95 Blademaster fail in FF
Highestelf - Heavens Tear
Posts: 177 Arc User
S'pose I'm opening myself up to some painful abuse by asking the following question. Rest assured, I will weed through any replies for the ones that actually provide meaningful input.
At 95, I have full Mountcrasher gear - refined +3 - +5
Beacon axes +5
STR= 290
Vit= 176
Dex= 111
Mag= 5
PDEF=7489
All Elem res = 3049
After I reached lvl90 and put on my Mountcrasher gear a strange phenomenon began occuring, I started dying in FF on the large mob pulls!
I noticed my survivability depends on the barb in squad. When I squad with low level barbs, I can expect to die on 2 out of 3 large mob pulls. But with most high level squads, particularly high level barbs tanking, I will not die.
I approach my responsibility the same, regardless of who I run with; I run in, stun mob group, then proceed to AOE non-stop til mobs are dead. If I have spark I will HF +AOE.
Once I've proceeded to aoe, "all" mobs are on me, I proceed to self heal, because healers are on barb(regardless whether his HP is dropping) and they ignore me.
In the main room, the cleric does their job correctly by throwing BB, but sure as heck, as soon as my stun wears off mobs, my HP drops, all my self heal options are in cooldown, and I die.
Can "anyone" offer any logical input, as to why this is happening after I put on my long desired Mountcrashers at 90?
Is the Barb neglecting to do something on his end? Do my stats suggest a fail in my build?
Perhaps I should fire my AOE skills in a specific order? If so, I would appreciate advice from experienced Blademasters.
At 95, I have full Mountcrasher gear - refined +3 - +5
Beacon axes +5
STR= 290
Vit= 176
Dex= 111
Mag= 5
PDEF=7489
All Elem res = 3049
After I reached lvl90 and put on my Mountcrasher gear a strange phenomenon began occuring, I started dying in FF on the large mob pulls!
I noticed my survivability depends on the barb in squad. When I squad with low level barbs, I can expect to die on 2 out of 3 large mob pulls. But with most high level squads, particularly high level barbs tanking, I will not die.
I approach my responsibility the same, regardless of who I run with; I run in, stun mob group, then proceed to AOE non-stop til mobs are dead. If I have spark I will HF +AOE.
Once I've proceeded to aoe, "all" mobs are on me, I proceed to self heal, because healers are on barb(regardless whether his HP is dropping) and they ignore me.
In the main room, the cleric does their job correctly by throwing BB, but sure as heck, as soon as my stun wears off mobs, my HP drops, all my self heal options are in cooldown, and I die.
Can "anyone" offer any logical input, as to why this is happening after I put on my long desired Mountcrashers at 90?
Is the Barb neglecting to do something on his end? Do my stats suggest a fail in my build?
Perhaps I should fire my AOE skills in a specific order? If so, I would appreciate advice from experienced Blademasters.
Post edited by Highestelf - Heavens Tear on
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Comments
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I forgot to mention that I am adding Dex only, on future levels, until I can afford to restat to "true" BM stats.0
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Can we see a pwi calc link of your gear and build for current standards. Please include sharding in it so we can also see what is going on.
As for that, I find it weird that you are dieing :x. My guy at lvl 98 only dies in FF if I mess up and don't click my HP food before charm ticks, or I go against the ladies who amp their dmg.
Oh yeah! Are you charmed or uncharmed (hp and mp)?0 -
Well too much DD power comes to my mind first. If the barb isn't good enough, they can't hold aggro over you. Then again, holding aggro over a stun + HF + AoE skills isn't easy if they just started aggroing the mobs.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
LifeHunting - Lost City wrote: »Can we see a pwi calc link of your gear and build for current standards. Please include sharding in it so we can also see what is going on.
As for that, I find it weird that you are dieing :x. My guy at lvl 98 only dies in FF if I mess up and don't click my HP food before charm ticks, or I go against the ladies who amp their dmg.
Oh yeah! Are you charmed or uncharmed (hp and mp)?
Will attempt to do the pwi calc, I looked at that once but couldn't get my inputs to take.
In regards to charms - no, I can't afford them, I use Crab meat exclusively when I find myself playing tank.
My typical heal process under intense heat = Crab meat + Genies ToP when necessary.
ToP "only" when I know my HP isn't dropping so fast that I die during the momentary, yet massive HP drop.0 -
Highestelf - Heavens Tear wrote: »Will attempt to do the pwi calc, I looked at that once but couldn't get my inputs to take.
In regards to charms - no, I can't afford them, I use Crab meat exclusively when I find myself playing tank.
My typical heal process under intense heat = Crab meat + Genies ToP when necessary.
ToP "only" when I know my HP isn't dropping so fast that I die during the momentary, yet massive HP drop.
Hm.....I would suggest adding Second Wind to your genie since you already have ToP on it.
Also maybe cloud eruption so you will be able to use sutra the moment it's off CD, since your not charmed.
Also, if your having trouble with the Pwi calc just list your gear and sharding in a post here.
Truthfully since it's TT90 I would suggest you get immac's in your gear, but that is just me.0 -
I suggest run with a Sin whenever possible. The Bloodpaint will make a huge difference in your survivability. Magical and Physical marrow is also a big part of FC for BM. For the hall between first and second boss, have magic marrow on. Use physical marrow for halls up to the bishop, slash boss as well as the main room. Now you might be doing this already but I'm just throwing it out there.
With a 95 squad, mobs should all die before your stun is up, unless there's something horribly wrong with your squad composition. Tideborn is the way to go in FC. When my BM was leveling up, I had a group of friends that I ran with 90% of the time, and it was me, Cleric, Sin, Psy, Wiz and Barb. At upper 7X and lower 8X, me and they Psy was able to kill all the normal pulls with my HF and his one aoe. When we got to 89+, him triple sparking + one or two aoe was able to drop the entire pull in the main room with my HF.
I had fists so I was able to HF on almost every pull. For the large physical pulls, I'd roar while they are still trying to gather to one spot, HF, Cleave, Bolt. Bolt in HF hits mobs for very hard, it also keeps them away from you for a while after stun is up and slow the attack speed of the mobs that can reach you.
I'm sort of just throwing information out there, hopefully it helped.0 -
LifeHunting - Lost City wrote: »Can we see a pwi calc link of your gear and build for current standards. Please include sharding in it so we can also see what is going on.
As for that, I find it weird that you are dieing :x. My guy at lvl 98 only dies in FF if I mess up and don't click my HP food before charm ticks, or I go against the ladies who amp their dmg.
Oh yeah! Are you charmed or uncharmed (hp and mp)?
http://pwcalc.ru/pwi/?char=e509ac7ec2ac08b00 -
Highestelf - Heavens Tear wrote: »
Hm....Hp looks fine and so does the m.def and p.def.
Gear refine and sharding it good. I would suggest upgrading your helm whenever you can afford it, something like TT90 or Warsoul, maybe that unicorn forest one if you get chance.
Not sure what add's you have on the necklace that made you keep it, but i'm gonna assume it's HP type.
Hm....Give me your BM's name and I'll see if I can pull ya into a run I do when I get back home.
My BM's name is the same as this dude's name. LifeHunting
Maybe watching what I do might help ya figure out what is causing ya to die ?0 -
LifeHunting - Lost City wrote: »Hm.....I would suggest adding Second Wind to your genie since you already have ToP on it.
Also maybe cloud eruption so you will be able to use sutra the moment it's off CD, since your not charmed.
Also, if your having trouble with the Pwi calc just list your gear and sharding in a post here.
Truthfully since it's TT90 I would suggest you get immac's in your gear, but that is just me.
Been working on cloud of eruption - have all the attribs in place but it still greyed out, am still trying to figure out what genie is lacking.
Appreciate suggestion on second wind, but it really is useless beyond low amounts of HP - I believe it is 400hp max? or is it 800? either way, the circumstances where HP is dropping either of those would be useless.0 -
Okeano - Harshlands wrote: »I suggest run with a Sin whenever possible. The Bloodpaint will make a huge difference in your survivability. Magical and Physical marrow is also a big part of FC for BM. For the hall between first and second boss, have magic marrow on. Use physical marrow for halls up to the bishop, slash boss as well as the main room. Now you might be doing this already but I'm just throwing it out there.
**SNIP**
I love Bloodpaint, a definate difference in my health when I have that, too bad it doesn't come in a can!0 -
you should be able to lure / pull / tank FF yourself with that gear.
Watch your marrow use and genie use. Absolute domain is your friend, I also like true emptiness in FF, as you can holypath -> holypath -> TE in quick succession as the skill does not have an energy req. Also Tree of protection has a far greater healing ability than second wind afaik. b:shocked[SIGPIC][/SIGPIC]0 -
LifeHunting - Lost City wrote: »Hm....Hp looks fine and so does the m.def and p.def.
Gear refine and sharding it good. I would suggest upgrading your helm whenever you can afford it, something like TT90 or Warsoul, maybe that unicorn forest one if you get chance.
Not sure what add's you have on the necklace that made you keep it, but i'm gonna assume it's HP type.
Hm....Give me your BM's name and I'll see if I can pull ya into a run I do when I get back home.
My BM's name is the same as this dude's name. LifeHunting
Maybe watching what I do might help ya figure out what is causing ya to die ?
Yup - collecting mats for TT90 Helm - is slow going as I can never get others to run "for" me - The only TT's I run are to help others and I go broke!
BM's name is Think_Blade - would always welcome any run! Time is my biggest downfall.
Appreciate the validation on my gear efforts, was concerned I would discover a massive noob mistake by exposing stats - lmao0 -
Highestelf - Heavens Tear wrote: »Been working on cloud of eruption - have all the attribs in place but it still greyed out, am still trying to figure out what genie is lacking.
Appreciate suggestion on second wind, but it really is useless beyond low amounts of HP - I believe it is 400hp max? or is it 800? either way, the circumstances where HP is dropping either of those would be useless.
Restores 800 hp and then 2% more for each time.
So basically said if you have a pure str genie you can restore like 3000 HP w/o a problem. I got it on my genie and it damn well rocks when I'm tanking the whole FF and the cleric is a dumb-piece-of-****.0 -
Steopie - Heavens Tear wrote: »you should be able to lure / pull / tank FF yourself with that gear.
Watch your marrow use and genie use. Absolute domain is your friend, I also like true emptiness in FF, as you can holypath -> holypath -> TE in quick succession as the skill does not have an energy req. Also Tree of protection has a far greater healing ability than second wind afaik. b:shocked
T^hank you - I agree on the Lure/pull and tanking, that is the reason for my frustration. I can tank most bosses for corn sakes, then I go in FF and feel like a complete noob!
Not using marrow at all, except when Im charging stunners with "will of bod," then I'll include mag marrow for good measure with good results. (maybe not necessary)0 -
Steopie - Heavens Tear wrote: »you should be able to lure / pull / tank FF yourself with that gear.
Watch your marrow use and genie use. Absolute domain is your friend, I also like true emptiness in FF, as you can holypath -> holypath -> TE in quick succession as the skill does not have an energy req. Also Tree of protection has a far greater healing ability than second wind afaik. b:shockedHighestelf - Heavens Tear wrote: »Yup - collecting mats for TT90 Helm - is slow going as I can never get others to run "for" me - The only TT's I run are to help others and I go broke!
BM's name is Think_Blade - would always welcome any run! Time is my biggest downfall.
Appreciate the validation on my gear efforts, was concerned I would discover a massive noob mistake by exposing stats - lmao
Yeah your gear is fine, refines and shards are quite good so I wouldn't worry about it too much. Also if you ever get enough cash and are going to the fist build I would suggest getting the Lunar Glade lvl 90 cape.
And when I get home tonight I'll see if I can get into a FF and then whisper ya, if your online I'll have them pass me lead and invite ya, if not will try agian later on (You can add my dude to FL if ya want. I'm online very often)0 -
LifeHunting - Lost City wrote: »Restores 800 hp and then 2% more for each time.
So basically said if you have a pure str genie you can restore like 3000 HP w/o a problem. I got it on my genie and it damn well rocks when I'm tanking the whole FF and the cleric is a dumb-piece-of-****.
LOL on the cleric point - I find it amazing that so many are oblivious to what the bm is suffering, as they focus on barb. It's amazing to think, how much more successful I could be if I had a dedicated cleric with IH spam like barbs.0 -
Highestelf - Heavens Tear wrote: »T^hank you - I agree on the Lure/pull and tanking, that is the reason for my frustration. I can tank most bosses for corn sakes, then I go in FF and feel like a complete noob!
Not using marrow at all, except when Im charging stunners with "will of bod," then I'll include mag marrow for good measure with good results. (maybe not necessary)
Ahhh, no marrow use except on the stunner types?
Yeah that is a problem. When you do the bigger pulls, like the hallway to shade for the second boss you NEED mag marrow on otherwise you will die if you're not charmed. Even spamming HP food won't save ya on that pull.
The next big area like big room you'd need phys marrow on so you don't die from their attk amp they do on ya, plus you will be spamming HP food and genie regen skills there if you end up tanking.
Really you just need to remember what type of mobs are in FF, once you understand that you will be able to get the phys and mag marrow's down with no problem at all0 -
LifeHunting - Lost City wrote: »ToP don't help me out as much as Second Wind does when I have to tank with cleric's that are slow, idiots, first FF ever, etc.
Yeah your gear is fine, refines and shards are quite good so I wouldn't worry about it too much. Also if you ever get enough cash and are going to the fist build I would suggest getting the Lunar Glade lvl 90 cape.
And when I get home tonight I'll see if I can get into a FF and then whisper ya, if your online I'll have them pass me lead and invite ya, if not will try agian later on (You can add my dude to FL if ya want. I'm online very often)
Actually going middle road - for true BM build, my STR is right for my level but VIT is too heavy, so not enough DEX to do anything but axes at this point. Gold must come back down a loooong ways before I can hope to cash to speed my reset.
My plan from beginning was to be Tanking BM up 99 then reset so I can make coin in Nirvana. Unfortunately I got carried away with VIT when more Dex would have offset lower VIT anyway. (I think)0 -
LifeHunting - Lost City wrote: »Ahhh, no marrow use except on the stunner types?
Yeah that is a problem. When you do the bigger pulls, like the hallway to shade for the second boss you NEED mag marrow on otherwise you will die if you're not charmed. Even spamming HP food won't save ya on that pull.
The next big area like big room you'd need phys marrow on so you don't die from their attk amp they do on ya, plus you will be spamming HP food and genie regen skills there if you end up tanking.
Really you just need to remember what type of mobs are in FF, once you understand that you will be able to get the phys and mag marrow's down with no problem at all
hmmm.... instead of "a problem," perhaps it is "the" problem?
I admit to being ignorant on the mob types, which are phys and which are mag.
I will play with your suggestion, using mag marrow on hall pulls, and phys marrow on main room. I did lie a bit, unintentionally. I will use mag marrow on aoe bosses when i'm not tanking, to spare my hp burn.0 -
Thanks to everyone that has contributed - I truly appreciate you insight, and suggestions.
I'm anxious to revisit FF with a new game plan!
Merry Christmas, and all the other holiday greetings possible.0 -
get bloodpaint
tank fcc
laugh at barbsGifs are hard to make work here0 -
Highestelf - Heavens Tear wrote: »hmmm.... instead of "a problem," perhaps it is "the" problem?
I admit to being ignorant on the mob types, which are phys and which are mag.
I will play with your suggestion, using mag marrow on hall pulls, and phys marrow on main room. I did lie a bit, unintentionally. I will use mag marrow on aoe bosses when i'm not tanking, to spare my hp burn.
This is something for you to try if you want;
Demon Spark tanking on Slasher boss in FF.
Way to do it?
Wait till after he goes through all his talking and the moment he crosses his arms, or a few miliseconds after that you need to demon spark!
You will block most, if not all, attacks.
Afterwards you continue to punch or slash at him
Oh yeah, slasher boss Slash attack is phys so if you pop phys marrow during his talk you'll receive something like 500-1.5k less dmg per hit you take if you spark a little too early.
But yeah, I only suggest this type of tanking if you have a charm. Cause if your even slightly off it can kill ya.0 -
Joshcja - Sanctuary wrote: »get bloodpaint
tank fcc
laugh at barbsAP classes are a real butt pounding...0 -
Odd my BM never uses marrows in FF....yesterday at lvl 93/94 (she lvl'd during it)...Pulled the halls, all big room etc w/o using marrow. Although my ornaments on my BM are more mdef oriented. Guessing might also be difference in clerics (how well they multi-task with multi-aggro squad) and whether the barbs have sage HP, lvl 10 HP, or demon HP buffs as well? Yesterday's squad was 2 BMs (other was lvl 98 but I had 3k more hp unbuffed - so I pulled), Sin, Veno, Cleric, Psy. Good squad too. (fyi my bm is a 4 path build)
(taking into consideration I've run veno, cleric, and BM through FF)
oh...*hiya Steopie*[SIGPIC][/SIGPIC]0 -
SeaStorm - Heavens Tear wrote: »Odd my BM never uses marrows in FF....yesterday at lvl 93/94 (she lvl'd during it)...Pulled the halls, all big room etc w/o using marrow. Although my ornaments on my BM are more mdef oriented. Guessing might also be difference in clerics (how well they multi-task with multi-aggro squad) and whether the barbs have sage HP, lvl 10 HP, or demon HP buffs as well? Yesterday's squad was 2 BMs (other was lvl 98 but I had 3k more hp unbuffed - so I pulled), Sin, Veno, Cleric, Psy. Good squad too. (fyi my bm is a 4 path build)
(taking into consideration I've run veno, cleric, and BM through FF)
oh...*hiya Steopie*
I agree, I'm a 95 fist/axe BM and i almost never marrow in FCC, nor did I at lower levels. I use cloud eruption to ensure I have enough sparks for stun/HF on the next pull. Usually after stun>HF>an aoe, there arent any mobs left. If there are it certainly isn't enough mobs to kill me. The only reason I ever use marrows at all in FCC is to help build chi a little bit, and I rarely need to do that.0 -
Highestelf - Heavens Tear wrote: »Been working on cloud of eruption - have all the attribs in place but it still greyed out, am still trying to figure out what genie is lacking.
Appreciate suggestion on second wind, but it really is useless beyond low amounts of HP - I believe it is 400hp max? or is it 800? either way, the circumstances where HP is dropping either of those would be useless.
It's probably because cloud eruption's energy consumption is massive, like 140~150 energy every time you use the skill. So you have to have your energy bar contain AT LEAST that much to even buy the skill it if I remember correctly. So you may need to restat your genie.0 -
....yaaaaaaa
when tanking fcc i cant think of a single time i'm not spaming marrows for chi and def
mag marrow on mixd pulls phys on phys pulls hell i swap to a m def belt for the halway pull to the shade before shocktrooper..and barely live...with 10k m def
so if your pulling w/o marrow your either have well over 10k hp or are charmedGifs are hard to make work here0 -
Joshcja - Sanctuary wrote: »....yaaaaaaa
when tanking fcc i cant think of a single time i'm not spaming marrows for chi and def
mag marrow on mixd pulls phys on phys pulls hell i swap to a m def belt for the halway pull to the shade before shocktrooper..and barely live...with 10k m def
so if your pulling w/o marrow your either have well over 10k hp or are charmed
Dude, I'm charmed and even with a barb buff i'm switching marrows like a mad-man cause I WANNA LIVE through that pull b:surrender0 -
LifeHunting - Lost City wrote: »Dude, I'm charmed and even with a barb buff i'm switching marrows like a mad-man cause I WANNA LIVE through that pull b:surrender
Started tanking FF at 84. I can't pull to shade, because I almost die just from pulling to the intersection. Since barbs suck butt now a days no choice.
And why do you use charm for PvE? loloolAP classes are a real butt pounding...0 -
ArchSaber - Sanctuary wrote: »Started tanking FF at 84. I can't pull to shade, because I almost die just from pulling to the intersection. Since barbs suck butt now a days no choice.
And why do you use charm for PvE? lolool
Who says i'm blue name o.o?0
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