List of suggestions

XSpayMoonX - Harshlands
XSpayMoonX - Harshlands Posts: 17 Arc User
edited September 2010 in Suggestion Box
Hi with the following suggestions would read in a little comment that although some may be already implemented in another game does not mean losing the spirit of international perfect world so empiesa.
In the first case I go dumb on my part that the weapons are banned tideborn Other kinds bone daggers are nothing more than war knives perfectly every race that does not have half a brain could have problems including gun use physical and do not see the problem Due to the skill of the other seven races not increased by these weapons.
Then there is the issue I would like shields there would seem to me an iten more appropriate for classes k even for the magical kinght devido a magical weapons there are in one hand and in the case of the cleric would be very useful, but mainly I think the shield would make it easier tankear.Bueno issue and talking on the side of the warrior class in perfect world I get to talk about the aesthetics of the bony armor resent a lvl 70 armor actually appear to be steel or some while the other metal above are fabrics that could easily be confused in other games with an archer or a lightweight class.

Enfin believe that the most feasible for the game would be the famous dual class system which saves Due to having to create new breeds to fill the gap and I think that would give more variety to the game, the pvp system and would be widely affected squadt positive way
Another thing allied guild system for the time to share a chat partner where the executor, marshal, leader and manager can interact with the clan ally so that if the other faction is not a boss NEED TO nesecario be agreed with names.

Enfin think that is all that for me would be good to play and it is up to the GMs of the game to see if it is or not.
Thank you for your attention and hope that some suggestion is at least
Post edited by XSpayMoonX - Harshlands on

Comments

  • Shulkie - Dreamweaver
    Shulkie - Dreamweaver Posts: 1,529 Arc User
    edited September 2010
    not sure what you are trying to suggest in the first paragraph.. if it is that there should be guns in the game - then no way jose - how would you suggest they fit guns into the mythos of the game which is sword and sorcery.

    If you are saying that assassin daggers should be available to all classes - there is already a large discussion thread on the forums if you searched. It would involve altering all other classes models and attack animations - and given the age of the game now I do not see this happening any time soon.

    Shields again would require changes to the models and animations again probably not going to happen. Even if they simply added the shield as a hidden item ( like the helmets) - it would mean a whole lot of coding and I just do not see PW devoting that amount of effort to the game.

    I am struggling to seperate all your suggestions, but simply put the game is what it is, trying to shoehorn in features from other games just sometimes won't work. If you want to play a game with dual class functionality - Heroes of the Three Kingdoms has this feature.
    [SIGPIC][/SIGPIC]
    There is no place in a perfect world for double entendre!