QQ about psys being OP
Comments
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Psychics are not overpowered b:bye Also about psychic will i know a way to get out of it and i been beaten by psyhics and beaten them too alot. I fought a level 70 something psychic named Abra he used psychic will and killed me but then i fought him again his psychic will is 5 secs immune so i used roar of the pride on him which is a 6 second stun so when that stun wear off i knew to attack him next second he dead Victory goes to the Blademaster b:laugh
Silly Destiny. It's not nice to lie to the forums. You've never once roared me in a duel. b:cute[SIGPIC][/SIGPIC]
I main a 97 Psy named /\bra. The forums don't like his name.
So I post on my Barb.
[On possibly-permanent hiatus]0 -
Hypnos - Raging Tide wrote: »...BM are OP...because they can stunlock you forever...
...Wizard are OP...because they are wizards...
...Cleric are OP...because they can heal themself and sleep others...
...Barb are OP...because they have 20k+ hp...
...Veno are OP...because of Nix's bleed...
...Archer are OP...because they have sick range and high crit...
...Cashoppers are OP...because of packs...
...Stupid people will keep complaining on everything, that's human nature =/
Okay first of all every class is not op thats what jut makes each class themself0 -
Beastyknight - Dreamweaver wrote: »Okay first of all every class is not op thats what jut makes each class themself
I think the point he's trying to make is that when someone gets killed and claims the opponent's class is OP, they mention those aspects of the class.
And don't say "first of all" when you only mention one thing. b:bye[SIGPIC][/SIGPIC]
I main a 97 Psy named /\bra. The forums don't like his name.
So I post on my Barb.
[On possibly-permanent hiatus]0 -
Beastyknight - Dreamweaver wrote: »Okay first of all every class is not op thats what jut makes each class themself[SIGPIC][/SIGPIC]0
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Copy/Paste from PWI wiki--
With the newly-discovered power of their assassins, the Tideborn became stronger, and took the advantage in the battle against the Night Terrors. However, the Tideborn shamans who seemed weak in the past, were treated with disdain by the traditional warriors and assassins. There began an internal struggle for power within the Tideborn. The oldest Tideborn warriors were assassins, who specialized in single target combat, dealing phenomenal short-ranged damage and had extremely high mobility. To become a full-fledged assassin, one had to undergo strict training and the cruelest of tests. Only when one passed the tests of both body and mind could they receive the honor of becoming an assassin.
The Soul Manipulation magic that (Sandy Heart) brought with him gave power to an independent branch of combat power in the Tideborn - the shamans. They tried many new innovations on the ancient art that (Sandy Heart) brought with him, such as using their underwater herbs in conjunction with Soul Manipulation, and through chanting... amplify or minimize the healing properties of said herbs. After many years of modifying the art, the shamans became a formidable force in combat. Through the battles with the Night Terrors, they gained experience, and respect from their fellow Tideborn. The rise in power of the shamans pressured the assassins, and the two forces began not to see eye to eye, competing in every possible situation. As time passed, the competition between the two became so fierce, it became unbearable, and the peak was reached when the Soul Manipulator (Sandy Heart) passed away.
So BASICALLY what you're saying is....Assassins are badasses who saved the whole freaking islands from chaos....and Psychics talked to plants. -_- Not only THAT, but we all get screwed over when our ultimate shaman "Sandy Heart" dies.
Therefore, even wiki says: Assassins > Psychic0 -
I don't hate assassins or Psychics for OP reasons...
I hate most of them(yes there are good Sins and Psychs) Because they are hell bent on becoming Chuck Norris and Causing Wipe after Wipe of which only one person loses experience. <
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Well then whatever Psychics you're playing with are low on the "I know how to play this game/class" level.
A GOOD Psychic knows when to time their attacks and how to cast black/white voodoo.
A GOOD Psychic knows which classes to put which barriers up on.
A GOOD Psychic will always be properly geared.
A GOOD Psychic will have Garnet Shards and Cit. Shards up the ****.
A GOOD Psychic will level up their skills, which includes AoE's.
A GOOD Psychic can either hold aggro, or choose not to take it. They don't steal unless they want to steal it, and if they do steal it, they can handle the pressure. No biggie...I have barriers.
So put us down as magical-clerical-tank thingamajigs. If you're a GOOD Psychics, you get the opportunity to both play cleric and tank and DD and Pker of noobs.0 -
....funny, I have quite a high level cleric and I can never agree with the opinion :"you go Leeroy, I died, your fault". If a cleric died when someone go leeroy, is his ******n fault who decide to heal whoever it was. Not to mention Cleric have enough self protection skill that gave the tank time to grab agro and save his ****....geez.[SIGPIC][/SIGPIC]0
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Hypnos - Raging Tide wrote: »....funny, I have quite a high level cleric and I can never agree with the opinion :"you go Leeroy, I died, your fault". If a cleric died when someone go leeroy, is his ******n fault who decide to heal whoever it was. Not to mention Cleric have enough self protection skill that gave the tank time to grab agro and save his ****....geez.
We are at similar situations. I am always having trouble Why people assume the Cleric heals the one in trouble, never taking into consideration that said class could just be running back to the cleric close enough for mobs to aggro after said person dies.
You don't have aggro and can't handle mobs? keep away from me..learn your lesson. Heal aggro at this point is non existent. Only the tank gets my heals as priority and even he is not healed until I see an AOE move go off to grab aggro.0
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