Help a Sin out: Element trees

_Mikosage_ - Dreamweaver
_Mikosage_ - Dreamweaver Posts: 40 Arc User
edited September 2010 in Wizard
Alright then. I started PWI with a sin, and I must say I love her very much.

Unfortunately I get bored easily so I decided to make a magic class. I chose a wizard because I like doing a ton of damage.

Now then, I noticed that wizards get three types of elemental magic. Water, Fire, and Earth. (I left out celestial...I dont count that one).

I know that on the BM I tinkered with for a while most people advised choosing a weapon skill tree and going with that specific set of skills.

Does the same apply to a magic wielding mage? Is it better to pick one element tree or use all three elements?

I read over the guides and the list of skills you need are a mix, however I've overheard experienced mages asking on guild chat what element their newest mage should specialize in. O.o

Can anyone shed light on this and help a melee fighter figure out magic stuff?
Post edited by _Mikosage_ - Dreamweaver on

Comments

  • JiEunxD - Archosaur
    JiEunxD - Archosaur Posts: 220 Arc User
    edited September 2010
    Wizards are very different to BMs. Just max out all the skills eventually (Except skills that are more useful at level 1 like Crown of Flame and Frostblade (cheap and easy chi)).

    Go all 3 elements, make sure to max the starter nuking skills asap.
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  • Zaelmith - Sanctuary
    Zaelmith - Sanctuary Posts: 84 Arc User
    edited September 2010
    Limiting yourself to one type of magic is the biggest mistake u can make. U simply don't have any reason to do this.

    Don't be confused by that other topic "If u could choose only one". That covered the subject of ->What if<- u only could use only one skill tree. It's pretty funny actually different wizards chose different skill trees, this proves all of them are useful in their way. So combine them and u got yourself a wizard.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited September 2010
    Limiting yourself to one type of magic is the biggest mistake u can make. U simply don't have any reason to do this.

    Don't be confused by that other topic "If u could choose only one". That covered the subject of ->What if<- u only could use only one skill tree. It's pretty funny actually different wizards chose different skill trees, this proves all of them are useful in their way. So combine them and u got yourself a wizard.

    this.
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited September 2010
    Every element has it's own extra's, and all combined make a wizzy.

    The reaons you can pick 1 as a BM is that each tree uses 1 type of weapon.
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  • fulgida
    fulgida Posts: 0 Arc User
    edited September 2010
    Every element has it's own extra's, and all combined make a wizzy.

    The reaons you can pick 1 as a BM is that each tree uses 1 type of weapon.

    And BMs that master all of their weapon paths are far superior to specialists.
  • Vortexer - Lost City
    Vortexer - Lost City Posts: 89 Arc User
    edited September 2010
    fulgida wrote: »
    And BMs that master all of their weapon paths are far richer than specialists.

    b:chuckle
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  • fulgida
    fulgida Posts: 0 Arc User
    edited September 2010
    b:chuckle

    And that.
  • BLOODMYSTIC - Archosaur
    BLOODMYSTIC - Archosaur Posts: 1,842 Arc User
    edited September 2010
    Wizards are very different to BMs. Just max out all the skills eventually (Except skills that are more useful at level 1 like Crown of Flame and Frostblade (cheap and easy chi)).

    Go all 3 elements, make sure to max the starter nuking skills asap.

    ^This.

    Its nice to have skills from each element so that you can use match the skill to the mob to do more damage (fire attacks against metal mobs, for example, do more damage, water shield for water mobs for less damage, etc.). So no, not worth going with just one element tree the way the bms do with one skill tree.

    Also, read the guides (some of them tell you what to level and when) and talk to a 9x wiz on your server. There are some skills you shouldn't waste the coin or spirit on until you will have more of both at higher levels.

    For PvE, level gush, pyro, will of the phoenix, force of will, stone barrier first. Once you have them maxed for your current level, you can level other skills you like if you have the coin and the spirit for it. Leave distance shrink at level 1 if you want to use it.

    Sandstorm, Glacial Snare and Divine Pyrogram are good for a first hit on a mob. Snare looks the coolest, and slows the mob which is always nice. But don't level these at the expense of getting another level of any of the skills listed above.

    Alot of people save the masteries (fire water earth) for last. The extra few % in damage is usually not worth it at the expense of another level in one of the attack skills.

    Essential Sutra isn't absolutely necessary for PvE, but it sure is fun and a must have for any pvp.
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  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited September 2010

    I know that on the BM I tinkered with for a while most people advised choosing a weapon skill tree and going with that specific set of skills.

    Does the same apply to a magic wielding mage? Is it better to pick one element tree or use all three elements?

    Can anyone shed light on this and help a melee fighter figure out magic stuff?

    Like the other wizzies already mentioned using all three attack trees brings several advantges. Beside giving you a dmg advantage when fighting the right mobs with the right element spell the different trees got different spells types in it for instance morning dew = healing skill is in the water tree whereas will of the phoenix = knockback skill is in the fire tree and so on.

    The reason why people recommend blademasters to choose between weapon trees is because different weapons require different stat distribution between dex and str so for instance if you are a fist bm you wont be able to wear swords because you wont have enough str And most people prefer a build where they can wear the weapon for lvl X at lvl X so putting points into other weapon trees aside from the one you have chosen are mainly a waste - as a wiz you dont have this prob because all magic weapons have the same requirements
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited September 2010
    Alot of people save the masteries (fire water earth) for last. The extra few % in damage is usually not worth it at the expense of another level in one of the attack skills.
    I have to disagree with this. As someone who used to grind at those levels, and dumped exp into 2 genies (that are now both lvl101 b:cute), I had enough spirit to get them without leveling too fast. At around lvl60 you should start getting them to a decent level at the very least, and have them high at lvl70, in my opinion of course.

    Remember, gush and pyrogram, the most used spells, get maxed early. To improve their damage at this time only masteries come into play. Who cares you get more damage for sandstorm or divine pyrogram or whatever by leveling it up? Masteries affect more than just one spell, you know.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited September 2010
    I have to disagree with this. As someone who used to grind at those levels, and dumped exp into 2 genies (that are now both lvl101 b:cute), I had enough spirit to get them without leveling too fast. At around lvl60 you should start getting them to a decent level at the very least, and have them high at lvl70, in my opinion of course.

    Remember, gush and pyrogram, the most used spells, get maxed early. To improve their damage at this time only masteries come into play. Who cares you get more damage for sandstorm or divine pyrogram or whatever by leveling it up? Masteries affect more than just one spell, you know.

    back when PK was levels 70-85, sandstorm was the ****! One shotting most HA and EAs all the time.
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