Possible TW idea...

Montcalm - Archosaur
Montcalm - Archosaur Posts: 53 Arc User
edited November 2010 in General Discussion
Ive been seeing a lot of complaints about how one faction can easily get the entire map in TW and there is hardly any way the opposing factions can respond to it. Well, Ive been thinking that maybe they should let NPC attacks come into the game (and maybe lean towards attacking the larger factions). It would preoccupy the larger factions so it would be harder to defend from more attackers and it would make defending your territories more interesting. Then once the NPC groups start taking over it would give openings for other factions to take the NPC territory and get some land. (I know there are a lot of problems with this idea but it might help *shrug*) Anyways post your voteb:victory

Oh yeah and it would also be cool to see how PW thinks of how to make NPC monsters attack a player owned territory instead of vice-versa.
Post edited by Montcalm - Archosaur on

Comments

  • LifeHunting - Lost City
    LifeHunting - Lost City Posts: 1,105 Arc User
    edited November 2010
    Uhm....Where is the option of "Ehhh...Ok idea. Might help, might not. But dev's are too lazy to do ****."
  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited November 2010
    No, that would never work; no one gives a **** about PvE. If people wanted more PvE they can just live in instances for more cash than 100 mirages a week...
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited November 2010
    I would like for them to bring back PVE TW in some way but it wouldnt make much of a difference to TW balance. I can solo a lvl 3 PVE TW in less than 20 mins probably and thats what 90% of PVE TWs are.
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  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited November 2010
    I would like for them to bring back PVE TW in some way but it wouldnt make much of a difference to TW balance. I can solo a lvl 3 PVE TW in less than 20 mins probably and thats what 90% of PVE TWs are.

    would be funny to see regi scramble to defend archo or 1k with 1/2 the faction afkb:cute
    Gifs are hard to make work here
  • Montcalm - Archosaur
    Montcalm - Archosaur Posts: 53 Arc User
    edited November 2010
    Uhm....Where is the option of "Ehhh...Ok idea. Might help, might not. But dev's are too lazy to do ****."

    If you think that way i guess you could just not vote or choose the last option. Srry for not making the options varied enoughb:surrender
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited November 2010
    Give an actual reward for TW.


    The reason one faction is able to take the entire map easier is because there's no motivation to stop them.

    You want to beat them you have to spend money to bid, you have to buy charms, you have to farm apoth, and you have to buy towers and catas. And then, when you've bought all that, if you manage to win, you get...............


    A handful of mirages.


    There's no motivation to stop anyone from controlling the TW map.


    No reward = no motivation.
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  • NightRage - Raging Tide
    NightRage - Raging Tide Posts: 1,582 Arc User
    edited November 2010
    Give an actual reward for TW.


    The reason one faction is able to take the entire map easier is because there's no motivation to stop them.

    You want to beat them you have to spend money to bid, you have to buy charms, you have to farm apoth, and you have to buy towers and catas. And then, when you've bought all that, if you manage to win, you get...............


    A handful of mirages.


    There's no motivation to stop anyone from controlling the TW map.


    No reward = no motivation.

    PWE is SO SMRT.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited November 2010
    Give an actual reward for TW.


    The reason one faction is able to take the entire map easier is because there's no motivation to stop them.

    You want to beat them you have to spend money to bid, you have to buy charms, you have to farm apoth, and you have to buy towers and catas. And then, when you've bought all that, if you manage to win, you get...............


    A handful of mirages.


    There's no motivation to stop anyone from controlling the TW map.


    No reward = no motivation.

    Both LC and Sanct had one faction holding the whole map before TW changes. For Sanct, the motivation was more along the lines of flocking to the big faction even more enthusiastically when TW gave coin.

    Your argument goes both ways, if there is no motivation to fight the strongest faction over mirages, there should be no motivation for the strongest faction to defend 3 way ganks multiple times a weekend for mirages
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited November 2010
    Ive been seeing a lot of complaints about how one faction can easily get the entire map in TW and there is hardly any way the opposing factions can respond to it. Well, Ive been thinking that maybe they should let NPC attacks come into the game (and maybe lean towards attacking the larger factions). It would preoccupy the larger factions so it would be harder to defend from more attackers and it would make defending your territories more interesting. Then once the NPC groups start taking over it would give openings for other factions to take the NPC territory and get some land. (I know there are a lot of problems with this idea but it might help *shrug*) Anyways post your voteb:victory

    Oh yeah and it would also be cool to see how PW thinks of how to make NPC monsters attack a player owned territory instead of vice-versa.

    Hey, nice of you not giving me credit for expanding on an idea I originally got from Vorhs...
    I still like the idea that for each land there should be a percentage chance that NPCs randomly attack it at any given time (aside from fri-sun)... so the members on at that time would need to face it or risk losing the land and having it open for bidding the next TW cycle. So if a faction owns 20 lands, they'll most likely have to face several NPC attacks during the week, at even 3am or whenever, and if they can't defeat this NPC attack in the given time, the land goes back to NPC status and is free for anyone to bid on. So if a faction has 20 or more lands, they'll be facing a half-dozen or more attacks at any random time of the week.

    So, it's not really YOUR idea. xP

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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited November 2010
    Both LC and Sanct had one faction holding the whole map before TW changes. For Sanct, the motivation was more along the lines of flocking to the big faction even more enthusiastically when TW gave coin.

    Your argument goes both ways, if there is no motivation to fight the strongest faction over mirages, there should be no motivation for the strongest faction to defend 3 way ganks multiple times a weekend for mirages
    That's true. I suppose one can give more motivation for winners who, before the war started, didn't own a territory.

    In all honesty, PWI keeps changing things with TW but it's not changing one faction controlling the map. It's going to happen at one point or another, just like how there's always a team in every sports league that dominates everyone else for a good while. Parity isn't inherently more fun just because there's more winners. TW factions who own a map are very skilled, tactful, and coordinated, not just good geared. So find a way to beat them, so the better faction wins -- even if it's causing drama in that faction and having their best players leave. PWI forcing parity is only going to make TW even more useless and obsolete, which is pretty difficult atm.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited November 2010
    Apparently TW will be changing a bit when the new expansion comes out as well... so it's premature to make any suggestions without seeing what will happen.
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  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited November 2010
    Apparently TW will be changing a bit when the new expansion comes out as well... so it's premature to make any suggestions without seeing what will happen.

    Not really sure about this. I read the google translated verion of the linked chinese preview, and i think what it sounded like, was in addition to faction bases, there would be wars between factions in attacking each others bases. Now i could be way off on this, but it sounded to me like an additional PvP faction vs. faction system, that isnt a part of the TW system.
  • Alphae - Lost City
    Alphae - Lost City Posts: 1,512 Arc User
    edited November 2010
    I still like the idea that for each land there should be a percentage chance that NPCs randomly attack it at any given time (aside from fri-sun)... so the members on at that time would need to face it or risk losing the land and having it open for bidding the next TW cycle. So if a faction owns 20 lands, they'll most likely have to face several NPC attacks during the week, at even 3am or whenever, and if they can't defeat this NPC attack in the given time, the land goes back to NPC status and is free for anyone to bid on. So if a faction has 20 or more lands, they'll be facing a half-dozen or more attacks at any random time of the week.

    Sid Meier called these "barbarians." b:avoid

    The more you spread, the more open your lands are to attack, especially on the edge of your territory.
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  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited November 2010
    Apparently TW will be changing a bit when the new expansion comes out as well... so it's premature to make any suggestions without seeing what will happen.

    proof please b:dirty
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited November 2010
    Not really sure about this. I read the google translated verion of the linked chinese preview, and i think what it sounded like, was in addition to faction bases, there would be wars between factions in attacking each others bases. Now i could be way off on this, but it sounded to me like an additional PvP faction vs. faction system, that isnt a part of the TW system.

    Well, we all know how well Google Translate works on cryptic Chinese previews...

    Sid Meier called these "barbarians." b:avoid

    The more you spread, the more open your lands are to attack, especially on the edge of your territory.

    lol.

    Yes, I quite like the idea, personally. It would also add an extra random 'wraith attack-like event' to do if you happen to be online and in a land owning faction. Some of the bosses do drop some nice things, so rewards would be there.

    proof please b:dirty

    Go look through some expansion threads for yourself. I'm not your personal link finder.

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  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited November 2010
    reduce charms cost to 1/10
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited November 2010
    Both LC and Sanct had one faction holding the whole map before TW changes. For Sanct, the motivation was more along the lines of flocking to the big faction even more enthusiastically when TW gave coin.

    Your argument goes both ways, if there is no motivation to fight the strongest faction over mirages, there should be no motivation for the strongest faction to defend 3 way ganks multiple times a weekend for mirages


    Ofc a faction will end up controlling the map on a server or two regardless, but that's just how it is. If you want to say that the problem of one faction controlling everything hasn't gotten worse since the change then I'd be forced to call you a liar.


    Sure, lost city was dominated by 1 faction, that then gave it up after a week.

    Sanctuary too was reset since then.


    Let's see what's happened since the change.


    HT has been controlled by a single faction.

    DW has been a one color map.

    Raging Tide is dominated by one faction, before the change there were 2 controlling guilds. The one that had the most lands was getting ganked every weekend and at best was able to gain one and lose one. More common was to gain none and lose one, or even gain none and lose two. Since the change the smaller guild has just given up, many of the members stopped showing up to TW charmed, some stopped going all together, and now they get beat in 5 minutes and are dying.


    Of course there will still be times when one faction controls everything but no reward for TW only serves to make it worse.
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  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited November 2010


    Ofc a faction will end up controlling the map on a server or two regardless, but that's just how it is. If you want to say that the problem of one faction controlling everything hasn't gotten worse since the change then I'd be forced to call you a liar.


    Sure, lost city was dominated by 1 faction, that then gave it up after a week.

    Sanctuary too was reset since then.


    Let's see what's happened since the change.


    HT has been controlled by a single faction.

    DW has been a one color map.
    for one week then cala lost a land, then one color the next week, successful defend and (essentially) reset.

    Raging Tide is dominated by one faction, before the change there were 2 controlling guilds. The one that had the most lands was getting ganked every weekend and at best was able to gain one and lose one. More common was to gain none and lose one, or even gain none and lose two. Since the change the smaller guild has just given up, many of the members stopped showing up to TW charmed, some stopped going all together, and now they get beat in 5 minutes and are dying.


    Of course there will still be times when one faction controls everything but no reward for TW only serves to make it worse.


    fixed

    tbh i'm not sure that everybody would say "oh, lets disband and get the map from the begining" if the rewards werent worthless
  • volst
    volst Posts: 180
    edited November 2010
    Apparently new classes really do use mirages for certain skills. So maybe not so worthless?
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited November 2010


    Ofc a faction will end up controlling the map on a server or two regardless, but that's just how it is. If you want to say that the problem of one faction controlling everything hasn't gotten worse since the change then I'd be forced to call you a liar.


    Sure, lost city was dominated by 1 faction, that then gave it up after a week.

    Sanctuary too was reset since then.


    Let's see what's happened since the change.


    HT has been controlled by a single faction.

    DW has been a one color map.

    Raging Tide is dominated by one faction, before the change there were 2 controlling guilds. The one that had the most lands was getting ganked every weekend and at best was able to gain one and lose one. More common was to gain none and lose one, or even gain none and lose two. Since the change the smaller guild has just given up, many of the members stopped showing up to TW charmed, some stopped going all together, and now they get beat in 5 minutes and are dying.


    Of course there will still be times when one faction controls everything but no reward for TW only serves to make it worse.

    I said your argument goes both ways. The former dominant faction on Sanct got triple ganked multiple times a weekend even after the TW changes until their people just started leaving. The leaders and officers of the ganking factions met together every week to coordinate their bids, now every one of these factions have land. The reward is to beat the **** out of people for an hour or more, that's why we fight. If you want to make coins or some ****, spend less than an hour in COA or DT and there's your 12-14m right there, don't need to TW.
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited November 2010


    fixed

    tbh i'm not sure that everybody would say "oh, lets disband and get the map from the begining" if the rewards werent worthless
    As far as I'm aware the only map that has been intentionally reset by the faction controlling it, is lost city, which was reset before TW changes.




    The fact is, no one is going to try to stop the top faction from controlling the server as long as there is no motivation to do so. Sure people still do TW but not with the intensity they did before. Charms are becoming far less common, even apoth is being seen less.


    When this happens the gap between factions in terms of tactics and gear becomes more apparent.


    A faction that could last for 2 hours and maybe even get a win is now being beaten in half an hour.



    Charging down B with all your catas to destroy the crystal takes as little, hell even less, effort than it used to, but stopping that charge takes a significant effort.

    I said your argument goes both ways. The former dominant faction on Sanct got triple ganked multiple times a weekend even after the TW changes until their people just started leaving. The leaders and officers of the ganking factions met together every week to coordinate their bids, now every one of these factions have land. The reward is to beat the **** out of people for an hour or more, that's why we fight. If you want to make coins or some ****, spend less than an hour in COA or DT and there's your 12-14m right there, don't need to TW.

    If it worked for your sever great, on Raging Tide the factions that were ganking our largest faction just stopped trying. Less charms, people were giving up after not winning in an hour, hell I even saw a youtube video by some BM in the faction attackign us, he never had a charm on and couldn't even be bothered to use MP pots, he had to meditate in the TW.


    The fact is, without a reason to fight, TW fails to be anything that cant be done in open world PK, which isn't limited to factions, and you can do at anytime, instead of just once a week.
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