die and killing
zerocoolro
Posts: 0 Arc User
So, i have some sugestion:
1. When you die, to stay in "unconscious" or something like that, for 10 seconds, in that time ,if is one player near you, to ressurect you in that time!
2. at a number of monster killed , to receive something( 999 monster for example)
1. When you die, to stay in "unconscious" or something like that, for 10 seconds, in that time ,if is one player near you, to ressurect you in that time!
2. at a number of monster killed , to receive something( 999 monster for example)
Post edited by zerocoolro on
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Comments
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anyone?0
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elaborate? you are wayyyy to vague on the detail's here that i dont exactly get what you trying to suggest0
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i dont think people understand your suggestions. I certainly don't.[SIGPIC][/SIGPIC]0
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1. I meant that should be a time until you die, and only way to revie is by a cleric , scroll, or just release! I suggest that should be like 10 seconds, and in that time, anyone can ressurect you!
2. i meant that , at a number of monsters slain, to receive something from system!0 -
From what I can get from it, I think they're saying, if you have a squad member right near you in ten seconds after you die that you can be revived without a rez. If that's it, then I would suggest that to simply work like a rez scroll, so you could decide to rez where you're at by losing exp or wait for a cleric to rez you for less exp loss. Your choice.
The second one, I think they are saying to get a reward of some kind when you kill a certain amount of the same mob. I don't know if that might be a medal, or achievement in CORE or something, but its doesn't sound like a bad idea. It might be good for gear, because they'd probably set it up by level. If you kill 1,000 of a level 50 mob, you get a nice level 50 un-trade able might ring or something. So if you went to a level 20 area at 90, you wouldn't get anything much worth it for spam killing low level mobs. Not a half bad idea, imo.[SIGPIC][/SIGPIC]
Wonderful drawing of Shivalia done by the ever talented Shirrii of Heavens Tear. b:heart Much love to you forever!0 -
1. is not like a rez scroll, if you are alone, you have 10 seconds , but noone is there so is a waste, if there are people that are willing to help you, but can't rez!
2. i meant that when you kill a mob, , every mob not the same! And of course , should be like 0-9 - 10-19-20-29 and like that!
for example: you are level 70, you can kill only 70-79 to get those kills!
or can be like :
when you kill mobs, that will give you some points, 1 point -3 kill for mobs -2/+3 your level
1 point-2 kill for mobs +5/6 your level
if you are level 79 and kill level 70 monster , you receive nothing0 -
I'm not quite sure if i understood you correctly but if your first suggestion is
o) res-option for non cleric/mystic class players within 10 s after the death of a player
personally i dont think this is a good idea since res scrolls are already available and that will downgrade clerics because in an instance the whole squad stays always next to eachother so the cleric wont be needed for res anymore , for deaths in remote places i suggest either to have a faction with friendly clerics in or to carry 1 res scroll with you ;->
o) rewards for killing mobs at your lvl range
there is already a kill reward system for that called solo mission which gives your 1 celestone fragment + 2 reputation for 40 mobs killed + they included the dragon point system which gives you additional rewards if you sell dq items dropped from grinding to npc
greetz harm0wnie0 -
a) there can be added to not have effect in dungeons or sames!
b) those solo mission need to be activated by a npc, and you need to kill only 1 type of a monster, not any type0 -
To me, it sounds similar to some FPS games that have a "bleed-out" feature. While the idea is good for shooters, it could be a bit tricky in an MMO for the reasons stated above. Clerics are already hard to come by and res scrolls are an important source of income for the company.
The difference between releasing and getting resurrected by a cleric is that when resurrected, you get up in the same place you died, and you don't lose as much exp as you would if you released. Res scrolls are the same except you don't need the cleric. The only way this feature could be implemented would be to balance it in between releasing and being resurrected. For example, get up in the same place you died, but still lose the exp you would have if you released.
If that were the case, then I don't really see a viable use for this feature. Since in instances, you're more than likely to have a cleric in your party, and if you know you won't or you're trying to solo something, you're going to have scrolls on you. And I know I don't have a cleric or many people around me when I am questing, for example. And even then, in the end, people would rather wait for a cleric or use a scroll so they don't lose exp.
Even if this feature were to work in TW, unlike scrolls, nobody would have the time to walk over to you and heal you, since you die so fast, it kinda defeats the purpose.
As for your second suggestion, sure, quest rewards aren't that great, and some molds can be expensive, so why not have some free obtainable gear that people can work for. However, it'd have to be decent gear, since you level fast in the suggested levels.0 -
a)you stole that idea from a b2p game that's coming soon
b) to many people will sadly abuse it[SIGPIC][/SIGPIC] Move along..move along0 -
1. i've seen it in others game
2.i do not know what abuse0
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