Veno 100 skills? A joke?
Hell_rayzer - Heavens Tear
Posts: 141 Arc User
Why is it that these skills are so underpowered and useless? A 20 mil+ skill should atleast do some damage, i was really hoping to use a skill besides venom, iron, and lucky. I wouldnt even mind them making it Pve only... In this condition these skills are damn worthless.
http://www.youtube.com/watch?v=xfuo6QOMhKY
http://www.youtube.com/watch?v=oW8B_-fMHAQ
http://www.youtube.com/watch?v=xfuo6QOMhKY
http://www.youtube.com/watch?v=oW8B_-fMHAQ
Post edited by Hell_rayzer - Heavens Tear on
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Comments
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That's sad! It seems like they didn't even test the damage on the skills. This makes me think if I should bother getting clerics lv100 attack..0
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By rule of thumb, all 100 skills suck tbh. I think bm has a good one, the psy's defintly do, and the archers have an okay one.
But I'd say 75% of the suck0 -
Hell_rayzer - Heavens Tear wrote: »Why is it that these skills are so underpowered and useless? A 20 mil+ skill should atleast do some damage, i was really hoping to use a skill besides venom, iron, and lucky. I wouldnt even mind them making it Pve only... In this condition these skills are damn worthless.
http://www.youtube.com/watch?v=xfuo6QOMhKY
http://www.youtube.com/watch?v=oW8B_-fMHAQ
how long do the debuffs last?i am waiting for you my little flagcarriers b:kiss0 -
Regenbogen - Lost City wrote: »how long do the debuffs last?
this. if these skills last longer than 3-5 seconds, you have no reason to complain. 10 second reduction in attack speed (channeling with the other) puts that class out of commision effectively, especially the APS classesI hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington0 -
Trawne - Lost City wrote: »this. if these skills last longer than 3-5 seconds, you have no reason to complain. 10 second reduction in attack speed (channeling with the other) puts that class out of commision effectively, especially the APS classes
30seconds like elemental invocation would be nice since they have the same 10minutes cooldown time...b:chuckle
i think lv100 skills need some revamp and some corrections of the descriptions...b:angryi am waiting for you my little flagcarriers b:kiss0 -
damage isn't any good, but the animations are kinda cool :P[SIGPIC][/SIGPIC]0
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DaKillanator - Raging Tide wrote: »By rule of thumb, all 100 skills suck tbh. I think bm has a good one, the psy's defintly do, and the archers have an okay one.
But I'd say 75% of the suck
barb gets a purge skill0 -
WraithTanker - Sanctuary wrote: »barb gets a purge skill
So I think we're at like 5 actually worthwile 100 skills? lol
5/16 ftw b:victory
Thats 69% fail rate yo b:cute0 -
These are support and debuff skills, not damage skills.
An ideal skill to help Venomancers handle melee targets.
Deals base damage to the target plus Wood damage equal to
50% of caster's maximum HP. Petrifies the target, increasing
physical defense by 200% and reducing physical attack rate by
100% and critical hit rate by 300%. 100 percent accuracy.
So the more HP you have, the more damage you deal. But reducing physical attack rate by 100% and crit by 300%? That will shut down a BM or assassin any day of the week. If it lasts even 1/4th as long as Blood Vow, that's just ridiculously OP.
Then you get a caster-**** skill.
A Venomancer came across this magic paradox in a book stolen from some mage. Inflicts base
damage plus physical damage 50% of caster's maximum mana and dazes the target.
Dazed target's movement speed reduced by 70% and channel slows by 90%.
These are way more useful than BM skills, quit crying.0 -
number1karthus wrote: »These are support and debuff skills, not damage skills.
An ideal skill to help Venomancers handle melee targets.
Deals base damage to the target plus Wood damage equal to
50% of caster's maximum HP. Petrifies the target, increasing
physical defense by 200% and reducing physical attack rate by
100% and critical hit rate by 300%. 100 percent accuracy.
So the more HP you have, the more damage you deal. But reducing physical attack rate by 100% and crit by 300%? That will shut down a BM or assassin any day of the week. If it lasts even 1/4th as long as Blood Vow, that's just ridiculously OP.
Then you get a caster-**** skill.
A Venomancer came across this magic paradox in a book stolen from some mage. Inflicts base
damage plus physical damage 50% of caster's maximum mana and dazes the target.
Dazed target's movement speed reduced by 70% and channel slows by 90%.
These are way more useful than BM skills, quit crying.
I think by crit it means accuracy...
such as on demon or sage blood bath it says crit but means accuracy..
I think.[SIGPIC][/SIGPIC]0 -
It looks better than one of wizard 100 skill, which has lower damage then 1 sparked.[SIGPIC][/SIGPIC]0
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DaKillanator - Raging Tide wrote: »So I think we're at like 5 actually worthwile 100 skills? lol
5/16 ftw b:victory
Thats 69% fail rate yo b:cuteAyainity - Heavens Tear wrote: »That's sad! It seems like they didn't even test the damage on the skills. This makes me think if I should bother getting clerics lv100 attack..[SIGPIC][/SIGPIC] Move along..move along0 -
CandyCorn - Raging Tide wrote: »what about assisian lvl 100 skils blood frenzy 20% blood sucking b:dirty
cleric 100 is ok...one can heal and attack and a slight chance of sealing and cooldown is 5 seconds...but to tell you the truth its ****..i mean plume shot at lvl 9 is equivalent to that..sad
Both of the lvl 100 Cleric skills can be extremely useful if you are creative in how you use them.0 -
HappysHAIL - Harshlands wrote: »Both of the lvl 100 Cleric skills can be extremely useful if you are creative in how you use them.
go on
/10char[SIGPIC][/SIGPIC] Move along..move along0 -
Like many already said, most lvl 100 skills are pure ****. Archer ones are nice and well worth the money - its skills you be using on a daily basis. Same for barb purge skill and Psychic one seems amazing. Wizard, Bm and Veno ones i feel are mostly in-game as coin sinks. I heard cleric ones are ok, but not sure.
As for veno 100+ skills, they aren't for dmg, its curses reducing attack speed or channeling. Not useless but i never pay 20-30 mil for it. Doesn't seem to fit majority of venos playstyle. They use amp as main curse in pvp or Soul Degeneration if sage. That wont stack with lvl 100 skills. Than they chain immune skills while kiting/nuking/stunning and having the nix peck and bleed lol. So if the bm hits 3.33 or not doesn't really seems to matter in the first place since the fox wont receive any dmg. The lvl 100 skills also gives your enemy 200% extra defense against nix bleed yay.
Wizards already need like 30 minutes to cast one skills, so dunno if they even notice a 90% reduction b:chuckle.
I want something better than that if i cashed out 20-30 mil for a skill + did the dreadful never ending 100+ culti and wasted 4 mil spirit. People can just spark that shiet of anyway at the same time as they get rid of bleed. The skills also have 10 min cooldown so not like you can use it again after they purify it <.< I dont know a single veno that has both lvl 100 skills and thinks its amazing.0 -
As ^Tiger said, if your a psy... the 100 skill absolutely destroys kids. Some psy in my guild with +7 r8 wep unsparked crit a cashshoped bm for 20k+ with no marrows.0
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Woneo - Harshlands wrote: »As ^Tiger said, if your a psy... the 100 skill absolutely destroys kids. Some psy in my guild with +7 r8 wep unsparked crit a cashshoped bm for 20k+ with no marrows.
That's why I'm hauling my butt through 100 culti so I can use itb:cry[SIGPIC][/SIGPIC]
Semi Retired Psychic of Radiance faction//Entering full retirement upon the release of ĠuildẂars2 or an otherwise drastic change in PWI management.
"Exploiting a glitch is a violation of the ToS under User Conduct:
(l) Using or exploiting any bugs, errors, or design flaws to obtain unauthorized access to the Service or to gain an unfair advantage over other players"-frankieraye ............guess he changed his mind.0 -
get the book: 39mil
learn the skill: 4mil spirit+3mil coin
watch 6 meteors for every mob in delta fall and hit them, the ground to crash and smoke rising everywhere: priceless0 -
HappysHAIL - Harshlands wrote: »Both of the lvl 100 Cleric skills can be extremely useful if you are creative in how you use them.
ya one debuffs their medal def by 50%? i think i dnot have that one but i have been told it is nice when your 1 v 1 someone...
the other one seals, turtles, and freezes a target for 15 seconds.... true they cant really die but it cant be knocked off them like sleep.. and its better then the freeze skill clerics have because they cant attack...
so i use it more times then i can count in pvp and some in pve when sleep is on cooldown...0 -
Regenbogen - Lost City wrote: »30seconds like elemental invocation would be nice since they have the same 5minutes cooldown time...b:chuckle
i think lv100 skills need some revamp and some corrections of the descriptions...b:angryTigerLily - Lost City wrote: »Like many already said, most lvl 100 skills are pure ****. Archer ones are nice and well worth the money - its skills you be using on a daily basis. Same for barb purge skill and Psychic one seems amazing. Wizard, Bm and Veno ones i feel are mostly in-game as coin sinks. I heard cleric ones are ok, but not sure.
As for veno 100+ skills, they aren't for dmg, its curses reducing attack speed or channeling. Not useless but i never pay 20-30 mil for it. Doesn't seem to fit majority of venos playstyle. They use amp as main curse in pvp or Soul Degeneration if sage. That wont stack with lvl 100 skills. Than they chain immune skills while kiting/nuking/stunning and having the nix peck and bleed lol. So if the bm hits 3.33 or not doesn't really seems to matter in the first place since the fox wont receive any dmg. The lvl 100 skills also gives your enemy 200% extra defense against nix bleed yay.
Wizards already need like 30 minutes to cast one skills, so dunno if they even notice a 90% reduction b:chuckle.
I want something better than that if i cashed out 20-30 mil for a skill + did the dreadful never ending 100+ culti and wasted 4 mil spirit. People can just spark that shiet of anyway at the same time as they get rid of bleed. The skills also have 5 min cooldown so not like you can use it again after they purify it <.< I dont know a single veno that has both lvl 100 skills and thinks its amazing.
there, fixed. the duration is around 10 seconds btw b:byeRetired b:bye0 -
Aurores - Heavens Tear wrote: »there, fixed. the duration is around 10 seconds btw b:bye
Even better : /
The endgame of this game is really lacking...0 -
So, what i read from all this, you say endgame is really lacking on alot of departments.
Then if you factor in Hypers, Oracles, Rank, etc etc etc etc, what people have been talking/discussing/QQ-ing about.
Making lvl 1-100 basically non-existant, or extremely easy to do without lifting a finger...except 2 pick your nose.
PvP being completely off balance now.
What kind of a conclusion does that lead you 2, other then..the ingame mechanics are completely screwed up or better yet, broken?
Just my opinionb:victory Once you discover life is meaningless, you will see my point of view!! b:victory
Skills determine a good player, not a creditcard.b:flower0 -
I was getting ready to complain with the OP about nerfed skills but then I read the description.
90% reduced casting speed....
You really didn't see how that could be useful?
It's not all in damage when it comes to skills. In fact, On a skill with that effect I'd consider any damage a bonus.
And us archers get a debuff thingy called blood vow as a 100 skill. Reduces hp of caster and target and deals metal damage, amplifying the damage the target takes. I think thats the description, but I'm going off of my memory here.
The other is called awaken and recharges all 3 sparks instantly. But it has like a 15 minute cooldown or something like that. Which makes it pretty..inconvenient, if not useless.0 -
_blood_rain - Sanctuary wrote: »I was getting ready to complain with the OP about nerfed skills but then I read the description.
90% reduced casting speed....
You really didn't see how that could be useful?
It's not all in damage when it comes to skills. In fact, On a skill with that effect I'd consider any damage a bonus.
And us archers get a debuff thingy called blood vow as a 100 skill. Reduces hp of caster and target and deals metal damage, amplifying the damage the target takes. I think thats the description, but I'm going off of my memory here.
The other is called awaken and recharges all 3 sparks instantly. But it has like a 15 minute cooldown or something like that. Which makes it pretty..inconvenient, if not useless.
i can imagine a sin/bm 3sparking after fossiled curse - having 100%(200%?)increased pdef & mdef(look at the video) from fossiled curse...b:shutup
arcane antinomy how does -90% work making 1sec->1.9sec for 10seconds not that much of help imo i'd prefer having some hard hitting physical damage skill in human formi am waiting for you my little flagcarriers b:kiss0 -
TigerLily - Lost City wrote: »As for veno 100+ skills, they aren't for dmg, its curses reducing attack speed or channeling. Not useless but i never pay 20-30 mil for it. Doesn't seem to fit majority of venos playstyle.
Then I imagine most venos do not know how to play their class very well.
Oh, I mean, 100 skills are just so totally worthless. And, I so very much want you to be selling your chrono pages for cheap, please!0 -
I haven't seen anyone get the veno skills, but cleric 100 skills are actually amazing. For those of you clerics not even lvl 100, stop posting about it until you've seen it seriously.
God's Seal places a turtle on your opponent, but also a seal and freeze, making them unable to attack for 15s. This makes them the perfect Barrage target. Stick this onto a cleric healing a cat barb and that's one less cleric to worry about. Cat clerics can get incredibly resilient during combat with a combination of their defensive skills, giving them time to heal the barb for that much longer. God Seal is like a fool proof **** to your target cleric. No amount of gear, defense, genie skills, whatever, can stop it. Best of all, the skills has a 30s cooldown and the 30m casting range is longer than that of a cleric's other spells. You can't even purify that thing off.
Elven Boon: What you don't seem to understand is that this is the fastest channeling cleric nuke, and it has a 5s cooldown. At 0.5s chan with -chan gears, this attack can come out faster than a ranged physical attack. Use this when kiting for quick damage, chip away at someone before using a bigger nuke to bypass charm, use in succession with Cyclone at a fleeing opponent, whatever. I'm sure you can find some way to use a fast channeling nuke like this. The only thing bad about Boon is its mana cost.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Awesome debuffs that can be purify'd, they must be useless b:chuckle b:avoidShhh don't troll, it's yulk bait.0
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Regenbogen - Lost City wrote: »30seconds like elemental invocation would be nice since they have the same 10minutes cooldown time...b:chuckle
i think lv100 skills need some revamp and some corrections of the descriptions...b:angry
That's more harder than creating new expansion i think . . b:shocked
sarcasm[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0
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