Formula for Price Of Gold

Magicsaber - Dreamweaver
Magicsaber - Dreamweaver Posts: 727 Arc User
edited November 2010 in General Discussion
Hi, PWI players.

I read many threads before 2xDrop event with pause on 2x Drop event and now again:
Cause once GMs saw gold at 600k last time they were like "oh yea we have to do this again"

http://pwi.perfectworld.com/news/?p=146721

Yep the Greedy PWE has Finally Destroyed this game it was already going down the drain but now its official. RIP PWI b:bye

what is result of:
Hey guys, it's up!


http://pwi.perfectworld.com/dqrewards


Keep in mind that, while the "Items Vendored" tab will show your history instantly, it will take up to 1 hour for you to actually be able to use your points.

Also, know that we'll be adding more reward items over time :)

Official News Post

and 2XDrop event, because


Price of gold formed so:

(Price of gold)=(Sum Of Coins Available Per Player) *((Demanded Quantity Of Gold) / (Proposed Quantity Of Gold))

If we now have low (Proposed Quantity Of Gold) with same (Demanded Quantity Of Gold), then (Price of gold) is big.

Also, if everyone has more coins (Sum Of Coins Available Per Player) because of 2X Drop Event, then (Price of gold) is big too.

Anyone can say something against it ?

Why you blame PWI ?


Edit:

Here some results of discussion:
lol at your 18k dp in 2 weeks?

...
2. normal players and super farmers (who earn per week like whole faction from TW) want them so they increase gold price.
every 90lvl+ want $-items (orbs and packs) because endgame is totally dependent from them.
...

With introduction of Hyper stones (never used them) when "player" can got high level during weeks, I not wonder about high demand of gold.

If we have same proposition of gold as was before, we will have high price of gold.
i dont buy packs, i buy tokens and best lucks from other players..

in last month i converted:
40 - 60 best lucks --> coins
20 000 - 30 000 tokens --> coins

so i have injected 200-300 mil from best lucks and 200-300 mil from tokens directly into game..

in total thats 400-600 mil coins just from 1 merchant.. and there are at least 10 merchants that i'm aware of that do the same thing..

and that is just merchants.. imagine how many more players convert their tokens/bests into coins..

DQ coins are joke compared to this..

One only good number for me here - number of tokens of luck.

Thank you for information.

Edit:
Really big infusion of coins (this raise price of gold - it is bad for high level players) and (what is good for all) Tokens of Luck.
[SIGPIC][/SIGPIC]
Post edited by Magicsaber - Dreamweaver on
«1

Comments

  • evilramen
    evilramen Posts: 173 Arc User
    edited November 2010
    Formula for (Demanded Quantity of Gold) = PACKS!!!
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    evilramen wrote: »
    Formula for (Demanded Quantity of Gold) = PACKS!!!

    Packs were before 2XDrop Event and during it.

    You buy tokens per 10k coins and blame PWI yet.
    [SIGPIC][/SIGPIC]
  • evilramen
    evilramen Posts: 173 Arc User
    edited November 2010
    Well I think tokens are fine, most people buy them to get crabmeat/jiaozi, but the packs are the problem.

    And this game is turning more toward Packs reliance, cuz TT are more difficult to farm now and to have a "better" chance at surviving is get end-game gear, but no better and faster way to do so than by opening packs.

    I agree that players are part of the reason why the gold is too high, but as PWI mention before, gold price is a concern and they tend to "solve" it, but yet, they keep putting packs on sale which is one of the major reason why gold is going up (and yes, there are other reasons too).

    If PWI pulls the plug on pack sales, the effect on economy will be much more effective than any action players can take.
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    evilramen wrote: »
    Well I think tokens are fine, most people buy them to get crabmeat/jiaozi, but the packs are the problem.

    And this game is turning more toward Packs reliance, cuz TT are more difficult to farm now and to have a "better" chance at surviving is get end-game gear, but no better and faster way to do so than by opening packs.

    I agree that players are part of the reason why the gold is too high, but as PWI mention before, gold price is a concern and they tend to "solve" it, but yet, they keep putting packs on sale which is one of the major reason why gold is going up (and yes, there are other reasons too).

    If PWI pulls the plug on pack sales, the effect on economy will be much more effective than any action players can take.

    I saw start of some of PWI servers.

    And I see them now.

    High level players require more Gold than low-level players.

    Are you agree ?

    Look at our low-level regions.
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited November 2010
    Anyone can say something against it ?

    Why you blame PWI ?

    It's not just selling packs.

    It's not just selling packs in bulk quantities.

    It's selling bulk quantities at 25% off that drives up the demand of gold to compensate the average value of a pack when you factor all the things you can win into them.

    High gold price = more people charging to buy coin + more people buying packs = more profit for PWI.

    Perhaps your mind is a little too simple to comprehend the larger picture.
    I post in forums. This one and others. That's why I post.
  • evilramen
    evilramen Posts: 173 Arc User
    edited November 2010
    Yes, high level players should need more gold/coin than low level players. It make sense, higher level require better stuff which in term cost more.

    I remember when I was pre80/pre90, I only use 3 stars/drops/molds and I did fine. But as you get higher level, you don't expect to running around just in mold gears right?

    Lower level's economy shouldn't get affected "as much" as high level do with packs being in boutique, cuz majority of the items are fairly cheap at low level if not cheaper.

    That's what I think, tell me if I miss anything, cuz I haven't look into lower level market in a while lol

    @Dark, yes you pretty much sum up why the "drastic" increase in gold price this time around, it's cuz the discount.
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    ...

    Perhaps your mind is a little too simple to comprehend the larger picture.
    Sorry, I not play 24/7 at this game, may be I not saw some of your images, but I know, how PWI can get gold.

    Wipe one of the servers (transfering players to another) and create new Server.

    All of the players at new server will pay real money for gold to raise their characters and to win TW.

    Don't do any Events, that will give players Boutique items for free (like in Dragon Point system), so players will pay real money for gold to buy those items, etc.


    And if you blame PWI, that they want to have profitable product ... what I can say ?

    They have such rights.

    Again to thread without flame but with something real

    (Price of gold)=(Sum Of Coins Available Per Player) *((Demanded Quantity Of Gold) / (Proposed Quantity Of Gold)).

    I not saw anything that can correct this formula.
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited November 2010
    And if you blame PWI, that they want to have profitable product ... what I can say ?

    They have such rights.

    You're saying the price of gold isn't PWI's fault. It certainly is.

    Creating new in-game coin using real life money has drastically increased the coin supply. Anyone who was here before packs knows this to be true.

    It wasn't TW money. It wasn't grinding. Before Chest of Coins, the price of gold was stable for over 6 months at 100-150k. Chest of Coins raised it to 200k+. Packs have raised that past 350k. When Anniversary Packs first came out, gold spiked to over 900k at times, usually staying over 600k. Since the introduction of the pack, which offers a chance to win very expensive items, the prices of gold have not dropped below 300k, and usually stay at about 360-380k unless they have sales.

    Packs have artificially inflated the value of gold.

    If you can't understand this, you're just blind.
    I post in forums. This one and others. That's why I post.
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    ...

    Packs have artificially inflated the value of gold.
    ...

    2X Drop - not do same ?

    May be let say, that 2X Drop is bad ?

    TT mats price droped, Gold price raised, etc.
    [SIGPIC][/SIGPIC]
  • Shevanel - Sanctuary
    Shevanel - Sanctuary Posts: 436 Arc User
    edited November 2010
    2x drops just causes money to change hands. No money gets sunk into the game (Via NPC or what have you)

    Theres still the same amount of money in game with 2x drops, and more than that due to 10 Mil Big Buck notes. Spend 600-700k and potentially get 10m out of it.. The price of Teleporting, Reparing gear and using AH (The three main small insignificant money sinks) does not make up for the amount of money poured into the game every day. Every hour. It just changes hands. 2x doesn't change anything in the sense you're trying to push. Or as far as I can understand,.
    Koiz - omfg my life is now complete
    Shevanel - haha oh?
    ~~~
    Koiz - i took this massive dump
    Koiz - while listening to im on a boat hahahah
    Shevanel - hahahahaha
    Shevanel - haha
    Shevanel - Oh wow

    Certain levels of Boredom..
    ThaMessiah: I'd rather endlessly wack it till I shot a load that hits my ceiling than do a 3-2
  • Notgood - Raging Tide
    Notgood - Raging Tide Posts: 347 Arc User
    edited November 2010
    2X Drop - not do same ?

    May be let say, that 2X Drop is bad ?

    TT mats price droped, Gold price raised, etc.

    ~confused on what you are trying to say
    [SIGPIC][/SIGPIC]
    At least my team doing the Harlem Shake.
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    ~confused on what you are trying to say

    1. If you have more TT mats than can sell, price of TT mats will drop.

    2. If you sell many DQ to NPC, then you infuse more coins in game - this is inflation.
    [SIGPIC][/SIGPIC]
  • angellicdeity
    angellicdeity Posts: 641 Arc User
    edited November 2010
    2X Drop - not do same ?

    May be let say, that 2X Drop is bad ?

    TT mats price droped, Gold price raised, etc.


    You dont understand a thing.


    You should just stop posting on this thread.



    Everyone whose played this game long enough knows it is due to packs. Not some 2x event (you fail to understand).






    Here is why:


    In every pack on sale to date there is:

    Perfect Token - Best Luck


    If you knew anything about this game you know:


    Perfect Token - Best Luck x 2 = 10,000,000 coins.



    When packs are on sale people win these commonly. Sell them and instantly 10M more into the economy.


    When packs are on sale, its cheaper to buy them and you can make more... At the very least you need 1.2M coins if you have perfect luck (Assuming 600K per gold, and 1 gold per pack). So.... 1.2M coins for 10M coins? Good exchange rate. The exchange rate is even better when there is a 25% off sale.



    Get the picture? Really, everyone else can see it.
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    You dont understand a thing.
    ...

    Give me real formula to calculate price of gold.

    My is

    (Price of gold)=(Sum Of Coins Available Per Player) *((Demanded Quantity Of Gold) / (Proposed Quantity Of Gold))

    ...
    You should just stop posting on this thread.
    ...

    Your proposition is against rules of this forum.
    Please, read them.
    ...
    When packs are on sale people win these commonly. Sell them and instantly 10M more into the economy.
    ...

    As long as players can take profit from it - Packs are good.

    If tokens of luck (read packs) will be out of CS, then someone will try sell his/her stored Tokens of Luck with price 3X more than now.

    I am against it.
    [SIGPIC][/SIGPIC]
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited November 2010
    u admit that u dont play this game and your trying to explain its economics

    is replying here worth effort?
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    u admit that u dont play this game and your trying to explain its economics

    is replying here worth effort?
    I said, that I not play 24/7 - in such mode.

    I have real life too.

    And I saw too many QQ.
    [SIGPIC][/SIGPIC]
  • volst
    volst Posts: 180
    edited November 2010
    g=qq(squared) b:quiet
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited November 2010
    I said, that I not play 24/7 - in such mode.

    I have real life too.

    And I saw too many QQ.

    great, but u are wrong. eot?
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    great, but u are wrong. eot?

    How many messages per day you see "Someone got Token of Best Luck" ?

    Please, calculate them, so you will get sum of infused coins.

    And calculate how many Tokens of Luck infused into Perfect world in same time.

    And calculate how many Socket stones you need for your gear.
    [SIGPIC][/SIGPIC]
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited November 2010
    How many messages per day you see "Someone got Token of Best Luck" ?

    Please, calculate them, so you will get sum of infused coins.

    And calculate how many Tokens of Luck infused into Perfect world in same time.

    And calculate how many Socket stones you need for your gear.

    And then how many Gems you need for your gear ...

    so what -in your opinion- infuse more coins into economy? money from DQ items from 2x events - which last was few months ago?

    lol?

    70ish lvl who dont even play.. plz tell me that ur trolling at least
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Evga - Sanctuary
    Evga - Sanctuary Posts: 779 Arc User
    edited November 2010
    what an idiot....

    your formula:

    (Price of gold)=(Sum Of Coins Available Per Player) *((Demanded Quantity Of Gold) / (Proposed Quantity Of Gold))

    you forget one thing. sum of coins available per player increase with the winning of best luck token, and trust me when i say this, most people who gamble gets more coins in return compared to how much they lost buying packs, after selling everything they get, thus increase int eh sum of coins available per player and thus increasing gold price. now if this cycle continues, gold prices will only go up.
    [SIGPIC][/SIGPIC]
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    so what -in your opinion- infuse more coins into economy? money from DQ items from 2x events - which last was few months ago?

    lol?

    70ish lvl who dont even play.. plz tell me that ur trolling at least

    Per two weeks I infused 2 mln of Spirit into genies and have 1.5 mln of spirit more.

    My hero has about 4,600 of rep and 18900 DP.

    From http://pwi-wiki.perfectworld.com/index.php/Anniversary_Pack#Perfect.C2.B7Token_of_Best_Luck
    The odds are that 97-98% of the time you will only get 15 Perfect Token of Luck in any token pack.

    The "Best Luck" tokens are much rarer, with the odds from 0.72% to 1.72% per pack.

    So, for every 100 Packs player can get 1470 Tokens of Luck and 1 "Best Luck" token (which cost 5 mln coins).

    Is it worth to allow ?

    Edit:
    These are real numbers. Not words. And not trolling.
    Dragon Point count can be checked by Mod, if this is necessary.
    I saw posts of people, that got more than 350k DP.
    [SIGPIC][/SIGPIC]
  • Evga - Sanctuary
    Evga - Sanctuary Posts: 779 Arc User
    edited November 2010
    numbers doesn't mean it is the case in pwi i can tell you opening 100 packs, i get use to get about 5 best luck token. which is already more than what the numbers tell you and also maybe 1-2 rare item.

    while the number stated may be low, what is happening is completely different
    [SIGPIC][/SIGPIC]
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited November 2010
    lol at your 18k dp in 2 weeks?

    are u aware how many packs are opened? we are talking about thousands per day

    last 2x event was on summer and price of gold was 550k+ on dw week ago


    shorty, so u will maybe finally get it:

    1. nice stuff (packs) gets to cash shop

    2. normal players and super farmers (who earn per week like whole faction from TW) want them so they increase gold price.
    every 90lvl+ want $-items (orbs and packs) because endgame is totally dependent from them.

    from this group worst are gamblers (because they will always buy packs) and super farmers (because they are so wealthy that they will increase gold price on purpose - just to get it faster)

    3. all $-goods can be bought from merchants, who also dont care about gold price, since they earn on %. they will increase price of gold to get it faster than others.



    tobl and normal tokens inject coins to economy. since there is 25% sale of (better) tigers - even more packs will be bought ..

    vide: 410k gold price yesterday - 550k today
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Mirko - Raging Tide
    Mirko - Raging Tide Posts: 220 Arc User
    edited November 2010
    i dont buy packs, i buy tokens and best lucks from other players..

    in last month i converted:
    40 - 60 best lucks --> coins
    20 000 - 30 000 tokens --> coins

    so i have injected 200-300 mil from best lucks and 200-300 mil from tokens directly into game..

    in total thats 400-600 mil coins just from 1 merchant.. and there are at least 10 merchants that i'm aware of that do the same thing..

    and that is just merchants.. imagine how many more players convert their tokens/bests into coins..

    DQ coins are joke compared to this..
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    lol at your 18k dp in 2 weeks?

    ...
    2. normal players and super farmers (who earn per week like whole faction from TW) want them so they increase gold price.
    every 90lvl+ want $-items (orbs and packs) because endgame is totally dependent from them.
    ...

    With introduction of Hyper stones (never used them) when "player" can got high level during weeks, I not wonder about high demand of gold.

    If we have same proposition of gold as was before, we will have high price of gold.
    i dont buy packs, i buy tokens and best lucks from other players..

    in last month i converted:
    40 - 60 best lucks --> coins
    20 000 - 30 000 tokens --> coins

    so i have injected 200-300 mil from best lucks and 200-300 mil from tokens directly into game..

    in total thats 400-600 mil coins just from 1 merchant.. and there are at least 10 merchants that i'm aware of that do the same thing..

    and that is just merchants.. imagine how many more players convert their tokens/bests into coins..

    DQ coins are joke compared to this..

    One only good number for me here - number of tokens of luck.

    Thank you for information.

    Edit:
    Really big infusion of coins (this raise price of gold - it is bad for high level players) and (what is good for all) Tokens of Luck.
    [SIGPIC][/SIGPIC]
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited November 2010
    With introduction of Hyper stones (never used them) when "player" can got high level during weeks, I not wonder about high demand of gold.

    If we have same proposition of gold as was before, we will have high price of gold.

    so?

    what are we talking about again? b:surrender

    One only good number for me here - number of tokens of luck.

    Thank you for information.

    Edit:
    Really big infusion of coins (this raise price of gold - it is bad for high level players) and (what is good for all) Tokens of Luck.

    what? =/
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    ...
    what? =/
    I told, that almost all players use Tokens of Luck.

    And good to have them.


    Bad, that price of gold will raise for players, who need CS items, so they will be forced to buy it for real money (if they want it).
    [SIGPIC][/SIGPIC]
  • WarrenWolfy - Sanctuary
    WarrenWolfy - Sanctuary Posts: 1,686 Arc User
    edited November 2010
    Give me real formula to calculate price of gold.

    My is

    (Price of gold)=(Sum Of Coins Available Per Player) *((Demanded Quantity Of Gold) / (Proposed Quantity Of Gold))
    The calculation I use all the time is:

    ( (Coin Value of Packs) / (Gold Price of Packs) ) / 1.02 = (Price of Gold)

    So, since Tiger Packs sell for 400k, and they can be purchased in the cash-shop for 0.675 Gold, the result is:

    (400,000 / 0.675) / 1.02 = 580,973

    Supply and Demand will cause this number to shift up and down, but it will always return back towards ~580k. Right now Gold is selling for ~570k on Sanctuary, so it's actually under-priced.

    The next question, of course, is how I decide that a Pack is worth 400k. The only answer I have is that it's based on my merchant experience in selling them. I may be off, but my suspicion is that 410k is a good price to expect to sell about 300 Packs per day, while at 400k I could liquidate my entire inventory of 2,000 Packs in one day.

    Ultimately, the only number that you really need to pay attention to in determining Gold price is the price PWI puts in the cash-shop. I personally don't really pay attention to anything else, and that's coming from somebody who routinely buys hundreds of Gold per day and rarely loses money in doing so.

    Thus, I bought as much Gold as I could at ~575k when Tiger Packs were last here, liquidated those Packs as ~399k in order to buy Gold at ~410k when they were gone, and now as a result I just earned 200,000,000 coins in 9 days. If I'd been paying attention to Supply and Demand market fluctuation I probably would have hesitated or tried to sneak out a little more profit per item, but instead I focused exclusively on what PWI was doing with cash-shop prices and based my actions accordingly.
    [SIGPIC][/SIGPIC]
    PWI Merchanting Guides: warrenwolfy.wordpress.com
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited November 2010
    The calculation I use all the time is:

    ( (Coin Value of Packs) / (Gold Price of Packs) ) / 1.02 = (Price of Gold)

    So, since Tiger Packs sell for 400k, and they can be purchased in the cash-shop for 0.675 Gold, the result is:

    (400,000 / 0.675) / 1.02 = 580,973

    Supply and Demand will cause this number to shift up and down, but it will always return back towards ~580k. Right now Gold is selling for ~570k on Sanctuary, so it's actually under-priced.

    The next question, of course, is how I decide that a Pack is worth 400k. The only answer I have is that it's based on my merchant experience in selling them. I may be off, but my suspicion is that 410k is a good price to expect to sell about 300 Packs per day, while at 400k I could liquidate my entire inventory of 2,000 Packs in one day.

    Ultimately, the only number that you really need to pay attention to in determining Gold price is the price PWI puts in the cash-shop. I personally don't really pay attention to anything else, and that's coming from somebody who routinely buys hundreds of Gold per day and rarely loses money in doing so.

    Thus, I bought as much Gold as I could at ~575k when Tiger Packs were last here, liquidated those Packs as ~399k in order to buy Gold at ~410k when they were gone, and now as a result I just earned 200,000,000 coins in 9 days. If I'd been paying attention to Supply and Demand market fluctuation I probably would have hesitated or tried to sneak out a little more profit per item, but instead I focused exclusively on what PWI was doing with cash-shop prices and based my actions accordingly.

    This is relation between two prices - price of pack and price of gold.
    Since Pack bought for same gold ... this formula has not base to start calculation.

    For example, one pack cost one gold. And ?
    [SIGPIC][/SIGPIC]