Good Cleric Stats?

arensley90
Posts: 2 Arc User
I'm a level 7 cleric and I want to stack good stats in mag and str.
Is this a good idea? I want to be able to heal my party instead of being a solo player.
I heard that adding points to dex isnt good. Is that true?
Is this a good idea? I want to be able to heal my party instead of being a solo player.
I heard that adding points to dex isnt good. Is that true?
Post edited by arensley90 on
0
Comments
-
Clerics use magic weapons - that needs you to spend an average of 3 points per level in magic.
To wear arcane armour, which you probably wish to do, you require an average of one point in strength every other level.
Strength does basically nothing for you beyond that. Dex does nothing for you at all, as a cleric.
That leaves more poitnts into magic and vit. Vit will give you a few more hitpoints and slightly better defences. It is posisbly worth considering a few, but you get a very poor return on your points there. But by far the bulk of your extra points should go into magic - for better attacks and better heals (healing being the main reason you don't need hitpoints really)0 -
Thank you so much. i really enjoy playing as cleric0
-
Vitenka basically answered you, I'm just going to add on to what she said.
1strength 9magic every two levels is the minimum points spent out of magic to wear arcane armor.
1strength 6magic every two levels is the minium point spent in magic and strength, that you need to equip the latest magic weapon and arcane armor. That leaves you three points to put in vitality if you choose.
Personally, on my cleric I went 1str 6mag 3vit every two levels until I got 50 points in vitality, then I switched to 1str 9mag.
Some people choose to add no vitality, some choose to cap it at 30 or at 100. It's personal preference.
We get 10hp per point spent in vitality. Hope you enjoy your cleric. ^^[SIGPIC][/SIGPIC]
-
Previous Enemy Executor
Current SentineI Member
-
"I'm sorry, but if you cant aggro control, then you better have the gear/charm to back yourself up. And falling short of that, you simply deserve to die. It's PWI darwinism tbh." - DaKillanator - Raging Tide0 -
personally, i do 8 magic, 1 strength, 1 vitality every 2 levels, though some people dont do vitality, some do a little more
you only need 1 strength every 2 levels to wear arcane armors though, and magic is by far the most important stat, and most points should go into that
dexterity you dont need at all, though it can be used in some builds, i dont recommend it if your new0 -
There are multiple builds to any class, and it always makes Fuzzy happy to see new players seeking advice on the different ways to approach a character.
The panda would point you in the direction of the cleric sub-forum for questions such as these, there are many experienced players there who can give you some excellent insight.
Also, Fuzzy would suggest using the "search" feature of the forums because no matter what class anyone chooses to play, questions about where to stat points are very common and have been answered many times in many threads.
However, for now, Fuzzy moved this thread to the cleric section in the hopes you find the answers you seek.
b:thanks
-moved-0 -
Others have answered you quite well, I just want to make a small point for thoroughness. The common cleric gear is arcane robes, which requires a min of 1 str 6 mag every two levels, leaving you 3 points to put into mag or vit. More mag = more healing and spell power, and vit = a little extra bit of survivability. Many choose to cap it once they have enough, and go 1 str 9 mag, as stated by another poster. Dex will do you absolutely no good for robe build.
The build that does use dex, is light armor. For this, you need 1 str 1 dex 3 mag per level. This leaves no room for vit, since you must have exactly that amount of str and dex to wear current level LA, and exactly that amount of magic to wield the current level magic weapon. LA build has slightly higher pdef (physical defense) than robes, and a higher critical hit rate due to the dex. It also has somewhat lower healing and spell power because you can only add 3 magic per level.
I have a friend that plays LA and loves it, and she does a great job of keeping my barb alive when we duo instances together. However, given your preference for higher heal power and party work, I think you'd want a robe build with little to no vit.0 -
I do 1str:2vit:7mag: as an all out average, not including my stating points. 5:ea and I kill most creatures with ease and don't die in one hit when in a tumble.0
-
Go Pure (9mag, 1 str per 2 levels) or Go fail...your callGo Pure or go Fail
You have enemies? Good. That means you stood up for something in your life - Winston Churchill
Status of PvP in RT
The best pk in Raging Tides is in World Chat- Dylena0 -
akosireann wrote: »Go Pure (9mag, 1 str per 2 levels) or Go fail...your call
Well, guess I'm a failure then. Thank you for your totally unbiased and expert opinion backed up with facts in order to prove your claim.
Also, necro.[SIGPIC][/SIGPIC]0 -
akosireann wrote: »Go Pure (9mag, 1 str per 2 levels) or Go fail...your call
yup, it's not like we have super cheap gear that gives you a lot of attack but no defenses. pve healing is impossible without pure mag r8+10 clericsyou only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »yup, it's not like we have super cheap gear that gives you a lot of attack but no defenses. pve healing is impossible without pure mag r8+10 clerics
oh too bad no one heard of farming for gear...or saving coins for sharding and refines.
How much is a restat note again btw when you find out you gimped your healing cause of ''survivability''?Go Pure or go Fail
You have enemies? Good. That means you stood up for something in your life - Winston Churchill
Status of PvP in RT
The best pk in Raging Tides is in World Chat- Dylena0 -
akosireann wrote: »oh too bad no one heard of farming for gear...or saving coins for sharding and refines.
How much is a restat note again btw when you find out you gimped your healing cause of ''survivability''?
Oh, too bad no one actually bothered calculating how much healing power you really lose by adding vit.
(Hint: it's not much)[SIGPIC][/SIGPIC]0 -
akosireann wrote: »oh too bad no one heard of farming for gear...or saving coins for sharding and refines.
How much is a restat note again btw when you find out you gimped your healing cause of ''survivability''?
50 point is 5 gold now (2.5 on sale). that's like 7mil or 3.5m on saleb:bye
and yeah, if you need better heals for pve than r8+5 100 in vit then either the tanks fails or you are using blessing of the purehearted...
http://pwcalc.com/f1a6344a27a57847
http://pwcalc.com/40b3b342ac7803b2you only purge once #yopo0 -
Nowitsawn - Heavens Tear wrote: »Oh, too bad no one actually bothered calculating how much healing power you really lose by adding vit.
(Hint: it's not much)
it's not much...oh too bad, 7.5% percent healing gimp still can spell life and death in certain situations.Go Pure or go Fail
You have enemies? Good. That means you stood up for something in your life - Winston Churchill
Status of PvP in RT
The best pk in Raging Tides is in World Chat- Dylena0 -
akosireann wrote: »it's not much...oh too bad, 7.5% percent healing gimp still can spell life and death in certain situations.
so does even 1 point of healthb:cuteyou only purge once #yopo0 -
akosireann wrote: »7.5% percent healing gimp still can spell life and death in certain situations.
Situations where you suck as a cleric, yes.[SIGPIC][/SIGPIC]0 -
akosireann wrote: »it's not much...oh too bad, 7.5% percent healing gimp still can spell life and death in certain situations.
You either fail at trolling or seriously don't know what you are saying.
You are so bad at trying to force the pure build rule , it makes you even more pathetic.[SIGPIC][/SIGPIC]
<--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
{That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue0 -
akosireann wrote: »it's not much...oh too bad, 7.5% percent healing gimp still can spell life and death in certain situations.
Dead cleric = no heal
I have pure magic cleric (and one vit) but i have the gears and ref for it, when people plan go pure they need to plan to refine a lot and have pretty much good gears.
How many pure cleric i see with 3k hp and 1.5.k p.def SELFBUFFED.
How funny it his when they claim be good and you see them die at the first mob or AOE.
On my vit cleric (140 vit points without gears) i have absolutly no problem keep my squad alive cause i know my job and skill.
Ye i see a big difference on my heal on my pure magic cleric, but when you are good both way work its a personnal choice, but pure magic need to take in consideration they will need more ref shard good gear to have the same survavibility.
And people who squad often with me did get me on both cleric (not at same time since same account) and they never told me one of my cleric is better than the other cause the build. That depend on how the player play it.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0
Categories
- All Categories
- 182K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk