picking genie skills (wiz)
Furries - Dreamweaver
Posts: 966 Arc User
i have 1 of every char and my wiz is around 36 and will soon be hitting the bh29 range were i usually put exp in genie so i can mass up spirit for skills.
when i get there i want to know what genie skills i should get
i have a zeal and i know for certain im going to put holy path on it.
so thats 2 skills, holy path and earthflame.
this leave me with 2 skill spots open for skills i need to choose
im looking for advise picking some good ones but i have taken a good look at some of them.
the ones that stood out to me are
Elemental Weakness (8 wood)
this seems like a good skill for solo grinding
in a sqaud it would be less effective becuase i may have physical damage dealing allies whould would have a harder time killing
Mage Star Water 3 - Fire 3 - Earth 3
this also cuaght my eye as a wiz only skill
i was thinkning this may be a nice skill to use when meditating for extra mana regen
however im sure it would the cleric buff if i had it
Dampen Magic Curse Wood 6 - Fire 5
with a huge amount of max mana this skill side effect cought my eye as somthing that could be very useful
however i did notice the extremly high energy and stamina cost.
and im debating wieth it would be better to just use potions
second wind also seems like a nice for a quick heal in dire situations.
as tree of protection seems much less effective on a char with so little hp
Aquaflame Armor
also caught my eye as a nice life saver
and occult ice is also noticeable
and could eruption
with 9 chars to play i probaly wont be using my genie skills all that often. as i need to distribute my chi stones sparingly.
so on your opinions what should my last 2 genie skills be?
when i get there i want to know what genie skills i should get
i have a zeal and i know for certain im going to put holy path on it.
so thats 2 skills, holy path and earthflame.
this leave me with 2 skill spots open for skills i need to choose
im looking for advise picking some good ones but i have taken a good look at some of them.
the ones that stood out to me are
Elemental Weakness (8 wood)
this seems like a good skill for solo grinding
in a sqaud it would be less effective becuase i may have physical damage dealing allies whould would have a harder time killing
Mage Star Water 3 - Fire 3 - Earth 3
this also cuaght my eye as a wiz only skill
i was thinkning this may be a nice skill to use when meditating for extra mana regen
however im sure it would the cleric buff if i had it
Dampen Magic Curse Wood 6 - Fire 5
with a huge amount of max mana this skill side effect cought my eye as somthing that could be very useful
however i did notice the extremly high energy and stamina cost.
and im debating wieth it would be better to just use potions
second wind also seems like a nice for a quick heal in dire situations.
as tree of protection seems much less effective on a char with so little hp
Aquaflame Armor
also caught my eye as a nice life saver
and occult ice is also noticeable
and could eruption
with 9 chars to play i probaly wont be using my genie skills all that often. as i need to distribute my chi stones sparingly.
so on your opinions what should my last 2 genie skills be?
Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.
Post edited by Furries - Dreamweaver on
0
Comments
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sounds like you are talking just pve.. so after your earthflame and holy path
I'd get second wind, and domain I guess. Other skills you may want to consider would be extreme poison, frenzy, expel, or cloud eruption. This is really only for a lowbie mage for pve tho, I'd assume you'd get a new genie when/if you get to end game.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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