Good Cleric Stats?

arensley90
arensley90 Posts: 2 Arc User
edited April 2012 in Cleric
I'm a level 7 cleric and I want to stack good stats in mag and str.
Is this a good idea? I want to be able to heal my party instead of being a solo player.
I heard that adding points to dex isnt good. Is that true?
Post edited by arensley90 on

Comments

  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited January 2011
    Clerics use magic weapons - that needs you to spend an average of 3 points per level in magic.

    To wear arcane armour, which you probably wish to do, you require an average of one point in strength every other level.

    Strength does basically nothing for you beyond that. Dex does nothing for you at all, as a cleric.

    That leaves more poitnts into magic and vit. Vit will give you a few more hitpoints and slightly better defences. It is posisbly worth considering a few, but you get a very poor return on your points there. But by far the bulk of your extra points should go into magic - for better attacks and better heals (healing being the main reason you don't need hitpoints really)
  • /ueron - Archosaur
    /ueron - Archosaur Posts: 1 Arc User
    edited January 2011
    Thank you so much. i really enjoy playing as cleric :D
  • Riverwell - Archosaur
    Riverwell - Archosaur Posts: 423 Arc User
    edited January 2011
    Vitenka basically answered you, I'm just going to add on to what she said. :)

    1strength 9magic every two levels is the minimum points spent out of magic to wear arcane armor.
    1strength 6magic every two levels is the minium point spent in magic and strength, that you need to equip the latest magic weapon and arcane armor. That leaves you three points to put in vitality if you choose.

    Personally, on my cleric I went 1str 6mag 3vit every two levels until I got 50 points in vitality, then I switched to 1str 9mag.
    Some people choose to add no vitality, some choose to cap it at 30 or at 100. It's personal preference.

    We get 10hp per point spent in vitality. Hope you enjoy your cleric. ^^
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  • Ankiel - Raging Tide
    Ankiel - Raging Tide Posts: 260 Arc User
    edited January 2011
    personally, i do 8 magic, 1 strength, 1 vitality every 2 levels, though some people dont do vitality, some do a little more

    you only need 1 strength every 2 levels to wear arcane armors though, and magic is by far the most important stat, and most points should go into that

    dexterity you dont need at all, though it can be used in some builds, i dont recommend it if your new
  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited January 2011
    There are multiple builds to any class, and it always makes Fuzzy happy to see new players seeking advice on the different ways to approach a character.

    The panda would point you in the direction of the cleric sub-forum for questions such as these, there are many experienced players there who can give you some excellent insight.

    Also, Fuzzy would suggest using the "search" feature of the forums because no matter what class anyone chooses to play, questions about where to stat points are very common and have been answered many times in many threads.

    However, for now, Fuzzy moved this thread to the cleric section in the hopes you find the answers you seek.

    b:thanks



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  • gelnd
    gelnd Posts: 0 Arc User
    edited January 2011
    Others have answered you quite well, I just want to make a small point for thoroughness. The common cleric gear is arcane robes, which requires a min of 1 str 6 mag every two levels, leaving you 3 points to put into mag or vit. More mag = more healing and spell power, and vit = a little extra bit of survivability. Many choose to cap it once they have enough, and go 1 str 9 mag, as stated by another poster. Dex will do you absolutely no good for robe build.

    The build that does use dex, is light armor. For this, you need 1 str 1 dex 3 mag per level. This leaves no room for vit, since you must have exactly that amount of str and dex to wear current level LA, and exactly that amount of magic to wield the current level magic weapon. LA build has slightly higher pdef (physical defense) than robes, and a higher critical hit rate due to the dex. It also has somewhat lower healing and spell power because you can only add 3 magic per level.

    I have a friend that plays LA and loves it, and she does a great job of keeping my barb alive when we duo instances together. However, given your preference for higher heal power and party work, I think you'd want a robe build with little to no vit.
  • Uniquea - Raging Tide
    Uniquea - Raging Tide Posts: 3 Arc User
    edited April 2012
    I do 1str:2vit:7mag: as an all out average, not including my stating points. 5:ea and I kill most creatures with ease and don't die in one hit when in a tumble.
  • akosireann
    akosireann Posts: 0 Arc User
    edited April 2012
    Go Pure (9mag, 1 str per 2 levels) or Go fail...your call
    Go Pure or go Fail

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  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited April 2012
    akosireann wrote: »
    Go Pure (9mag, 1 str per 2 levels) or Go fail...your call

    Well, guess I'm a failure then. Thank you for your totally unbiased and expert opinion backed up with facts in order to prove your claim.

    Also, necro.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited April 2012
    akosireann wrote: »
    Go Pure (9mag, 1 str per 2 levels) or Go fail...your call

    yup, it's not like we have super cheap gear that gives you a lot of attack but no defenses. pve healing is impossible without pure mag r8+10 clerics
    you only purge once #yopo
  • akosireann
    akosireann Posts: 0 Arc User
    edited April 2012
    yup, it's not like we have super cheap gear that gives you a lot of attack but no defenses. pve healing is impossible without pure mag r8+10 clerics

    oh too bad no one heard of farming for gear...or saving coins for sharding and refines.

    How much is a restat note again btw when you find out you gimped your healing cause of ''survivability''?
    Go Pure or go Fail

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  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited April 2012
    akosireann wrote: »
    oh too bad no one heard of farming for gear...or saving coins for sharding and refines.

    How much is a restat note again btw when you find out you gimped your healing cause of ''survivability''?

    Oh, too bad no one actually bothered calculating how much healing power you really lose by adding vit.

    (Hint: it's not much)
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited April 2012
    akosireann wrote: »
    oh too bad no one heard of farming for gear...or saving coins for sharding and refines.

    How much is a restat note again btw when you find out you gimped your healing cause of ''survivability''?

    50 point is 5 gold now (2.5 on sale). that's like 7mil or 3.5m on saleb:bye

    and yeah, if you need better heals for pve than r8+5 100 in vit then either the tanks fails or you are using blessing of the purehearted...

    http://pwcalc.com/f1a6344a27a57847
    http://pwcalc.com/40b3b342ac7803b2
    you only purge once #yopo
  • akosireann
    akosireann Posts: 0 Arc User
    edited April 2012
    Oh, too bad no one actually bothered calculating how much healing power you really lose by adding vit.

    (Hint: it's not much)

    it's not much...oh too bad, 7.5% percent healing gimp still can spell life and death in certain situations.
    Go Pure or go Fail

    You have enemies? Good. That means you stood up for something in your life - Winston Churchill

    Status of PvP in RT

    The best pk in Raging Tides is in World Chat- Dylena
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited April 2012
    akosireann wrote: »
    it's not much...oh too bad, 7.5% percent healing gimp still can spell life and death in certain situations.

    so does even 1 point of healthb:cute
    you only purge once #yopo
  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited April 2012
    akosireann wrote: »
    7.5% percent healing gimp still can spell life and death in certain situations.

    Situations where you suck as a cleric, yes.
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  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited April 2012
    akosireann wrote: »
    it's not much...oh too bad, 7.5% percent healing gimp still can spell life and death in certain situations.

    You either fail at trolling or seriously don't know what you are saying.


    You are so bad at trying to force the pure build rule , it makes you even more pathetic.
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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited April 2012
    akosireann wrote: »
    it's not much...oh too bad, 7.5% percent healing gimp still can spell life and death in certain situations.

    Dead cleric = no heal

    I have pure magic cleric (and one vit) but i have the gears and ref for it, when people plan go pure they need to plan to refine a lot and have pretty much good gears.

    How many pure cleric i see with 3k hp and 1.5.k p.def SELFBUFFED.
    How funny it his when they claim be good and you see them die at the first mob or AOE.

    On my vit cleric (140 vit points without gears) i have absolutly no problem keep my squad alive cause i know my job and skill.

    Ye i see a big difference on my heal on my pure magic cleric, but when you are good both way work its a personnal choice, but pure magic need to take in consideration they will need more ref shard good gear to have the same survavibility.

    And people who squad often with me did get me on both cleric (not at same time since same account) and they never told me one of my cleric is better than the other cause the build. That depend on how the player play it.
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