Simple, Effective Wizard Guide
Ele//ental - Heavens Tear
Posts: 0 Arc User
Ok, so I've seen several guides for a PWI wizard. They're mostly veryyyyy colorful and full of words, and if you're ADD like me, then you'll be too distracted b:chuckle So here's a much simpler down to earth guide that'll basically tell you, from a clearly biased opinion (haha), what to do and what not to do when creating your wizard
Entry to Wizard
Wizards, along with psychics, are by far the most powerful characters in the game. They have the most variety of elements in their skills (fire, water, earth), and they have the coolest skills, my personal favorites being Will of the Phoenix and Black Ice Dragon Strike. b:victory Why not pick psychic, you ask? Psychics become stronger by using a personal buff skill called Black Voodoo. It greatly increases magical attack, but at the cost of a LOT of defense. Another pro of a psychic is the slightly faster channeling time. However, without this buff psychics will render weaker to a wizard with more powerful, elemental, and frankly cooler attacks. b:laugh Wizards also have a buff (Wellspring Quaff) increasing their maximum MP by a large amount (at lvl 10 a 60% increase). This will help you last a lot longer and give you a better start, saving a little money on mana pots. If you're battling inside about which to pick, you should try out both a bit, check out the pros and cons, sort out your preferences, and take your pick from there. I also suggest using the character simulator and skill guide from http://www.ecatomb.net/ which is the PWI fansite.
Suggested Builds for Your Wizard
There are two builds I would suggest for a wizard, either pure build or hybrid build.
Pure: Every two levels--9 Magic, 1 Strength.
This build is the build I use. It has the most powerful magical attack and mana, but leaving you a little more susceptible to enemy attacks. However, using powerful skills and the knockback skill Will of the Phoenix, you should be able to survive without hardly ever gettting hit. And the lack of HP can be made up for by adding citrine shards to your armor.
Hybrid: Every two levels--8 Magic, 1 Strength, 1 Vitality. (Another option is 7 Magic, 1 Strength, 2 Vitality, but it is not suggested.)
This build will ensure slightly higher HP and better survivability during earlier levels. However, during later levels you may desire more magical attack rather than HP, which could (once again) easily be made up for by citrine shards.
Wizard Skills
Absolutely vital skills, Max to lvl 10:
Pyrogram (basic fire attack)
Gush (basic water attack)
Stone Rain (basic earth attack)
Morning Dew (your only heal spell)
Highly suggested to lvl up:
The Dragon's Breath (super cool continuous AoE, good for public quest or just about anything if you have cleric)
Will of the Phoenix (very good knockback skill, also an AoE to all mobs directly in front for a certain range)
Optional but useful to level (lvl 5 is a good stopping point):
Divine Pyrogram (another fire skill to alternate with Pyrogram)
Glacial Snare (stronger than Gush, better Slow effect)
Sandstorm (not too powerful, but decreases enemy's accuracy, helpful to tanker)
Buffs:
Pyroshell (adds fire resistance and HP regeneration, very useful against fire mobs/bosses)
Glacial Embrace (adds water resistance and MP regeneration, very useful against water mobs/bosses)
Stone Barrier (adds earth and physical resistance, very useful against earth or physical attacking mobs/bosses)
Wellspring Quaff (dramatically boosts max MP, i personally love this buff)
Frostblade (only effective for melee weapons like for barbarians and blademasters, lvl up only if you're keen to help out, but don't waste your spirit)
Fire Mastery (increases fire attack, definitely level up after your main priorities are taken care of)
Aqua Spirit (increases water attack, level up with Fire Mastery)
Earthen Spirit (increases earth attack, level up with Aqua Spirit)
AoE (Area of Effect) skills:
Blade Tempest (super cool powerful AoE, does great amounts of both fire AND physical damage, good for Increased Magic Resistance mobs as it is your only physical damaging skill)
Black Ice Dragon Strike (second strongest AoE that deals great amounts of water damage and has chance to Slow enemies)
Mountain's Seize (third most powerful AoE skill that deals earth damage and can Stun enemies)
Other skills:
Crown of Flame (deals fire damage over time, leave at lvl 1 as it is not at all useful after the first few levels)
Emberstorm (an AoE skill that destroys your health but deals fire damage to enemies, leave alone, does not deal much damage and is not worth the HP loss)
Hailstorm (a small AoE that does water damage and can freeze enemies, not that powerful but level it up if it appeals to you)
Distance Shrink (boosts you instantly xx meters in the direction you are facing, i personally dislike the skill as it wastes chi, but it is good for escaping mobs or kiting, though Will of the Phoenix mostly eliminates the need to kite)
Essential Sutra (restores 10% of MP and eliminates channeling speed for 6 seconds, the MP restoration is insignificant but I LOVE this skill on account of the channeling advantage, a fast heal can save your life sometimes)
(Note: Not all skills are mentioned here. I left out the lvl 79+ skills and demon/sage skills.)
So, these are the wizard basics, from my point of view anyway. You can like it or hate it. But I highly suggest you check out the others, too. Different opinions do help and can steer you away from bad skills and such. But you will develop your own preferences and favorites; this is just an introduction and quick guide to help you along the way. Thanks for reading my guide, I hope it helps! b:bye
Entry to Wizard
Wizards, along with psychics, are by far the most powerful characters in the game. They have the most variety of elements in their skills (fire, water, earth), and they have the coolest skills, my personal favorites being Will of the Phoenix and Black Ice Dragon Strike. b:victory Why not pick psychic, you ask? Psychics become stronger by using a personal buff skill called Black Voodoo. It greatly increases magical attack, but at the cost of a LOT of defense. Another pro of a psychic is the slightly faster channeling time. However, without this buff psychics will render weaker to a wizard with more powerful, elemental, and frankly cooler attacks. b:laugh Wizards also have a buff (Wellspring Quaff) increasing their maximum MP by a large amount (at lvl 10 a 60% increase). This will help you last a lot longer and give you a better start, saving a little money on mana pots. If you're battling inside about which to pick, you should try out both a bit, check out the pros and cons, sort out your preferences, and take your pick from there. I also suggest using the character simulator and skill guide from http://www.ecatomb.net/ which is the PWI fansite.
Suggested Builds for Your Wizard
There are two builds I would suggest for a wizard, either pure build or hybrid build.
Pure: Every two levels--9 Magic, 1 Strength.
This build is the build I use. It has the most powerful magical attack and mana, but leaving you a little more susceptible to enemy attacks. However, using powerful skills and the knockback skill Will of the Phoenix, you should be able to survive without hardly ever gettting hit. And the lack of HP can be made up for by adding citrine shards to your armor.
Hybrid: Every two levels--8 Magic, 1 Strength, 1 Vitality. (Another option is 7 Magic, 1 Strength, 2 Vitality, but it is not suggested.)
This build will ensure slightly higher HP and better survivability during earlier levels. However, during later levels you may desire more magical attack rather than HP, which could (once again) easily be made up for by citrine shards.
Wizard Skills
Absolutely vital skills, Max to lvl 10:
Pyrogram (basic fire attack)
Gush (basic water attack)
Stone Rain (basic earth attack)
Morning Dew (your only heal spell)
Highly suggested to lvl up:
The Dragon's Breath (super cool continuous AoE, good for public quest or just about anything if you have cleric)
Will of the Phoenix (very good knockback skill, also an AoE to all mobs directly in front for a certain range)
Optional but useful to level (lvl 5 is a good stopping point):
Divine Pyrogram (another fire skill to alternate with Pyrogram)
Glacial Snare (stronger than Gush, better Slow effect)
Sandstorm (not too powerful, but decreases enemy's accuracy, helpful to tanker)
Buffs:
Pyroshell (adds fire resistance and HP regeneration, very useful against fire mobs/bosses)
Glacial Embrace (adds water resistance and MP regeneration, very useful against water mobs/bosses)
Stone Barrier (adds earth and physical resistance, very useful against earth or physical attacking mobs/bosses)
Wellspring Quaff (dramatically boosts max MP, i personally love this buff)
Frostblade (only effective for melee weapons like for barbarians and blademasters, lvl up only if you're keen to help out, but don't waste your spirit)
Fire Mastery (increases fire attack, definitely level up after your main priorities are taken care of)
Aqua Spirit (increases water attack, level up with Fire Mastery)
Earthen Spirit (increases earth attack, level up with Aqua Spirit)
AoE (Area of Effect) skills:
Blade Tempest (super cool powerful AoE, does great amounts of both fire AND physical damage, good for Increased Magic Resistance mobs as it is your only physical damaging skill)
Black Ice Dragon Strike (second strongest AoE that deals great amounts of water damage and has chance to Slow enemies)
Mountain's Seize (third most powerful AoE skill that deals earth damage and can Stun enemies)
Other skills:
Crown of Flame (deals fire damage over time, leave at lvl 1 as it is not at all useful after the first few levels)
Emberstorm (an AoE skill that destroys your health but deals fire damage to enemies, leave alone, does not deal much damage and is not worth the HP loss)
Hailstorm (a small AoE that does water damage and can freeze enemies, not that powerful but level it up if it appeals to you)
Distance Shrink (boosts you instantly xx meters in the direction you are facing, i personally dislike the skill as it wastes chi, but it is good for escaping mobs or kiting, though Will of the Phoenix mostly eliminates the need to kite)
Essential Sutra (restores 10% of MP and eliminates channeling speed for 6 seconds, the MP restoration is insignificant but I LOVE this skill on account of the channeling advantage, a fast heal can save your life sometimes)
(Note: Not all skills are mentioned here. I left out the lvl 79+ skills and demon/sage skills.)
So, these are the wizard basics, from my point of view anyway. You can like it or hate it. But I highly suggest you check out the others, too. Different opinions do help and can steer you away from bad skills and such. But you will develop your own preferences and favorites; this is just an introduction and quick guide to help you along the way. Thanks for reading my guide, I hope it helps! b:bye
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this is posted twice mod plz delete this one here0
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