Pls start buffing other with Frostblade...
Sakubatou - Sanctuary
Posts: 4,001 Arc User
K, this is sort of a rage thread but I think it would be helpful...
On my 8 characters I have about 550 levels... I've seen some BHs in my time. One skill I see going to absolute waste is Frostblade. This is for two reasons, either wizards are casting it on themselves, and only on themselves, or they think its a waste of skill and only cast it once or never at all.
Frostblade
Breathe an icy breath onto a squad member's weapon allowing giving their normal attacks extra Water damage equal to 30% of your base magic attack. Lasts 15 minutes.
This skill adds 30% of the casters base magic damage onto a melee players weapon, making them hit harder. Wizards prize themselves on their high magic attack, but consider adding 30% of it to another players melee attack "too tiny a difference to bother with?"
If your barb is having trouble keeping aggro because you are dropping nukes on mobs, give him a damage boost. Same with any melee player. This will keep the mobs on them and away from you.
Don't want to use it in FCC? Even if most the mobs/bosses are water based (about 75% from what I've seen) it still is additional damage. So what if your +30% dmg is reduced to only +20% dmg when attacking water mobs, mobs still die that much quicker. The goal is for all the mobs to die in one round of aoes, that way they won't have a chance to lock onto any one person, like a wizard critting his aoe.
This skill gets better... NIRVANA RUNS? Tired of being ignored because you have a hard time firing spells at 3.33+ aps? Even veno's get picked over mages because of their amp skill. What if you had a skill that literally amp'd their dmg? You do!!! but because of the lack of awareness and lack of propper use of this skill no one realizes the benefit of putting a Wizzie in a Nirvana squad. Aps + Frostblade= Win.
Lvl 11 Sage Frostblade = +40% base magic attack, and it becomes a 30 minute buff
Lvl 11 Demon Frostblade = +50% base magic attack!!!
Now, I know +30% base magic attack doesn't mean an increase of 30% damage overall. I also know it probably is not multiplied by 500% with triple sparks. My point is it helps, and it makes wizards more useful. In the "Age of APS" play styles are changed and squads are fit together differently. I love having veno's in my TT/FCC squads for their amp. Barbs are replaced as tanks and feel obsolete but make themselves important again by providing the aps sin/bm buffs that allow them to tank. I'm talking about Beast Kings Inspiration, but I'm also talking about Strength of Titans. Imagine a barb that never used SoT. People would get on him because they want the increase in dmg, but no one has ever said it about Wizard buffs, because it is so rare its actually used correctly. Do you realize the 30% increase in dmg of SoT is comprable to the 30% increase from frostblade?
Make yourselves valuable again in pve, even with melee squads. Squad buff Frostblade. b:bye
On my 8 characters I have about 550 levels... I've seen some BHs in my time. One skill I see going to absolute waste is Frostblade. This is for two reasons, either wizards are casting it on themselves, and only on themselves, or they think its a waste of skill and only cast it once or never at all.
Frostblade
Breathe an icy breath onto a squad member's weapon allowing giving their normal attacks extra Water damage equal to 30% of your base magic attack. Lasts 15 minutes.
This skill adds 30% of the casters base magic damage onto a melee players weapon, making them hit harder. Wizards prize themselves on their high magic attack, but consider adding 30% of it to another players melee attack "too tiny a difference to bother with?"
If your barb is having trouble keeping aggro because you are dropping nukes on mobs, give him a damage boost. Same with any melee player. This will keep the mobs on them and away from you.
Don't want to use it in FCC? Even if most the mobs/bosses are water based (about 75% from what I've seen) it still is additional damage. So what if your +30% dmg is reduced to only +20% dmg when attacking water mobs, mobs still die that much quicker. The goal is for all the mobs to die in one round of aoes, that way they won't have a chance to lock onto any one person, like a wizard critting his aoe.
This skill gets better... NIRVANA RUNS? Tired of being ignored because you have a hard time firing spells at 3.33+ aps? Even veno's get picked over mages because of their amp skill. What if you had a skill that literally amp'd their dmg? You do!!! but because of the lack of awareness and lack of propper use of this skill no one realizes the benefit of putting a Wizzie in a Nirvana squad. Aps + Frostblade= Win.
Lvl 11 Sage Frostblade = +40% base magic attack, and it becomes a 30 minute buff
Lvl 11 Demon Frostblade = +50% base magic attack!!!
Now, I know +30% base magic attack doesn't mean an increase of 30% damage overall. I also know it probably is not multiplied by 500% with triple sparks. My point is it helps, and it makes wizards more useful. In the "Age of APS" play styles are changed and squads are fit together differently. I love having veno's in my TT/FCC squads for their amp. Barbs are replaced as tanks and feel obsolete but make themselves important again by providing the aps sin/bm buffs that allow them to tank. I'm talking about Beast Kings Inspiration, but I'm also talking about Strength of Titans. Imagine a barb that never used SoT. People would get on him because they want the increase in dmg, but no one has ever said it about Wizard buffs, because it is so rare its actually used correctly. Do you realize the 30% increase in dmg of SoT is comprable to the 30% increase from frostblade?
Make yourselves valuable again in pve, even with melee squads. Squad buff Frostblade. b:bye
Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
Post edited by Sakubatou - Sanctuary on
0
Comments
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Mostly its a nice chi builder. That spells been tested a ton and the damage boost it gives is negligible. It doesn't truly base off of the casters base magic as far as any testing shows.
Instead it appears to base off the recipients (per wiz forum.) Since most BM's are sitting on 5 magic, you can see pretty clearly that most would think this a waste of mp.
Personally I always put it on the phys classes, and have even had clerics ask for it previously. On the off chance it helps, either way I get chi from it.
I strongly encourage you testing it though, take off all gear, and go punch out a mob without the buff. Then do the same with the buff. Lets apply the math from there.0 -
Sakubatou - Sanctuary wrote: »...
Frostblade
Breathe an icy breath onto a squad member's weapon allowing giving their normal attacks extra Water damage equal to 30% of your base magic attack. Lasts 15 minutes.
This skill adds 30% of the casters base magic damage onto a melee players weapon, making them hit harder. Wizards prize themselves on their high magic attack, but consider adding 30% of it to another players melee attack "too tiny a difference to bother with?"
From Frostblade question:Shevanel - Sanctuary wrote:Try it on a boss/mob that is a water element, and then try it on a fire element mob/boss.
My take is that it changes 30% of your attack to water/phys, rather than adding it on completely.
It would really only be noticeable on fire bosses, with a small increase on non water/fire bosses.0 -
Actually I thought it worked the same way an Archer's Blazing arrow did, at x% of WEAPON damage onto all your attacks in water damage.
Cause, when I go whacking mobs with or without a weapon, frost blade doesn't make that much of a differance. If it did at like 12% of my Magic attack to all my Phys attacks, I don't see how it goes from 45x-52x damage without it to maybe at best 20-30 damage more with it.0 -
Rule - Heavens Tear wrote: »Mostly its a nice chi builder. That spells been tested a ton and the damage boost it gives is negligible. It doesn't truly base off of the casters base magic as far as any testing shows.
Instead it appears to base off the recipients (per wiz forum.) Since most BM's are sitting on 5 magic, you can see pretty clearly that most would think this a waste of mp.
Personally I always put it on the phys classes, and have even had clerics ask for it previously. On the off chance it helps, either way I get chi from it.
I strongly encourage you testing it though, take off all gear, and go punch out a mob without the buff. Then do the same with the buff. Lets apply the math from there.
Agree. Mainly it's nice chi builder, especially if you don't have a genie chi skill available.
But, I don't indiscriminately buff squad members with it. I do it only if they ask for it. Too many times, I've had a bm or barb tell me not to do that to them. Not sure why they had that opinion, but then again I'm not a barb or bm.0 -
plz do NOT do that my soulsphere looks ugly with it, ty b:chuckle
get an archer to do the math :b0 -
i always buff everyone with it (on my wiz).. why wouldnt you, you get chi, they may or may not get an attack boost depending on mobs etc, either way I can't see a downside to it and don't plan of stopping doing it.
if they don't like it they can go get purged by a veno[SIGPIC][/SIGPIC]
There is no place in a perfect world for double entendre!0 -
Shulkie - Dreamweaver wrote: »i always buff everyone with it (on my wiz).. why wouldnt you, you get chi, they may or may not get an attack boost depending on mobs etc, either way I can't see a downside to it and don't plan of stopping doing it.
if they don't like it they can go get purged by a veno
Shulkie, grammar is important.
Commas Saves Lives
"Let's eat grandpa!"
"Let's eat, grandpa!"Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Asterelle - Sanctuary wrote: »I've never really seen well geared sword BMs <_<
I bet he does **** damage without the buff as well.
I can run through a real example of sage frostblade. My claws are +10 with 2 garnet gems and have an average 1203 weapon damage. Sage frost adds like 40% of that as water damage which is 481 water per attack.
I have min str and no mastery so unsparked my average attack is only 3026. This makes frostblade increase my damage by 15.9%
Now my own fire buff is 50% and adds 602 fire damage so if I factor that in to my base damage then its only 13.3% more with frost.
Now if I am DDing with demon spark I get 500% weapon attack from the spark which adds 7665 attack. In this situation I get:
3026 (base) + 7665 (spark) + 602 (fire) + 481 (frost) = 11774
So frost increases my sparked damage by 4.3%
Thats all from a 5.0 archer perspective. Running through a similar calculation for my unsparked nirv bow shows that 40% frost adds 6.85% more damage. For me thats like putting in 3 and a half garnet gems
Obviously it would be less of an increase on a bm/sin because of masteries and far more points in str/dex, but Astrelle's example explained it pretty well here imo. Oh, and Astrelle stated earlier that magic attack has no effect on the increased damage, it is based on the buffed person's weapon (so sage frostblade adds 40% of weapon damage). Doesn't benefit our magic attacks eitherYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Mizuoni - Dreamweaver wrote: »Shulkie, grammar is important.
Commas Saves Lives
"Let's eat grandpa!"
"Let's eat, grandpa!"
Actually, that's punctuation, not grammar.0 -
Sakubatou - Sanctuary wrote: »Frostblade
Breathe an icy breath onto a squad member's weapon allowing giving their normal attacks extra Water damage equal to 30% of your base magic attack. Lasts 15 minutes.
This skill adds 30% of the casters base magic damage onto a melee players weapon, making them hit harder. Wizards prize themselves on their high magic attack, but consider adding 30% of it to another players melee attack "too tiny a difference to bother with?"
Here's an experiment for you to prove it:
Take a lvl 100 wizzy, and a lvl 1 BM.
On the wizzy, triple spark and than use frostblade on the BM. Your Mattack is now roughly 10k (on low end refines and stuf)
30% of 10k is 3k. Which by your theory means that the BM now does 3k water dmg on top of his normal phys attack. Meaning he 1shots lvl 10 mobs with ease.
Now zoom in to the BM's dmg. See it increase by... MAYBE 3 or 4
O wait.. That doesn't prove your right. It proves your wrong9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Funny you would open a thread like this as i spend hours this christmas in total boredom and decided to buff everyone hanging around Warsoul spirit. Frostbladed everyone till my gear almost shattered and in doing so i found very little Wizzards to be under lvl 60 Are we wizzards that rare (at least at Dreamweaver) ?
I was surprised to get thank you's because i have to say - i sometimes did'nt notice i was buffed by some nice cleric for quite some time so i didnt expect that from other buffed players 2.
I am new to these kind of games and didn't know if it helps the different characters and if it does: how much? Or shouldnt i just cast it on everyone bcs some chars get more contra's out of it? Pls educate me on that....
Also i would like to know what it did for youre hits.. Pls pm my about that ingame - it can only guess what it would or woulnd do. If you want to be buffed Frostblade: just ask... I'm glad to do so b:pleased0 -
ThanosQRt - Dreamweaver wrote: »plz do NOT do that my soulsphere looks ugly with it, ty b:chuckle
get an archer to do the math :b
*frostblades thanos*, always!i like potato0 -
threepointone wrote: »Actually, that's punctuation, not grammar.
Punctuation is an integral part of correct grammar.Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »Correct punctuation is an integral part of correct grammar.
*begs for a purge*0 -
LOL @ QQ post bout Frostblade. The description is wrong, FB gives the melee class 30% of their own mag atk added to their normal attacks. Do the math. b:bye0
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It only adds about 10 or 15% damage I think. I forget the exact number but the glowy blue hand isn't as awesome as the description makes it sound.
Also, it doesn't mention it in the description but sage frostblade gives the caster 20 chi instead of 10. I thought that was a nice little bonus.0 -
all level 11 skills give more chi per use b:shutup0
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umm.. yes they do. did you even upgrade your skills yet, mr.pveserver?0
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Sirrobert - Dreamweaver wrote: »Here's an experiment for you to prove it:
Take a lvl 100 wizzy, and a lvl 1 BM.
On the wizzy, triple spark and than use frostblade on the BM. Your Mattack is now roughly 10k (on low end refines and stuf)
30% of 10k is 3k. Which by your theory means that the BM now does 3k water dmg on top of his normal phys attack. Meaning he 1shots lvl 10 mobs with ease.
Now zoom in to the BM's dmg. See it increase by... MAYBE 3 or 4
O wait.. That doesn't prove your right. It proves your wrong
The problem with your observation is that sparking only increases your magic attack but not your base magic attack which is the magic attack without weapon only from stat points in magic. Im a lvl 93 pure build mage and so my base magic attack (stats in mag) = 483 ( i dont know if mag points from armor also count or not but i dont think so) That means the value for Frostblade dmg would be ( lvl 10 Frostblade)
30% of 483 = 144,9 water dmg added to a players NORMAL attack
ok with a 5APS char this would mean 724,5 additional DPS
But im not sure if the 724,5 additionald FB DPS for a 5 APS will be higher than the additional DPS a 5 APS char does compared to a wiz in squad so even if you calculate
2 5 APS BMS
1 Cleric
1 5 APS Barb/Sin
1 Veno
(1)and our sample Wiz its not sure if the additional DMG from Frostblade can bridge the gap
So the Calculation would be 2x 724,5 +1x 0( cleric doesnt DD and healing is no normal attack) + 1x 724,5 + 1x0 ( caster veno) or 1x ~300 (foxform veno) + 1x 0 ( wiz also doesnt use normal attacks) = 2473,5 ~2500 DPS more
so if the wiz is replaced the squad will do 2500 DPS less because there is no FB but the 1 5 APS DD that replaces the wiz will deal more than 2500 dmg with 2 hits
greetz harm0wnie0 -
Jedeye - Dreamweaver wrote: »LOL @ QQ post bout Frostblade. The description is wrong, FB gives the melee class 30% of their own mag atk added to their normal attacks. Do the math. b:bye
That's not how it works at all. You might try reading the other billion threads on the subject before posting.
@harm - doesn't work like that either. Base magic attack is the same thing as magic attack. Frostblade adds damage based on the weapon of the person buffed. So assuming you casted sage frostblade on a interval char with a weapon that magically did exactly 1000-1000.. it would add 400 damage per hit. That's not a 40% increase because of physical attack and whatnot.. but you get the idea.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
umm.. yes they do. did you even upgrade your skills yet, mr.pveserver?Jedeye - Dreamweaver wrote: »LMAO kid got treated. Celestial skills DO give more chi per use.
Ok. to start off with I have almost all of my lvl 11 skills. And skills give the same amount of chi at lvl 11 as they do at lvl 1 (excluding ones where the add on making it Celestial, increases chi gain).0 -
then you're ****, back to the cleric forum with you0
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then You're ****, Back To The Cleric Forum With You
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Mrvate - Heavens Tear wrote: »No, I'm correct. And even went through and checked comparing mains to alts. Chi gain is the same, and overall you're either a misinformed noob or a troll. Not sure which yet.
i'm calling you blind or clerics are gimped. either way, i could care less, this is the mage section.
i'm getting 20 chi per use from pyrogram, dark. level 1 is giving 15. holy gives like 20% more on an off chance.
what?0 -
i'm calling you blind or clerics are gimped. either way, i could care less, this is the mage section.
i'm getting 20 chi per use from pyrogram, dark. level 1 is giving 15. holy gives like 20% more on an off chance.
what?
mmm I get 15 chi from sage pyro when it doesn't proc (45 chi when it does)Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
I used pyrogram exactly 20 times. after 20 uses, I had a full 399 vigour. everybody on the internet seems to be math wiz's, what's that equal? that's right, 19.95. logically correct, because it's 399, not 400.
that's on utopia though. so if what i'm getting from this thread is correct, pwi gimped the amount of chi you get for upgrading to level 11.
way-to-go pwi.0 -
Adroit - Lost City wrote: »mmm I get 15 chi from sage pyro when it doesn't proc (45 chi when it does)
Personally i would like to see a bit higher % chance on the proc since wiz is maybe the class with the slowest chi building and highest chi skill requirements
and i dont undestand why sins with interval gear need another chi skill which gives them 200 chi while our master li's technique gives 50 chi and the pyro proc 30 chi but that's PWIs understanding of class balancing -.-
greetz harm0wnie0
This discussion has been closed.
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