Balancing Sins: An Alternative Idea

angellicdeity
angellicdeity Posts: 641 Arc User
edited January 2011 in Suggestion Box
The Idea is simple:


1) Give every class an AOE that can be casted on an area without a target (in fact just make existing skills cast-able on an area instead of just targets)


2) Sins who force stealth will be amped a debuff that cant be purified that lasts 35 seconds, that makes them take 5-10x the damage they would normally take.




Simple solution, PWI will still be able to rake in tons of $$$ for people rolling Sins, and there will be a way to knock sins close enough out of stealth.


Furthermore, it would provide a penalty for using force stealth.
Post edited by Unknown User on

Comments

  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2011
    The Idea is simple:


    1) Give every class an AOE that can be casted on an area without a target (in fact just make existing skills cast-able on an area instead of just targets)


    2) Sins who force stealth will be amped a debuff that cant be purified that lasts 35 seconds, that makes them take 5-10x the damage they would normally take.




    Simple solution, PWI will still be able to rake in tons of $$$ for people rolling Sins, and there will be a way to knock sins close enough out of stealth.


    Furthermore, it would provide a penalty for using force stealth.

    Punishment for using Stealth? May as well make Barbs lose HP when they add VIT, or a Wizard's Stone Barrier halves their magic attack.

    And how would one cast a spell without a target?
  • Ninja_Dagger - Dreamweaver
    Ninja_Dagger - Dreamweaver Posts: 275 Arc User
    edited January 2011
    5-10x...
    thats just un nesisary lol
    [SIGPIC][/SIGPIC]
    when life gives you lemons
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    with them b:victory
  • angellicdeity
    angellicdeity Posts: 641 Arc User
    edited January 2011
    Punishment for using Stealth? May as well make Barbs lose HP when they add VIT, or a Wizard's Stone Barrier halves their magic attack.

    And how would one cast a spell without a target?


    5-10x...
    thats just un nesisary lol



    5x-10x is quite neccessary.


    As a class that gets to pick who they fight and when they fight you must be punished for when you need to retreat.


    A class that is 100% guaranteed the first hit should be severely punished for needing to retreat.
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited January 2011
    Moved to the Suggestion Box.

    By the way, the suggested penalty was only suggested for Force Stealth. It was not intended to include the Stealth skill itself, only the emergency use one.
  • angellicdeity
    angellicdeity Posts: 641 Arc User
    edited January 2011
    KrittyCat wrote: »
    Moved to the Suggestion Box.

    It was better as a general discussion thread for better criticism and input.


    Here in the suggestions area does no good. Your lack of experience with Sin topics is clearly evident.
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited January 2011
    It was better as a general topic for better criticism and input.


    Here in the suggestions area does no good. Your lack of experience with Sin topics is clearly evident.

    It's not necessary to get upset at me for doing my job, and far be it from you to tell me how to do it. If you have suggestions and/or constructive criticism about how we could do our job as mods better, PM it to us or frankie.

    Thanks!b:thanks
  • angellicdeity
    angellicdeity Posts: 641 Arc User
    edited January 2011
    KrittyCat wrote: »
    It's not necessary to get upset at me for doing my job, and far be it from you to tell me how to do it. If you have suggestions and/or constructive criticism about how we could do our job as mods better, PM it to us or frankie.

    Thanks!b:thanks

    So when shelly was abusing her power over zealously she was "doing her job"? I think not.
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited January 2011
    So when shelly was abusing her power over zealously she was "doing her job"? I think not.

    As I said, the place to air your grievances is in a PM, not here in this thread. I can't speak for the other mods, nor do I presume to. However, if you refuse to return to the original topic and stay on your current route for this thread, I will be forced to close it.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited January 2011
    I wouldnt get so angry. Your suggestion isn't new and has been discussed alot in General Discussion without much left to be added.

    Yes stealth and other sin mechanics are very overpowered in PVP.

    No nothing will be done.
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  • Laranda - Heavens Tear
    Laranda - Heavens Tear Posts: 283 Arc User
    edited January 2011
    1) Give every class an AOE that can be casted on an area without a target (in fact just make existing skills cast-able on an area instead of just targets)

    I really don't like this. It involves changing alot of skills and can cause lots of additional balance issues, just to deal with 1 class...
    2) Sins who force stealth will be amped a debuff that cant be purified that lasts 35 seconds, that makes them take 5-10x the damage they would normally take.

    Wouldn't that cause sins to get 1 shot if a slightly lower level sneezes? Double damage sounds bad. 5x sounds like overkill. 10x... x_x
    Simple solution

    Simple solutions can cause drastic problems, just like complex solutions. Your second solution would kill the skill itself. The first could cause some nasty balance issues. All in all, it needs work.
  • Kawaiidesune - Lost City
    Kawaiidesune - Lost City Posts: 108 Arc User
    edited January 2011
    5x-10x is quite neccessary.


    As a class that gets to pick who they fight and when they fight you must be punished for when you need to retreat.


    A class that is 100% guaranteed the first hit should be severely punished for needing to retreat.

    u can make things for the sin's unfair like u plan 2 ....or u can make a pot of some sort that raises your awareness lvl so u can see sins stealthing. ever think of that one? but really times 5-10 damage? y not just commit harikari.
  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited January 2011
    Let me be the first to congratulate you on a stupid idea that would involve Devs actually having to work. I mean they would have to re program all the current AOE's and stealth mechanism's. And you see how the Devs are with simple little bugs like rubber banding b:shocked.

    Edit:And another thing, stealth pots are in the game, so buy them and make use of them and stop making suggestion threads about stealth. Oh if your going to say "what about higher level sins that I cannot see even with stealth pots D:?". Well hur dur there are going to be higher level people than you in the game, so either level to their level or just stay in SZ(For you Pkers) or do not PvP at all(For the non PK servers).
  • Kawaiidesune - Lost City
    Kawaiidesune - Lost City Posts: 108 Arc User
    edited January 2011
    Let me be the first to congratulate you on a stupid idea that would involve Devs actually having to work. I mean they would have to re program all the current AOE's and stealth mechanism's. And you see how the Devs are with simple little bugs like rubber banding b:shocked.

    Edit:And another thing, stealth pots are in the game, so buy them and make use of them and stop making suggestion threads about stealth. Oh if your going to say "what about higher level sins that I cannot see even with stealth pots D:?". Well hur dur there are going to be higher level people than you in the game, so either level to their level or just stay in SZ(For you Pkers) or do not PvP at all(For the non PK servers).
    true and did not know about awareness pot XD
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited January 2011
    In my opinion the problem with the stealth skill is that in most of the other MMORPGs a sin class has stealth too but once the sin attacks stealth mode is cancelled and there is no way to get into stealth because the skill is in cooldown. That gives the sin still the advantage of being able to get the first hit and being able to attack the target when unprepared but here in PWI things are different. In my opinion if a sin fails to attack out of stealth and stunlock the target to death the sin deserves to die. Giving the sin the chance to get back into stealth after a failed attack to recover is just wrong if you ask me

    greetz harm0wnie
  • anwynd
    anwynd Posts: 0 Arc User
    edited January 2011
    Let me be the first to congratulate you on a stupid idea that would involve Devs actually having to work. I mean they would have to re program all the current AOE's and stealth mechanism's. And you see how the Devs are with simple little bugs like rubber banding b:shocked.

    Edit:And another thing, stealth pots are in the game, so buy them and make use of them and stop making suggestion threads about stealth. Oh if your going to say "what about higher level sins that I cannot see even with stealth pots D:?". Well hur dur there are going to be higher level people than you in the game, so either level to their level or just stay in SZ(For you Pkers) or do not PvP at all(For the non PK servers).

    you stupid ignorant fool even if the said person is the same lvl as a sin and pops one of those pots you still cant see themb:bye
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited January 2011
    anwynd wrote: »
    you stupid ignorant fool even if the said person is the same lvl as a sin and pops one of those pots you still cant see themb:bye

    Uh oh I am being name called by the little kidb:shocked. Someone please notify the Mods before he calls me something worseb:surrender. And by the way I never said anything about the assassin being the same level as you. So stop wasting your time and just quit the game or if you really have the time, keep complaining about assassins stealth :P.
  • vyperionvyp
    vyperionvyp Posts: 19 Arc User
    edited January 2011
    I wonder why everybody is complaining about sins so much. Comparing to the sins from other games i played, the TB assassin seems underpowered not overpowered. If i compare to other classes that are in PWI i don't see how sin can be OP. The very name "assassin" suggests that he should win in 1 on 1. However it's not a good char for 1 vs more. It has short range and 1 ranged atk. Almost all good skills require chi and the "get chi" skills have cooldown.
    There are various pills that can increase def, accuracy, atk or offer other advantages. Besides that there are genies that have so many skills to counter assassin. All people have to do is concentrate on the fight and build their chars the right way.