Triey's Ultimate Apoth Mats Guide
mischievousxspirit
Posts: 0 Arc User
So I'm going to start with each apoth and the items needed to make them. This basically a guide for all of us who have gotten sick and tired of running to an apoth just to see what mats we need to make we want.
This guide is best navigated using the 'ctrl+f', or "find" method.
I
Chaos Powder
Requisite lvl 10, price 200
Recovers 2000HP over 30 seconds.
Moon Chaser Powder
Requisite lvl 10, price 200
Increases players movement speed by 40% for the next 15 seconds.
Phosphorus Orb
Requisite lvl 10, price 200
Adds lesser Fire damage to player's attack for the next 2 minutes.
Wave Orb
Requisite lvl 10, price 200
Adds lesser Water damage to player's attack for the next 2 minutes.
Darkwine Wood
Requisite lvl 10, price 200
Adds lesser Wood damage to player's attack for the next 2 minutes.
Life Powder
Requisite lvl 10, price 200
Increases HP recover rate by 50 per second for the next 10 minutes.
II
Stream Powder
Requisite lvl 30, price 400
Increases player's movement speed by 70% for the next 15 seconds.
Sickle Leaf Tea
Requisite lvl 30, price 400
Player gains 50 Chi instantly.
Jade Powder
Requisite lvl 30, price 400
Recovers 300 mana over 30 seconds.
Crimson Blood Powder
Requisite lvl 30, price 400
Increases player's attack rate and channeling speed by 15% for the next 15 seconds. During this period player suffers more damage.
Dew of Rival Protection
Requisite lvl 30, price 400
Absorbs at most 1000 damage for the next 30 seconds.
Orb of Vibrating Light
Requisite lvl 30, price 400
recovers 4000 HP over 30 seconds.
Flame Orb
Requisite lvl 30, price 400
Adds some Fire damage to player's attack for the next 2 minutes.
Frost Orb
Requisite lvl 30, price 400
Adds some Water damage to player's attack for the next 2 minutes.
Red Arsenic
Requisite lvl 30, price 400
Adds some Wood damage to player's attack for the next 2 minutes.
Sinew Enhance Orb
Requisite lvl 30, price 400
Increases magic defense and decreases physical defense for the next 30 seconds.
Marrow Refresh Orb
Requisite lvl 30, price 400
Increases physical defense and decreases magic defense for the next 30 seconds.
III
Tranquillizing Orb
Requisite lvl 45, price 800
Makes Player immune to al damage for the next 8 seconds. Durring this time player is unable to move.
(soon to come)
This guide is best navigated using the 'ctrl+f', or "find" method.
I
Chaos Powder
Requisite lvl 10, price 200
Recovers 2000HP over 30 seconds.
15 Nectar, 10 Salvia Root
Moon Chaser Powder
Requisite lvl 10, price 200
Increases players movement speed by 40% for the next 15 seconds.
15 Salvia Root, 10 Ageratum
Phosphorus Orb
Requisite lvl 10, price 200
Adds lesser Fire damage to player's attack for the next 2 minutes.
15 Golden Herb, 10 Nectar
Wave Orb
Requisite lvl 10, price 200
Adds lesser Water damage to player's attack for the next 2 minutes.
15 Ageratum, 10 Golden Herb
Darkwine Wood
Requisite lvl 10, price 200
Adds lesser Wood damage to player's attack for the next 2 minutes.
15 Salvia, 10 Ageratum
Life Powder
Requisite lvl 10, price 200
Increases HP recover rate by 50 per second for the next 10 minutes.
15 Nectar, 10 Golden Herb
II
Stream Powder
Requisite lvl 30, price 400
Increases player's movement speed by 70% for the next 15 seconds.
15 Tranquillia Herb, 10 Salvia Root
Sickle Leaf Tea
Requisite lvl 30, price 400
Player gains 50 Chi instantly.
15 Elderwood, 10 Nectar
Jade Powder
Requisite lvl 30, price 400
Recovers 300 mana over 30 seconds.
10 realgar, 5 Golden Herb
Crimson Blood Powder
Requisite lvl 30, price 400
Increases player's attack rate and channeling speed by 15% for the next 15 seconds. During this period player suffers more damage.
15 Elecampane, 10 Ageretum
Dew of Rival Protection
Requisite lvl 30, price 400
Absorbs at most 1000 damage for the next 30 seconds.
15 Tuckahoe, 10 Salvia Root
Orb of Vibrating Light
Requisite lvl 30, price 400
recovers 4000 HP over 30 seconds.
15 Palo Herb, 10 Nectar
Flame Orb
Requisite lvl 30, price 400
Adds some Fire damage to player's attack for the next 2 minutes.
15 Elderwood, 10 Nectar
Frost Orb
Requisite lvl 30, price 400
Adds some Water damage to player's attack for the next 2 minutes.
15 Realgar, 10 Golden Herb
Red Arsenic
Requisite lvl 30, price 400
Adds some Wood damage to player's attack for the next 2 minutes.
15 Elecampane, 10 Ageretum
Sinew Enhance Orb
Requisite lvl 30, price 400
Increases magic defense and decreases physical defense for the next 30 seconds.
15 Tuckahoe, 10 Salvia Root
Marrow Refresh Orb
Requisite lvl 30, price 400
Increases physical defense and decreases magic defense for the next 30 seconds.
15 Palo, 10 Nectar
III
Tranquillizing Orb
Requisite lvl 45, price 800
Makes Player immune to al damage for the next 8 seconds. Durring this time player is unable to move.
20 Serpentine Herb, 15 Crane Herb
(soon to come)
[SIGPIC][/SIGPIC]
Go ahead and knock me down. I will never cease to rise again.
Go ahead and knock me down. I will never cease to rise again.
Post edited by mischievousxspirit on
0
Comments
-
Very nice guide Thanks for sharing.
I'd like to share this one link though, that my friend found and told my faction about. It's really useful :P
http://calcs.ucoz.com/apoth/elixirs.html[SIGPIC][/SIGPIC]
Thank you so much ForsakenX for the sig b:cute0 -
These are all helpful. I would also like to share this link:
https://spreadsheets.google.com/ccc?key=0AjWJBqePFkradHFQeTEtWU5WUTk1TVZBZnhBbWhOLUE&hl=en#gid=00 -
err im wondering on " how much is add "lesser XXX damage" and "greater XXX damage"
or "massively reduces damage".
does any one actully know numbers or percents?
not ganna spend herbs on the game's definition of "greater" or "massive" i want some NumbersKilling level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.0 -
Does anyone know the answer to furries' question? would be really useful0
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