please add another genie skill

Qqarrowqq - Lost City
Qqarrowqq - Lost City Posts: 97 Arc User
edited August 2010 in Suggestion Box
we need a genie skill that puts away the veno's pet automatically... a pvp skill of course

Veno is too strong T_T
Post edited by Qqarrowqq - Lost City on

Comments

  • I_Snipe - Lost City
    I_Snipe - Lost City Posts: 451 Arc User
    edited August 2010
    but venos can already call/stow their pets immediately...b:surrender

    even i [archer] can call/stow my all-class pets immediately

    and as far as a genie skill goes, that's just a waste of genie skill slot.

    can you elaborate as to why you would want this?
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited August 2010
    I think he means stow someone elses pet. Like stow a nix that is about to attack you.

    And eehm... HELL NO.
    Veno's aren't OP, you just need to llearn how to deal with them.
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Queenofpower - Dreamweaver
    Queenofpower - Dreamweaver Posts: 112 Arc User
    edited August 2010
    yea y not jus magically turn venoss into some kind of weak wizzard......tats the only thing left now
  • I_Snipe - Lost City
    I_Snipe - Lost City Posts: 451 Arc User
    edited August 2010
    I think he means stow someone elses pet. Like stow a nix that is about to attack you.

    And eehm... HELL NO.
    Veno's aren't OP, you just need to llearn how to deal with them.

    in that case...no. that's like saying "oh let's have a genie skill that decreases the range of archers by 10m because i die before i can reach them"
  • Maddieson - Sanctuary
    Maddieson - Sanctuary Posts: 220 Arc User
    edited August 2010
    Venomancers have a low damage index already. Pets give them an edge. Take away that edge and they have lost all purpose.

    Posting on an alt, ftw?
    It's not my job to shut you down on a suggestion. It's a pleasure, though.
  • Hanieko - Harshlands
    Hanieko - Harshlands Posts: 28 Arc User
    edited August 2010
    we need a genie skill that puts away the veno's pet automatically... a pvp skill of course

    Veno is too strong T_T

    Rofl, Are you serious? XD The pet is apart of the veno class if people can stow our pets instantly with a spell then we all may just quit, because then when we quest random people will come stow our pets away and we'll die and never level..=l..That's like me removing your bow..o.o..Yeah can't do anything can you? XD
    [SIGPIC][/SIGPIC] I made my own first Signature =D!!!!!
  • KageYingZi - Heavens Tear
    KageYingZi - Heavens Tear Posts: 823 Arc User
    edited August 2010
    Why don't you suggest skills to prevent sins from stealthing and teleporting,archers from using range,psychics/clerics/wizards/venos have 1000x casting time,making BMs and barbs unable to hit you.

    They ain't gonna change it just because you said it was OP or you want it.Your reason isn't even justified.
  • I_Snipe - Lost City
    I_Snipe - Lost City Posts: 451 Arc User
    edited August 2010
    if you really want to save this thread:
    -exclusive Archer Genie skill that have 34m Range
    -genie skills that will be exclusive to Tideborns/Assassin/Psychic

    At the moment, Tideborns are the only Race without Class specific Genie Skills. Adding them would definitely please them [as long as they don't suck].

    Also, I think I speak for most Archers who want a Genie skill that we can cast on the target at an Archer's Max Range [34m to compensate both Demon (32m) and Sage (34m)]
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited August 2010
    if you really want to save this thread:
    -exclusive Archer Genie skill that have 34m Range
    -genie skills that will be exclusive to Tideborns/Assassin/Psychic

    At the moment, Tideborns are the only Race without Class specific Genie Skills. Adding them would definitely please them [as long as they don't suck].

    Also, I think I speak for most Archers who want a Genie skill that we can cast on the target at an Archer's Max Range [34m to compensate both Demon (32m) and Sage (34m)]

    Yea, genie skils with 25m range are a tad useless when you are an archer at max range (though same thing for all ranged chars)
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited August 2010
    in that case...no. that's like saying "oh let's have a genie skill that decreases the range of archers by 10m because i die before i can reach them"

    Oh wait, I have some ideas:
    1. Skill that takes away Blood Bath from a Barbarian
    2. Skill that forces Archers to use their normal attack in Melee range
    3. Skill that forces Sins out of stealth
    4. Skill that debuffs a Wizard's Stone Barrier
    5. Skill that makes Wizards unable to use Essential Sutra
    If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.

    Everyone wants to be different, but when you're different you wish you were normal.
  • I_Snipe - Lost City
    I_Snipe - Lost City Posts: 451 Arc User
    edited August 2010
    Oh wait, I have some ideas:
    1. Skill that takes away Blood Bath from a Barbarian
    2. Skill that forces Archers to use their normal attack in Melee range
    3. Skill that forces Sins out of stealth
    4. Skill that debuffs a Wizard's Stone Barrier
    5. Skill that makes Wizards unable to use Essential Sutra

    i think he gets the point olba.. lol b:surrender