Question about genie
I heard somewhere that if your genie have 80 mag point it will unlock one skill slot. That's true?
Another question, i have one genie with holy path, tree of protection, extreme poison and the first one (Eruption). 80dex, other points in vit. I will unlearn the initial skill and learn Expel.
I'm making a second genie, i want Cloud Eruption and Frenzy on it. I would like some tips on other skills to learn, and build. I was thinking in high vit/mag to use skills more often, but some people say it's better str for more powerful skills.
Sorry for my bad english, thanks for your time
Another question, i have one genie with holy path, tree of protection, extreme poison and the first one (Eruption). 80dex, other points in vit. I will unlearn the initial skill and learn Expel.
I'm making a second genie, i want Cloud Eruption and Frenzy on it. I would like some tips on other skills to learn, and build. I was thinking in high vit/mag to use skills more often, but some people say it's better str for more powerful skills.
Sorry for my bad english, thanks for your time
Post edited by zedowski on
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No, unlocking skill points is wholly dependent on your lucky points. Hover over the "lucky points" text in-game to see that. Mag only increases your genie's energy regen rate.
Your genies sound surprisingly close to mine also
Get Spark (genie fire skill) which stacks with undine for MASSIVE fire res reduction and Fortify on the 1v1 dex genie (the one with Expel), and I assume you use the str genie for big group PvP/TW where you don't really need an anti-stun that bad. It is also where Frenzy really really shines compared to extreme poison.
Not sure about the rest of the skills on the str genie -- try Occult Ice if you feel like it for example. Or tangling mire, but be cautious, only use this if you know how to use it in TW... it has short casting range (literally, what plagues extreme poison in TW) and it is ONLY useful for AOE blade tempest. I pull off some successful hits with it, but you may need some apoth (instant channel, or immunity) to pull it without the experience about when you can and when you can't. Because going that close to enemies with a long channeling spell like BT guarantees you'll be a sitting duck. Also, it doesn't work so well on wizards or uber buffed targets. But at least it's spammable and useful also to uncover sins in other situations. Great on non-plume shelled clerics or magic marrowed BMs0 -
Toyed with the idea of a str genie till i saw range on occult ice b:surrender
I love earth quake for RB delta.
Other than that, you have most of the usual suspects I think. Absolute domain? Some use leaf dance for more crit, I think adroit uses windforce?"And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."0 -
Borsuc - Raging Tide wrote: »No, unlocking skill points is wholly dependent on your lucky points. Hover over the "lucky points" text in-game to see that. Mag only increases your genie's energy regen rate.
Your genies sound surprisingly close to mine also
Get Spark (genie fire skill) which stacks with undine for MASSIVE fire res reduction and Fortify on the 1v1 dex genie (the one with Expel), and I assume you use the str genie for big group PvP/TW where you don't really need an anti-stun that bad. It is also where Frenzy really really shines compared to extreme poison.
Not sure about the rest of the skills on the str genie -- try Occult Ice if you feel like it for example. Or tangling mire, but be cautious, only use this if you know how to use it in TW... it has short casting range (literally, what plagues extreme poison in TW) and it is ONLY useful for AOE blade tempest. I pull off some successful hits with it, but you may need some apoth (instant channel, or immunity) to pull it without the experience about when you can and when you can't. Because going that close to enemies with a long channeling spell like BT guarantees you'll be a sitting duck. Also, it doesn't work so well on wizards or uber buffed targets. But at least it's spammable and useful also to uncover sins in other situations. Great on non-plume shelled clerics or magic marrowed BMs
NO. Borsuc. You get a str genie for CLOUD ERUPTION. All other skills revolve around the affinity mix of CE. You totally missed it. We don't give a dam about Occult Ice. Str genies are about CHI! Period. Frenzy mixes with this real good tho. omg How many times does it have to be posted?0 -
Pearlwood - Lost City wrote: »NO. Borsuc. You get a str genie for CLOUD ERUPTION. All other skills revolve around the affinity mix of CE. You totally missed it. We don't give a dam about Occult Ice. Str genies are about CHI! Period. Frenzy mixes with this real good tho. omg How many times does it have to be posted?
CE is the main skill yes... first skill even on my str genie b:chuckle0 -
Borsuc - Raging Tide wrote: »Eh true but he already said he wants Cloud Eruption I was only talking about extra skills... b:surrender
CE is the main skill yes... first skill even on my str genie b:chuckle
Sorry, didn't mean to jump like that. It's just that dex genie's are the thing to do, if chi is not important...and I cannot fathom how chi would not be important to a wizard. IMO To be fair, there do exists some really big sage wizards who say they don't need genie chi because they can get enough already.0 -
Pearlwood - Lost City wrote: »Sorry, didn't mean to jump like that. It's just that dex genie's are the thing to do, if chi is not important...and I cannot fathom how chi would not be important to a wizard. IMO To be fair, there do exists some really big sage wizards who say they don't need genie chi because they can get enough already.
I keep CE at lvl 1 on a dex genie (barely a dex genie, I have a ton into vitality. I know, I know, but I like my crutch. Leave me alone) b:pleased"And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."0 -
BLOODMYSTIC - Archosaur wrote: »I keep CE at lvl 1 on a dex genie (barely a dex genie, I have a ton into vitality. I know, I know, but I like my crutch. Leave me alone) b:pleased
Well, to be honest.....I love my crutch. I got lvl 6 CE. And, I don't think its OP either. I always have chi and can actually push frost squads even with 98 and 99 barbs and sins in there. Yes. You heard it. You need Holy Path too, but it can be done and is being done. Basically, we can just almost go direct to the boss, just a little stop for the mobs, and we're on our way.0 -
Magic used to give more skill slots, but they revamped genies since then.
For PvE I would take Domain, Cloud Eruption, Frenzy, Holy Path. PvP is a diff story, for that I recommend expel and fortify on top of domain frenzy cloud eruption holy path and poison."Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
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Pearlwood - Lost City wrote: »Well, to be honest.....I love my crutch.
The genie isn't the crutch. Putting all points into vitality is the crutch.Pearlwood - Lost City wrote: »I got lvl 6 CE.
Before you level CE higher, consider the trade off between the increased energy cost as you level cloud eruption vs how much additional chi you get. From level 1 to level 2 its something crazy like 10 more energy to give you 2 more chi (not 2 sparks, 2/100 spark). I had lvl 10 CE at one point, and unlearned 9 levels of it. Level 1 is more effecient imo."And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."0 -
BLOODMYSTIC - Archosaur wrote: »The genie isn't the crutch. Putting all points into vitality is the crutch.
Before you level CE higher, consider the trade off between the increased energy cost as you level cloud eruption vs how much additional chi you get. From level 1 to level 2 its something crazy like 10 more energy to give you 2 more chi (not 2 sparks, 2/100 spark). I had lvl 10 CE at one point, and unlearned 9 levels of it. Level 1 is more effecient imo.
Understand perfectly what you're saying, but I concentrate my points on str, vit, and mag. Very little dex. I probably won't go higher on CE, though. Just saying CE6 is just about right for my game at this time. And, as a partial response to Armour's post: I have CE, frenzy, holy path, extreme poison, and fortify. A cheap five slot genie. When I get the 6th slot, I'll probably go with Abs. Domain. Fortify is dex based but, even with very low dex pts I can still get the anti-stun I need..just a matter of timing. The one genie skill that has been kind of disappointing is EP, but that may be a matter of low dex too. People talk of spark because it stacks with undine. I'm considering trading EP for spark for that reason, unless I decide to pony up for the 7 slot genie...expensive.0 -
Pearlwood - Lost City wrote: »Understand perfectly what you're saying, but I concentrate my points on str, vit, and mag. Very little dex. I probably won't go higher on CE, though. Just saying CE6 is just about right for my game at this time. And, as a partial response to Armour's post: I have CE, frenzy, holy path, extreme poison, and fortify. A cheap five slot genie. When I get the 6th slot, I'll probably go with Abs. Domain. Fortify is dex based but, even with very low dex pts I can still get the anti-stun I need..just a matter of timing. The one genie skill that has been kind of disappointing is EP, but that may be a matter of low dex too. People talk of spark because it stacks with undine. I'm considering trading EP for spark for that reason, unless I decide to pony up for the 7 slot genie...expensive.
Spark would hardly be worth it w/o a bunch of dex. 30% debuff with no dex, 100% debuff with 100 dex. Combining undine and spark (74 dex atm) most unbuffed targets have < 1k fire resist.. which means my regular pyro (no other debuffs/no crit/no spark eruption etc) is going to be hitting ~5k.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »Spark would hardly be worth it w/o a bunch of dex. 30% debuff with no dex, 100% debuff with 100 dex. Combining undine and spark (74 dex atm) most unbuffed targets have < 1k fire resist.. which means my regular pyro (no other debuffs/no crit/no spark eruption etc) is going to be hitting ~5k.
Yes, that is my conclusion too. In order to get spark, I most likely would have to develop a dex genie. I just have it in my head that one really good genie is irresistable. Can't explain it.0 -
Pearlwood - Lost City wrote: »Yes, that is my conclusion too. In order to get spark, I most likely would have to develop a dex genie. I just have it in my head that one really good genie is irresistable. Can't explain it.
w/e works. I don't think there is one ultimate genie everyone should have, its just how everyone wants to customize their char to how they play. One thing I really wanted was more damage, and the best way to get that was with genie spark + a dex genie. Obviously that has definitely changed the other skills I had open to me (badge of courage is now an option.. and a couple days ago I ditched poison for it actually). I wanted another way besides sleep -> ulti bypass to kill somebody tough, and spark was really the only choice. I can't tell you how much I love hitting 5 digits with just undine + spark + pyro crit. It's so quick that nobody can really react in time, and has definitely shortened a number of fights for me =]Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »w/e works. I don't think there is one ultimate genie everyone should have, its just how everyone wants to customize their char to how they play. One thing I really wanted was more damage, and the best way to get that was with genie spark + a dex genie. Obviously that has definitely changed the other skills I had open to me (badge of courage is now an option.. and a couple days ago I ditched poison for it actually). I wanted another way besides sleep -> ulti bypass to kill somebody tough, and spark was really the only choice. I can't tell you how much I love hitting 5 digits with just undine + spark + pyro crit. It's so quick that nobody can really react in time, and has definitely shortened a number of fights for me =]
Badge of Courage is another one I'm toying with. It's ironic to me that u dumped EP for that. It's very tempting.....But, a dex genie is best for that as well.
The thing with EP is that I cannot get it to stack with undine. So...evidently...it doesn't. That's a problem. But on the other hand, I use frenzy with undine and that is magnificent damage. The debuff is np if the targets don't die and come in, because I'm ready with Sutra Powder (edit: Sutra Power Orb) which covers my butt until the debuff wears off.0 -
Pearlwood - Lost City wrote: »The thing with EP is that I cannot get it to stack with undine.
It has to stack, doesn't it? Check the duration. Maybe it is wearing off before you can channel/cast a skill?"And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."0 -
Pearlwood - Lost City wrote: »Badge of Courage is another one I'm toying with. It's ironic to me that u dumped EP for that. It's very tempting.....But, a dex genie is best for that as well.
The thing with EP is that I cannot get it to stack with undine. So...evidently...it doesn't. That's a problem. But on the other hand, I use frenzy with undine and that is magnificent damage. The debuff is np if the targets don't die and come in, because I'm ready with Sutra Powder (edit: Sutra Power Orb) which covers my butt until the debuff wears off.
I dropped poison because every other skill on my genie feels like a must have for the way I play. I already have a single target amp (spark), and that increases damage far more than poison could. It was a hard choice, but I felt like I needed another defensive skill on my genie. Sins stunning me out of stealth meant fortify was useless and I only had domain.. which takes a ton of energy and a super long cooldown. I needed something I could use a little more often, or something to use if I mistimed fortify.
Poison and undine do stack. You may want to try those tests againYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »I dropped poison because every other skill on my genie feels like a must have for the way I play. I already have a single target amp (spark), and that increases damage far more than poison could. It was a hard choice, but I felt like I needed another defensive skill on my genie. Sins stunning me out of stealth meant fortify was useless and I only had domain.. which takes a ton of energy and a super long cooldown. I needed something I could use a little more often, or something to use if I mistimed fortify.
Poison and undine do stack. You may want to try those tests again
Well, for the game you describe, Badge sounds like a winner if you have the dex pts, and without seeing your genie its a good bet you got that covered with dex very well. At least give youself a good shot to break a stun, without always having to anticipate..which is difficult enough.
But, I just cannot get poison and undine to stack. Well let's just say I cannot get poison to even proc after undine. Perhaps it would work in reverse...I'll check that. I hate to ditch poison because the debuff is the same regardless of the amount of dex, its only the duration that lengthens.
Are you incorporating Sutra Power Orbs (6 sec invincible) or Ironguard (12 sec immune and stunned) in your mix? Those can give you the immunity without having to expend your genie for Abs. Dom. everytime you have to defend.
I'm workinig on the idea of Sutra Power + domain for an extended period of immunity in which I can chain an uncontested ult. But, the theory is just on paper right now, haven't put it into practice. The Apoth items that are out there can really stretch a wizard's game: God's Tea, the negative channelling powder, etc... Lots of alchemy out there to get creative with.0 -
Pearlwood - Lost City wrote: »Well, for the game you describe, Badge sounds like a winner if you have the dex pts, and without seeing your genie its a good bet you got that covered with dex very well. At least give youself a good shot to break a stun, without always having to anticipate..which is difficult enough.
But, I just cannot get poison and undine to stack. Well let's just say I cannot get poison to even proc after undine. Perhaps it would work in reverse...I'll check that. I hate to ditch poison because the debuff is the same regardless of the amount of dex, its only the duration that lengthens.
Are you incorporating Sutra Power Orbs (6 sec invincible) or Ironguard (12 sec immune and stunned) in your mix? Those can give you the immunity without having to expend your genie for Abs. Dom. everytime you have to defend.
I'm workinig on the idea of Sutra Power + domain for an extended period of immunity in which I can chain an uncontested ult. But, the theory is just on paper right now, haven't put it into practice. The Apoth items that are out there can really stretch a wizard's game: God's Tea, the negative channelling powder, etc... Lots of alchemy out there to get creative with.
I'm really liking badge. It's not difficult to anticipate stuns in 1v1's and small group pvp, but there is just too much going on in TW to see the stuns coming xD
I don't know what exactly you mean by poison not proc'ing, as it ALWAYS increases damage by 20%.
You can't use apoth pots while you are stunned. Most people use a domain -> ironguard combo to have a chained 16 secs of immune (after domain ends you have 2 seconds of anti stun). Apoth pots are great, but the long cooldown means you can't really rely on them all the time.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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You guys use defensive powders in TW? oO
90% of apoth I use in TW consists of Zooming Thunder Powder (demon MS ) and White Tea.
Likewise my str genie, which I use in most PvE situations and TW, is strongly offensive AOE-based, not debuffing a single target (like EP or spark).0 -
Borsuc - Raging Tide wrote: »You guys use defensive powders in TW? oO
90% of apoth I use in TW consists of Zooming Thunder Powder (demon MS ) and White Tea.
Likewise my str genie, which I use in most PvE situations and TW, is strongly offensive AOE-based, not debuffing a single target (like EP or spark).
I don't have a problem killing people in TW, the issue is staying alive long enough to get a skill off. I rarely use white tea (I'm sage), but I like zooming thunder powder for a quick aoe stun. I use 6sec immune pots fairly frequently when I'm trying to run away, and am trying to get in the habit of using ironguards more. I actually don't use apoth pots in TW as much as I should, I am generally trying to save them for the opportune moment that never comes.
I only have one genie, and I tried to make it as generalized as possible (some skills for TW, some for world PvP). I once thought that having genie spark on my genie would be awesome for TW, but after tonight's 3 hour war, I've decided otherwise. I used frenzy and badge a LOT, and really didn't have the energy for much else even if I wanted to. Used fortify a few times to make sure I wouldn't get stunned whlie channeling my ult (although half the time I was killed before the channeling ended >.>) I also used domain a couple times, but most the time I went to use it.. I didn't have the energy I'm pretty happy with my genie, I dunno really what else I would put on a pure TW genie if I were ever to make one.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »I'm really liking badge. It's not difficult to anticipate stuns in 1v1's and small group pvp, but there is just too much going on in TW to see the stuns coming xD
I don't know what exactly you mean by poison not proc'ing, as it ALWAYS increases damage by 20%.
You can't use apoth pots while you are stunned. Most people use a domain -> ironguard combo to have a chained 16 secs of immune (after domain ends you have 2 seconds of anti stun). Apoth pots are great, but the long cooldown means you can't really rely on them all the time.
What I mean is that I cannot get poisen to even go (release)(begin)("start unwinding on the genie skill tab") if I hit it AFTER I begin an undined attack. It's like its frozen. Nothing happens. Frenzy doesn't have that problem. The one area poison has helped me is in pvp ...ie a quick sandstorm and poison is still very lethal to most (unless of course you're stunned in the beginning).
And you can use apoth immune pots to anticipate being stunned. Alot like using fortify.
Oh, im looking at that dragonfire genie skill...interesting.0 -
Pearlwood - Lost City wrote: »What I mean is that I cannot get poisen to even go (release)(begin)("start unwinding on the genie skill tab") if I hit it AFTER I begin an undined attack. It's like its frozen. Nothing happens. Frenzy doesn't have that problem. The one area poison has helped me is in pvp ...ie a quick sandstorm and poison is still very lethal to most (unless of course you're stunned in the beginning).
And you can use apoth immune pots to anticipate being stunned. Alot like using fortify.
Oh, im looking at that dragonfire genie skill...interesting.
maybe it's because poison has a 25m range. If you're at max range you can't use poison. What kind of situation were you thinking you'd use dragonfire in?Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »maybe it's because poison has a 25m range. If you're at max range you can't use poison. What kind of situation were you thinking you'd use dragonfire in?
Maybe that's the prob with EP.
As to dragonfire, you'll note it gives fire damage and physical damage and reduces the target's defense level by 11 with add for strength points on phys dam and duration, and add for dex on fire damage. That's just looks like a very powerful combo right there, especially for a strength genie. Seems like it would be hell against anything susceptible to BT. What do you think?0 -
Pearlwood - Lost City wrote: »Maybe that's the prob with EP.
As to dragonfire, you'll note it gives fire damage and physical damage and reduces the target's defense level by 11 with add for strength points on phys dam and duration, and add for dex on fire damage. That's just looks like a very powerful combo right there, especially for a strength genie. Seems like it would be hell against anything susceptible to BT. What do you think?
Just the phys damage and lowering of def lvls is fairly imposing for most anything, especially if the caster has attack levels to work with....o O.0 -
Pearlwood - Lost City wrote: »Just the phys damage and lowering of def lvls is fairly imposing for most anything, especially if the caster has attack levels to work with....o O.
It requires 167 energy and you can only use it on the ground (not to mention you kinda need to be really close to them for the double damage) I've never been a big fan of genie skills that do their own damage, I figure they are supposed to help us use our own skills. I dunno, you can go learn it and tell me what you think :PYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »It requires 167 energy and you can only use it on the ground (not to mention you kinda need to be really close to them for the double damage) I've never been a big fan of genie skills that do their own damage, I figure they are supposed to help us use our own skills. I dunno, you can go learn it and tell me what you think :P
Maybe I'll play test it, only for the reason that when I die, it's usually from something close to me.0 -
Adroit - Lost City wrote: »I used frenzy and badge a LOT, and really didn't have the energy for much else even if I wanted to. I also used domain a couple times, but most the time I went to use it.. I didn't have the energy
This is what I meant when I said (earlier, maybe on another thread?) my "crutch" was a high vit genie. I would much rather have an extra "click" sooner than an extra second or two on holy path or whatever.
In tw I am using cloud eruption, domain, expel, and holy path constantly. A few wizzies with dragon breath and expel is crazy on defense. I also suspect that, being highly visible (which actually helps to hide the use of expel), they would also draws archer/bm/barb/nix attacks away from their faction mates, allowing them to do more damage for longer while the enemy focuses on an immune wizard, idk.
For apoth I use mostly spark pots, and very rarely sutra power orbs/dew of star protection. Note, aside from chi for ulti's and sutra, all my "supplemental enhancements" from apoth and genie are defensive.
If I can get a genie that doesn't suck, I would probably switch to iron guards in place of domain, expel, etc.
I understand spark and EP etc. to increase damage, but wizard's need to live. Our damage is usually good enough to get the job done, imo. If you can't survive in TW, all those other damage enhancing skills/apoth mean nothing.
As I have said often: no wiz does less damage in TW than a dead wiz. b:surrenderPearlwood - Lost City wrote: »Maybe I'll play test it, only for the reason that when I die, it's usually from something close to me.
Two words:
Arch ers"And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."0 -
BLOODMYSTIC - Archosaur wrote: »This is what I meant when I said (earlier, maybe on another thread?) my "crutch" was a high vit genie. I would much rather have an extra "click" sooner than an extra second or two on holy path or whatever.
In tw I am using cloud eruption, domain, expel, and holy path constantly. A few wizzies with dragon breath and expel is crazy on defense. I also suspect that, being highly visible (which actually helps to hide the use of expel), they would also draws archer/bm/barb/nix attacks away from their faction mates, allowing them to do more damage for longer while the enemy focuses on an immune wizard, idk.
For apoth I use mostly spark pots, and very rarely sutra power orbs/dew of star protection. Note, aside from chi for ulti's and sutra, all my "supplemental enhancements" from apoth and genie are defensive.
If I can get a genie that doesn't suck, I would probably switch to iron guards in place of domain, expel, etc.
I understand spark and EP etc. to increase damage, but wizard's need to live. Our damage is usually good enough to get the job done, imo. If you can't survive in TW, all those other damage enhancing skills/apoth mean nothing.
As I have said often: no wiz does less damage in TW than a dead wiz. b:surrender
Two words:
Arch ers
Nice post, and I'll note...you are a sage (former LA?)....? This may sound a bit dim, but I'm still confused if you are LA or arcane at the present time. Since you are 100+, Ima assuming you are arcane.
Now...Expel....? You use it on yourself I assume. The reason I ask is that it has been written that it was "nerfed." Naturally, therefore I distrust it. But, if you use it on yourself, then why have that and abs domain too? If you use expel on yourself, then with less genie energy use; What's the point of having domain?
And, lastly, you mentioned dragon's breath and expel as "crazy on defense". How's that work? Dragon's breath ?? That's our electric zen. Can you explain this?0 -
expel used to be able to be put on anyone (even hostile targets like sins), but there is now a neutral buff filter so they can essentially choose if they want to be expelled. Used to be awesome because you could stop someone from attacking for 8+ seconds but still wail on them (expel makes them immune to physical.. so our magic atks still work like normal).
Domain is nice because you become immune to all damage (not just physical), and you arent sealed for 8+ seconds. Now I'm assuming blood is referring to a tactic where you have several wizards open dragons breath on cata barbs to take them down. Dragons breath is our best aoe dps skill, and it works because cata barbs are essentially stationary targets (if they move out of range, their catapult would likely stop hitting its intended target.. tower or crystal). It works great because the moment immune/turtle/w.e defensive skill wears off, the barb is insta killed (sucks when you ulti and it does nothing.. and you've wasted your sparks). The obvious downside is that you are just asking to get stunned/killed. Archer zhen, bm roar etc are disgustingly destructive, so you either need to finish off any attack parties that are with the barbs, or immune yourself before you open zhen. Expel resists a lot of what you need to worry about (most stuns/all physical damage) and you can open zhen and then expel yourself without cancelling the zhen . My dream combo would be fortify, ironguard.. then after ironguard runs out i'd use expel for a good chance at 20+ seconds of zhen staying up.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
dragonfire is only worth it if the target has over 50 def levels and even then it only packs the kick of EP
i'm a fan of high mag/str genis meself will probly wind up with the following on me wizzie
path,CE,ocoult ice,fortify,AD,expel,frenzy/EP
ocoult on a caster seems like such a wonderfully dirty trick...full sutra combo on a helpless target with enough energy left to fortify and fully cooled down kiteing skills ^_^
(then again i'm going demon for pitfall hailstorm and emberstorm sooooo i may have a control skill obsession)Gifs are hard to make work here0
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