Veno Check pleaseeee

Galliteya - Heavens Tear
Galliteya - Heavens Tear Posts: 68 Arc User
edited February 2011 in Venomancer
b:surrender Ok I need a bit of help here heehee. >< Just dinged 26 and here is whatzsh I have sho far b:cute:

Venomous Scarab 5

Ironwood Scarab 4

Blazing Scarab 1

Bramble Guard 2

Fox Form 1

Fox Wallop 1

Befuddling Mist 1

Purge 3

Amplify Damage 1

Tame Beast 2

Heal Pet 3

Revive Pet 3

Is blazing scarab worth it to level? Just need to know if meh veno is on the right path. I'll list meh stats :).

Vitality 16(+5 with gear is 21)

Strength 17

Magic 107

Dexterity 5

I'm putting 8magic 1Vitality 1Str every 2 levels.

So what skills should I focush on and what skills should I wait on for now. I'm confuzzled b:surrender. Someone help meh. Seems the only 2 skills I really use right now are Ironwood and Venomous. My GW is same level and still has starter skills at level 1. So am I heading the right direction. I'm an arcane venoooooo. b:cute
Post edited by Galliteya - Heavens Tear on
«1

Comments

  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited January 2011
    You look fine to me.

    Priority to venomous and ironwood, those are your bread and butter.
    You'll want amplify damage as soon as possible, but purge can wait - you won't use it until your 70s, and probably not all that much even then.
    Bramble is much appreciated by melee squadmates, I'd suggest raising that when you can.

    Blazing you can give miss, tame pet you can give a miss, heal pet is VITAL. Level that up at 23,33 etc.

    Revive pet is convenient, but I'd suggest ignoring it for now.


    Your glacial should be using its icicle and bash - and that should be enough. You can level them up to 2, since you've hit 20; you can add a fourth skill - but those are all relatively costly options.
  • Galliteya - Heavens Tear
    Galliteya - Heavens Tear Posts: 68 Arc User
    edited January 2011
    Where would I go to level them up? I make pretty good coin. ^^
  • ZeroDefects - Dreamweaver
    ZeroDefects - Dreamweaver Posts: 391 Arc User
    edited January 2011
    you can buy the "tame" book at the Zoologist in south east archosaur - way down in the corner. cant remember the option (buy pet items?).

    with the book in your inventory and your pet summoned, select the "teach pet skill" option (i think its called that - memory sucks) and it will pop up a box similar to your own skill trainer does.

    from here you will see the skills on the pet that you can upgrade - click on the one you want and pay your coin and spirit. There is even a skill tree down at the bottom that you can view the effect of the various skills you can get for your pet.

    If you want to learn a totally new skill on a pet, you would need to buy a skill book from the zoologist, another player or the AH, then follow the same routine to learn the pet skill. some skills are not available fromt he zoologist so must be farmed or purchased from other player - reflect, claw, blessing etc. basically the legendary skills you get on herc or nix and a few others. they can be farmed in Dragon Temple later in the game or bought from the AH - but not cheaply.
    [SIGPIC][/SIGPIC]
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited January 2011
    Your glacial should be using its icicle and bash

    Glacial doesn't come with bash... default skill set is icicle, roar and tough, all at level 2.

    Mrs. Zoologist in extreme south-east Archosaur sells skill books (for adding non-legendary skills to pets), tame books (for upgrading pet skills) and collars (for renaming pets.) You can sometimes find the skill books cheaper (and the legendary skill books, but they aren't cheap) in the auction house. You can use these books at Mrs. Zoologist (air and land pets) or Zoologist Jin in Archosaur harbor (water pets.)
    [SIGPIC][/SIGPIC]
    Weekly Japanese/English bilingual webcomic
    thejapanesepage.com/ebooks/yuki_no_monogatari_manga
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited January 2011
    Let fox skills be at lvl 1, but lvl amfy and purge o.o and fox from.. XD and those other skils u feel like u use most... not worth waste coins on skils that never been used.
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL
  • tweakz
    tweakz Posts: 0 Arc User
    edited January 2011
    Blazing isn't a great skill, and you could do fine never getting it. It's benefit is low initial dmg (not as likely to steal aggro), pretty good chi return, and fairly fast ch/cast (same as Lucky Scarab).

    Haven't found a good reason at all to use Fox Wallop, unless it's when you become a demon fox melee toon.

    I wouldn't level Tame Beast, and I'd not stat vit.
    Be kind: Help the GMs to depopulate the servers.
  • Laranda - Heavens Tear
    Laranda - Heavens Tear Posts: 283 Arc User
    edited January 2011
    Is blazing scarab worth it to level? Just need to know if meh veno is on the right path. I'll list meh stats :).

    Blazing is good for building up chi more than it's damage. But the chi gain does not increase per skill level. Up to you if you want to level it, but it can easily be skipped.
    tweakz wrote:
    Haven't found a good reason at all to use Fox Wallop, unless it's when you become a demon fox melee toon.

    I like it for getting through the early levels with fox form. Galliteya is pretty much past the point of it's usefulness so she can skip it. (That and there's always the traditional scarabs.)
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited January 2011
    i use blazing for chi, and level it up so i won't have my character running closer to the action just for the sake of chi. i keep it at the same level as my lucky scarab, because i'll often find myself casting them in sequence. a common pattern for me is ironwood - hit blazing, watch my char run closer - lucky, casts from the same spot as blazing.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • LShattered - Heavens Tear
    LShattered - Heavens Tear Posts: 1,365 Arc User
    edited January 2011
    At the moment, I would only level Ironwood, Venomous, Pet heal, Amp, Purge(leave at level 1 for now since you only really start using it at level 80~)

    Get atleast level 1 of all the skills though.
    [SIGPIC][/SIGPIC]
    ☆Heavy Armor Venomancer since level 1☆
    Previously known as _Surreal_b:avoid

    Sig by me.

    [=>theempire.ucoz.com<=]
  • Galliteya - Heavens Tear
    Galliteya - Heavens Tear Posts: 68 Arc User
    edited January 2011
    I hit level 30 tonight ^^. Got my flying mount. Getting around is so much easier heehee. I have left blazing at level 1 but now I have all these other skills, spark something, wood mastery, frost scarab, movement increase skill, and some other's. ><
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited January 2011
    spark eruption isn't as much use for a caster veno as it is for most other classes, but it's probably worth at least getting. it'll give you a temporary damage increase at the cost of one spark, which can save your butt sometimes.

    wood mastery is an absolute must. passively increases the damage of all your spells. keep it maxed at all times.

    frost scarab... i have it, at level 1. i think i used it once. second least worthwhile skill in our tree, but you need to get it in order to get noxious at level 39. (it'd be the very least worthwhile, if that swimming mastery wasn't broken...)

    summer sprint? i love it. (then again, i'm a speed addict...) i keep it on at all times, and get very annoyed whenever entering a dungeon or something purges it off me. hey, free movement buff, can't complain about that.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • tweakz
    tweakz Posts: 0 Arc User
    edited January 2011
    i use blazing for chi, and level it up so i won't have my character running closer to the action just for the sake of chi. i keep it at the same level as my lucky scarab, because i'll often find myself casting them in sequence. a common pattern for me is ironwood - hit blazing, watch my char run closer - lucky, casts from the same spot as blazing.

    I doubt blazing is worth the coin or skill slot just for chi, and if you go Sage; Venemous provides plenty w/o cool down interruption.
    Galliteya wrote:
    I hit level 30 tonight ^^. Got my flying mount. Getting around is so much easier heehee. I have left blazing at level 1 but now I have all these other skills, spark something, wood mastery, frost scarab, movement increase skill, and some other's. ><

    Frost Scarab is about useless.
    spark eruption isn't as much use for a caster veno as it is for most other classes

    Sage veno:
    Discharges three Sparks to recover 20% of your maximum MP
    and add 900% magic attack and 500% weapon attack
    for 15 seconds. Grants invincibility for 3 seconds after the discharge.

    Sage wiz:
    Discharges three Sparks to recover 20% of your maximum MP,
    add 700% weapon damage, and reduce all damage taken by 25%
    for 15 seconds. Grants invincibility for 3 seconds after the discharge.

    Veno's kick butt at AoE. Noxious, and Nova are and awesome combo.
    Be kind: Help the GMs to depopulate the servers.
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited January 2011
    Frost scrab is good , if u figth mobs that run alot..its slowing down mobs/players...so its not useless but not worth lvl, unless u have coins 4 it.
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited January 2011
    Mostly, what everyone else already said, but my $0.02...
    tweakz wrote: »
    Frost Scarab is about useless.

    Eh, demon version is pretty nice. Although, I took mine from level 1 to level 11 in one fell swoop. I wouldn't mind the skill so much if it didn't cost a spark - could be better used elsewhere.

    Demon Fox Wallop is also nice to casters, since the "all hits critical" works for mage form as well (unless I'm just obscenely lucky). Just make sure it's the last thing you do before popping up from fox after purge/amp/etc. It takes some practice, but can be quite nice once you get it down. I tended to use it on increased magic resistance mobs a lot as well. It's a nice skill, but really I don't think it should be a priority.

    Blazing is alright, but I find that I rarely use it, even the demon version. It's great for chi, but the damage it does doesn't scale well compared to other skills when you start getting into the higher levels and put more emphasis on getting you gear upgraded.

    I'd always grab the spark eruption skills as soon as you can. If for no other reason, you can use the couple of seconds of invincibility to avoid an aoe/debuff/hard hit from a boss you may be fighting.
  • LShattered - Heavens Tear
    LShattered - Heavens Tear Posts: 1,365 Arc User
    edited January 2011
    I wouldn't worry about leveling all those extra skills yet. Just keep the necessary ones maxed Galli. If you are a pure caster veno, you "won't" need all those fox skills till your 70-80s. I put "won't" in quotes because other people have different ideas.
    [SIGPIC][/SIGPIC]
    ☆Heavy Armor Venomancer since level 1☆
    Previously known as _Surreal_b:avoid

    Sig by me.

    [=>theempire.ucoz.com<=]
  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    I've found the fox skills don't really become useful until later on, even if you aren't playing robe/caster build (I'm LA, for example). Until you can smack mobs with a decently leveled befuddling mist, you'll basically do more damage casting scarabs. I would keep fox form and amp leveled though, fox form for the extra def, and amp for whenever you squad to kill bosses.
  • tweakz
    tweakz Posts: 0 Arc User
    edited January 2011
    Mostly, what everyone else already said, but my $0.02...



    Eh, demon version is pretty nice. Although, I took mine from level 1 to level 11 in one fell swoop. I wouldn't mind the skill so much if it didn't cost a spark - could be better used elsewhere.

    -elsewhere: exactly
    Demon Fox Wallop is also nice to casters, since the "all hits critical" works for mage form as well (unless I'm just obscenely lucky).

    Mages are lucky if they land 2 shots within that time period and it only has 20% chance of working at the cost of chi and a better dps atk. Coordinated with a Wizzy's Sutra, it could be nice but 20% chance =s. What about D.Parasitic Nova?

    Blazing is alright, but I find that I rarely use it, even the demon version. It's great for chi, but the damage it does doesn't scale well compared to other skills when you start getting into the higher levels and put more emphasis on getting you gear upgraded.

    Sure, use if you got for those rare moments, but hardly worth the investment.
    I'd always grab the spark eruption skills as soon as you can. If for no other reason, you can use the couple of seconds of invincibility to avoid an aoe/debuff/hard hit from a boss you may be fighting.

    Do the spark skills even cost anything to learn? Dunno why they're even questioned here.
    Be kind: Help the GMs to depopulate the servers.
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited January 2011
    I'd add a comment about levelling up blazing for the range - amplify damage maxes out at 10m, so unless there's some particular monster you don't want to get close to, but isn't worth amping, you're going to end up running close in anyway.
    (There are a few - any bosses who can kill you with your aoe, and some of the level80+ horse monsters have an AOE that isn't worth tangling with. But that's not until way later in your career.)

    The fox form skills... yeah, it's costly. But it's also well worth learning to use them whilst you are small. I really regret not levelling up leech and consume spirit when I was littler.

    I'd also note your two self-heal skills: Natures grace and Metabolic boost are probably not worth maxing out, immediately. If you find yourself running out of health/mana, then bump them a level or two, but until then you can probably save the coin. (soul transfusion only has one level, get it, use it.)

    And.. you know, I think I'm going to recommend that you skip your first spark eruption skill; until you get the second one that actually does something vaguely useful. Except when you get that, you get a tonne of useful things to do with your spark - and here my previous advice kicks in. Start using it then 'cause you'll regret not learning how to when you get your third spark and start really wanting to.

    When lucky scarab arrives, you will want it. Because stunning is awesome. But it's stupidly expensive. Level it when you can, is all I can say.
  • Waterfal - Sanctuary
    Waterfal - Sanctuary Posts: 2,723 Arc User
    edited January 2011
    Why not get spark eruption... ? it's like.. 500 coins and spirit at most? and it can save your *** at some points. .-.

    Anyway, I lvld blazing to lvl 5 or so. It's nice for the chi every now and then but then again not really worth lvling imo.

    Frost only really becomes an oke skill at sage/demon. And I wouldn't bother lvling it yet.

    I do recommend lvling you fox form. Even if it's just forthe sake of getting less mana drained when you switch. If you have a mp charm equipped it will tick unless you have fox lvl 3. Also it adds that extra defence that you will learn to love in those oh shi- moments.

    Do lvl bramble guard, I recommend keeping it at your lvl for in squads. Also at lvl 59 you will be able to learn bramble hood which will most likely save your life sometime ^^

    further well yeh.. everything else has already been said :P
    [SIGPIC][/SIGPIC]
    Thanks Silvychar for the awesome sig :3

    Characters:
    waterfal - lvl 90 demon ferrari veno
    Hazumi_chan - lvl 9x sage seeker
  • SinfulGuise - Sanctuary
    SinfulGuise - Sanctuary Posts: 35 Arc User
    edited January 2011
    I agree with most everyone here.

    I leveled blazing because as a low level, I liked the slight burn over time but as I got higher I saw no point in it.

    Bramble Guard, I love it, I usually bramble myself incase I happen to crit and for whatever reason, I take aggro from my pet.

    Frost Scarab isn't that great...I rarely use it because the spark it uses I can use else where.

    Fox Form (Only has 3 levels), Amp Dmg, Venomous, Ironwood I would try to keep leveled with you.

    Purge can wait as said before but if you have the coin and spirit, why not level it every now and then?

    Summer Sprint is a lovely skill. It's great for a slight speed boost in instances where you need to run alot. (caves 39 through 99 + TT.....But those come later. ^^;)

    Sparks rarely cost that much so get them when you can.

    Soul Degeneration (Learned at 33) can be useful if you're in the middle of a boss and someone had to town or something. It stops the target from regenerating hp/mp.

    Metabolic Boost, Nature's Grace, and Soul Transfusion are 3 of my favorite skills. If I'm in the middle of a quest and don't want to use a pot, I'll hit whichever I need. And if that one's in cooldown? I use Soul Transfusion and use the other. :)

    Well...That's my thoughts. Hope all of us have helped :)
    FuriaeViolet ~ Amplified ~ 95 Demon Support DD Cleric
    MidnaPride ~ Syndicat3 Leader ~ 39 Future Sage Archer
    BabySinr ~ SaintSins Leader ~ 56 Future Sage Mystic
    FioreTheDoll ~ Factionless ~ 60 Future Sage Assassin
    KareTenshi ~ Factionless ~ 52 Future Sage Psychic
    FaytheVida ~ Factionless ~ 30 Future Sage Seeker
    [SIGPIC][/SIGPIC]
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited January 2011
    I'd add a comment about levelling up blazing for the range - amplify damage maxes out at 10m, so unless there's some particular monster you don't want to get close to, but isn't worth amping, you're going to end up running close in anyway.

    eh, for me it's not about not wanting to get close to the mob, it's about not wanting to waste time running close to the mob. leveling blazing at the same pace as my lowest-level "serious" scarab ensures i won't stop fighting just to run closer for blazing's sake. no other reason.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • LeiLeiXpower - Heavens Tear
    LeiLeiXpower - Heavens Tear Posts: 16 Arc User
    edited January 2011
    for stat build i use/prefer

    dex: dont touch
    str:+2 your level
    mag: x3 your level
    vit:what evers left over

    if u follow this build from bigginning, u shud end up with pretty much every level 3 mag, 1str,1vit
  • Myrrmidonna - Dreamweaver
    Myrrmidonna - Dreamweaver Posts: 204 Arc User
    edited January 2011
    You don't need that much strenght as Arcane. 1str every 2 levels or so is perfectly enough.
    [SIGPIC][/SIGPIC]
    DREAMWEAVER:
    Myrrmidonna, 8x Trickster b:sin
    Eskarinne, 5x Summoner b:cute

    It is not the destination that makes the journey worthwhile...
  • tweakz
    tweakz Posts: 0 Arc User
    edited January 2011
    for stat build i use/prefer

    dex: dont touch
    str:+2 your level
    mag: x3 your level
    vit:what evers left over

    if u follow this build from bigginning, u shud end up with pretty much every level 3 mag, 1str,1vit

    Prefer meaning you've tried all other builds to the same degree? Have you calculated how many more hits it takes to kill you from same level mobs with that build vs a pure mag, or the frequency you'd be fighting those dangerous phys mobs vs the lower hits per kill you could achieve? Have you reasoned how little HP we get per vit than other classes while refines and imbues give us the same? When you obtain end game gear and start refining +10's, do you still need that vit? Is it really too much just to get some decent swap ornaments for those rare times you need that much survival? We're the only class that has a pet to tank for us, and you'd suggest us build ourselves as tanks w/o even having aggro skills or decent hp per vit?

    Even pure mag with 545mg and all Sage skills will run into MP deficit grinding without even using Myriad.
    Be kind: Help the GMs to depopulate the servers.
  • FoxRunning - Heavens Tear
    FoxRunning - Heavens Tear Posts: 2,048 Arc User
    edited February 2011
    "Revive pet is convenient, but I'd suggest ignoring it for now."

    ?? what is she supposed to do, when her pet dies, then? most squads dont like waiting around while you rez your pet, even when you have it at a decent level. so actually its important to have that leveled. mine is at lv6, but even as fast as that is, squad members on BHs and such get impatient , even though its the pet that just lured that big boss to them.

    another important move for while in squads is Lending hand-with it, you pass sparks to the tank, or whoever needs it most.

    blazing scarab is what you use to fight metal mobs, so its important too.



    for fox moves, you are assisting the tank, so purge and amp damage are your two main moves. you dont do much fighting on your own in foxform, so its mostly, in my experience, a squad thing, so leveling your melee is important, because you are up close and personal with the boss, often right up there with the tank and your tank pet.

    venos are versital! ^_^


    You look fine to me.

    Priority to venomous and ironwood, those are your bread and butter.
    You'll want amplify damage as soon as possible, but purge can wait - you won't use it until your 70s, and probably not all that much even then.
    Bramble is much appreciated by melee squadmates, I'd suggest raising that when you can.

    Blazing you can give miss, tame pet you can give a miss, heal pet is VITAL. Level that up at 23,33 etc.

    Revive pet is convenient, but I'd suggest ignoring it for now.


    Your glacial should be using its icicle and bash - and that should be enough. You can level them up to 2, since you've hit 20; you can add a fourth skill - but those are all relatively costly options.
    [SIGPIC][/SIGPIC]
    (and hugs to Flauschkatze for the sig!)
    "Thanks for writing me-- it's always great to hear from a vet.

    -FrankieRaye"
    Playing here since '08b:heart
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited February 2011
    "Revive pet is convenient, but I'd suggest ignoring it for now."

    ?? what is she supposed to do, when her pet dies, then? most squads dont like waiting around while you rez your pet, even when you have it at a decent level. so actually its important to have that leveled. mine is at lv6, but even as fast as that is, squad members on BHs and such get impatient , even though its the pet that just lured that big boss to them.

    can't say i've ever had anybody complain about my level 1 pet rez. i think i'd be a little insulted if anybody did, come to that.

    then again, i keep plenty of pets; if one dies, usually i just pull out another until the fighting slows down and i can rez the first one in relative peace. i do have to be more careful with the back-ups, of course, but they'll usually suffice.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited February 2011
    "Revive pet is convenient, but I'd suggest ignoring it for now."

    ?? what is she supposed to do, when her pet dies, then?

    Well yes - get one level of it!
    And... don't let your pet die very often? Sure, it's nice to get. But if it's a choice between this and ironwood, go for ironwood.
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited February 2011
    Keeping pet alive > reviving pet

    I wouldn't make Blazing a priority because it's used against metal mobs. Wood spells work against them too and the bulk of the damage from blazing is wood anyway. There aren't an abundance of metal mobs to make it an important skill to level. Level it for the chi gain or to get the range if you like it, but not because it's the only thing that will work against a certain type of mob.

    Purge can be kept at level 1 until you start either TTing a lot of PvPing a lot. It's important to get the purge in, but unless the target is constantly buffing themself (such as 2-2/2-3 ape), the cooldown isn't going to influence the fight at all.

    Max amp.
  • IrinaShayk - Harshlands
    IrinaShayk - Harshlands Posts: 2 Arc User
    edited February 2011
    Pllz i need a help in my veno should i go sage/demon!!(someone teld me that if i dont use the fox form go demon but if i use the fox form go sage is that right or noy??)
  • IrinaShayk - Harshlands
    IrinaShayk - Harshlands Posts: 2 Arc User
    edited February 2011
    Not**