Genie in a bottle
Kitty_Purry - Lost City
Posts: 9 Arc User
I just realized, I have no idea what skills to get for my genie. I have plenty of magic attacks, I can heal myself, This class is MADE for luring, my pet does (mostly) physical damage... I can buff/debuff somewhat... What do I need a genie for? The only thing I can think is Holy Path and Wind Prison, for when a melee sneaks up on me.
Post edited by Kitty_Purry - Lost City on
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Kitty_Purry - Lost City wrote: »I just realized, I have no idea what skills to get for my genie. I have plenty of magic attacks, I can heal myself, This class is MADE for luring, my pet does (mostly) physical damage... I can buff/debuff somewhat... What do I need a genie for? The only thing I can think is Holy Path and Wind Prison, for when a melee sneaks up on me.
extreme poison, absolute domain, cloud eruption....there are quite a few skills that are very useful.TheEmpire
[SIGPIC][/SIGPIC]0 -
For venos, genies = support/defence. If you PvE only, all you _need_ really is Tree of Protection to save money on pots.[SIGPIC][/SIGPIC]0
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Earthquake, for the interrupt?
Lightning chaser (I think?) for the channel.
And second wind, because you can never have too many heals.
The genie is, indeed, just a tiny help rather than your ultimate weapon. But there's a few nice options.0 -
A heal is always a good idea and Second Wind is usually recommended for veno because of our relatively small hp pool. Holy Path is also a stapple and a skill that will always come in handy. A debuff like EP or Tangling Mire (depends on your genie's build) is also important to maximize Amp's effect. I personally advice using Earthquake in Dex, Str/Dex genies for PvE. Works as both an interrupt and knockback, is AoE and the damage is not sufficient to prevent your pet from getting aggro. Great little utility skill and rounds off a good Swiss Army knife genie.0
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