Genie Tips for Archers?

AngelicHell - Lost City
AngelicHell - Lost City Posts: 2 Arc User
edited September 2010 in Dungeons & Tactics
I just started working on my first archer, and I want to set up a genie for it. I'm rather dumb when it comes to building a good genie; I honestly have no idea what to do for it.
So I want to know how to build it-what stats to put on it, to what affinity points should be set, what skills to give it, and which of the four kinds of genies.
Please, and thank-you.~
Catie
Post edited by AngelicHell - Lost City on

Comments

  • Boogiepanda - Raging Tide
    Boogiepanda - Raging Tide Posts: 4,682 Arc User
    edited September 2010
    Search 'Genie Archer Guide'

    or look in useful links for archers.
  • Gryphyyn - Heavens Tear
    Gryphyyn - Heavens Tear Posts: 150 Arc User
    edited September 2010
    Hi, welcome to the archery club! b:pleased

    Jokes aside, there are several ways you could go about making a genie for your archer.

    I assume you have already covered the basics on genies; if not, before reading ahead, please go and verse yourself here: Noob Genie Guide.

    First, you should decide on what purpose/role the genie will play alongside your character build; in other words, you can use your genie as a general unit, a support unit (heals/buffs), an offensive unit, a defensive unit, a buffing unit, etc. Also consider if you will use for pvp purposes or instance purposes or in the future even a TW purpose. Once you have an overall idea what purpose your genie will play alongside your character, you can go about building a purpose-specific genie.

    As an archer, we are damage dealers by nature (esp. if you've gone pure build). For example, in my case I'm a pure demon archer (aka glass cannon); also, I participate in TW's so I have made a main genie that serves as a support unit for myself. I have a couple of others which serve other roles, but I dont use them as often as my main genie.

    For PVP/TW, depending on how you use your genie, you could use any of the above mentioned genie types. Especially for PVP, I'd suggest building an offensive or a support unit build since you will either rely on fast kill(s) on your opponent(s), or have to kite/survive through strategy and attrition.

    For PVE instances, again depending on your playing style, you could employ any of the above genie types. However, remember that later on in instances (at higher levels), squads will many a times have only 1 healer and they will be mainly focused on the tank and you as a DD will have to juggle between damage dealing and aggro stealing/survivability; you may even succeed at stealing aggro and while a squad is running in madness due to bad pulls, in which case a support unit genie will be most helpful. I know my main genie has saved my little elf a$$ on many occasions.

    Some key genie skills to take note of:

    1) Healing skill (esp for support unit type) - Second Wind or Tree of Protection (ToP) are very good to have around.
    2) Holy Path (on all unit types) - this is very useful as it gives you a speed boost for speeding up the squad in a long instance or even running like a mad (wo)man from aggro'ed mobs or what not. (As all know, archers are infamous for stealing aggro, so this can become a crucial skill to keep.
    3) Some self-buff/squad-buff (esp. for support/buff unit types) - one good one to have around (being an archer) is "Leaf Dance" which increases your crit rate, but make sure you use it with caution as it can quickly make you an aggro magnet. There are other good buff skills to have, just check out the genie guide linked earlier in this post and do some research.
    4) Other skills - remember to try out several skills you find interesting (and keep them at level 1, as you do not get the spent spirit/exp used on the skill back to you if you cancel/delete it). Only level the genie skills beyond level 1 after you feel committed to them for that genie.

    As you increase in LP you will be able to get more skill slots (you start off with 3 skill slots). Currently IIRC my main genie (support unit type) is an extremely lucky gold infliction genie (I cant recall the LP at the moment), and it allows me to have 7 genie skill slots (6 of which I have used at the moment).

    Whereas LP allows for luck and more skill slots, genie Affinity Points allow your genie to learn certain skills (see in-game for genie skill tree). I suggest first find out what skills you want your genie to learn and make a note of the affinity requirements before actually assigning the Affinity Points and having the genie learn the skills; I say this, so you dont waste your Affinity Points early on, as you will need them for later skills as well (some genie skills can overlap with similar Affinity builds).

    Again, dont be afraid to experiment with different build types til you find what best suits you and your playing style.

    Hope this helps you quell any confusion regarding genie skills, in regards to an archer character-class.

    Good luck!

    -Gryphyyn
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  • sangodoc
    sangodoc Posts: 0 Arc User
    edited September 2010
    FYI, you might also want to check out the Genie Guides entry in the PWI wiki for more information on genies.

    The link Gryphyyn gave to the Ecatomb's Genie Skill Guide is also quite useful for finding out specifics about genie skills.
    [SIGPIC][/SIGPIC]
    Visit the PWI wiki for the useful information. Stay at the PWI wiki for the pie. ;-)