End Game Psychic Gear & Build

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Comments

  • Exegesis - Heavens Tear
    Exegesis - Heavens Tear Posts: 721 Arc User
    edited October 2010
    I have def lvl 88 in white voodoo and the damage I take then about half damage compared to what I normally would.. Like a 10k hit would be 5k..

    So I would guess if I have 88 def lvl my def. will be increased by 88%

    like if I have 5000 p.def it will be 5000 x 88 / 100 = 4400 p.def increase.
    so then my p.def would act if its 9400 p.def.
    The same for magic defence.

    So the def lvl wont mean much if your base p.def and mag.def is low. The higher the base p.def and mag.def the more each defence lvl will make a difference...

    It seems to me its that is how it work.. So if a player that attack you got the Jones Blessing with +30 atk lvl my def. lvl would increase by 58 instead of 88 because of that.

    Seems to me thats how atk lvl works too since with my Rank 8 +11 soulsphere the +30 atk lvl makes a huge difference, but when I put it on my lvl 79 sin it makes almost no difference.


    I might be wrong, but thats what I think it is b:cute
    [SIGPIC][/SIGPIC] OH really? What a surprise.
  • prof
    prof Posts: 1,111
    edited October 2010
    I always laugh a little when I see these 'goal' theads. I bet 90% of the time, the people who make these never get there. hell, I bet they don't even get to end game. but if I played this fishy-class, and had your budget for +10 refines and g11 stones, I'd assume I'd go for this:

    http://pwcalc.ru/pwi/?char=a9bdbc38f5b8b748

    be warned I have no idea how +def stones work, nor do I have any idea how this class works.
  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited October 2010
    prof wrote: »
    I always laugh a little when I see these 'goal' theads. I bet 90% of the time, the people who make these never get there. hell, I bet they don't even get to end game.
    ...Are you? b:scorn ....and WHO are you?
    prof wrote: »
    but if I played this fishy-class, and had your budget for +10 refines and g11 stones, I'd assume I'd go for this:

    http://pwcalc.ru/pwi/?char=a9bdbc38f5b8b748
    Your credit card balance is now -945732918396192.85
    According to your profile, you've got a Cleric above 70, a Wizard above 40, and a BM over 40 as well as other classes above 20....so...you DO play the fishy class.

    prof wrote: »
    be warned I have no idea how +def stones work, nor do I have any idea how this class works.
    Gee, maybe you should GTFO then? b:puzzled
  • prof
    prof Posts: 1,111
    edited October 2010
    that's odd. my cleric on pwi is 8x, I had no idea I had a wr here, my mg on about .. 5 different servers is over 6x, I have multiple 5x alts, and I don't have a fish char.

    very odd. broken system.

    btw, why so rage?
  • Silest - Sanctuary
    Silest - Sanctuary Posts: 816 Arc User
    edited October 2010
    Because you seem to have admitted to talking about a class you have no idea about.
  • prof
    prof Posts: 1,111
    edited October 2010
    it's robed, and follows the same stature of a mage or priest. it can't be much different, and that's how I would gear a robed version of either of them, excluding the weapon, with the refinement and stones grade of his choice.
  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited October 2010
    prof wrote: »
    it's robed, and follows the same stature of a mage or priest. it can't be much different, and that's how I would gear a robed version of either of them, excluding the weapon, with the refinement and stones grade of his choice.

    You sir, are a fool. There are also HA versions of Psychics. It's insulting that you'd compare us to an Elf Priest or a Mage. (YES! Finally, someone else who knows the old school terms.)
    Despite the fact that HA builds aren't NEARLY as good as the AA, there are still HA Psychics.

    And you did admit you have absolutely no idea what you're talking about...so...why....did you? b:embarrass
  • I_Snipe - Lost City
    I_Snipe - Lost City Posts: 451 Arc User
    edited October 2010
    prof wrote: »
    it's robed, and follows the same stature of a mage or priest. it can't be much different, and that's how I would gear a robed version of either of them, excluding the weapon, with the refinement and stones grade of his choice.

    Actually, it is quite different. As you may know, well...maybe not since you havn't played a Psychic before..., Psychics do not benefit from channeling as much as a Wizard or Cleric would. Psychics already have fast channeling spells, but slow casts. Judging by your link, your build is channeling heavy.

    Channeling is always nice, but not needed on a Psychic. Thus, I would've gone with full LG-Nirvana instead of the TT99 Wrists and Boots, and switched the Helmet for Ence's Scar and probably switch out the Robe for either LG-Nirvana or one with good HP/Pdef bonus.

    As for choice of gems, I'm not entirely too sure [maybe some of the better Psychics can chime in], but I think Jade of Steady Defense would benefit the Psychics more than Garnet Gems.
  • prof
    prof Posts: 1,111
    edited October 2010
    And you did admit you have absolutely no idea what you're talking about...so...why....did you? b:embarrass

    because they asked b:sweat
  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited October 2010
    As for choice of gems, I'm not entirely too sure [maybe some of the better Psychics can chime in], but I think Jade of Steady Defense would benefit the Psychics more than Garnet Gems.

    Apparently the defense levels are already whacked out as is from White Voodoo alone. (That apparently with a certain number of Defense levels, you should barely take any damage at all.)

    Level 10 White Voodoo gives a Psychic 66 defense already. Add that to the PWI blessing, which I think gives 15. Add some JoSD's. Pretty soon, it gets messy.
    JoSD gives +2 defense level per stone.

    Here's a Psychic with rediculous amounts of endgame gear.....double JoSD. (All the way, across the sky...what DOES it mean?!)

    http://pwcalc.ru/pwi/?char=3f59143909e609f3

    EDIT: But you do have to remember, pair that up with white voodoo, or even black. I'm not sure how that would affect it, considering I'm nowhere close to that point yet. *hint hint*
    Also, remember that Def. Levels protect you from not only Physical Damage, but overall damage dealt to you. Pair that up with your already massive Mdef? No, Venomancers, you DON'T stand a chance.

    Same gear, now with garnet gems.

    http://pwcalc.ru/pwi/?char=42437f1ca45e35eb

    I'm not sure which one to chose either, since defense levels get REALLY weird when you get up into high levels. Apparently the rumor is, is that you take more damage than you're supposed to...
    If someone would clear up all this **** about defense levels, maybe the choice would be easier.
    Personally, I just like to see the BM's and Assassins' faces when they hit you and it deals about half the normal damage...so I'd chose the Jades...but I'd rather see how they work rather than just assume it all goes our way.

    After playing two years of PWI....I've learned that EVERYTHING on this game is too good to be true.


    @ prof:
    Just because they ask....doesn't mean you give them information you pull from assumptions. That's misinformation, and that's about as useful to people trying to get answers as Chinese developers on an MMO.

    .-. Oh wait...........b:sad
  • prof
    prof Posts: 1,111
    edited October 2010
    miss-informative? I'd say the set I put on that character was very good. you might have low cast/chant already, but this would make things almost, if not already instant. where's the downside? the only thing I would consider trading maybe 4 pdef stones for 4 +2% def stones, and those hp stones for +10 con stones for the extra def+hp(lose ~70 hp per 4s piece, gain some mdef/pdef).

    and the set I made was based off of the original poster's 'dream', hence it being robed.

    mine: http://pwcalc.ru/pwi/?char=b70735d2fd6bf58f
    full nirvana: http://pwcalc.ru/pwi/?char=39fe6550bd4b7f65


    again, why so rage? the total difference from full nirvana to my set is:

    400 hp,
    200 mp,
    600ish pdef,
    900ish mdef,
    400ish matk,
    2% crit,
    13 def levels(which I'm still unsure how they effect incoming damage?),

    so, you sacrifice ^ that, to be 12% faster. knowing the average pwi int class, you wont have cast stones because you don't know what they're good for b:surrender so maybe 18% faster. while losing ~1k total matk.

    you know, it's common for casters to choose between speed and tank-ability when building their sets.. same goes for any class who use fist. they sacrifice hp and def for more interval. but you wouldn't know anything about that, would you? b:surrender
  • Fist_Mama - Harshlands
    Fist_Mama - Harshlands Posts: 237 Arc User
    edited October 2010
    prof wrote: »
    miss-informative? I'd say the set I put on that character was very good. you might have low cast/chant already, but this would make things almost, if not already instant. where's the downside? the only thing I would consider trading maybe 4 pdef stones for 4 +2% def stones, and those hp stones for +10 con stones for the extra def+hp(lose ~70 hp per 4s piece, gain some mdef/pdef).

    and the set I made was based off of the original poster's 'dream', hence it being robed.

    mine: http://pwcalc.ru/pwi/?char=b70735d2fd6bf58f
    full nirvana: http://pwcalc.ru/pwi/?char=39fe6550bd4b7f65


    again, why so rage? the total difference from full nirvana to my set is:

    400 hp,
    200 mp,
    600ish pdef,
    900ish mdef,
    400ish matk,
    2% crit,
    13 def levels(which I'm still unsure how they effect incoming damage?),

    so, you sacrifice ^ that, to be 12% faster. knowing the average pwi int class, you wont have cast stones because you don't know what they're good for b:surrender so maybe 18% faster. while losing ~1k total matk.

    you know, it's common for casters to choose between speed and tank-ability when building their sets.. same goes for any class who use fist. they sacrifice hp and def for more interval. but you wouldn't know anything about that, would you? b:surrender

    dont think that little bit of channelling will make a differnce
  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited October 2010
    prof wrote: »
    miss-informative? I'd say the set I put on that character was very good. you might have low cast/chant already, but this would make things almost, if not already instant. where's the downside? the only thing I would consider trading maybe 4 pdef stones for 4 +2% def stones, and those hp stones for +10 con stones for the extra def+hp(lose ~70 hp per 4s piece, gain some mdef/pdef).

    *beats head repeatedly against the wall* How could you possibly know if the set was very good if you've never played our class and have no idea how we work?!
    And why would you put -chan if we already have quick chan? Sure it's instant, but so? It's much wiser to spend cash on stones that will ensure survivability rather than -chan.

    HOWEVER, I agree that build would definitely work for a demon Psychic. (lol...what're those?) Demon Psychics already have quick casting and nuking damage, and the -chan would definitely help them since (being demon) they don't have a lot of survivability skills like the Sage Psychics do.
    I think that if you're going demon, you want -chan because the faster you cast, the faster your target will die and the less chance YOU will die.

    (Edit: Although most people will say my logic is warped on that, and that Demon Psychics should focus more on surviving rather than nuking....but if you hit harder than your sage counterpart, take advantage of it! Use the nuking ability of your affiliation to take down your enemies before they can take out you. Hence, why the -chan IMO is worth it on Demon Psy.

    prof wrote: »
    again, why so rage? the total difference from full nirvana to my set is:

    400 hp,
    200 mp,
    600ish pdef,
    900ish mdef,
    400ish matk,
    2% crit,
    13 def levels(which I'm still unsure how they effect incoming damage?),

    so, you sacrifice ^ that, to be 12% faster. knowing the average pwi int class, you wont have cast stones because you don't know what they're good for b:surrender so maybe 18% faster. while losing ~1k total matk.

    you know, it's common for casters to choose between speed and tank-ability when building their sets.. same goes for any class who use fist. they sacrifice hp and def for more interval. but you wouldn't know anything about that, would you? b:surrender

    1:) Once again....look above. We've already told you about a half million times that Psychics have quick -chan and it's better to focus on living to see your hits land. (Unless you're demon, in which case, again, I recommend becoming the amazing glass cannon.)
    Because as an INT class, that's just the way things are. If you get caught from behind and you're choc full of -chan stones, it won't matter HOW fast you cast, you're still going to drop dead.

    And of course we chose between casting and tanking ability...but which one is needed more often? For PvP servers, you'd think you'd chose speed, but think again on the terms of tankability. Which is more USEFUL overall?
    The answer is tank. You can tank players. You can tank bosses. Therefore you are more useful than our magical counterparts. Built right, you can pretty much be a magical barb....without all the axes and Hp and Pdef...and hairballs.

    2:) Do not insult my intelligence. I've been playing this game for a long, long time. You want to compare notes, but here you are an elf priest speaking about -interval. What gives you the right to insult my intelligence about the matter of Blademasters being squishy when you yourself aren't one of the classes who use it to begin with?
    My husband is a level 100 Blademaster. I know very well how they work. I've built my psychic to resist most physical classes. (Archers, Assassins, and Jlung are the only people who kill me...and the first two only because I don't see them in time.) (And yes, Jlung is his own class....scientific studies have proven it.)
    Again, don't insult my intelligence.
  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited October 2010
    -chan?

    even with -50% chan you will be able to cast+chan the...

    1)basic spells: from 2sec to ~1.75 sec
    2)aoes: from 3 sec to ~2.5 sec
    3)soulburn: from 3sec to 2sec
    4)stone smasher: from 5 sec to 3sec

    but if your are gonna use stone smasher couple it with tide spirit and you will get it in 3.2sec

    all in all and from my point of view if you are going to sacrifice defense better get DoTs
    definitely more dps+dph but ~0.5sec slower on average.

    now if we had -0.1chan...
  • Sycorx - Harshlands
    Sycorx - Harshlands Posts: 45 Arc User
    edited October 2010
    (And yes, Jlung is his own class....scientific studies have proven it.)

    b:chuckle I like it :P
    (\__/)
    (='.'=) This is Bunny. Copy and paste bunny into your
    (")_(") signature to help him gain world domination.
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited October 2010
    chan doesn't benefit for psy, not only bc of their already short chan, but also bc of their god awful cast time, which can't be reduced via any means available.

    is not about tank-ability in pvp, it's about survivability b:avoid

    is not about how long you play, nor how many char you had and to which level, but about knowing how to play this specific class, unlike any other existing class in pwi. Saying "but this is just a caster class, so you should build it like other casters" is just plain ignorantly ignorant, and deserve a slap.

    Or you are just a troll, yes, I am talking to you prof
    [SIGPIC][/SIGPIC]
  • Szol - Harshlands
    Szol - Harshlands Posts: 242 Arc User
    edited October 2010
    all the above +1



    edit : oht gears ftw ....