Nirvana Squad Questions.
palladin2
Posts: 4 Arc User
OK, so I have a lvl99 BM on Lost city that will soon be 100. (I didn't post as him to avoid flames, LOL) And I have a few basic questions about Nirvana that I've heard based on rumors, if all y'all can answer please.
1. I heard ppl complain how expensive it is to do NV runs because of charms, dying, etc. Was this only at the beginning, or is this still the case?
2. I heard a couple ppl say that they made like 7 million profit per NV run. How do "profit runs" work, and is there really that much money to be made?
3. I want to NV so I can farm raptures for my own equipment. How many of these can drop per run?
4. I read you can NV up to 4 times a day. How long does each run take, and do ppl often do all 4 of their runs?
5. When I'm a lvl 100 NV noob, how hard will it be to find a party that willing to devirginize me to the NV experience?
6. My BM is only a 2.5 aps sage BM. Will I have ALOT of trouble finding regular squads?
Thanks, all y'all.
1. I heard ppl complain how expensive it is to do NV runs because of charms, dying, etc. Was this only at the beginning, or is this still the case?
2. I heard a couple ppl say that they made like 7 million profit per NV run. How do "profit runs" work, and is there really that much money to be made?
3. I want to NV so I can farm raptures for my own equipment. How many of these can drop per run?
4. I read you can NV up to 4 times a day. How long does each run take, and do ppl often do all 4 of their runs?
5. When I'm a lvl 100 NV noob, how hard will it be to find a party that willing to devirginize me to the NV experience?
6. My BM is only a 2.5 aps sage BM. Will I have ALOT of trouble finding regular squads?
Thanks, all y'all.
Post edited by palladin2 on
0
Comments
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1- as long as the squad has good overall damage, an average run takes about 30-45 minutes. very well geared squads can do it in 10-15 minutes, the faster it goes the less opportunities mistakes have to appear, even with an average damage squad and without a barb buff, the max i think i've lost in a run is 100k off charm (thats with a dead cleric, charm tanking the running boss). at this point most of the people you'll run with have it figured out, and its not hard to catch on
2- if someone is doing a 99 key run and splitting the 4 raps, the profit to the squad can go over 10m, assuming you get an average of 4 cannies and 1 rap a run, each run is worth about 4M give or take. (based on 1x drops)
3-average of 1, sometimes you dont get any, and if you want the rap, you'll have to buy it from the squad. since you getting roughly 900k a run and raps are about 2m each, your looking at about 500 runs to get enough raps for a 2nd cast weapon. (based on 1x drops)
4-if the squad is fast, people will stay, your not gonna find a lot of high DPS people that want to stay in a squad that takes 50 minutes to complete.
5-not hard on HT, idk about lost, people are WCing for squads all the time, since its the fastest moneymaker in game
6- probably not too much trouble, HF-bishes are always useful. you'll have an easier time than a non-fist archer, or any magic DD.[SIGPIC][/SIGPIC]0
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