0.05seconds per attack)
since i don't have the code idk what would happen if you could reach 0.00(divide by zero? servercrash? set value to 0.01(100aps)? b:shocked)
nirvana wasn't part of the game in the first place...b:surrenderi am waiting for you my little flagcarriers b:kiss0 -
Regenbogen - Lost City wrote: »also to those people saying "reroll 5aps toon":
do you play veno, wiz, psy, cleric just to show off the gear you have farmed with your 5aps alt?
I like this line.[SIGPIC][/SIGPIC]0
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