Element of the mobs

EbonyBlood - Heavens Tear
EbonyBlood - Heavens Tear Posts: 155 Arc User
edited August 2010 in General Discussion
So, I've been playing for over a year, on a wizard. Decided a change of pace and started a BM. Everyone using any kind of element can tell that the element of the mob and the element of the attack often affect each other. So, my question is, what element is most predominant? Excluding non-elements, of course.

Would it be Fire, Water, Earth, Metal, or Wood element?
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Post edited by EbonyBlood - Heavens Tear on

Comments

  • Kyphe - Harshlands
    Kyphe - Harshlands Posts: 22 Arc User
    edited August 2010
    In the starter areas, I've noticed that the mobs are predominantly the element weakest to the classes there, ie. wood=elves, earth/fire?=TB, metal?=Human, Earth= Untamed

    (not too sure on the TB and Human ones)

    The predominant elements of the mobs change from location to location. Around Arch, its mostly Wood/Earth. Near Secret Passage its Metal/Fire. Silver Pool is Earth/Wood and Hidden Orchid is Wood/Metal. Swiftwind and Sumor Camp are Wood/Earth. Sundown and Dragons end are a Water/Fire mix and Arrowhead is as well. Kings Feast is Metal/Fire and Tusk Town is mostly Wood/Metal. Swamp is Fire/Metal and Dreaming Cloud and Dreamweaver Port is Wood/Fire. Not too sure about the rest of the map to say anything else, and I'm not 100% sure on the mob elements.
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  • Blackvoid - Sanctuary
    Blackvoid - Sanctuary Posts: 31 Arc User
    edited August 2010
    i think kyphe is right its a fairly well balanced system of mob elements in the areas
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  • Silest - Sanctuary
    Silest - Sanctuary Posts: 816 Arc User
    edited August 2010
    In the starter areas, I've noticed that the mobs are predominantly the element weakest to the classes there, ie. wood=elves, earth/fire?=TB, metal?=Human, Earth= Untamed

    (not too sure on the TB and Human ones)

    The predominant elements of the mobs change from location to location. Around Arch, its mostly Wood/Earth. Near Secret Passage its Metal/Fire. Silver Pool is Earth/Wood and Hidden Orchid is Wood/Metal. Swiftwind and Sumor Camp are Wood/Earth. Sundown and Dragons end are a Water/Fire mix and Arrowhead is as well. Kings Feast is Metal/Fire and Tusk Town is mostly Wood/Metal. Swamp is Fire/Metal and Dreaming Cloud and Dreamweaver Port is Wood/Fire. Not too sure about the rest of the map to say anything else, and I'm not 100% sure on the mob elements.

    The elements of TB is Earth and Water.