Interval on gear

Pint - Dreamweaver
Pint - Dreamweaver Posts: 68 Arc User
edited August 2010 in Barbarian
So I have got a couple pc's of gear with -.10 and -.05 inerval and have certainly noticed a difference.

Here is my question, even with this interval and swinging faster it seems useless in a group setting. Reason I say this, is if I'm the tank I will be chain useing skills/abilities and interval doesnt seem to effect that at all. Makes me wonder if getting some sort of channel pc of gear might not be such a bad idea. Since with DD's getting stronger and our skills not suo much, makeing me think that if we could cast faster might help some.

I believe channeling only effects the cast time on any givein skill and not the refresh is this correct?? Also am I correct in assumeing that interval has nothing to do with skills and only with swinging or regular melee atk's?

Thoughs on the channeling gear if some of you have any or know of any that doesnt require a high mag to use.

Pint
Post edited by Pint - Dreamweaver on

Comments

  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited August 2010
    So I have got a couple pc's of gear with -.10 and -.05 inerval and have certainly noticed a difference.

    Here is my question, even with this interval and swinging faster it seems useless in a group setting. Reason I say this, is if I'm the tank I will be chain useing skills/abilities and interval doesnt seem to effect that at all. Makes me wonder if getting some sort of channel pc of gear might not be such a bad idea. Since with DD's getting stronger and our skills not suo much, makeing me think that if we could cast faster might help some.

    I believe channeling only effects the cast time on any givein skill and not the refresh is this correct?? Also am I correct in assumeing that interval has nothing to do with skills and only with swinging or regular melee atk's?

    Thoughs on the channeling gear if some of you have any or know of any that doesnt require a high mag to use.

    Pint



    1)if u have a nice -int equip, when you tank you wont need to cast any skill since you'll be generating more aggro just by swinging your fists. Just like archers that use auto attack on bosses instead of chaining skills. So as you said -int hasnt nothing to do with skills.

    2)the channeling of a skill is the preparation of it (lets say a pray), so if u have -%channeling u will take less time to start a skill, when channel ends u CAST the skill (animation). Cast is the part when the skill begins it's effect, casting ends by damaging or w/e it should do.
    To make it more simple take sunder skill: channelling time is when the blue bar come out, casting time is when u swing the tail to bleed the enemies.

    3)Remember that barbs have the lower channelling time that is almost unnoticeable so you really won't need any -%channelling gear both for normal tanking and even less with stacked -int gear. But i think that ornament (rings belts and necklaces) doesnt requires MAG to wear them and those gives -%channel bonus.


    and another thing, by using -int gear u will already suck some points from VIT/STR to raise DEX so if u really wanna have effects by stacking -%channelling gear u will have to sacrifice more points toward MAG...not worth IMO

    hope this helps b:bye
    [SIGPIC][/SIGPIC]
    ...i guarantee you, YOUR CHILDREN WILL NOT SEE THE DAY OF YOUR WHITE HAIRS...GOODBYE BLUE SKY (and PW too)


    >RETIRED<
  • Cybetron - Raging Tide
    Cybetron - Raging Tide Posts: 47 Arc User
    edited August 2010
    Just by stacking -int gear wouldn't make a big difference if you are using axes. -int gear works the best when used with FISTS/CLAWS. Assuming you've fists/claws, you need not use skills anymore to hold aggro, if you've 3.33 attacks per second. With that attacks speed you gain chi so quickly that you can 3 spark PERMANENTLY, hence the term perma-spark. So using skills only slows down the attacks delivered by a 5 aps 3 sparked claw. The damage delivered by such a phenomenon is enough to hold aggro obviating the need of spamming of our aggro skills.

    Channeling is different from casting, as Gohral pointed out. Our aggro skills are so fast (max is 0.6 seconds) in channeling that equipping -chan gear won't result in any significant change in the channel time.

    Cool down is the time taken by the skill to refresh and isn't affected by -chan gear; and neither does our swings/melee attacks.
  • Bartack - Heavens Tear
    Bartack - Heavens Tear Posts: 253 Arc User
    edited August 2010
    Please note that the above posters are primarily talking about stacking -int on fist/claw weapons. I am assuming from you post you are useing axes/hammers.

    Because -int works by reducing the 'standby' between normal attacks, the faster your attack speed is the more effective the -int is. This means the same amount of -int applied to a pole axe/hammer (.91 attacks per second) will have a greater effect than if applied to duel axes/hammers (.83 aps). This is also why claws/fists benefit more from -int than axes and hammers as they have the highest base aps.

    Using -int when tanking with axes/hammers has some uses though. The first being that if u are fast enough u can get an extra attack in between skill cooldowns, or generate chi faster if u are low. Not sure about sage barbs, but as a demon barb with zerk axes and and a little extra -int gear I can out dd most traditional bow/xbow archers by spamming 3 spark and demon bestial onslaught. Combine that with a few penetrate armor swings and I can hold aggro pretty well that way.
  • Blood_Panda - Raging Tide
    Blood_Panda - Raging Tide Posts: 161 Arc User
    edited August 2010
    if you go -channeling you will restricted by lack of gears (found on AA pieces )to reach -60% channeling which most wizard have.

    2nd, the awesome channeling speed will be restricted by cast time as well cool down of spellls.

    its workable.. but I haven found a good reason to do it yet.

    Just my 2 cent.
    Build Aiming for : pwcalc.ru/pwi/?char=99d12b053ed06fe9
    Retired : pwcalc.ru/pwi/?char=a798089d5502e95b
    17k hp since level 92.. now @ 13k Hp on 100
  • Pint - Dreamweaver
    Pint - Dreamweaver Posts: 68 Arc User
    edited August 2010
    Yea thanks for the replys guys.

    I am indeed sage barb and use axe's. So seems maybe a little less other skills for chi and maybe a little more plain swings might help out more. Kinda putting that channeling thing outa my mind after hearing what it would do lol.

    Thanks again.

    Pint
  • XDarkJessX - Lost City
    XDarkJessX - Lost City Posts: 65 Arc User
    edited August 2010
    dont get -chan for a barb LOLUMAD? -chan is only for "spells" like a wizards gush or a magical attack plus it takes mag to wear it >.>

    -int is for APS without skills xD best for fist/claws but fun for axes :3b:kiss
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2010
    dont get -chan for a barb LOLUMAD? -chan is only for "spells" like a wizards gush or a magical attack plus it takes mag to wear it >.>

    -int is for APS without skills xD best for fist/claws but fun for axes :3b:kiss

    Go play the game. The only part of your post that had any real accuracy to it was that a barb shouldn't look into -chan and that -int has the most noticeable effect on fists/claws. Your reasoning, on the other hand, was completely invalid.
  • OIdpop - Heavens Tear
    OIdpop - Heavens Tear Posts: 1,052 Arc User
    edited August 2010
    sage spark-tangling mire+10/lots of str in genie/relent. courage and your hitting like a demon for 5 seconds with some nasty dmg alond with party amp dmg.I have held aggro in stand up form by doing this..i even tried barefist on phelbo..and it still worked i guess im a beast.If you are caring about -int gear on barb..just go demon fist/claw and spend load of cash on your build..
    This game is like washing hair with shampoo... Rinse and repeat if desired.
    Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited August 2010
    weird build I came up with other day:
    http://pwcalc.ru/pwi/?char=b4d14e9e3a827941

    demon barb in true form fully buffed.
    Interval Between attack -0.3сек
    Channelling -1%
    Reduce Physical damage taken +8%
    Accuracy +100%
    Critical Hit Rate +8%
    Accuracy +100
    Evasion +126
    Strength +28
    Dexterity +36
    Magic +20
    Vitality +94
    Physical Attack +119
    HP +1165
    HP Recovery +7
    [SIGPIC][/SIGPIC]
    Retired..