Your idea for a new dungeon, now WITH Poll!

CeliaZ - Sanctuary
CeliaZ - Sanctuary Posts: 901 Arc User
edited October 2010 in General Discussion
As the GMs state there's gonna be a new dungeon with this new expansion, what sort of dungeon would you like the most? (Not the new fb19 (if that is more than just 1 boss...)

Just post in the poll and discuss :D
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Post edited by CeliaZ - Sanctuary on

Comments

  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited October 2010
    Or you can stop dreaming and head over to the chinese test servers.... and collect some "stones" to upgrade g15 nirvana gear to g18.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited October 2010
    Well.. I had a nice post all typed out and when I clicked reply the other topic had been closed -.- so below is a crappy summary.

    I'd like a new instance similar to TT, or an extension of what we have now. New armor and weapons for 80, 90, and 100. The bosses would be harder than those in the current TT, and the mat requirements would be greater, in exchange for better stats. As it is now, TT really isn't challenging for anyone 95+ (except for 3-x, but it's doable), and it would be nice to have something that people would have to work hard for without relying on chance (TT99 gold mats - ideally, the increased mat requirement would take around the same amount of time to farm than doing a bunch of 3-2 or 3-3 runs, but it would be less discouraging and pretty much guaranteed.)

    It would also be nice if Lunar was officially declared ready to use (or has it been already? hmm...)

    I think Nirvana needs to be changed a little too. It's just.. so boring. Add mobs or something. Or more bosses (not in one run, but instead of having 3 in the random rooms... make it 5 or 6, so that each run pretty much is unique and you won't get bored after an hour and a half.) Or, alternatively, add a harder mode to Nirvana that has better drop rates... I'm thinking bosses with similar behavior to that of the new 3-3 dark colluseast. Doable, but challenging for most.

    NO MORE exp instances though. FF is enough. Though it would be nice to have two modes to FF - the easy one for exp now, and a harder one for mats.

    I also like the suggestion in the poll about a solo instance for rep - it makes sense. I just don't have any original ideas to expand on.
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  • Liebe - Heavens Tear
    Liebe - Heavens Tear Posts: 123 Arc User
    edited October 2010
    I'd like a soloable instance (Maybe doable with a squad, but with less rewards) for reputation for those of us who don't want to spend a ton of money (Real money and coin) having to buy the rep.
    9x Veno - Liebe
    9x Cleric - /\ngellus
    8x Archer - Xaixu
    6x Barb - \/ladamir
    Heaven's Tear b:dirty
  • LifeHunting - Lost City
    LifeHunting - Lost City Posts: 1,105 Arc User
    edited October 2010
    Personally I would love a new instance like FF.

    I would have to say set it for people 40+. It wouldn't give as great exp as FF (even if hypered), and would be used more for training. This way when people go into FF dungeon groups there isn't so many wipes and they can complete the run in less time thanks to people having better experience and understanding of how the dungeon works.

    I'd really love to see if be able to be solo'd by somebody who is close to 85 (like in the 75-85 range a person could solo it). This way they learn how to work each boss and control a situation if, say, the cleric suddenly drops dead from an extra mob that had a random spawn like the knights on one of the FF bosses(?).


    As for other type....I'd love to see a new instance for gear/weapons. Maybe for people who are in the 40-50 range. It would be like TT, except not as powerful. Just to be used so people don't have to switch like crazy for gear during those levels.
  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited October 2010
    Solo rep instance sounds nice. Could you imagine if there were a different version with unique challenges for each class? That would be so cool b:cry
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  • Liebe - Heavens Tear
    Liebe - Heavens Tear Posts: 123 Arc User
    edited October 2010
    Solo rep instance sounds nice. Could you imagine if there were a different version with unique challenges for each class? That would be so cool b:cry

    I agree :O But if they were to do it specific to each class, I wonder how it'd work? And it'd have to be useable by every kinda build of each class ya know o.o
    9x Veno - Liebe
    9x Cleric - /\ngellus
    8x Archer - Xaixu
    6x Barb - \/ladamir
    Heaven's Tear b:dirty
  • VenomousEmo - Harshlands
    VenomousEmo - Harshlands Posts: 860 Arc User
    edited October 2010
    Who cares.
    They'll end up making it impossible to do like TT.


    Give them the ideas when they have some common sense knocked in them and change things back to normal again.
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  • Typhyse - Sanctuary
    Typhyse - Sanctuary Posts: 3,469 Arc User
    edited October 2010
    A special 10-man-raid that requires one of each class.
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • Liebe - Heavens Tear
    Liebe - Heavens Tear Posts: 123 Arc User
    edited October 2010
    A special 10-man-raid that requires one of each class.
    That'd be pretty awesome too but the bosses would be INSANE. New challenges are always fun though b:pleased
    9x Veno - Liebe
    9x Cleric - /\ngellus
    8x Archer - Xaixu
    6x Barb - \/ladamir
    Heaven's Tear b:dirty
  • Krisnda - Lost City
    Krisnda - Lost City Posts: 1,465 Arc User
    edited October 2010
    ^ This, and in another game that i have played there's a dungeon that changes everytime you go into it, meaning every time you enter nothing's the same: mobs are different, bosses are different, lvs of things(mobs, bosses) are different depending on who
    is in the squad, and there's sub-quests in there (collect items, make items, find keys to open certain doors) and depending on how much of those things you did do, that determines the amount of exp you get (so if you wanted to get the max amount you would have to do everything). I think we need something like this to break out of the straightforward/repetitive nature of the things we have now.

    thats my 2 cents.
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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    Something different than tank & spank.
  • buttercupcruella
    buttercupcruella Posts: 0 Arc User
    edited October 2010
    Mmmm.... I like this thread.

    "A new instance to farm mats for gear, like TT.
    A new instance to farm materials to boost existing gear, like Nirvana.
    A new instance for EXP, like frostcovered city (maybe with different level ranges?)
    A new instance to farm reputation, kinda like Trophy mode (maybe make this a solo instance?)
    A new instance like the Cube of Fate, where you can have different rewards.
    Something totally different, like Junge Ruins (Post your idea!)
    No new instance please! We have enough already."

    Is this multiple choice or can I only pick one?b:surrender

    Mats for gear... sure... but that would mean that there would be totally new weapons implemented and new mats and all. Seems pretty far - fetched. I don't see how that could work atm. But I like the idea.

    Mats to boost gear... well... sure, but since I have not done Nirvana yet, I can't really try and compare. So again, a no from me.

    Instances for EXP? Meeeehhh, I mean... it would be cool, but hypers'd kill it pretty fast. What about an EXP dungeon in which hypers are disabled?????b:shutup

    An instance for rep... I like it:)))) An easy to enter place, available 24/7 without any stupid coin requirememnts.

    Something like cube of fate with different rewards? Sounds cool. A wide variety of rewards might be interesting (some coinz, some exp, some stones...)

    Something totally different?! Hmm... I'm think I remember once coming across a post in which some riddles were suggested ( think it was Halloween related or something). What about ... an instance which would be a mixture of a couple of things.... For example: 1st part: questions related to PWI (some general questions about the game, world, or maybe class specific???), 2nd part: some grinding like quest (some rare items drops)???, 3rd part: something like public quest, only you don't fight against each other, but you cooperate. Every1 gets a reward, depending on their lvl and the amount of time it took all of the people to kill a boss. There can be some more added parts. Personally, I'd like a bit of a riddle/logic/killing/luck combination...

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  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited October 2010
    how about a borsuc instance where every class gets a dungeon-only set of fists, like we used to get dominance blessings, and you can farm an attack speed aura at the beginning, kinda like rebirth.

    b:avoid
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  • buttercupcruella
    buttercupcruella Posts: 0 Arc User
    edited October 2010
    ^ This, and in another game that i have played there's a dungeon that changes everytime you go into it, meaning every time you enter nothing's the same: mobs are different, bosses are different, lvs of things(mobs, bosses) are different depending on who
    is in the squad, and there's sub-quests in there (collect items, make items, find keys to open certain doors) and depending on how much of those things you did do, that determines the amount of exp you get (so if you wanted to get the max amount you would have to do everything). I think we need something like this to break out of the straightforward/repetitive nature of the things we have now.

    thats my 2 cents.

    That is related to what I thought and wrote about:))) I like that thing you described!!!
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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    how about a borsuc instance where every class gets a dungeon-only set of fists, like we used to get dominance blessings, and you can farm an attack speed aura at the beginning, kinda like rebirth.

    b:avoid
    I lol'd b:laugh
  • Tygurr - Sanctuary
    Tygurr - Sanctuary Posts: 296 Arc User
    edited October 2010
    Celia, a mod clearly told you to keep all discussion about the expansion in http://pwi-forum.perfectworld.com/sh...d.php?t=901922 ....why is that so hard for you to understand?
    Somewhat retired from PWI, now playing Hellgate Global full time
  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited October 2010
    Celia, a mod clearly told you to keep all discussion about the expansion in http://pwi-forum.perfectworld.com/sh...d.php?t=901922 ....why is that so hard for you to understand?

    That's funny, because a mod closed another thread about the new dungeons and directed everyone to this one.
    http://pwi-forum.perfectworld.com/showthread.php?t=901912
    Obviously not an issue.
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    Evict is a sexy chalupa. <3
    retired, etc
  • CeliaZ - Sanctuary
    CeliaZ - Sanctuary Posts: 901 Arc User
    edited October 2010
    Celia, a mod clearly told you to keep all discussion about the expansion in http://pwi-forum.perfectworld.com/sh...d.php?t=901922 ....why is that so hard for you to understand?

    Ill edit the first post to make this thread just a 'New Dungeon' thread, not a new dungeon in the expansion thread is that makes you feel any better. I'm just asking some opinions about the game itself. My God, can't really imagine how this post helped you.
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  • Noskrad - Heavens Tear
    Noskrad - Heavens Tear Posts: 297 Arc User
    edited October 2010
    Reputation gain rate is awful roght now, and when U can get lvl 60 rank armor, U're alreayd lvl 70+ and oyur normal armor is better thanthat > >
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