Need help for a build.

Keliska - Raging Tide
Keliska - Raging Tide Posts: 768 Arc User
edited October 2010 in Cleric
I am trying my best for a good Cleric Build.

I have tried a Light Armor Build Cleric that deals with attacking over healing others.
I have tried a Mystic robe Hybrid build that dealt with Support Magic.

I need a idea for a decent build that deals with attacking until level 60+ and can diverge into healing others later in game. Only support I would have being Revive/Purify.

For a genie, I would take it that Zeal is preferred with cloud spark (one that gives sparks) and second chance. Or would extreme poison be a more useful lure due to plume shot would already be a killer move?
Venomancers/Clerics rock![SIGPIC]http://fc06.deviantart.net/fs43/f/2009/110/1/5/Schrodinger_plz_by_McMonster_Ridgeback.gif[/SIGPIC]

Alt main: Traydor_Styx - RT - 96
Post edited by Keliska - Raging Tide on

Comments

  • Frijolero - Sanctuary
    Frijolero - Sanctuary Posts: 820 Arc User
    edited October 2010
    The arcane builds pure Mag & Hybrid are the ones you should follow.

    max Plume Shot & Grwat Cyclone, IronHeart Blessing, Wellspring Surge, Revive, Vanguard Spirit, Magic Shell, Celestial Guardian's Seal, Spirit's Gift and Metal Mastery and you will be an all-around cleric that can do decent damage offensively with an effective squad support role. later on you can max the others spells whenever you feel like doing it.

    Genies skills are according to your liking, but the recommended ones are Holy Path for speed, Tree of Protection and/or Second Wind for emergency heal, and Absolut Domain for invenability on a critical situaction.
    Sliding we go, only fear on our side. To the edge of the wire and we rush with the tide.
    Although I'm still alive, pray to God I survive
    How long on this longest day, 'til we finally make it through.
    - June 6, 1944. The day earth stood still.
    [SIGPIC][/SIGPIC]
  • Cocobelle - Sanctuary
    Cocobelle - Sanctuary Posts: 960 Arc User
    edited October 2010
    9 mag/1 str every 2 levels. Does high attacks and heals but low defense.
    [SIGPIC][/SIGPIC]
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited October 2010
    You may want to try 1vit,1str,8 mag every other lvl or 2vit.,1str.,7 mag every other lvl.
    Looking for a decent casual understanding Faction.
  • Nuallan - Raging Tide
    Nuallan - Raging Tide Posts: 34 Arc User
    edited October 2010
    5 Mag every odd level
    4 Mag 1 Str every even level
    (9 Mag 1 Str every 2 levels)

    Uses AA armor.
    Highest damage output and heals.

    Shard with full citrine (hp) shards starting with TT70/7x Molds (prob. flawless shards)
    By TT90/TT99/Nirvana, you should be sharding with at least immac citrine shards.
  • Keliska - Raging Tide
    Keliska - Raging Tide Posts: 768 Arc User
    edited October 2010
    The arcane builds pure Mag & Hybrid are the ones you should follow.

    max Plume Shot & Grwat Cyclone, IronHeart Blessing, Wellspring Surge, Revive, Vanguard Spirit, Magic Shell, Celestial Guardian's Seal, Spirit's Gift and Metal Mastery and you will be an all-around cleric that can do decent damage offensively with an effective squad support role. later on you can max the others spells whenever you feel like doing it.

    Genies skills are according to your liking, but the recommended ones are Holy Path for speed, Tree of Protection and/or Second Wind for emergency heal, and Absolut Domain for invenability on a critical situaction.

    What stat would you prefer? like hybrid or pure?
    Venomancers/Clerics rock![SIGPIC]http://fc06.deviantart.net/fs43/f/2009/110/1/5/Schrodinger_plz_by_McMonster_Ridgeback.gif[/SIGPIC]

    Alt main: Traydor_Styx - RT - 96
  • StreamElf - Sanctuary
    StreamElf - Sanctuary Posts: 219 Arc User
    edited October 2010
    Since both healing and attacking come from the same thing (Magic) you should put as much points into magic as you can. Which results in 9 mag 1str every 2 lvls.
    If you want a bit more survivability you may want to put in a bit of vit too.
    I personally did 1 vit, 1 str, 3 mag every lvl until i had 54 str (you don't need more) and you can stop adding vit until you like your hp.
    8x Cleric (Sanctuary)
    6x Veno (Sanctuary)
    5x Assasin (Harshlands)
    3x Archer (Sanctuary)
  • Keliska - Raging Tide
    Keliska - Raging Tide Posts: 768 Arc User
    edited October 2010
    hmm, your idea does make some good sense tho keeping your Str at 54 seems like a problem later on... tho it may make up for it with Vit.
    Venomancers/Clerics rock![SIGPIC]http://fc06.deviantart.net/fs43/f/2009/110/1/5/Schrodinger_plz_by_McMonster_Ridgeback.gif[/SIGPIC]

    Alt main: Traydor_Styx - RT - 96