Side jobs (coins earning and some stuff) Suggestion
Keiths - Harshlands
Posts: 10 Arc User
Long time ago ...like last year i did add some suggestion about fishing...that just came out of nowhere b:cute.
This time while i was farm monsters for coins (like 90% of time) and items ....i did found it that is boring doing only that.
Soooo... i came something ...i would say similar to fishing only this time i added some spices b:laugh
I did say about fishing ....i will explain this time detained:
So fishing means :
Having rod and fish for fish and junk if possible
But fish can be sold to NPC based on fish weight, OORRR fish can be used to restore HP and MP.
That same fish can : Be sold/given to Player
Bait can be bought from NPC OR getting from Poison based enemy's (enemy must be lvl 70 or above and enemy would be tree/plant like )
Drawback: Fishing can be used at lvl 70+
(above 70+ we use same potions from apothecary, unless we manufacture our own potions)
Here is some story related to herbs and here is suggestion
Story : Again when i did farm for coins .....and reading fraction chat, i was heard something that , players mark herbs location and go from location to location in circle till they collect enough to sell or use.
So i came to idea to have your own farm
Having farm would speed up by little Herbalism skill and it would increase game play.
Herbs can be sold to NPC price would be fixed.
Better Effects than was made at apothecary.
Herbs can : Be sold/given to Player.
Herbs can be planted on ground, that seed can't be picked by other players.
Seed can be bought from NPC OR getting from Poison based enemy's (enemy must be lvl 10 or above and enemy would be tree/plant like)
Drawback to this suggestion:
I was thinking....this suggestion would demand some space/time/money or just some additional programing, extending like .
To able to farm your own farm would require your own land to plant the seed.
Ether way Plant on world map or generate new map for each player?!
While i was ending farming for coins,item,mats i needed to go to town ..and that made me mad ....i told my self:
"Why we can't craft items anywhere ....why do i have to walk all way to npc to talk to him and give him my mats then PAY HIM?
"Why we don't have anvil and hammer in 1 slot for blacksmith, and mortar and pestle for apothecary"
"Having that time would make my game easyer"
NPC would be in use ....you can buy already made items like before, and NPC can make materials ONLY for making items
This time i wanted to send mail to friend and....i have to walk to postbox again ......
That made me thing why we can't train pigeons to deliver mail to postbox ...less walk i know xD
Thanks for reading , any fix,additional suggestion, flaw is welcome!
^__^
This time while i was farm monsters for coins (like 90% of time) and items ....i did found it that is boring doing only that.
Soooo... i came something ...i would say similar to fishing only this time i added some spices b:laugh
I did say about fishing ....i will explain this time detained:
So fishing means :
Having rod and fish for fish and junk if possible
But fish can be sold to NPC based on fish weight, OORRR fish can be used to restore HP and MP.
That same fish can : Be sold/given to Player
Bait can be bought from NPC OR getting from Poison based enemy's (enemy must be lvl 70 or above and enemy would be tree/plant like )
Drawback: Fishing can be used at lvl 70+
(above 70+ we use same potions from apothecary, unless we manufacture our own potions)
Here is some story related to herbs and here is suggestion
Story : Again when i did farm for coins .....and reading fraction chat, i was heard something that , players mark herbs location and go from location to location in circle till they collect enough to sell or use.
So i came to idea to have your own farm
Having farm would speed up by little Herbalism skill and it would increase game play.
Herbs can be sold to NPC price would be fixed.
Better Effects than was made at apothecary.
Herbs can : Be sold/given to Player.
Herbs can be planted on ground, that seed can't be picked by other players.
Seed can be bought from NPC OR getting from Poison based enemy's (enemy must be lvl 10 or above and enemy would be tree/plant like)
Drawback to this suggestion:
I was thinking....this suggestion would demand some space/time/money or just some additional programing, extending like .
To able to farm your own farm would require your own land to plant the seed.
Ether way Plant on world map or generate new map for each player?!
While i was ending farming for coins,item,mats i needed to go to town ..and that made me mad ....i told my self:
"Why we can't craft items anywhere ....why do i have to walk all way to npc to talk to him and give him my mats then PAY HIM?
"Why we don't have anvil and hammer in 1 slot for blacksmith, and mortar and pestle for apothecary"
"Having that time would make my game easyer"
NPC would be in use ....you can buy already made items like before, and NPC can make materials ONLY for making items
This time i wanted to send mail to friend and....i have to walk to postbox again ......
That made me thing why we can't train pigeons to deliver mail to postbox ...less walk i know xD
Thanks for reading , any fix,additional suggestion, flaw is welcome!
^__^
Post edited by Keiths - Harshlands on
0
Comments
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Why only poison based? That would be kinda putting the clerics at an advantage. Not that I'm complaining.[SIGPIC][/SIGPIC]0
-
This idea sounds like re-creating Rune Factory into an mmo. ._.[SIGPIC][/SIGPIC]
" you gave up the fight; you left me behind . "
credit for the picture goes to Susylu, of course. b:cute0 -
There's another "Rune" game that features both of those things, and is an MMO.
That aside, I wouldn't mind the fishing. Herbalism? Naaah.[SIGPIC][/SIGPIC]
"I always thought I'd be the only one doing crazy things for people who would never care enough to do it back or to act like idiots or be entirely vulnerable, and making someone fall in love with you is easy, and flying 3000 miles on four days notice because you can't just sit there and do nothing and breathe into telephones is not everyone's idea of love, but it is the way I can recognize it because that is what I do."
Sig pic by Nowitsawn0 -
Why poison you ask ?
Well Poison is earth based element, and seed comes form earth...."so logic dictates" so it will be earth enemy's.
Same goes from Baits0 -
Falcondance - Heavens Tear wrote: »There's another "Rune" game that features both of those things, and is an MMO.
That aside, I wouldn't mind the fishing. Herbalism? Naaah.
But that game is hardly as fun as it was when I was 10 b:shutup
I don't think fishing would be that fun when I'm playing a sin, since she's part fish, though. :x She'd be eating her cousins.Keiths - Harshlands wrote: »Why poison you ask ?
Well Poison is earth based element, and seed comes form earth...."so logic dictates" so it will be earth enemy's.
Same goes from Baits
Then where do Earth based mobs come from? o.o[SIGPIC][/SIGPIC]
" you gave up the fight; you left me behind . "
credit for the picture goes to Susylu, of course. b:cute0 -
Since mud is a water-based element, and earth comes from mud, logic dictates that Earth based mobs come from the water. b:chuckle[SIGPIC][/SIGPIC]
"I always thought I'd be the only one doing crazy things for people who would never care enough to do it back or to act like idiots or be entirely vulnerable, and making someone fall in love with you is easy, and flying 3000 miles on four days notice because you can't just sit there and do nothing and breathe into telephones is not everyone's idea of love, but it is the way I can recognize it because that is what I do."
Sig pic by Nowitsawn0 -
I thought that mud came from earth mixed with water...
or is it like a "what came first, the chicken or the egg?" sort of deal?
Anyway: if this were implemented, I would believe that bait would come from water mobs or earth mobs seeing as most bait is either worms or smaller fish. Unless you wanna go all man-made and buy fake bait. And seeds would come from earth mobs seeing as you plant seeds in the earth...[SIGPIC][/SIGPIC]
" you gave up the fight; you left me behind . "
credit for the picture goes to Susylu, of course. b:cute0 -
Keiths - Harshlands wrote: »Why poison you ask ?
Well Poison is earth based element, and seed comes form earth...."so logic dictates" so it will be earth enemy's.
Same goes from Baits
poison is wood-based damage over time0 -
"Why we can't craft items anywhere ....why do i have to walk all way to npc to talk to him and give him my mats then PAY HIM?
"Why we don't have anvil and hammer in 1 slot for blacksmith, and mortar and pestle for apothecary"
"Having that time would make my game easyer"
What do you think about this?0 -
if everyone in the game had there own farm arch would be even lagier and there would be less place for mats and mobs and stuff.0
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