Slowly Ruining Your Own Game

24

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  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited August 2010
    I see these forums shutting down, feels like these forums can explode into chaos after each maint.

    Can't wait for what they have planned in the new anni packs and the "2nd anniversary of PWi" events they will bring....

    Duke is shouting everything, TTs are made beyond hard, Nirvana is not favorable anymore.

    New UI and TW systems.

    All they need to do now is add a fee for catshops, nerf aps users and maybe even nerf demon spark.

    Sigh.....game over soon. b:bye
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  • //Hysteria\ - Sanctuary6
    //Hysteria\ - Sanctuary6 Posts: 17 Arc User
    edited August 2010
    I see these forums shutting down, feels like these forums can explode into chaos after each maint.

    Can't wait for what they have planned in the new anni packs and the "2nd anniversary of PWi" events they will bring....

    Duke is shouting everything, TTs are made beyond hard, Nirvana is not favorable anymore.

    New UI and TW systems.

    All they need to do now is add a fee for catshops, nerf aps users and maybe even nerf demon spark.

    Sigh.....game over soon. b:bye

    u forgot nerf farming of mats and herbs outside of instance so that lowbies have ZERO ways to make money minus payin real dough
    my post count always stays at 1 b:victory
  • Kephras - Raging Tide
    Kephras - Raging Tide Posts: 15 Arc User
    edited August 2010
    Okay, fair enough - I only just got back in, and haven't had the opportunity to try him yet. But while I'm perfectly willing to accept that he's "damn near impossible" now, it presents something the game's been lacking for a long time now - difficulty. I'm curious to see what kind of tactics are necessary now in order to bring the beast down.

    Besides, at least I don't see mana drain on there, which is nice. I hate mana-suckers with a passion.

    EDIT: Thanks Lenore. ;)
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited August 2010
    Honestly I can't care less about the fate of one or two threads. My complaint is about moderator conduct. Unfortunately if I were to provide a ticket, in order for it to be investigated, I would have to dig up a few examples illustrating "my problem" with said mod, which is just a pain in the **** on these forums. In addition, I did that before; I hunted down a few unreasonable moderation actions (this was around the time anni packs first came out, so there were MANY thread locks and whatnot), quoted them and explained why I felt it was stupid, and said so in perfectly civil language. However, that thread disappeared less than 10 minutes later. Now, you probably would tell me to send a ticket, and I would have already, except I dont' see the admins doing anything about it because there is a lack of mods already, and I'm willing to bet with all the new QQ going on in these forums, they don't care about shoddy modding as long as things get removed/deleted.

    I definitely agree that some mods... actions are questionable to say the least, but meh I don't think they would like us talking about them openly on the forum, specifically on a thread that isn't even suppose to be about them. =x

    It is also indeed very hard to get hard evidence against any mod, but meh I can't help but feel that they are overwhelmed with what they have to do sometimes, people can be fairly ignorant at times when it comes to duplicate threads about the same subject, even when there is a stickied topic for such subjects.

    EDIT: I am not trying to justify what he did, just saying that I can't help but feel some sympathy for the mods who have to work their asses off after each maintenance trying to get us all back under control... so to speak.

    ---- end of topic post ---


    I still don't get why they are making thing s10x more difficult, I can see wanting to try to keep people here, and interested in the game, but this is just not the way to do it. It will just ultimately turn people away from the game. ;/
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • NightRage - Raging Tide
    NightRage - Raging Tide Posts: 1,582 Arc User
    edited August 2010
    Okay, fair enough - I only just got back in, and haven't had the opportunity to try him yet. But while I'm perfectly willing to accept that he's "damn near impossible" now, it presents something the game's been lacking for a long time now - difficulty. I'm curious to see what kind of tactics are necessary now in order to bring the beast down.

    Besides, at least I don't see mana drain on there, which is nice. I hate mana-suckers with a passion.

    EDIT: Thanks Lenore. ;)

    Tactics? From what it sounds like, the only tactic involved is having highly refined gear and a charm, as well as being a much higher level than the instance. That doesn't sound like a fun challenge to me. For example, I'm sure I'd have no problem surviving that boss. But as an 8x trying to farm my TT90 gear, it sounds like a waste of time even going in there.
  • Lnsomnia - Lost City
    Lnsomnia - Lost City Posts: 102 Arc User
    edited August 2010

    3) Nerfing Nirvana Drops and making TT 3-x bosses so much harder - I guess this is aimed at "mat farmers," but to be honest "mat farmers" don't hurt average players at all. All it does is drive the price of mats DOWN, at least to an equilibrium (if prices get too low from a flood of mat farming, people slack on doing runs. Prices then recover some).

    I guess we're all supposed to open packs and buy our way to 300K Rep.

    I agree with you . I`m a cash shopper and a farmer, I`ve farmed more than I CS`d since Insomnia was made . The prices are falling off the cliff , however , alot of people that I know , are trying to recover the normal prices we used to sell the mats for . A full OP party in 3-3 was wiped out shamefully , everyone was with 15k+ Hp, etc ;( . But who to blame, GMs , no! GMs should take our "lol QQ" messages and pass them to the developers, and tell them this is how they are making their players excited . Developers should know that they are just ruining the fun in this game rather than enhancing it .It is nice to have some reasonable difficulties in the game! All I can say is , I`m sorry for anyone who relies on HH for their income , and QQ to who ruined it!

    ^ So bored to write in several paragraphs xD
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2010
    Okay, fair enough - I only just got back in, and haven't had the opportunity to try him yet. But while I'm perfectly willing to accept that he's "damn near impossible" now, it presents something the game's been lacking for a long time now - difficulty. I'm curious to see what kind of tactics are necessary now in order to bring the beast down.

    I like difficulty as much as the next gal, but....

    For 3-1, mot who want to do it for mats are either below 90 and trying to get the mats for their TT90 gears, or far enough above it that they can farm the place for cash and probably have more profitable areas anyways.

    Now my problem with challenge is this. If they make something players below 90 would want to do for their gears at 90 so difficult that players well above 90 have issues getting it done.... what happens to the lowbies who need their gear? If they can't even get the mats they need for gear to be on semi-even footing with those who find it difficult, how are they supposed to progress?

    Amping up Nirvana? Fine, that's a level 100 "endgame" instance that's supposed to have a challenge. Putting a kill counter in certain FBs so that people 20 levels above it can't stealth past everything and solo the mobs? Okay, fine. Lowbies can still wine or you'd clear out the mobs needed before the bosses anyways. Changing an instance lower levels use to get gear for when they're at a higher level to the point where those who actually need what it gives have no real hope of getting it unless they have higher level alts, serious connections, or the people who are able to farm decide to share their secrets? Yeah... I have a slight issue there.

    Adding new and difficult dungeons is cool. Breaking something lowbies need? Not-so-much. Imagine if 1-1 needed a squad of 8X to do. Would kinda defeat the purpose since by the time you could do it, the gears would be of no use to you anyways.
  • //Hysteria\ - Sanctuary6
    //Hysteria\ - Sanctuary6 Posts: 17 Arc User
    edited August 2010
    truekossy wrote: »
    i Like Difficulty As Much As The Next Gal, But....

    For 3-1, Mot Who Want To Do It For Mats Are Either Below 90 And Trying To Get The Mats For Their Tt90 Gears, Or Far Enough Above It That They Can Farm The Place For Cash And Probably Have More Profitable Areas Anyways.

    Now My Problem With Challenge Is This. If They Make Something Players Below 90 Would Want To Do For Their Gears At 90 So Difficult That Players Well Above 90 Have Issues Getting It Done.... What Happens To The Lowbies Who Need Their Gear? If They Can't Even Get The Mats They Need For Gear To Be On Semi-even Footing With Those Who Find It Difficult, How Are They Supposed To Progress?

    Amping Up Nirvana? Fine, That's A Level 100 "endgame" Instance That's Supposed To Have A Challenge. Putting A Kill Counter In Certain Fbs So That People 20 Levels Above It Can't Stealth Past Everything And Solo The Mobs? Okay, Fine. Lowbies Can Still Wine Or You'd Clear Out The Mobs Needed Before The Bosses Anyways. Changing An Instance Lower Levels Use To Get Gear For When They're At A Higher Level To The Point Where Those Who Actually need What It Gives Have No Real Hope Of Getting It Unless They Have Higher Level Alts, Serious Connections, Or The People Who Are Able To Farm Decide To Share Their Secrets? Yeah... I Have A Slight Issue There.

    Adding New And Difficult Dungeons Is Cool. Breaking Something Lowbies Need? Not-so-much. Imagine If 1-1 Needed A Squad Of 8x To Do. Would Kinda Defeat The Purpose Since By The Time You Could Do It, The Gears Would Be Of No Use To You Anyways.
    +9000
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  • Kephras - Raging Tide
    Kephras - Raging Tide Posts: 15 Arc User
    edited August 2010
    ...But as an 8x trying to farm my TT90 gear, it sounds like a waste of time even going in there.

    Most everything you get for your 70 gear comes from TT1-2. But if you want the pants, you need Forshura's Armor from 2-1. He's got a pretty crappy drop-rate, and trying to take him on at-level was a nightmare. Of course, now we have an abundance of high-level players and Wurlord 2-1 is nothing - heck, Wurlord 2-3 isn't that scary because we know how to deal with him. Not to mention leveling is so fast that TT70 and 80 armor doesn't feel worth the effort these days.

    I'm not saying you're wrong, just trying to offer a different perspective. He sounds scary as all hell now, and from where I sit that's something 3-1 was sorely lacking.
  • SgtSIaughter - Heavens Tear
    SgtSIaughter - Heavens Tear Posts: 2,225 Arc User
    edited August 2010
    Adding a bunch of ****-you-up spells to a boss doesn't make it more interesting. It just turns an AFK-macro-tank-n-spank-fest into a tank-n-run-n-heal-n-die-n-rez-n-facepalm-fest.


    This, lol.
    "Strategy without tactics is the slowest route to victory.
    Tactics without strategy is the noise before defeat." ~Sun Tzu

    "Lennox Lewis, I'm coming for you man. My style is impetuous. My defense is impregnable, and I'm just ferocious. I want your heart. I want to eat his children. Praise be to Allah!"
    ~Iron Mike Tyson Enrage.omgforum.net
    [SIGPIC][/SIGPIC]
  • NightRage - Raging Tide
    NightRage - Raging Tide Posts: 1,582 Arc User
    edited August 2010
    Most everything you get for your 70 gear comes from TT1-2. But if you want the pants, you need Forshura's Armor from 2-1. He's got a pretty crappy drop-rate, and trying to take him on at-level was a nightmare. Of course, now we have an abundance of high-level players and Wurlord 2-1 is nothing - heck, Wurlord 2-3 isn't that scary because we know how to deal with him. Not to mention leveling is so fast that TT70 and 80 armor doesn't feel worth the effort these days.

    I'm not saying you're wrong, just trying to offer a different perspective. He sounds scary as all hell now, and from where I sit that's something 3-1 was sorely lacking.

    I can't relate, I have never had a piece of TT-anythingbelow90. All that I know is when I hit around 83-85 or so, I was able to succeed in the TT90 instances. Was it a walk in the park? No! Our barb had to have decent HP and refines, the cleric had to be packing some pretty decent heals, veno had to purge, and whatnot, but the instance was still doable.
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited August 2010
    I agree with you . I`m a cash shopper and a farmer, I`ve farmed more than I CS`d since Insomnia was made . The prices are falling off the cliff , however , alot of people that I know , are trying to recover the normal prices we used to sell the mats for . A full OP party in 3-3 was wiped out shamefully , everyone was with 15k+ Hp, etc ;( . But who to blame, GMs , no! GMs should take our "lol QQ" messages and pass them to the developers, and tell them this is how they are making their players excited . Developers should know that they are just ruining the fun in this game rather than enhancing it .It is nice to have some reasonable difficulties in the game! All I can say is , I`m sorry for anyone who relies on HH for their income , and QQ to who ruined it!

    ^ So bored to write in several paragraphs xD

    Thing is, a 3-3 squad mode was complete a while ago by a Sanc group that wasn't done with CS heavy people. And when someone can figure out the tricks to an instance that quickly, it just gets streamlined from there. But if they can do it, maybe less emphasis should be made on 15K+ hp and more should be put on forming a group strategy?
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • Kephras - Raging Tide
    Kephras - Raging Tide Posts: 15 Arc User
    edited August 2010
    Well, when I first started doing TT, TT60 weps and Flawless shards still had an "ooh, wow" factor to them, so TT60/70/80 was a continuing goal for me & my faction mates (who were still active back then). Trying to earn our early gears at-level, sometimes begging a higher-level friend to open the right instance... it was hairy and exciting. And from that perspective, it seemed like each TT had one "ultimate badass" who would wipe the floor with us repeatedly.

    TT1-2/3, Soulbanisher. TT2-1, Wurlord. 2-2 Wurlord as well I suppose, but by then we had things pretty figured out, and 2-3 has Belial of course. TT3-1... it was all daisies. Easier than 2-3 by far. And now, Colluseast is apparently everyone's worst nightmare.

    I agree with truekossy that there's not much logic in making one mat required for gear almost impossible to obtain at-level, but from the pattern I just described it makes a certain kind of sense, although I do admit the list of AOE nastiness seems a bit overkill.
  • SgtSIaughter - Heavens Tear
    SgtSIaughter - Heavens Tear Posts: 2,225 Arc User
    edited August 2010
    Thing is, a 3-3 squad mode was complete a while ago by a Sanc group that wasn't done with CS heavy people. And when someone can figure out the tricks to an instance that quickly, it just gets streamlined from there. But if they can do it, maybe less emphasis should be made on 15K+ hp and more should be put on forming a group strategy?

    3-3 Squad mode months ago was cake, NOW it's not. Less emphasis on 15k+ hp? The bosses are hitting ppl in the ballpark of 14k, what strategy you talking about? Would be like saying "Use strategy to dodge a train head-on."

    They didn't set out to make it more challenging, they set out to make it Massive Cash shoppers ONLY, and even the massive cash shoppers are having trouble.
    "Strategy without tactics is the slowest route to victory.
    Tactics without strategy is the noise before defeat." ~Sun Tzu

    "Lennox Lewis, I'm coming for you man. My style is impetuous. My defense is impregnable, and I'm just ferocious. I want your heart. I want to eat his children. Praise be to Allah!"
    ~Iron Mike Tyson Enrage.omgforum.net
    [SIGPIC][/SIGPIC]
  • Rillien - Heavens Tear
    Rillien - Heavens Tear Posts: 569 Arc User
    edited August 2010
    It's because we have had packs for a year, so everyone should have pack gear by now including vit stones. And all those 10 star dragon orb sales.


    No excuses, gotta keep the difficulty of the instances on par with the best CSers b:laugh
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited August 2010
    3-3 Squad mode months ago was cake, NOW it's not. Less emphasis on 15k+ hp? The bosses are hitting ppl in the ballpark of 14k, what strategy you talking about? Would be like saying "Use strategy to dodge a train head-on."

    They didn't set out to make it more challenging, they set out to make it Massive Cash shoppers ONLY, and even the massive cash shoppers are having trouble.
    Illusion Lord; last 3-3 boss in my instance was slain at the 3 hour 53 minute mark into the instance at 5:30am server time.

    The trick to killing Arma is 1 cleric BBing, other cleric purifies the cleric BBing. Use absolute domain to resist the 1 shot random. Veno needs to purge boss's buffs, and BM needs to Myriad Sword Stance whenever BB goes down.

    You need to kill the boss without letting anyone from your side die or else the boss buffs itself. Took us 6 attempts to beat.

    http://i34.tinypic.com/nnvdhj.jpg

    And neither of the clerics was likely to have 15K+ health. And the fact that the poster used 15K+ as a measurement, and said nothing about what tactics they used, kinda shows what their emphasis on playstyle was in a way.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • Lnsomnia - Lost City
    Lnsomnia - Lost City Posts: 102 Arc User
    edited August 2010
    Thing is, a 3-3 squad mode was complete a while ago by a Sanc group that wasn't done with CS heavy people. And when someone can figure out the tricks to an instance that quickly, it just gets streamlined from there. But if they can do it, maybe less emphasis should be made on 15K+ hp and more should be put on forming a group strategy?

    I see your point . Having a strong and heavy squad is a good start ,ya . And people did not know that HH was ruined, it was done for mats . But thingns happened , a BM with 20k hp was hit for 30k b:surrender I tried, with my insane archer, and got 1 shot too T_T ... And yes the strategy is important too, but not everyone can do it . Also, the gears we shouldn`t forget about , having good gears help alot,don`t you agree? And oh ya, I was talking about Steelation or w.e , the green boss! Armageddon is hella easy boss to kill . No need for 2 clerics,llol.
    You need to kill the boss without letting anyone from your side die or else the boss buffs itself. Took us 6 attempts to beat.

    This trick is old! I solo it with my own characters, my own cleric [1], i know who do that too . If anyone dies the boss buffs itself . What`s new in that :S ?
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited August 2010
    Ok here's another question... food for thought so to speak...

    Why in the **** do we keep getting updates based off of the game play in china?

    When in the hell will the developers/whoever it is that actually updates pwi realize that they are updating a game for a completely different demographic of players who all have different needs, wants, and desires. I think it's safe to say that most of us don't want to have to spend an eternity on a game just to stand toe to toe with the cash shoppers, we don't want to be fed updates from china anymore that is based off of THEIR gameplay NOT ours. << Though yes some of the updates are alright, but most of them as of late have totally turned away most of the players, at least from what I can tell. ;/ Which seriously can't be good for business.

    EDIT: I know that the game updates can't be made from thin air, but the updates that we are receiving lately have done nothing but put a majority of the players in a foul mood, even the ones who don't come to post. =x
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • Lenore - Harshlands
    Lenore - Harshlands Posts: 1,201 Arc User
    edited August 2010
    This new TT buff reminds me of inexperienced ******** 3 map-makers who slap permabash and finger of death onto up-scaled bosses and think it's a great and exciting boss.

    Edit: Oh oops, I guess that's filtered out.
  • Silest - Sanctuary
    Silest - Sanctuary Posts: 816 Arc User
    edited August 2010
    4) Make Quests worth as much as a Bh of that level, EXP and Spirit-wise. It might seem like a lot, but there are only about 3 "real" Quests per level, so even if people do all the Quests (as we should hope they do! Why should quests be ignored?) they won't hyper-level; not really faster than they are doing Bh's. Don't get rid of Bh, but make most quests worth doing again. As it is, now people only really do Culti Quests or ones that give decent gear rewards. Other Quests, really people only do when bored and usually not even then.

    Now this I would like very much.
  • Bearleeable - Lost City
    Bearleeable - Lost City Posts: 445 Arc User
    edited August 2010
    The only thing keeping me here is my faction and the fact i've spent a large ( for me ) amount of money to get my wife a herc and nix so she could play comfortably. May not seem like alot of money for CS'rs but for us, it was a fortune.
    However, even with that we are starting to consider looking elsewhere.
    I used to really love this game, and I do love my faction, but I"m getting more and more unhappy with PWI itself.

    I will never be a major CS'r. And the way things are now, I won't CS @ all.
    I'll never have the top kick'azz gear to be equal with those that do. I simply can't afford it and won't make myself miserable worrying about it.

    I guess the worst part is gm's/mod's don't even acknowledge that they are hearing us and doing something about it. Instead we're patted on the head, told "it'll be ok u will c" as if that will fix everything.

    Gosh I miss our game.
    [SIGPIC][/SIGPIC]
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited August 2010
    yay i get to resell my tt 90 chest for more at 100

    and must play with this bosseh now he sounds almost as amuseing as AE

    and look pwi is fixing the inflated tt price by...makeing tt trickier

    win <3
    Gifs are hard to make work here
  • Raydoit - Sanctuary
    Raydoit - Sanctuary Posts: 377 Arc User
    edited August 2010
    Its funny how there are still threads like this a year after the anni packs. The game was slowly being ruined months before the anni packs with huge cash shop sales THEN the introduction of anni packs killed the game. Now a year after the anni packs PWI is seen as a heavy cash shop grinder with gameplay and graphics that are slowly becoming outdated by loyal players and average mmo gamers alike.

    I'm not saying there is no fun to be had in pwi (I would still be playing if my faction didn't completely fall apart) but in a competitive sense, there is no fun. There is no balance in pwi and I cannot imagine how a new player can get anywhere without spending real money. Even if a new player spent around $50-100 they still won't get anywhere unless they completely obsess over pwi.

    If you can realize that you are discussing problems from a year ago and it is showing little to no sign of improvement then you can probably realize that the game is....very flawed.

    Also...Forsaken world and Torchlight will be out next year. I dunno what it means for pwi but it would seem like both of those games will get more attention than PWI and might mark the end for the high levels. There will probably be a few more updates in the future like more instances and more high level gear but I wouldn't expect pwi to crank out much more content.
    [SIGPIC][/SIGPIC]

    See its black and white now. It means I quit! How poetic and stuff.
  • TheMagicPimp - Raging Tide
    TheMagicPimp - Raging Tide Posts: 1,946 Arc User
    edited August 2010
    Totally agreed with Vivi .

    I usually try not to complain & have fun with the game as well but seriously .... all these updates are making it harder for lots of players to do that .
    It's all about LoL,yo.
  • WeirdOz - Raging Tide
    WeirdOz - Raging Tide Posts: 81 Arc User
    edited August 2010
    A thought has crossed my mind:
    Some time ago I happened across a discussion about average skill of playerbase vs easy levels from oracle/hyper and (from my part) overconfidence from above average gear obtained for profit from packs.
    Maybe all this has an effect on inability to beat that TT? If so, has the skill really suffered such downfall?
    No offense to anyone, just my thoughts...
  • Lenore - Harshlands
    Lenore - Harshlands Posts: 1,201 Arc User
    edited August 2010
    When I did the 3-3 BH, I went with a squad of my friends, most of them were playing since the start of the game except for our psychic, who only joined the game after the Tideborn expansion came out. We wiped once while we were rushing to the beast boss and then killed it after we recovered from the wipe, and it was mentioned that it was almost like running 3-3 for the first time again, when a few players pioneered the new instances and wiped a few times to figure out the strategies for beating certain bosses. So no, I don't think the new tweaks make the TTs impossible.
  • Bearleeable - Lost City
    Bearleeable - Lost City Posts: 445 Arc User
    edited August 2010
    A thought has crossed my mind:
    Some time ago I happened across a discussion about average skill of playerbase vs easy levels from oracle/hyper and (from my part) overconfidence from above average gear obtained for profit from packs.
    Maybe all this has an effect on inability to beat that TT? If so, has the skill really suffered such downfall?
    No offense to anyone, just my thoughts...

    Never have been a oracle ho nor will I be. I earned every exp point on all of my chars. Didn't take me almost 2yrs to get to 100 for nothing.
    [SIGPIC][/SIGPIC]
  • CJD - Heavens Tear
    CJD - Heavens Tear Posts: 91 Arc User
    edited August 2010
    To Viv: I know that you are greatly experienced player in game, though you might not know me now, you were the one who tanked my FB 39 on my first character of the game, a cleric ..

    well i see your point, the game is ruining but in a slow pace. I leveled my cleric to level 60's that was when we had to grind and do quests practically to level. the game economy was not as much ruined back then.. there were no bh's to level fast or no hyper experience stones!!
    It was easy to buy something you want in game, by my own experience,1 gold back tehn was in 100k-130k max so i was able to my first mount was a 11m/s kirin which i bought for 1.5 million coins and i was only level 30 back then. I was happy playing my cleric.

    Then they came, the anniversary pack which first ruined the economy. b:surrender gold prices went up straight to 500k, really nice, kick in the butt for the non cash shoppers, since this is called F2P. it really made most of the things in game impossible to get. i stopped playing my cleric soon after a month. i couldn't afford to buy any thing at a high price.

    Then i started the BM, which seemed to be doing okay, i was able to do my own TT's and sell the mats for coins...though things were tough to get it wasn't impossible to me. i leveled very slow coz i made my coins only by farming.

    Thanks to the new ideas of PWE, they changed the TT which is a way of income for most friends i know in game, yes we can farm till 2-3 well what, well may be i'll survive, i was able to complete my TT90 gear before this horror happened! what about the others..

    Not QQ'n but, i see that the best way to play the game is to CS >.>

    *sigh*b:sad
    Girls are like phones...
    We love to be held... talked too..
    but if you press the wrong button you'll be disconnected! b:laugh
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2010
    Eh, really if you have a problem with a gm/mod please take it up with them in a ticket, I know it probably wont change his decision/get resolved anytime soon, but meh the mod that I believe you speak of, already made a stern warning about filter circumvention a while back, just because it isn't here anymore, doesn't mean it isn't still in effect. =x Which I am sure you know, I know it can be frustrating to see something like that happening, but perhaps the mod is right, maybe they will have second thoughts about avoiding the filter next time. =x

    That aside...

    @Mizu... you are ****ing kidding me right? One of the biggest cash shoppers, got al ca pwnt by a tt 3-3 boss, if they can't do it, how the **** do they expect non cash shop users to do it. Oh wait perhaps they don't... another idea by the man to get us to pay to play. <<

    Sad how this game is quickly turning out to be one of the worst games out there as far as the updates seem to be going. << =x Not saying all their updates suck, but the ones as of late certainly do. ;/

    b:byeyep im srs, inb4frankielocksthisthread
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • tweakz
    tweakz Posts: 0 Arc User
    edited August 2010
    I don't post a lot, and I'm not the best player, but I am experienced; I started playing as soon as PWI came out. Like many players, I try to enjoy the things I like and not complain about every little change.

    But a lot of trends are going the wrong way lately. b:surrender

    1) TW Income - Not a big deal for most players really, but a "solution" that doesn't address the problem. Inflation was not caused by Land Income; Gold prices increased to ~130K until Chest of Coins, when it got to 180K. *Packs* of various kinds is what caused rampant inflation. Elmiminating TW pay might cause a little deflation, but it is part of the trend (see below) of "solving" things by reducing the amount that people can EARN by PLAYING the game. So rewards shift to things like gambling with packs.

    2) DQ Items - was a nice little bit of income for most players. PWI did NOT have a big problem with Gold Farmers. Other versions might. But reducing DQ prices hurts the average player some. By itself, not major but...

    3) Nerfing Nirvana Drops and making TT 3-x bosses so much harder - I guess this is aimed at "mat farmers," but to be honest "mat farmers" don't hurt average players at all. All it does is drive the price of mats DOWN, at least to an equilibrium (if prices get too low from a flood of mat farming, people slack on doing runs. Prices then recover some).

    I guess we're all supposed to open packs and buy our way to 300K Rep.

    It's becoming so the best, indeed almost only, way to really get ahead is to stand in Arch and open enough packs till you have enough stuff to buy chips (to chip mats) and gear, or buy rep to get Rank Gear. If you're just an average person who plays the game, it seems more and more, with each passing month, like they care less and less about you.

    I've gotten to joking in GC that the Developers hate the people who play their game.
    That they only like the gamblers - the game is for gambling with packs.

    These are jokes, and I'm sure they come off as mean-spirited to hard-working developers. But a lot of the players are feeling this way. What started as a sort of joke, people are now taking seriously. b:sad

    While I'm at it, I like Bh, but why not fix the quests too? Too much of the map - it's sad, areas I remember questing fondly in, you go through, and they're ghost-towns, abandoned. So,

    4) Make Quests worth as much as a Bh of that level, EXP and Spirit-wise. It might seem like a lot, but there are only about 3 "real" Quests per level, so even if people do all the Quests (as we should hope they do! Why should quests be ignored?) they won't hyper-level; not really faster than they are doing Bh's. Don't get rid of Bh, but make most quests worth doing again. As it is, now people only really do Culti Quests or ones that give decent gear rewards. Other Quests, really people only do when bored and usually not even then.

    How bad is it when a person is bored in the game but won't even think of doing some quest? b:surrender

    1) I'm not sure exactly what was lost on the change since mirages NPC for 10k ea but if TW income was reduced: that's a good thing! I don't like how the rich get so much richer whether it be from TW or Nien event.

    2) DQ price drops is insignificant. What percentage of people are picking up coin? - That coin adds up to significantly more than the NPC of DQ in my experience. If earnings are a problem, people wouldn't be leaving coin laying all over the place. I've picked up coins over 1,500 before someone just leaves.

    3) I'm unaware of Nirvana drops being nerfed, but we're at a point where people are able to farm it very quickly now. It stands to reason they'd balance it out some how.

    It would be stupid of PWE not to make TT bosses harder! Multiboxers could easily sit there soloing TT runs before, and more so now with the prevalence of high levels and equips.

    4) We already have problems with full quest logs mostly because of all the dailies and events we have. It would be nice if they could use those areas as alternate ways of collecting wraith eyes, wraith souls, etc.

    ...
    With 66 rep per BH2 after 100, 300k rep doesn't seem so far off.
    Gamblers lose more than they win. PWI definitely does not favor them.
    I don't see all this disappointment in game: just on forums. What I hear from squad mates is about liking the challenge, new stuff to figure out, more appreciation for L11 res, and how all but a few of the heaviest cash shoppers are pwnd by the good merchants.

    Did a BH3-3 run and died a couple times on the last boss. The thing is though: I could have prevented the deaths! I noticed when aggro changed to me and I could have used Absolute Domain, Feral Concentration, Bramble Hood, ToP, etc. I'm not able to jam a toothpick into the keyboard to play anymore -big deal. Also, the only gear I have refined over +6 is my weapon. A lot of my equips are old OHT and Legendary.

    I don't like the company enough to cash shop at all, but most of the complaints I see on here are just invalid. The first time they raised the gold trade rates it was simple: Me being a non cash shopper could make a living playing the game with those rates. PWE is changing the game to adapt to the changes presented by higher level / better equipped players. It's also tweaking the boss fights so they're not AFK'able. Meanwhile newcomers are presented with more quests, free equips, etc to catch them up. We're complaining about good changes here.
    Be kind: Help the GMs to depopulate the servers.
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