Better TW system

volst
volst Posts: 180
edited September 2010 in Suggestion Box
Let's just take out the current tw all altogether, and just make the servers fight each other. That way there no fake bids from anyone. Land owning faction gets the normal loot, while the server they represent gets 1% of that loot, ie everyone above a certain level will get 1-2 mirages for a level 3 land.

The faction to represent the server is the one who wins a 4 way tw match of 40 vs 40 vs 40 vs 40. No holds barred, whoever kills the most wins. A faction pays 5m to participate, then the system puts them in random match ups. Repeated every week.

Level 1 lands should also be controlled by GMs. If a server picks a fight with it. A squad (or one) of GMs will be ready to defend the land all packing GM capes. Everything else is normal. b:laugh

Comments

  • Lutirica - Harshlands
    Lutirica - Harshlands Posts: 1,437 Arc User
    edited September 2010
    volst wrote: »
    Let's just take out the current tw all altogether, and just make the servers fight each other. That way there no fake bids from anyone. Land owning faction gets the normal loot, while the server they represent gets 1% of that loot, ie everyone above a certain level will get 1-2 mirages for a level 3 land.

    The faction to represent the server is the one who wins a 4 way tw match of 40 vs 40 vs 40 vs 40. No holds barred, whoever kills the most wins. A faction pays 5m to participate, then the system puts them in random match ups. Repeated every week.

    Level 1 lands should also be controlled by GMs. If a server picks a fight with it. A squad (or one) of GMs will be ready to defend the land all packing GM capes. Everything else is normal. b:laugh

    for 1 i think its impossible for the servers to fight on any level
    Fail troll of harshlands