A Little Guidance on Barbs

talgrath1
talgrath1 Posts: 3 Arc User
edited February 2011 in Barbarian
So, i'm trying out this game with a buddy of mine, I'm going Barbarian and he is going cleric, I was really intrigued by the tiger form, but I'm a little confused. I read the tiger barb guide at the top but that didn't seem to answer my question. Barbs seem to be geared towards using two-handed weapons or double-weapons and the guide states that you want to max out strength; but the tiger form (which lowers attack and increases defense-minded skills) seems to aim towards making a barbarian a tanker...so which are they? Tanker or damage dealer?
Post edited by talgrath1 on

Comments

  • PaYwil - Heavens Tear
    PaYwil - Heavens Tear Posts: 52 Arc User
    edited January 2011
    Well let me put it this way.

    We are Tanks up until lvl 90+ then a BM or a well geared sin can do our job with no problems. A barb will never do alot of damage unless u restat to fists or claws ( lvl 99 ).

    U need 300 str to be able to use your lvl 100 wep thats why you need to max it.

    Kind regards
    PaYwil
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited January 2011
    In essence, tanking to 95-99ish, then DD at 100+ since any melee class can pretty much tank and out DD normal Barbs with the APS issue and OP casters nuking.

    Just my opinion though.
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited January 2011
    You're catching barbs at kind of a low point. What's happening in game is barbs used to be "The tank" by having a huge amount of hp, and skills that keep aggro (mob aggression or focus) on them only. Aggro comes from a number of sources, but mainly damage or skills. The reason barbs are at a low point is because other classes have so much damage output that our aggro skills are no longer enough. We lose aggro to a damage dealer (DD) and the cleric heals them instead, and we switch to DDing ourselves. Except barb DD isn't very good. This happens mostly 90+.

    So the basics of the guide are this: Axes require 3 strength a level, and .5 dexterity. Since you get 5 stat points per level that leaves 1.5 stat points to play with. Most say put it into vitality. Strength will increase your damage output and help with aggro, but not enough to make a huge difference. Same with dexterity.

    What I suggest? Do the vitality build until level 60ish (3 str. 5 dex, 1.5 vit a level, or 3/1/1 is good also) until you have learned your class and pwi dynamics. Then make your own decisions on what you think will work best.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • OMarvelous - Sanctuary
    OMarvelous - Sanctuary Posts: 339 Arc User
    edited January 2011
    What Sakubatou said. :)

    I would also add that as you do that you'll get a feel for the game and experience it how it (IMO) should be played...with rainbow squads (variety of classes) and just having fun. When you get near endgame level you can then decide on what you want to be.
  • Furries - Dreamweaver
    Furries - Dreamweaver Posts: 966 Arc User
    edited January 2011
    i dont know why people are so on about barbs being dead.

    you will be playing as the tank roll till u start sqauding with people 99+ with have 5 aps

    your still needed to tank for fc and delta at those lvls as well and for buffs.

    and honestly even as a barb damage is pretty damn nice at lvl 90 and my wep is only +3

    and while i havent tried it myself.. aoe grinding at lvl 99 + is supposed to be epic..
    Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited January 2011
    i dont know why people are so on about barbs being dead.

    you will be playing as the tank roll till u start sqauding with people 99+ with have 5 aps

    your still needed to tank for fc and delta at those lvls as well and for buffs.

    and honestly even as a barb damage is pretty damn nice at lvl 90 and my wep is only +3

    and while i havent tried it myself.. aoe grinding at lvl 99 + is supposed to be epic..

    I agree, barbs aren't dead. A few paranoids are freaking out because they are no longer the only option for tanking, andd when they try to tank aggro is usually either ripped or much more difficult to manage.

    Here's what I do for tanking past 3.33. Let the sin/bm have it as long as they are tripple sparked and HF is up. Paint should be enough to heal them when their damage in that multiplied. Build a little chi during this time. As soon as veno amp, hf, and tripple sparks are done roar, reset aggro, and spam FR. If the boss buffs itself, get aggro. If they are perma sparking, then just devour because it there is little you can do against perma sparked DDs, but devouring will lower the boss 10attack levels so they take less damage, as well as cut the bosses pdef in half making things go much quicker. If you're not the tank, you may as well make life easier for whoever is, and make the boss die fast too.

    So, if we're not tanking, and we're not excellent DDs we still are valuable for buffs, for devouring and debuffing boss, and for pulls. There are still a few things that pretty much only the barbs can do (yes, its becoming that even DDs can do these things too). Mostly pulls. Like FCC and Delta. Trophy mode in caves need a good puller. Even BH runs are faster when a barb can gather the mobs for a zhen (group many mobs together and hold aggro, while the DDs aoe on them killing many mobs very quickly). Some bosses like Empy in 3-2 and 3-3, metal boss, world boss...

    I disagree that the traditional axe barb does good dmg. We have an awesome arma and beastial, but I was having fun calculating my fist Bms damage and its 5-6 times more than my barbs. They're both similar levels, but my BMs will grow even more than my barbs.

    We're not dead, in fact we're still very useful. We're just no longer "required."
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • PaYwil - Heavens Tear
    PaYwil - Heavens Tear Posts: 52 Arc User
    edited February 2011
    Sakubatou thank you for that response and I fully agree with you.b:victory

    NO i will not retire my Barb ( axe/vit build )

    Kind regards

    PaYwil
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited February 2011
    talgrath1 wrote: »
    So, i'm trying out this game with a buddy of mine, I'm going Barbarian and he is going cleric, I was really intrigued by the tiger form, but I'm a little confused. I read the tiger barb guide at the top but that didn't seem to answer my question. Barbs seem to be geared towards using two-handed weapons or double-weapons and the guide states that you want to max out strength; but the tiger form (which lowers attack and increases defense-minded skills) seems to aim towards making a barbarian a tanker...so which are they? Tanker or damage dealer?

    Almost all skills barbarians have can only be used while wearing Dual Axes/Hammers or Pole Axe/Hammer. To be able to wear these weapons around your level you need to add approximately 3 Str each level, this is the only reason why you have to add so much strength, barbarians will never exactly be great at dealing damage. Being in tigerform will furthermore cut your damage by quite a bit depending on the level of the skill, so don't count on killing any tough bosses real fast. On the other hand a cleric/barbarian team can do any of their quests at their level without requiring higher levels to help you.

    Try and get one of the Zeal genies to help you out (they're the yellow/golden/brown ones, depending on your interpretation of their colour). They have a starter skill which allows you to draw enemies at you one at a time in dungeons.
  • talgrath1
    talgrath1 Posts: 3 Arc User
    edited February 2011
    Thanks for the info so far guys, I had another question.

    I picked up True Form today and noticed that I could not use the basic attack power that all Barbs have in tiger form, can any skills aside from those that require True Form be used while going furry?
  • Furries - Dreamweaver
    Furries - Dreamweaver Posts: 966 Arc User
    edited February 2011
    talgrath1 wrote: »
    Thanks for the info so far guys, I had another question.

    I picked up True Form today and noticed that I could not use the basic attack power that all Barbs have in tiger form, can any skills aside from those that require True Form be used while going furry?

    i think your asking if there are any skills are are not exclusive to either true form or humaniod form.

    The answer is Yes, but very little and non that deal damage

    bestial rage is the only "active" skill that is available in both forms

    your buffs like strength of titans and bki require human form to cast but still stay in effect in tiger form. and likewise poison fang can only be cast in tiger form but the buff still stays in effect in human form. so in essence they WORK in both forms but can only be cast in a particular one

    and of course axe an hammer mastery works in both forms as it is a passive

    beyond that there is spark burst which works in both forms, but every class gets that
    Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.
  • qwzxqwzx1
    qwzxqwzx1 Posts: 0 Arc User
    edited February 2011
    Hi im lvl 19 tank/dps build and i dont get it when i read the guids, Which skills is a "must" to train and which ones should i not even think of wasting spirit on?