What makes a good mod ?

Posts: 119 Arc User
edited October 2010 in General Discussion
This may appear to be a flame post but honestly its not.

I see people asking to be mods but do they realy understand what it takes to control a forum with people from all walks of life , cultures and religions ? .

Are people asking to be mods for the right reasons ? . Do they understand how much effort is required to truly make a difference .

As a community do you feel mods should be appointed or voted for ? .

It may be PWI's forum but its your community and as such shouldnt you have a greater say in who's controling how its run.

So ill ask this question, so that those that are asking to be mods can maybe rethink if they have what it takes.

So the question is : in your opinion what criteria do you feel is required to make a good mod ? .
Post edited by ChopChop - Raging Tide on

Welcome!

It looks like you're new here. Sign in or register to get started.

Comments

  • Posts: 0 Arc User
    edited October 2010
    A mod should be understanding and patient. Do not treat the job of moderating like policing. A happy mod makes a happy community.
    [SIGPIC][/SIGPIC]
  • Posts: 4,682 Arc User
    edited October 2010
    Someone who plays the game and is respected.
  • Posts: 0 Arc User
    edited October 2010
    imo a good mod is some random stranger who has no ties to the community so not to have any favs & actually does his/her job right locking threads tht actually should be locked & leaving threads tht dont have a scent of troll or any flaming in them open & has knowledge of the game has knownledge of every instance & most other **** in the game to actually help some one *rollseyes*& also they should never lie*goes bck to the shadows watching for future posts*b:avoid
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Posts: 3,008 Arc User
    edited October 2010
    - known by the community
    - does the job
    - is active
    - knows something about the game (byproduct of the first requirement)
    - is helpful and kind

    That's about it.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Posts: 0 Arc User
    edited October 2010
    - known by the community.

    tht can be a bad thing to you no b:avoid
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Posts: 119 Arc User
    edited October 2010
    I took that to mean respected by the community .

    Also i would prefer people to just post what they think and not on what others have said.
  • Posts: 228 Arc User
    edited October 2010
    I took that to mean respected by the community .

    Also i would prefer people to just post what they think and not on what others have said.

    People can be respected and speak what they see is the truth. Even if u disagree with themb:surrender
  • Posts: 286 Arc User
    edited October 2010
    Easy on the eyes.
    Holds an online PhD.
    Wields a whip.
    Multilingual, so they can whisper sweet nothings in my ear.

    b:thanks
    [SIGPIC][/SIGPIC]
  • Posts: 971 Arc User
    edited October 2010
    Time (lots of it) and rationality.
    [SIGPIC][/SIGPIC]
    tempest-dw.shivtr.com
  • Posts: 688 Arc User
    edited October 2010
    Packs World International
  • Posts: 9,807 Arc User
    edited October 2010
    ahem

      *Knows the rules and follows them *Is honest *Moves/locks threads with legit reasons *always responds *Moves/locks/deletes threads when they are BAD *Also has fun *Respects the community *Tries their best to follow in Spoons' footsteps
    [SIGPIC][/SIGPIC]Thankiez to Dorset for the sig!

    MagicHamsta will remain in our hearts forever

    P.S. I am a female venomancer ^^ I know it's rare, isn't it?
  • Posts: 3,275 Arc User
    edited October 2010
    working for pay might help.

    seriously. i mean, what is this place? some unofficial, fan-owned, non-branded fansite some random player manages in their free time, with no official connection to the game makers? no. it's on the game company's domain name and run off their servers and bandwidth. so why should they expect us random gamers to manage it for them, gratis?

    and what sort of personalities (and motivations) should they expect to attract when they put out the call for moderators to do that job without compensation, do you think? Douglas Adams famously said the desire for political power should be enough in itself to disqualify a person from ever wielding it; now imagine what somebody who actually wants to moderate these forums unpaid might expect to get out of the experience, and what sort of person would find it a good trade.

    hey, PWE? i'm willing to be a moderator here. i'll work for $18 USD/hour plus benefits, full time offers only, but i'll let you set the hours and am willing to work night shift. deal?
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • Posts: 685 Arc User
    edited October 2010
    Mods should have patience and lots of it. b:shocked
    That alone makes a mod shine. :P
    [SIGPIC][/SIGPIC]

    To be or not to be.
    Current Goals: none.
  • Posts: 119 Arc User
    edited October 2010
    Since applications for a new mod is open i thought i would see if anyone wanted to add to this old thread . After all its your community .
  • Posts: 816 Arc User
    edited October 2010
    Reasonable.
    Unbiased.
    Unwavering.
  • Posts: 3,852 Arc User
    edited October 2010
    A good forum mod is someone who set the standard, leading by example for posting etiquette, showing they have respect for other posters, and respect for the rules they enforce. There's no use having a do-as-I-say-not-as-I-do person leading by example of hypocrisy. Then, they are invested in this game showing some knowledge. They don't need to know every facet of the game, they are merely any other poster who happens to have earned privileges. They don't need approval from some ambiguous number of posters, they just need to be able to represent the game company on their forum, appropriately.

    Sadly there are so few people who are mod material (I already did this kind of work for a company, I would never want to do this voluntarily without money) I can only think frankie's mod topic is an appeasement to the numerous spammers who think the community needs to know all the background info about every mod henceforth.
  • Posts: 2,187 Arc User
    edited October 2010
    + Someone who's a sucker for punishment. b:chuckle
    Non-mule characters:

    [SIGPIC][/SIGPIC]....and Drazomyst.
  • Posts: 1,273 Arc User
    edited October 2010
    Personally, I believe that a mod should be willing to dedicate their time, pay or not, to making the customer's experience better.
    [SIGPIC][/SIGPIC]
    (Signature credit to NowItsAwn)

    Survivor of Snow-Mageddon 2010, "The Great Earthquake" of 2011, and Sandy 2012 b:victory
  • Posts: 2,311 Arc User
    edited October 2010
    The most critical ability a mod needs is reading between the lines. Sometimes people need to vent, sometimes aggressive convos do resolve on their own, sometimes room needs to be made to allow for dissent. While the most conspicuous sign of bad modding is threads running amok, modding is mostly about subtlety. This is why knowing the community, and most of all what is going in game, is so important. A mod that cannot personally relate to the point of view of a majority of posters is dangerous for this reason, no matter how capable they may otherwise be.

    Unfortunately most, not all, of the aplications posted so far are nothing more than bad jokes, many posters being so obviously disqualified to deal with the job in sane, sober terms that their throwing the hat in the hat in the ring cannot be mistaken for anything other than baiting...
  • Posts: 3,845 Arc User
    edited October 2010
    The most critical ability a mod needs is reading between the lines. Sometimes people need to vent, sometimes aggressive convos do resolve on their own, sometimes room needs to be made to allow for dissent. While the most conspicuous sign of bad modding is threads running amok, modding is mostly about subtlety. This is why knowing the community, and most of all what is going in game, is so important. A mod that cannot personally relate to the point of view of a majority of posters is dangerous for this reason, no matter how capable they may otherwise be.

    Unfortunately most, not all, of the aplications posted so far are nothing more than bad jokes, many posters being so obviously disqualified to deal with the job in sane, sober terms that their throwing the hat in the hat in the ring cannot be mistaken for anything other than baiting...

    This. There's been a few flamey topics that were open a bit too long and likewise many topics that didn't need to be locked have been closed. Of course I tend to be a lenient mod myself, but you have to allow some room for arguing if the forum is to have any posts at all.
    [SIGPIC][/SIGPIC]
    ಥ_ಥ MOAR.
    SkyKoC - How long is yours?
  • Posts: 1,423 Arc User
    edited October 2010
    Let's see

    A good mod: your name must not be ChaoticShelly/GrimReaperHC

    That's all I can think of really.
  • Posts: 1,287 Arc User
    edited October 2010
    Mmmm actually with the exception of a few quite a lot of people that applied would make good mods. You shouldn't count someone out most especially if you don't know them. And besides that I am sure that most of the posters realize what they would need to do to be a good mod as most of them are on their second year in this game and have seen a lot of stuff.
    [SIGPIC][/SIGPIC]
  • Posts: 978 Arc User
    edited October 2010
    A good mod usually incorporates fun, I like when the maker takes the time to think about what kind of mod they make. Not just alter one thing and think it's fun, but to actually make the game feel different but still fresh while at the same time being the same old game it was.
    [SIGPIC][/SIGPIC]
  • Posts: 4,864 Arc User
    edited October 2010
    A good mod usually incorporates fun, I like when the maker takes the time to think about what kind of mod they make. Not just alter one thing and think it's fun, but to actually make the game feel different but still fresh while at the same time being the same old game it was.

    Ehhh... looks like you're thinking about the wrong kind of mod here.
    [SIGPIC][/SIGPIC]
  • Posts: 2,311 Arc User
    edited October 2010
    Mmmm actually with the exception of a few quite a lot of people that applied would make good mods. You shouldn't count someone out most especially if you don't know them. And besides that I am sure that most of the posters realize what they would need to do to be a good mod as most of them are on their second year in this game and have seen a lot of stuff.

    Well known trolls? Flamers? By your standards even i would make an apropiate mod if i was to claim willingness to do right...

    I can think of at least 3 aplicants that were flaming not a week before they posted an aplication... And there's at least another 3 with a thread locking record that matches up to mine... Then, there's a couple who have proven so strongly passionate against PWI it would be impossible for them to mod without conflict of interest becoming an issue.

    I don't want to say the whole lot is beyond rescuing, there's actually a couple of people there that would make great mods and i did write Frankie to let her know my opinion.

    But come on, most? There's some names in there of people who are probably delussional to a bad degree if they posted an aplication as anything other than a joke...
  • Posts: 1,512 Arc User
    edited October 2010
    [SIGPIC][/SIGPIC]

Welcome!

It looks like you're new here. Sign in or register to get started.