Symbols on the things you Manufactured
TwilightAxe - Lost City
Posts: 9 Arc User
You know how if you manufacture something it says "Manufactured by LALALALA"? How come whenever you imbue a soulgem or refine it it has a weird square or chinese letter at the end? Is there any way to fix this or prevent this from happening? Tyvm for your help b:victory
Post edited by TwilightAxe - Lost City on
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Names on manufactured items are only saved for up to 10 characters. Anything beyond that is replaced with something random from your cache. I think it's up to the developers to fix that; nothing we can do about it.
TwilightAxe is 11 characters, therefore the last character will be replaced on your manufactured items.0 -
You outta see my stuff, it has a bunch of Squares after it
I like the chinese letters better.0 -
It really depends on the computer I play on. One of the computers I installed the Chinese language package, and that one shows the Chinese letters, the other one shows little boxes. It's kinda amusing, lol.[SIGPIC][/SIGPIC]
(Signature credit to NowItsAwn)
Survivor of Snow-Mageddon 2010, "The Great Earthquake" of 2011, and Sandy 2012 b:victory0 -
Well, for the people that have the boxes... Usually the other foreign language packages/fonts/symbols are NOT installed into your computer. Which therefore you get boxes. My two Dell XP desktops get that, while my Dell Vista Laptop doesn't, mainly because it has the packages/fonts/symbols installed on it. Vista+ It will automaticly be installed.
(I don't know about Apple... ) lol
But mainly what Admante said, we can't fix that. Send a ticket to the Developers/GM's on the problem, all I can say or try to put it into the suggestion forum.
But in my opinion I want them gone as well I so do hope the Devs fix this. b:surrenderJamie_Rebecc 9X - Herced/Nixed venomancer of Dreamweaver
Actual join date: 3/16/2009
Half way there on getting my beamhoof slicer b:dirty
Ex-Factions: Crusaders, Dynasty, HDT0 -
That would be data in your memory outside the bounds of the variable containing the manufacturer's name. It's probably due to the switch from a Chinese based version to English and the increase in characters we use.
My guess is the data structure containing the manufacturer's name has a defined size of 10 and for some reason when pwi's code looks up this data field it doesn't verify against the size of the field. This results in the first 10 characters being correct and the trailing characters to be the garbage after where the data field is placed in memory.0 -
That can lead to some serious errors if there is no null terminator to be found quick... but I think they do have some boundary check, of course it's not properly done. It's PWE after all.0
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My guess is that in Chinese version (it can be mentioned on the forums), you can only have 10 letters in you name. PWE wanted to have 12 letters in the player names but they couldn't easily change the amount of letters saved on the server file that holds the manufacturing data.
Also, I wonder why the names always seem to work before refined/sharded but after that those break.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Borsuc - Raging Tide wrote: »That can lead to some serious errors if there is no null terminator to be found quick... but I think they do have some boundary check, of course it's not properly done. It's PWE after all.
Since its a pre-defined maximum, the datastructure used would be an array, rather then a string. Strings have variable lengths & thereby need a NULL terminator or yes there can be bad problems. In an Array structure, the size is static, and does not need a NULL terminator.Kupuntu - Sanctuary wrote: »Also, I wonder why the names always seem to work before refined/sharded but after that those break.
Probably cause your local computer saves the full name into memory, but the 1st time it needs to be reloaded from the server into your memory, it only gets 10 letters max. Also the names will break without sharding and refining, again, after they've been lost from your local computers memory and need to be reloaded from the server.0 -
Darksylph - Heavens Tear wrote: »Probably cause your local computer saves the full name into memory, but the 1st time it needs to be reloaded from the server into your memory, it only gets 10 letters max. Also the names will break without sharding and refining, again, after they've been lost from your local computers memory and need to be reloaded from the server.
That also seems to apply things made by other users that are still unsharded/refines.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Darksylph - Heavens Tear wrote: »Since its a pre-defined maximum, the datastructure used would be an array, rather then a string. Strings have variable lengths & thereby need a NULL terminator or yes there can be bad problems. In an Array structure, the size is static, and does not need a NULL terminator.
When they switched the length of the name string from 10 chars in the Chinese version to 12 chars in the International version, all the strcpys worked fine since they looked for a null terminator. But that **** of a copy routine only copied the first 10 chars and didn't add a null terminator, causing the last two bytes to be filled with garbage from memory.0
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