dps build wizards
... so... not only do we need a new topic, but we also have a lot of people sacrificing dps so they can get high dps and high survivability, and then complaining how their dps sucks and how unfair this is. So...
... lets maybe talk about a bog standard slightly competent dps wizard:
* demon (for demon spark, but if you can make a sage wizard with higher dps than demon by all means show how)
* all +6% channelling gear, or slower, in any spot that can have channelling gear
* no nirvana weapon (nor warsoul, nor rank weapon)
* moderate refines (because we are farming this ourselves and we need to be bootstrapping ourselves using our dps):
** one piece of nirvana armor and weapon refined +5, or
** no nirvana armor and weapon refined +10,
** all armor and physical ornaments +5
* 6 shards must be flawless, no incomparable shards, 6 shards can be event shards, 18 shards total.
* lives on event food, if you want to talk about costs.
* level 100
* must have 5500+ health, unbuffed (to survive some pve attacks that do 5000 damage when the squad has no barb)
* must have 2500+ unbuffed physical defense (this is totally arbitrary)
* jones blessing
* assume this wizard has all demon skills that contribute to dps
Including genie, how much average dps can you get, sustained? (include the entire spell sequence you would use for a full genie/triple spark recharge cycle)
Extra credit: Where can this wizard make the most profit per hour? (Either solo, or squadded)
... lets maybe talk about a bog standard slightly competent dps wizard:
* demon (for demon spark, but if you can make a sage wizard with higher dps than demon by all means show how)
* all +6% channelling gear, or slower, in any spot that can have channelling gear
* no nirvana weapon (nor warsoul, nor rank weapon)
* moderate refines (because we are farming this ourselves and we need to be bootstrapping ourselves using our dps):
** one piece of nirvana armor and weapon refined +5, or
** no nirvana armor and weapon refined +10,
** all armor and physical ornaments +5
* 6 shards must be flawless, no incomparable shards, 6 shards can be event shards, 18 shards total.
* lives on event food, if you want to talk about costs.
* level 100
* must have 5500+ health, unbuffed (to survive some pve attacks that do 5000 damage when the squad has no barb)
* must have 2500+ unbuffed physical defense (this is totally arbitrary)
* jones blessing
* assume this wizard has all demon skills that contribute to dps
Including genie, how much average dps can you get, sustained? (include the entire spell sequence you would use for a full genie/triple spark recharge cycle)
Extra credit: Where can this wizard make the most profit per hour? (Either solo, or squadded)
Post edited by fulgida on
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Comments
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... so... not only do we need a new topic, but we also have a lot of people sacrificing dps so they can get high dps and high survivability, and then complaining how their dps sucks and how unfair this is. So...
... lets maybe talk about a bog standard slightly competent dps wizard:
* demon (for demon spark, but if you can make a sage wizard with higher dps than demon by all means show how)
* all +6% channelling gear, or slower, in any spot that can have channelling gear
* no nirvana weapon (nor warsoul, nor rank weapon)
* moderate refines (because we are farming this ourselves and we need to be bootstrapping ourselves using our dps):
** one piece of nirvana armor and weapon refined +5, or
** no nirvana armor and weapon refined +10,
** all armor and physical ornaments +5
* 6 shards must be flawless, no incomparable shards, 6 shards can be event shards, 18 shards total.
* lives on event food, if you want to talk about costs.
* level 100
* must have 5500+ health, unbuffed (to survive some pve attacks that do 5000 damage when the squad has no barb)
* must have 2500+ unbuffed physical defense (this is totally arbitrary)
* jones blessing
* assume this wizard has all demon skills that contribute to dps
Including genie, how much average dps can you get, sustained? (include the entire spell sequence you would use for a full genie/triple spark recharge cycle)
Extra credit: Where can this wizard make the most profit per hour? (Either solo, or squadded)
Probably spiders
kan i haz xtra kredits nao?Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Doubt it would be much, even with perm sutra you still get about 2x the DPS on most spells (due to cast times). And I'd rather have the weapon refined to +10 (lol) than nirvana armor and weap to +5 for DPS.
Keep in mind for offensive build you might want to have 2 sets of nirvana armor for the +5 atk bonus on both. Like top/legs lunar nirvana and wrists/boots TT nirvana.0 -
Borsuc - Raging Tide wrote: »Doubt it would be much, even with perm sutra you still get about 2x the DPS on most spells (due to cast times). And I'd rather have the weapon refined to +10 (lol) than nirvana armor and weap to +5 for DPS.
Oh, come on, if you are going to doubt, make up a number!
And I imagine also the +10 would be better, to get first (but they cost about the same, and some people need the nirvana armor go get 5aps, so I think was fair to put that in there).0 -
http://pwcalc.ru/pwi/?char=2bfc096c21211bff
did i do it right ;oSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Well if you are talking about a DPS build scratch the protection orns and use elemental OHT ones with -channeling?
Not to go overboard with three -6% channel tho, one should be more down-to-earth.
EDIT: also use diamond of tigers instead of citrine gems. :P0 -
Borsuc - Raging Tide wrote: »Well if you are talking about a DPS build scratch the protection orns and use elemental OHT ones with -channeling?
Not to go overboard with three -6% channel tho, one should be more down-to-earth.
EDIT: also use diamond of tigers instead of citrine gems. :P
I didnt want to be glass cannon ish XD
I wanted decent defenses
EDIT: http://pwcalc.ru/pwi/?char=94135a159a6c4909
i refuse to go any lower than that XD
besides i doubt 48% to 60% channel is worth to huge drop in pdef XDSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Miz, you nirvana any of your gear yet?The doctor will see you now.0
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Mizuoni - Dreamweaver wrote: »I didnt want to be glass cannon ish XD
I wanted decent defenses
EDIT: http://pwcalc.ru/pwi/?char=94135a159a6c4909
i refuse to go any lower than that XD
besides i doubt 48% to 60% channel is worth to huge drop in pdef XD
EDIT: Also, not sure on this, but I heard 2nd cast nirvana weaps can get 20 attack level as the unique addon... that should be way better than the -10% channeling on the sage weap wouldn't it?0 -
Borsuc - Raging Tide wrote: »EDIT: Also, not sure on this, but I heard 2nd cast nirvana weaps can get 20 attack level as the unique addon... that should be way better than the -10% channeling on the sage weap wouldn't it?0
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If I put together a wizard that follows all of my rules, I wind up having to use event ornaments and a lot of perfect shards, I know I could build a wizard with these capabilities or better for cheaper than this, if I violate my rules: http://pwcalc.ru/pwi/?char=ce950a41d917142a
Still, that gives a plausible starting point:
weapon damage: 1907-1926
unsparked magic attack: 14980 15119
triple sparked magic attack: 28329 28601
unsparked channelling: -36%
sparked channelling: -61%
critical chance: 12%
attack levels: 32
And a 70 lucky point genie with no genie gear can have 145 energy and 122 magic for 3.4 energy regen per second or about 1.06 extra sparks every 38 seconds.
I have not worked out exact spell sequences yet, but here are my starting numbers:
Triple sparked spell, damage per second, chi per second, duty cycle:
pyrogram, 42475, 11.8, 42.3%
will of the phoenix, 40770, 10.8, 17.4%
gush, 39169, 7.2, 46%
pitfall, 32438+DoT, 7.2, 17.4%
crown of flame, 32438+DoT, 7.2, 17.4%
However remember that you only get 80% of your triple sparked dps because of the 3 seconds when you spark. (5aps fist people have this same issue.)
Unsparked:
will of the phoenix, 21598, 9.1, 20.5%
pyrogram 20796, 9.6, 52.3%
gush, 20240, 6.1, 54.7%
pitfall, 14536+DoT, 6.1, 20.5%
crown of flame, 14536+DoT, 6.1, 20.5%
And, of course DoT ignores attack levels, defense levels and critical hits
So, basically, this wizard would be alternating pyrogram and gush with a third spell thrown in for when they are both cooling down: will of the phoenix gets a high priority, and the two DoT skills would also be used. (They are good because they have a 1 second casting time and a base 1 second channeling time, which makes them good for dps.)
In other words, this build would have dps roughly comparable to a 3.33aps blademaster with frost or lunar fists.
(But of course, this is not the limit of how good a wizard can get.)
Then again, in a 15 second boss battle, your chi gaining ability becomes less important -- if you had full chi, you could have 12 seconds sparked, which would be all anyone can have in a 15 second battle. There this build would be comparable to a 4aps blademaster.
And, hypothetically, if you got 72% channelling, you eliminate casting time after triple spark (so cooldowns become your limiting factor, and your burst damage becomes very powerful) and 77% channeling would eliminate casting time after manifest virtue...
Meanwhile, for the DPH people looking for a role in nirvana -- the next time you are in there, on any character, watch what the old man says to you when you are fighting the mini-turkey, and watch what happens when you do not one hit kill it past its 50% health mark.0 -
http://pwcalc.ru/pwi/?char=02ccd583264f2dcd
i think this is the highest channeling that you can get with no rare items but i know the chances to get that on your weapon are slim to none but you can get at least a -10 and a -3 after more tries0 -
I'm confused where did you get such high numbers for the spell damage per second. Pyrogram for example, 42475???
Even per hit that's still quite high, and you most certainly don't hit every second.
←too tired atm to do math I haven't slept today b:surrender0 -
If i were to sell my raptures and buy uncannies I would be able to make a first stage nirvana item
too bad I dont have hh99 stuff/lunar
Even if i was to get hh99 stuff, I would keep it hh99 for the bonusSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Borsuc - Raging Tide wrote: »I'm confused where did you get such high numbers for the spell damage per second. Pyrogram for example, 42475???
Even per hit that's still quite high, and you most certainly don't hit every second.
←too tired atm to do math I haven't slept today b:surrender
Demon Pyrogram does base damage + 100% weapon damage + 3620, takes 1.2 seconds to channel and 0.8 seconds to cast.
My mediocre dps wizard had 32 attack levels, 12% critical hit chance, and when triple sparked had -61% channelling, and base magic attack was 28329-28601 when triple sparked.
So non-critical hits would be: 1.32*(28329 28601+1907 1926+3620) = 44690 45074 or 44882 on average, and critical hits would be twice that (89764 average damage), and since critical hits are 12% of all hits, average damage per hit would be 50268. Channel + cast works out to 1.27 seconds and when I divide that out, I get 39643 average damage... which i think means my spreadsheet was wrong.
*sighs*
*gets paper bag and pulls over head*0 -
checklist:
- sell your car/house
- demon spark(25%channeling)
- jones blessing +30atklv
- armor diamond of tiger +24atklv
- frenzy +20atklv
- 62%channel from armor/ornaments(Rank VIII robe, warsoul helm, archangels wrist&boots,rare 9%channel ornaments)
- warsoul: single butterfly +50%atklv, 12%channel with 2stone of savant
b:chucklei am waiting for you my little flagcarriers b:kiss0
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