Dragons Breath Aggro
XEmpressX - Heavens Tear
Posts: 373 Arc User
Hi there,
so, I've leveled Dragons Breath to level7, and now when i use it against any bosses in BH, I'm stealing aggro like crazy. Even when there is a couple of sins/BM's and a Barb there to Flesh Ream. Does this spell do something to increase your aggro like crazy or what?
I also like to use it in Public Quest as well, but there again, im the one that ends up tanking everything, as no one can hold aggro from me.
It ticks about 9k damage every 3 seconds, (higher on metal mobs) so is this just way more than anyone else is able to do? I haven't leveled another toon this high so im not aware of how much damage they are able to do around this level.
Any info on the aggro mechanics of this spell would be appreciated, as I think I need to use it in more appropriate situations.
Also, when would be a good time to have this leveled to max? I read in a guide somewhere that you should keep it at about level 7 for doing RB Instances for some reason.
so, I've leveled Dragons Breath to level7, and now when i use it against any bosses in BH, I'm stealing aggro like crazy. Even when there is a couple of sins/BM's and a Barb there to Flesh Ream. Does this spell do something to increase your aggro like crazy or what?
I also like to use it in Public Quest as well, but there again, im the one that ends up tanking everything, as no one can hold aggro from me.
It ticks about 9k damage every 3 seconds, (higher on metal mobs) so is this just way more than anyone else is able to do? I haven't leveled another toon this high so im not aware of how much damage they are able to do around this level.
Any info on the aggro mechanics of this spell would be appreciated, as I think I need to use it in more appropriate situations.
Also, when would be a good time to have this leveled to max? I read in a guide somewhere that you should keep it at about level 7 for doing RB Instances for some reason.
Post edited by XEmpressX - Heavens Tear on
0
Comments
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You are outdamaging anyone with your DB, which is why you keep pulling aggro. a constant 9k damage every 3 secs outperforms pretty much anyone else around your level damage wise.
However if the barb is much higher level then you and you still pull aggro off him, then the barb fails.0 -
ye i had the same problem so i pretty much only use it on metal bosses like zimo or trioc so im tanking and i dont have to worry about dieing. mine is only lvl 5 so i can use it some times when there is a good barb but i thnk useing the combo of sandstorm, stone rain and maybe gush is good and is at a good range so i ahve time to recover from taking aggro.eeew gltich. no its been there for 3 months its one of pwi many features0
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XEmpressX - Heavens Tear wrote: »Hi there,
so, I've leveled Dragons Breath to level7, and now when i use it against any bosses in BH, I'm stealing aggro like crazy. Even when there is a couple of sins/BM's and a Barb there to Flesh Ream. Does this spell do something to increase your aggro like crazy or what?
I also like to use it in Public Quest as well, but there again, im the one that ends up tanking everything, as no one can hold aggro from me.
It ticks about 9k damage every 3 seconds, (higher on metal mobs) so is this just way more than anyone else is able to do? I haven't leveled another toon this high so im not aware of how much damage they are able to do around this level.
Any info on the aggro mechanics of this spell would be appreciated, as I think I need to use it in more appropriate situations.
Also, when would be a good time to have this leveled to max? I read in a guide somewhere that you should keep it at about level 7 for doing RB Instances for some reason.
My Wizard is now at same level as your (76).
He has maxed DB (up to level 10) as all other spells.
And he had never died at boss because of DB agro.
But as soon as my Wizard tank most bosses, he often steal agro, not using DB.
Why you use DB at bosses ?
You must be close enough to use DB and you can't do anything without interrupting it.
If you close enough (in melee range), then you will be hit by melee attack.
If you have bad physical defense, then you will be hit hard.
And may be few hits will be enough to kill your character (cleric even will be not able to heal you) .
Use other (weak or ranged) spells, or start to attack when boss has 2/3 or 4/5 of his health, so your hero will not be able to steal agro.[SIGPIC][/SIGPIC]0 -
DB dps is not very good really, not ideal to use on a single target. The reason your grabbing aggro from all the mobs is because your damaging ALL the mobs repeatedly while the others might hit all the mobs once or twice then focus on a single mob. You probably shouldn't get aggro from the single one they are working (unless significant gear difference) but you'll get it from all the others they've only damaged a little.0
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Well my wiz is at lvl 74, i am pure maq build.
I hit just over 9k on zimo with dragons breath every 3sec. If i cast spells i do less damage in the same time i would using dragons breath. Devine pyro i hit 10.5-12.6k with the channel time of 3sec and 1sec to cast and cooldown of 3sec, with gush i hit about 5-7k i think.
So it seems i hit more with my lvl 7 or 8 dragon's breath than spell casting, also i do get in 2-3 hits of dragon inside the HF time cast, it is for me better than having to get 1-2 spells in there on normal casts (specially with my 1k ping) But then i steal aggro almost every time.
On a side note, the range of dragons breath is higher than the range of the boss's melee. I have stolen aggro a few times with db obviously not standing right next or inside the boss, just at the max cast range of spell. When i steal aggro i still get hit with zimo's lightning. I am charmed and got genie, so if i steal aggro the cleric (unless is sleeping) eventually heals me and i cancel db till tank gets aggro back.0 -
CruiseWolf - Heavens Tear wrote: »Well my wiz is at lvl 74, i am pure maq build.
I hit just over 9k on zimo with dragons breath every 3sec. If i cast spells i do less damage in the same time i would using dragons breath. Devine pyro i hit 10.5-12.6k with the channel time of 3sec and 1sec to cast and cooldown of 3sec, with gush i hit about 5-7k i think.
So it seems i hit more with my lvl 7 or 8 dragon's breath than spell casting, also i do get in 2-3 hits of dragon inside the HF time cast, it is for me better than having to get 1-2 spells in there on normal casts (specially with my 1k ping) But then i steal aggro almost every time.
On a side note, the range of dragons breath is higher than the range of the boss's melee. I have stolen aggro a few times with db obviously not standing right next or inside the boss, just at the max cast range of spell. When i steal aggro i still get hit with zimo's lightning. I am charmed and got genie, so if i steal aggro the cleric (unless is sleeping) eventually heals me and i cancel db till tank gets aggro back.
Wizard: lvl 45 Spirit: 36.500 (112.100) Coin: 48.000 (143.190)
Pyrogram Level 10 Range 28.5meters
Mana 141
Channel 1.5 seconds
Cast 0.8 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Spiritual Initiate
Using the force of the Raging Flame, cast out onto the enemy a
blazing pyrogram. Inflicts Fire damage equal to 100% of
weapon damage plus base magic damage plus 1379.6.
Wizard: lvl 48 Spirit: 44.100 (140.200) Coin: 58.000 (181.780)
Gush Level 10 Range 28.5meters
Mana 144
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Spiritual Initiate
Force a powerful Water column to spew up from the ground
causing enemies to suffer Water damage equal to base magic
damage plus 100% of weapon damage plus 1372.6.
Has a 92% chance so slow enemy's speed by 40% for 8.0 seconds.
Wizard: lvl 74 Spirit: 239.000 (802.900) Coin: 320.000 (1.071.000)
The Dragon's Breath Level 10 Range 6 meters
Mana 300
Channel 1.2 seconds
Cooldown 15.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Aware of Harmony
The power of the Fire God surrounds your body in a blazing vortex.
All enemies within 12 meters of you suffer constant Fire damage.
Consumes 300 Mana every 3 seconds, inflicting Fire damage
equal to base magic damage plus 4458.2. Casting will not stop
until Mana is depleted or the spell is cancelled.
Requires one Spark
The significant difference between Gush\Pyro\DB is that DB does not base its damage off of your weapon. So if you have a complete **** weapon you COULD do better with DB. Otherwise due to the signifcantly higher speed with which you can channel\cast Pyrogushpyrogush you'll get much better damage over an extended period of time just spamming those two skills.
If you would like a more indepth view of the damage over time available to a wizard while casting please search the wizard forum a bit. There are numerous postings tearing down the best possible damage.
Ultimately all things being equal Undine Strike (79) then spam gush\pyro\WoP should give you pretty much the best possible dps.0 -
^ this
lower level = **** weapon = take aggro/tank best with DB (especially zimo)
Don't worry, wizzie DPS is so **** that in another 10 or 15 levels or so, you won't get aggro off any boss. Ever."And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."0 -
Rule - Heavens Tear wrote: »Wizard: lvl 45 Spirit: 36.500 (112.100) Coin: 48.000 (143.190)
Pyrogram Level 10 Range 28.5meters
Mana 141
Channel 1.5 seconds
Cast 0.8 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Spiritual Initiate
Using the force of the Raging Flame, cast out onto the enemy a
blazing pyrogram. Inflicts Fire damage equal to 100% of
weapon damage plus base magic damage plus 1379.6.
Wizard: lvl 48 Spirit: 44.100 (140.200) Coin: 58.000 (181.780)
Gush Level 10 Range 28.5meters
Mana 144
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Spiritual Initiate
Force a powerful Water column to spew up from the ground
causing enemies to suffer Water damage equal to base magic
damage plus 100% of weapon damage plus 1372.6.
Has a 92% chance so slow enemy's speed by 40% for 8.0 seconds.
Wizard: lvl 74 Spirit: 239.000 (802.900) Coin: 320.000 (1.071.000)
The Dragon's Breath Level 10 Range 6 meters
Mana 300
Channel 1.2 seconds
Cooldown 15.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Aware of Harmony
The power of the Fire God surrounds your body in a blazing vortex.
All enemies within 12 meters of you suffer constant Fire damage.
Consumes 300 Mana every 3 seconds, inflicting Fire damage
equal to base magic damage plus 4458.2. Casting will not stop
until Mana is depleted or the spell is cancelled.
Requires one Spark
The significant difference between Gush\Pyro\DB is that DB does not base its damage off of your weapon. So if you have a complete **** weapon you COULD do better with DB. Otherwise due to the signifcantly higher speed with which you can channel\cast Pyrogushpyrogush you'll get much better damage over an extended period of time just spamming those two skills.
If you would like a more indepth view of the damage over time available to a wizard while casting please search the wizard forum a bit. There are numerous postings tearing down the best possible damage.
Ultimately all things being equal Undine Strike (79) then spam gush\pyro\WoP should give you pretty much the best possible dps.
Well DB adds in base mag dmg. And I'm pritty sure that that is the number showed on your character screen, which includes your weapon dmg9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Pyro/gush/pyro/gush/WoTP is the best mage DPS period.The doctor will see you now.0
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Uhm from my experiences with low refined (+3 or so) weapons before hitting lvl89, DB has best DPS.
The reason high level wizards say it's not good for DPS is because after lvl89 you can learn sage/demon version of skills which improves their damage considerably, while also getting triple spark (you can't get chi or triple spark in DB). Learning sage/demon DB, however, improves damage very very slightly... not to mention more powerful weapons you get (DB has 100% less weapon damage, it's not much considering your high base magic attack... but still more endgame than before).0 -
i see many of those wizards with +10 weapons switch to +5defensive weapons for Delta (where you have to DB a lot)
something wrong with aggro? maybe :Pi like potato0 -
That's fail. That reminds me of a wizard who keeps unequipping the weapon when she gets too much aggro. More damage is always good, if you get too much aggro, running in circles solves the problem until you lose the aggro or mobs get stunned.
Yes you won't do any damage while running in circles... but the fact that you have aggro in the first place means you did much more damage than with a **** weapon or no weapon at all. Just logic.
But then, while mobs are stunned, better weapon = much better damage. In those 6 secs. Even if you get too much aggro mobs still can't attack you. (or if you are expelled)
This is why gimping yourself is always fail. Learn to control yourself instead of afk DBing.0 -
Borrowed to save time. You can use the formula to plug in your own numbers.Magicsaber - Dreamweaver wrote: »According PWIwiki-Damage, Etacomb skill database, Etacomb character calculator, I calculated damage output from spells for
Level 100
Psychic and Wizard
with same gear and stats (Intellect 471 for each of them, Weapon base attack 900, so Magic attack - same - 6000).
Soulforce of psychic = 15000
Black voodoo coefficient = 22% or 0,22
Earth, Fire, Water mastery of Wizard coefficient = 20% or 0,2
All skills level 10 (non - sage/devil)
using formula
skill damage = (base damage attack multiple*magic attack + skill weapon attack multiple * weapon attack + constant damage)*(1+coefficient of mastery)
For example, for Gush:
Gush damage=(1*6000+1*900+1379)*(1+0.2)=9926
total time (cast and channel) is equal to 2.3 for Gush, so we have 3600 per second Gush damage.
As result I got following tables:
1) for psychic
Spell................Damage.....Damage per second
Aqua Impact......10092......5046
Spirit Blast.........10910......5455
Torrent..............14129......6422
Landslide............12810......6405
Aqua Cannon......12008......4003
Sand Trap..........15252......5084
Glacial Shards.....12780......4260
Sandburst Blast...13440......4480
Red Tide.............17196......5732
Earth Vector........12640......6320
Sandball Clash.....17295......4324
Sum..................148552....57531
Average.............13505.......5230
Soulburn.............270000....30000 (if physic had been hit twice per second)
2) for Wizard
Spell.............................Damage ..Damage per second
Pyrogram........................9935.......4319
Gush...............................9926.......4963
Stone Rain.....................11903.......3501
Crown of Flame..............10814.......5407
Hailstorm........................9354.......3118
Divine Pyrogram.............14033.......4678
Pitfall .............................11520.........5760
Dragon's Breath..............12550.......4183
Will of the Phoenix..........12521.......6260
Sandstorm.....................15586.......3896
Glacial Snare..................16296.......3790
Black Ice Dragon Strike....24178.......4317
Blade Tempest................16152.......2785
Mountain's Seize.............22680.......3544
Sum.............................197447......60522
Average.........................14103........4323
As soon as I used same formulas for Phychic and Wizard,
I must say that my results are real and damage per second of psychic level 100 is 1,2 times more ...
Edit:
I just had seen that Psychic has
Aqua Spirit and Earthen Spirit skills (20% more for Psychic's Earth and Water skills ) + 20% or 0.2, so really
psychic level 100 has 1,4 times more powerful spells than Wizard.
And if psychic use Soulburn yet ... 15000 per hit of level 100 psychic is something.
P.S.
I not included debuffs into calculation, like Undine strike or Soul of Retaliation.0 -
Cool, thanks for all the replies and im glad this sparked a bit of discussion in the wizz section.
I did forget to mention that i am lazy, that is why DB is such a drawcard for me b:sin
my weap is a +5 sakayumi's light also, and just lately i have been looking at peoples gear more, and it seems that a lot of people are not sharding, or using weapons geared to their level.
Earlier someone mentioned in the threads that DB is within melee range, this is incorrect, i always throw it up at max range, and "most" bosses will use mag attack even at level 7 range, so your argument of it being too close to be effective is void. However, i do see how using a pyro/gush/WOTF combo would have better DPS, but like a said before, i am lazy, so meh. Guess i hust have to deal with taking aggro and make sure im always charmed before i leave the house b:laugh And make sure the cleric knows there maybe a point where i will need to be the one who needs healing....... not the OP sin that thinks they are just the beesb:chuckle
wuz drunking whilst replying to this so soz for the spelling0
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