genie nerf for stealth

Regenbogen - Lost City
Regenbogen - Lost City Posts: 1,559 Arc User
edited December 2010 in Suggestion Box
just came up with the idea that genies don't gain or lose energy when in stealth...b:chuckle

discuss!
i am waiting for you my little flagcarriers b:kiss
Post edited by Regenbogen - Lost City on

Comments

  • Julian - Dreamweaver
    Julian - Dreamweaver Posts: 216 Arc User
    edited December 2010
    Just give genies a detection skill. Problem solved.
    [SIGPIC][/SIGPIC]
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited December 2010
    Just give genies a detection skill. Problem solved.

    1. no need since earthguard will be able to see them
    2. you dont get the problem: stealth has no real disadvantages

    still looking for ideas to decrease their advantages when making a firststrike from stealth...b:cute
    i am waiting for you my little flagcarriers b:kiss
  • Julian - Dreamweaver
    Julian - Dreamweaver Posts: 216 Arc User
    edited December 2010
    Oh... well it would have to be a passive ability then.

    The biggest problem with this is the game structure itself. The very nature of it encourages frequent stealth ganks/surprise attacks. I don't see how a fix for this problem would work without imbalancing things even more or totally overhauling the game from the very core.
    [SIGPIC][/SIGPIC]