Magic Defense Barb
ISmellMeat - Dreamweaver
Posts: 15 Arc User
just gonna add a little bit of info for all those barbs out there complaining about making up for the lack of magic defense:
basically what I do is use magical defense equipment and refine it for the belts and necklaces...you get some pretty nice boosts to magic and MP recovery without touching the magic stat.
some possible things to consider...
Neck
★Equine Talisman
Level: 69
Grade: 9
Metal Res: 207
Wood Res: 207
Water Res: 207
Fire Res: 207
Earth Res: 207
Bonus:
Phys. Res. +63
HP +80
Reduce Physical damage taken +1%
★Necklace of the Divine Wind
Level: 80
Grade: 10
Metal Res: 238
Wood Res: 238
Water Res: 238
Fire Res: 238
Earth Res: 238
Bonus:
Phys. Res. +81
MP +110
Magic +5~6
Belt
Pirate King Seal
Level: 77
Grade: 10
Metal Res: 231
Wood Res: 231
Water Res: 231
Fire Res: 231
Earth Res: 231
Bonus:
MP +150
Magic +5~6
Evasion +10%
Demon Slaughter Belt
★Belt of Divine Wind
Level: 80
Grade: 10
Metal Res: 238
Wood Res: 238
Water Res: 238
Fire Res: 238
Earth Res: 238
Bonus:
MP +110
MP Recovery +3
Magic +4~5
Level: 86 Demon Slaughter Belt
Grade: 11
Metal Res: 252
Wood Res: 252
Water Res: 252
Fire Res: 252
Earth Res: 252
Bonus:
Phys. Res. +81
HP +80
Vitality +4~5
basically what I do is use magical defense equipment and refine it for the belts and necklaces...you get some pretty nice boosts to magic and MP recovery without touching the magic stat.
some possible things to consider...
Neck
★Equine Talisman
Level: 69
Grade: 9
Metal Res: 207
Wood Res: 207
Water Res: 207
Fire Res: 207
Earth Res: 207
Bonus:
Phys. Res. +63
HP +80
Reduce Physical damage taken +1%
★Necklace of the Divine Wind
Level: 80
Grade: 10
Metal Res: 238
Wood Res: 238
Water Res: 238
Fire Res: 238
Earth Res: 238
Bonus:
Phys. Res. +81
MP +110
Magic +5~6
Belt
Pirate King Seal
Level: 77
Grade: 10
Metal Res: 231
Wood Res: 231
Water Res: 231
Fire Res: 231
Earth Res: 231
Bonus:
MP +150
Magic +5~6
Evasion +10%
Demon Slaughter Belt
★Belt of Divine Wind
Level: 80
Grade: 10
Metal Res: 238
Wood Res: 238
Water Res: 238
Fire Res: 238
Earth Res: 238
Bonus:
MP +110
MP Recovery +3
Magic +4~5
Level: 86 Demon Slaughter Belt
Grade: 11
Metal Res: 252
Wood Res: 252
Water Res: 252
Fire Res: 252
Earth Res: 252
Bonus:
Phys. Res. +81
HP +80
Vitality +4~5
Post edited by ISmellMeat - Dreamweaver on
0
Comments
-
Yes, these are the main type of equips we should have for mag def.
However, most go TT90 elemental necklace and Map 4 Elemental Belt for the added vit.
If you have the funding, then go Warsong belt and Cube necklace.
Furthermore, I know some barbs that shard Sapphire Gems into their gear. I wouldn't say to shard all Sapps, but a mix of vit stones and Sapphire Gems.[SIGPIC][/SIGPIC]
b:flowerHave a Techno Rave Flower!b:flower
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Knownase - Heavens Tear wrote: »Yes, these are the main type of equips we should have for mag def.
However, most go TT90 elemental necklace and Map 4 Elemental Belt for the added vit.
If you have the funding, then go Warsong belt and Cube necklace.
Furthermore, I know some barbs that shard Sapphire Gems into their gear. I wouldn't say to shard all Sapps, but a mix of vit stones and Sapphire Gems.
well played. lol0 -
CoA rings also give you a decent amount of Mdef with refining. Even tho they are a magic ring, they do provide +100 phy att, +7~8 Vit and Dex and 3% crit. I have been using these on my BM for sometime now.
http://www.pwdatabase.com/pwi/items/12264
They use to be much harder to come by, but since 4.0/5.0 DD's have come about, as well as double drops they are much more common. Being a BM, I personally prefer these over Lunar rings for the added stats since I do not need the acc from the Lunar. Prehaps a cheap alternative to Lunar for a Barb, as well as Mdef is higher then Lunar once refined to +6.0 -
Knownase - Heavens Tear wrote: »However, most go TT90 elemental necklace and Map 4 Elemental Belt for the added vit.
4th past map is not too shabby... however, for those who haven't followed the chrono quest that far yet, there is also the "Belt of the Holy Spirit" that isn't a bad alternative.
http://www.pwdatabase.com/pwi/items/15019
Fuzzy ran around with one for awhile and it served its purpose well.
b:victory[SIGPIC][/SIGPIC]0 -
yuppers.. of course I was personally considering 90 gold Belt and 99 gold neck (which has +2% physical damage reduction bonus to boot).
Lets not forget the level 69(?) Legendary Cape of Tauren Chieftan b:dirty gives a (non refinable) magical defense of 250 all around.
Theres also the Nightfall Pendant OHT belt received at level 80 which gives 100 pdef and is refinable to increase the elemental resists.
I'm currently wearing both of the aforementioned items.[SIGPIC][/SIGPIC]
Retired..0 -
ISmellMeat - Dreamweaver wrote: »
Neck
★Equine Talisman
Level: 69
Grade: 9
Metal Res: 207
Wood Res: 207
Water Res: 207
Fire Res: 207
Earth Res: 207
Bonus:
Phys. Res. +63
HP +80
Reduce Physical damage taken +1%
not a really good necklace for a barb imho, reduce p.dmg taken is good when stacked though.ISmellMeat - Dreamweaver wrote: »★Necklace of the Divine Wind
Level: 80
Grade: 10
Metal Res: 238
Wood Res: 238
Water Res: 238
Fire Res: 238
Earth Res: 238
Bonus:
Phys. Res. +81
MP +110
Magic +5~6
This necklace is terrible for any physical classes, this is good for casters. Barbs should never invest in extra MP / magicISmellMeat - Dreamweaver wrote: »Belt
Pirate King Seal
Level: 77
Grade: 10
Metal Res: 231
Wood Res: 231
Water Res: 231
Fire Res: 231
Earth Res: 231
Bonus:
MP +150
Magic +5~6
Evasion +10%
Again with the MP and magic, but for evasion+10% might be a good add on for a belt. But it looks typically useless since most people don't use evasion. It would be useless for me since I don't invest in evasion as well for my barb or bm.ISmellMeat - Dreamweaver wrote: »★Belt of Divine Wind
Level: 80
Grade: 10
Metal Res: 238
Wood Res: 238
Water Res: 238
Fire Res: 238
Earth Res: 238
Bonus:
MP +110
MP Recovery +3
Magic +4~5
Again with the magic and MP... but the belt is only good for helping with MP recovery, nothing else imho.ISmellMeat - Dreamweaver wrote: »Level: 86 Demon Slaughter Belt
Grade: 11
Metal Res: 252
Wood Res: 252
Water Res: 252
Fire Res: 252
Earth Res: 252
Bonus:
Phys. Res. +81
HP +80
Vitality +4~5
This is really a good bonus for all classes, especially for barbs, HP, HP recovery and Phys./magic defense multiplier.[SIGPIC][/SIGPIC]
Thanks for Flauschkatze for siggy b:cool
VIT > STR > DEX > MAG... GG
HA > LA > AR... GG
HA + VIT = win b:bye0 -
Methinks Yulk be missing the point here...
The extra magic or mp bonus from the gear not matter at all. It be the elemental resistance that is the whole idea.
Hence the topic of the thread be "Magic Defence Barb".....
b:bye[SIGPIC][/SIGPIC]0 -
Fuzzy_Wuzzy - Raging Tide wrote: »Methinks Yulk be missing the point here...
It's Yulk. What were you expecting? b:chuckle0 -
Fuzzy_Wuzzy - Raging Tide wrote: »Methinks Yulk be missing the point here...
The extra magic or mp bonus from the gear not matter at all. It be the elemental resistance that is the whole idea.
Hence the topic of the thread be "Magic Defence Barb".....
b:bye
It seems that I am missing the point. Yes, elemental resistance is important as much as physical resistance (even more important imho) . But the add-ons plays a good role too, as a physical class, investing in magic or MP has no use to us whatsoever. Its better to gamble from crafting gears for decent stat elemental ornaments which can also add a part of elemental resistance too which can be much stronger than the molds in that element (1-3) though molds are still superior in most to few boss drops / crafted necklaces.[SIGPIC][/SIGPIC]
Thanks for Flauschkatze for siggy b:cool
VIT > STR > DEX > MAG... GG
HA > LA > AR... GG
HA + VIT = win b:bye0 -
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